Oculus Rift: Bulky Thing You Put On Your Head or Gateway to Paradise?

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (144 of them)

⬜___⬜

ledge, Tuesday, 17 March 2015 13:53 (four years ago) link

this is the worst thing i want

― difficult listening hour, Wednesday, March 26, 2014 2:18 PM (11 months ago) Bookmark Flag Post Permalink

it's still lapping power

difficult listening hour, Tuesday, 17 March 2015 19:41 (four years ago) link

two weeks pass...

I would buy so much flight sim hardware just to play TIE Fighter on one of these

grinding like a jolly elf (jamescobo), Thursday, 2 April 2015 07:39 (four years ago) link

seven months pass...

just got a Google Cardboard headset this week, $30 for a fancy solid plastic version, it is INCREDIBLE

Ina-Garten-Da-Vida (Stevie D(eux)), Thursday, 12 November 2015 22:14 (four years ago) link

everyone I've shown it to has kind of flipped out

Ina-Garten-Da-Vida (Stevie D(eux)), Thursday, 12 November 2015 22:15 (four years ago) link

Yeah I love mine, what compatible apps would you rec? Definitely grab vrse if you've not tried that already.

JimD, Friday, 13 November 2015 02:03 (four years ago) link

i just built a pc capable of opening minor rifts in spacetime, partly in preparation for vr, so naturally everyone's decided to put $5 of cardboard around their smartphones that i don't have.

denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 02:08 (four years ago) link

JEALOUS

denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 02:08 (four years ago) link

Best apps so far:

Vrse
Sisters (had to stop halfway thru bcz it got too scary for me)
that Squarepusher app that's a music video is trippy and joyful as fuuuuuuck
VR Hell Journey is hilarious and I love it
MANA_VR is trippy and weird and cool

that's all I've really found that I love :( we have a long way to go!

Ina-Garten-Da-Vida (Stevie D(eux)), Friday, 13 November 2015 15:44 (four years ago) link

I need one of these. What's the best plastic one?

Jeff, Friday, 13 November 2015 15:49 (four years ago) link

acc to r/GoogleCardboard the de facto plastic one at the moment seems to be the ViewMaster VR: http://www.amazon.com/View-Master-Virtual-Reality-Starter-Pack/dp/B011EG5HJ2/ref=sr_1_1?ie=UTF8&qid=1447430811&sr=8-1&keywords=viewmaster+vr

$30 (only $10 more than most ofthe cardboard kits!) and super sturdy. The only drawback is that there's no headphone port or anything so yr stuck w/ Bluetooth headphones (though I have no idea how easy it is to use corded headphones w/ the cardboard Cardboards)

Ina-Garten-Da-Vida (Stevie D(eux)), Friday, 13 November 2015 16:09 (four years ago) link

But the way that it clamps in is really clever and secure (w/ no risk of it falling out, like a lot of the cardboard ones) and it's compatible with a ton of diff phones

Ina-Garten-Da-Vida (Stevie D(eux)), Friday, 13 November 2015 16:11 (four years ago) link

Happy to find out that The cardboard app is also avail for iPhone

calstars, Friday, 13 November 2015 16:25 (four years ago) link

i finally played a game with the oculus rift and the way i was able to look down and see my virtual body was the most :0 moment i've had in videogames since i played the mario 64 demo at target and realized that i could lightly push the control stick to make mario tiptoe around.

slam dunk, Tuesday, 24 November 2015 05:27 (three years ago) link

i dreamed of mario 64 for weeks.

denies the existence of dark matter (difficult listening hour), Tuesday, 24 November 2015 05:31 (three years ago) link

one month passes...

uh so quake 1 on this.

denies the existence of dark matter (difficult listening hour), Wednesday, 30 December 2015 06:39 (three years ago) link

please kill me

lute bro (brimstead), Wednesday, 30 December 2015 07:57 (three years ago) link

wow, is there a better use case?

calstars, Wednesday, 30 December 2015 14:11 (three years ago) link

one month passes...

You can use this to ... simulate going to the arcade? for some reason?

https://www.youtube.com/watch?v=odnUK_n1Thg

reggae mike love (polyphonic), Thursday, 11 February 2016 23:46 (three years ago) link

not the same without the smell

lute bro (brimstead), Friday, 12 February 2016 23:59 (three years ago) link

or the chance to get beaten up and have your 10 pence pieces nicked by bigger kids hopped up on glue

Butt here is always time for the John Mayer Trio or Sting. (bizarro gazzara), Saturday, 13 February 2016 10:03 (three years ago) link

uh so quake 1 on this.

― denies the existence of dark matter (difficult listening hour), Tuesday, December 29, 2015 10:39 PM (1 month ago) Bookmark Flag Post Permalink

uh so elite dangerous on this

denies the existence of dark matter (difficult listening hour), Saturday, 20 February 2016 07:46 (three years ago) link

three weeks pass...

and now uh morrowind. can't really recommend it to anyone unless like me putting your head inside morrowind is something you have Always Wanted.

so far the oculus is really only "immersive" in games about sitting in chairs -- elite, euro truck simulator, that kind of thing. (elite really is something -- probably best in show so far, rly plays to the thing's strengths. if only it were a slightly funner, less numbingly repetitive game in general. tentative excitement for no man's sky.) quake is a terrific novelty and i bet if i had a second dk2 that deathmatch would approach the sublime, but having multiple the matrix wires coming out of your head doesn't really go well with a lot of frantic, bodily turning in place. (i am very interested in the vive, which is whispering to me about some kind of platonic, full-body, true-cyberspace deathmatch experience, though i'm not sure how you fix the problem where the limits of your irl space are not the same as the limits of your imaginary space.)

2016 is being hyped as vr's Year but i don't actually see these popping up in every home until the video hardware necessary to run something besides tech demos is a lot cheaper. (so, 2017.) also there will need to be a lot more software that uses vr's quirks/limitations natively; for the oculus that means a lot of games about sitting in chairs and/or a lot of more abstract stuff where the primary interface is your gaze itself. (one thing the oculus is an ideal medium for is something like russian ark.) for the vive (or for "augmented reality" stuff like magic leap) that means something entirely different, which is gonna make for a pretty fractured and slow market i think.

denies the existence of dark matter (difficult listening hour), Saturday, 12 March 2016 23:49 (three years ago) link

i don't know what zuckerberg thinks we're gonna do with these btw. reading people's horrible political opinions is not going to be more fun with a bag on your head.

denies the existence of dark matter (difficult listening hour), Saturday, 12 March 2016 23:54 (three years ago) link

reading people's horrible political opinions is not going to be more fun with a bag on your head.

actually

yellow despackling power (Will M.), Monday, 14 March 2016 15:32 (three years ago) link

yeah i didn't think that through really

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 15:39 (three years ago) link

the horrible political opinions are coming from inside the bag, is the thing, obv -- like, how do you look at people using their phones at lunch, in the bathroom, on the subway, at funerals, while DRIVING, and think, what these people really want is to completely enclose their head in plastic? this time, let go your conscious self, and act on instinct.

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 15:41 (three years ago) link

feel like we're still 5-10 years off from these being an actual mindblowing experience and not just the equivalent of a 3d movie for games

ciderpress, Monday, 14 March 2016 16:15 (three years ago) link

fewer than that i think, but yeah it's not really ready. play 15 minutes of elite dangerous any way you can, tho.

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 16:18 (three years ago) link

really it's a software question tho and vr won't be totally hampered on that front the way 3d was. (people liked avatar! then they never really got more.) 3d movies are such a lumbering corporate investment that they never managed to be anything except "normal movies, but in 3D". on the other hand it's really easy to download unity and make something.

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 16:20 (three years ago) link

there'll be plenty of "call of duty, but in 3d" and "skyrim, but in 3d" but really the thing needs, and will get, whole new genres.

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 16:21 (three years ago) link

yeah space sim is the #1 thing i think of for VR-friendly existing genres. #2 probably racing/driving games. beyond that there's not a lot

ciderpress, Monday, 14 March 2016 16:23 (three years ago) link

space sim is the only one so far where when you play it you think "how did i play these before? how did i fly the ship?"

denies the existence of dark matter (difficult listening hour), Monday, 14 March 2016 16:26 (three years ago) link

launch: march 28

Karl Malone, Wednesday, 16 March 2016 19:18 (three years ago) link

i've been paying little attention to the entire thing but i hope a friend picks one up so i can mess around with it for a while. i've never really tried VR (at least not since the Virtual Boy), not even the Google Cardboard thing.

Karl Malone, Wednesday, 16 March 2016 19:20 (three years ago) link

tbh i am really interested in VR as a way to create really weird virtual spaces. i would be really into software geared for beginners that lets you make your own simple rooms, walls, lighting, sounds, etc, save them and share them with others. i have a pile of really terrible installation ideas saved in a really terrible google doc from way back when that i would love to try to replicate in VR and send to unsuspecting soon-to-be-former friends and acquaintances

Karl Malone, Wednesday, 16 March 2016 19:22 (three years ago) link

i think that kind of thing is the major reason to get one of these

denies the existence of dark matter (difficult listening hour), Wednesday, 16 March 2016 19:23 (three years ago) link

and the main way to create such a thing would be...to get a developer's kit somehow and do it in Unity?

Karl Malone, Wednesday, 16 March 2016 19:26 (three years ago) link

i want to get one of these just so i can make it flash strobe lights with different colors and frequencies in each eye

There was a hole bunch of problems whit his campaigns (crüt), Wednesday, 16 March 2016 19:28 (three years ago) link

it would be fun to send my dad (if we ever communicated) a room with only Trump mouths as doors, and every time you step through the door it adds another looping Trump audio clip to the soundtrack. while you're dealing with this in VR someone gorilla glues the headset to your face and steals your wallet, for example

Karl Malone, Wednesday, 16 March 2016 19:28 (three years ago) link

i want to get one of these just so i can make it flash strobe lights with different colors and frequencies in each eye

exactly

Karl Malone, Wednesday, 16 March 2016 19:29 (three years ago) link

friend of mine is working on some sort of VR music video project, seems like there's some space for non-interactive things like that specifically developed for the format

ciderpress, Wednesday, 16 March 2016 19:29 (three years ago) link

that's really neat. i'll have to look into that. if anyone knows of any good starting points for VR rookies trying to make shit feel free to post them here, i'd be very appreciative!

Karl Malone, Wednesday, 16 March 2016 19:30 (three years ago) link

yeah Unity is really easy to learn and there are tons of tutorials online. here's one on the oculus developer site for a simple VR game. works in mobile/Gear VR as well:

https://developer.oculus.com/documentation/game-engines/latest/concepts/unity-tutorial-rollaball-intro/

AdamVania (Adam Bruneau), Wednesday, 16 March 2016 19:30 (three years ago) link

unity isn't the only platform and i believe requires a licensing fee that for instance UE4 doesn't -- i'm out of my depth here tho, there is plenty of argument online. also don't think there's any reason to get a developer's kit when the consumer model's coming out so soon, unless of course you can borrow somebody's cast-off, which btw is why i've been itt.

denies the existence of dark matter (difficult listening hour), Wednesday, 16 March 2016 19:31 (three years ago) link

would def subject myself to yr nightmarescapes, km.

denies the existence of dark matter (difficult listening hour), Wednesday, 16 March 2016 19:33 (three years ago) link

if i found out km was making vr experiences i would buy a vr

you can tell oculus or whoever i said that. see if they send you a kit

yellow despackling power (Will M.), Wednesday, 16 March 2016 19:37 (three years ago) link

i tried the strobe in different eyes thing w anaglyph 3d video and it didn't really work. this new technology has a lot of promise and undiscovered territory especially irt abstract/experimental experiences.

making a wholly immersive psychotropic Dream Machine would be perfect for VR. but personally i think it's all still a bit young and whatever you develop is going to require at least some kind of traditional reference point.

AdamVania (Adam Bruneau), Wednesday, 16 March 2016 19:38 (three years ago) link

i have my own inchoate history-teacher fantasies about its applications plus some even more inchoate notions about observers and gazes and little heisenberg parables but i haven't actually done any work yet

denies the existence of dark matter (difficult listening hour), Wednesday, 16 March 2016 19:41 (three years ago) link

xpost

Dear Oculus or whoever, send me a nightmare generation machine. also, Will M sends his regards. xoxo PS see you in hell!

Karl Malone, Wednesday, 16 March 2016 19:41 (three years ago) link

xp: clearly the business side doesn't think it's peaked and zuckerberg's long game interest suggests everyone genuinely believe this is a whole new form of media. i remain deeply deeply doubtful.

thrusted pelvis-first back (ulysses), Monday, 15 August 2016 17:21 (three years ago) link

it's interesting because it's the convergence of several pieces of technology that have been independently developed but work in concert for the consumer devices. you have the use of goggles or screens to provide an immersive perspective rather than a single screen with a fixed view. then there's the human interface devices -- motion and orientation detection in phones makes things like google cardboard and its peers possible and has driven the device accuracy while driving the price point down. there's also the acceptance of things like the Nintendo Wii's remote, which isn't used for VR in its original incarnation, but has made people familiar with motion control.

when I was in college, way back around the turn of the century, a few universities had immersive virtual reality but it was mostly a room you stood in with relatively low-resolution projectors illuminating the surrounding walls and pretty rudimentary control schemes. even then, a handful of companies were very interested and would provide funding in return for time using the equipment for specific purposes. I think one of the big ones was a manufacturer of large machines who would take advantage of the tech to walk around and look at a 3d model of proposed new projects

mh, Monday, 15 August 2016 17:47 (three years ago) link

VR is obviously going to be a thing ~eventually~ but i wouldn't count on anything too incredible coming out of the first couple generations, esp with the barrier to entry being so high - the audience is tiny for now

ciderpress, Monday, 15 August 2016 17:52 (three years ago) link

I'd qualify that to say direct-to-consumer, motion-sensing VR headsets? Even with consumer VR we're already a bunch of generations in, it just depends if you define "VR" as what oculus rift is capable of. If we exclude some of the prior art, we might as well exclude oculus in a few years when we talk about "real VR"

mh, Monday, 15 August 2016 17:56 (three years ago) link

i don't want to put on a VR headset until i don't have to ever take it off

ciderpress, Monday, 15 August 2016 18:01 (three years ago) link

http://zeissvrone.tumblr.com

hmm!

mh, Monday, 22 August 2016 18:56 (three years ago) link

dude in that video has terrible roommates

thrusted pelvis-first back (ulysses), Monday, 22 August 2016 19:09 (three years ago) link

two weeks pass...

Just passed up an opportunity to have a go on one of these in a large "win a holiday to Dubai" booth in the middle of waterloo station. No matter how amazing the experience it couldn't be worth having to deal with what would certainly have been a highly invasive specimen of salespersonicus arseholicus.

all olly murs' lemurs (ledge), Monday, 5 September 2016 21:29 (three years ago) link

one month passes...

My PSVR arrived yesterday, only managed an hour with it last night and my original plan was just to flip it for an ebay profit given how short stock seems to be but damnit I flipping love it and I'm going to end up keeping it LIKE AN IDIOT.

Only thing I tried so far was The Playroom VR and there's a little platformer in there where you control your dude like any other 3d platformer but the camera is your own big head (pretty much a Luckey's Tale clone I'm guessing, though I haven't played that) and it's really lovely. Hardware feels nicer and is more practical than Vive or Rift (though it still has too many wires), I actually prefer the lenses too (they're not fresnel like the rift and vive, which means they're smearing less on high contrast peripheral vision imagery, that improvement more than makes up for the slightly softer resolution imo). Seeing complaints about tracking accuracy but mine's been fine, probably does hurt that my current gaming room has no natural light so I'm not having to deal with rogue IR bouncing around.

Will hopefully get to try Driveclub and the Batman thing tonight.

JimD, Friday, 14 October 2016 16:07 (three years ago) link

I'm interested in Rez VR!

mh 😏, Friday, 14 October 2016 16:12 (three years ago) link

Oh me too, except it's £25 and this will be the fourth time I've bought that game so...we'll see.

JimD, Friday, 14 October 2016 19:28 (three years ago) link

https://twitter.com/BigSportGB/status/789164293870661633

mh 😏, Monday, 24 October 2016 17:45 (three years ago) link

lol

the notes the loon doesn't play (ulysses), Monday, 24 October 2016 17:49 (three years ago) link

one month passes...

the applications for horror style games is thick and tbh kind of scary. my heart is already racing when i'm in a particularly tense game of hide and seek in a Metal Gear Solid and I get spotted. with the added immersion of VR and inability to just look away it's likely there will be people having heart attacks while in VR. at that point the traditional self-regulation that video games have worked with for 20-or-so years would no longer be enough. we will have to invent a new kind of criteria that doesn't apply to movies, which can get an R for simply having curse words or nudity. in VR you could make a G-rated jump scare game that is by all appearances cute and harmless in still images yet is actually a public hazard due to immersion and intensity. figuring out how to test and judge these games as they get more and more sophisticated is going to be a doozy.

just tried one of these things for the first time and these were pretty much my thoughts exactly. one of the games was this alien planet thing where these two-legged mutant giraffes would walk all around, I think they were meant to be cute but I felt such weird feelings of anxiety as they approached me, especially since the controls were garbage (you couldn't walk, just warp to certain points). when the graphics for these things get better and less hologrammy then a dedicated horror game could inspire the sort of panic that could make someone run through a wall. these things do fuck with your head, a bit. anyway that's my 2 cents!

frogbs, Monday, 5 December 2016 15:32 (two years ago) link

two years pass...

seems like the hardware is finally getting there and the cost is becoming more reasonable. now they just need the killer app?

https://kotaku.com/the-oculus-quest-is-how-virtual-reality-should-work-1835246896

i will never make a typo ever again (Karl Malone), Wednesday, 5 June 2019 03:29 (five months ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.