Quake I

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been playing a lot of quake 3 in the middle of the night. was an unreal tournament partisan for years and poss still am but have come in my old age to appreciate simplicity. q3 is the platonic deathmatch experience even if that's all it does: carmack, alone at last, an obsessive ascetic. abstract fps physics; environments that could only exist as fps levels, are trying to be nothing else. real, evil cyberspace. (btw i tend to have a much lower ping to q3 servers than to ut or ut04 servers; gonna go ahead and attribute this to carmack too.) i don't know who the people are that i'm playing with--how old they are. i can't imagine there's a lot of 13-year-old boys playing quake 3 in 2015, and yet the conversation is just like i remember.

calstars sorry idk if yr still looking but here's a list of modern q1 engines (of variable faithfulness to the original) that just need a few (copyrighted) data files from the CD to run. hit me up if you want, or also they can be found in the uh usual places.

difficult listening hour, Friday, 24 July 2015 04:35 (eight years ago) link

q3 was awesome.

Jeff, Friday, 24 July 2015 11:01 (eight years ago) link

Yeah Quake 3 probably my favorite multiplayer shooter. Fond memories of LAN parties w Q3.

AdamVania (Adam Bruneau), Friday, 24 July 2015 15:05 (eight years ago) link

on sale on steam this weekend btw, cuz of quakecon, but still a lil pricey (at $13) because of its reputation and because they make you buy team arena too, which prob isn't rly necessary. (like q1 my copy was a record store used bin buy, for something like fifty cents.)

playlists of pensive swift (difficult listening hour), Friday, 24 July 2015 20:17 (eight years ago) link

i basically can't beat anyone online tho. i'd like to blame my ping (it runs a lil high here on the imperial fringe) but sometimes i see people with identical limitations doing a lot better (tho i never see them win). suspect the player base has boiled down to the elite.

playlists of pensive swift (difficult listening hour), Friday, 24 July 2015 20:25 (eight years ago) link

it's the curse of all long-running competitive games

Nhex, Friday, 24 July 2015 21:28 (eight years ago) link

two years pass...

Playing a lot of the various old-school Doom games on PS3 lately, which are super great but also making me miss Quake so hard (I somehow missed out on the Dooms back in my Quake/Duke Nukem days). And now I'm listening to SAWII and recalling fondly that this was my go-to soundtrack for Quake sessions. So perfectly ethereal and creepy. I don't know that I ever even listened to the Reznor score, tbh.

Here Comes The Brain Event (Old Lunch), Wednesday, 28 February 2018 19:44 (six years ago) link

I thought about that score not too long ago -- I am not sure if he's gotten to it yet, but it's set to be released on vinyl. Because it's 2018 and that's how we reissue stuff, I guess.

Obviously the best way is to put the CD in and immediately skip track one (data track)

mh, Tuesday, 6 March 2018 15:37 (six years ago) link

three years pass...

level design in this game is totally wicked, especially when u r jumping through zero gravity tubes or some shit

mellon collie and the infinite bradness (BradNelson), Saturday, 6 March 2021 02:12 (three years ago) link

it might be a challop but i like the water levels (THE GRISLY GROTTO etc.). adds, uh, depth

difficult listening hour, Saturday, 6 March 2021 02:15 (three years ago) link

I was watching some playthru videos a little while back and realized that I had never even heard Reznor's soundtrack before. SAWII was always the default disc I popped into the PC and it worked beautifully.

Stefan Twerkelle (Old Lunch), Saturday, 6 March 2021 05:28 (three years ago) link


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