Why is casual racism/sexism more accepted in video games than other forms of media (these days)?

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*bro-hoof*

am0n, Monday, 8 September 2014 17:25 (nine years ago) link

free spirit. lucid dreamer. citizen of the world. bacon fanatic. uncle.

lag∞n, Monday, 8 September 2014 17:25 (nine years ago) link

video game lifestyle is kinda like the heroin lifestyle only fatter

example (crüt), Monday, 8 September 2014 17:27 (nine years ago) link

i should clarify that 'gamer' is not at the top of my list of identifications. my social/relationship and religious affiliations take precedence. but considering how many hours i spend gaming in my life it would be silly i think to say that it had nothing to do w/ how i see myself.

Mordy, Monday, 8 September 2014 17:27 (nine years ago) link

depends on the game. i've had profound experiences in games that are irreproducible in lit + film (in civ, in dwarf fortress), not to mention the kind of ludic expressivity that other mediums can't capture - the participatory/improv element.

― Mordy, Monday, September 8, 2014 1:24 PM (1 minute ago) Bookmark Flag Post Permalink

yeah im open to the idea that games can convey profundity, its a p interesting question, def a different profundity than books or movies, tho i do think the losing/winning binary game aspect tends to hit a different part of the mind

lag∞n, Monday, 8 September 2014 17:28 (nine years ago) link

like chess can be profound, right? i'm not a huge chess guy but i've played games that - if not profound - at least felt deeply immersive + enriching.

Mordy, Monday, 8 September 2014 17:29 (nine years ago) link

it can def be very compelling and satisfying but idk if it reveals deep truths

lag∞n, Monday, 8 September 2014 17:31 (nine years ago) link

https://www.youtube.com/watch?v=mnqj31VPNoE

stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:33 (nine years ago) link

mulling that over i'm not sure we cd agree on a version of deep truth that wd include other art-forms but exclude all games?

Daphnis Celesta, Monday, 8 September 2014 17:33 (nine years ago) link

maybe the deepest game would be one you lose every time

lag∞n, Monday, 8 September 2014 17:34 (nine years ago) link

in the rough mental schemata i've built gaming in general as associated w/ game theory as the kind of deep truth / philosophical deep structure. also there's a lot of writing about how games access 'playing' as like a fundamental, primordial human drive. this is stuff i used to think about a lot in undergrad (and read about a lot - there is some decent academic work in the field lately) but haven't really dealt w/ as of late.

Mordy, Monday, 8 September 2014 17:34 (nine years ago) link

maybe the deepest game would be one you lose every time

oh so Dark Souls or Ninja Gaiden

stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:35 (nine years ago) link

nethack

Mordy, Monday, 8 September 2014 17:35 (nine years ago) link

ha yeah, that or Tetris

stacked as fuck & imposing (DJP), Monday, 8 September 2014 17:36 (nine years ago) link

sure there are indie games that deliberately do that kind of thing but feel like they fail as games

Daphnis Celesta, Monday, 8 September 2014 17:36 (nine years ago) link

yup

lag∞n, Monday, 8 September 2014 17:37 (nine years ago) link

in the same way that most people won't ride for clumsy didacticism in other artforms

Daphnis Celesta, Monday, 8 September 2014 17:37 (nine years ago) link

i'm not sure what you're responding to now, NV, but like tetris + super hexagon are to me the purest distillation of video games and also the most personally satisfying. my proudest (llol) gaming accomplishment of the last year or so was "beating" super hexagon.

Mordy, Monday, 8 September 2014 17:38 (nine years ago) link

in the rough mental schemata i've built gaming in general as associated w/ game theory as the kind of deep truth / philosophical deep structure. also there's a lot of writing about how games access 'playing' as like a fundamental, primordial human drive. this is stuff i used to think about a lot in undergrad (and read about a lot - there is some decent academic work in the field lately) but haven't really dealt w/ as of late.

― Mordy, Monday, September 8, 2014 1:34 PM (2 minutes ago) Bookmark Flag Post Permalink

sure games activate deep human things but do they have anything to say about it or are they just pushing yr buttons over and over

lag∞n, Monday, 8 September 2014 17:38 (nine years ago) link

spelunky

am0n, Monday, 8 September 2014 17:40 (nine years ago) link

sorry for obscurity Mordy i was contemplating those kind of "art" games that deliberately subvert ludic pleasure to make some comment on something, maybe on play itself

Daphnis Celesta, Monday, 8 September 2014 17:41 (nine years ago) link

like some feted but ultimately kinda shitty IF has done

Daphnis Celesta, Monday, 8 September 2014 17:41 (nine years ago) link

we've definitely done some "games as art" threads elsewhere btw just in case anybody is unhappy about derail

Daphnis Celesta, Monday, 8 September 2014 17:42 (nine years ago) link

i'd want to talk about specific IF (or other) games just bc i think some are tremendous works (galatea, slouching towards bedlam, varicella) and some even celebrated works (photopia, curses) are kinda meh.

Mordy, Monday, 8 September 2014 17:43 (nine years ago) link

but yeah, i find games that don't actually let you play very dissatisfying - whether they're Uncharted cut-scene on-rails games, or Gone Home

Mordy, Monday, 8 September 2014 17:46 (nine years ago) link

Photopia is def one i think is a tawdry thing that fails as game whereas yeah your a-list certainly is more successful as playable games that want to create an aesthetic experience

Daphnis Celesta, Monday, 8 September 2014 17:46 (nine years ago) link

Conversation has suddenly sped up so I'm probably skipping a lot of other points here, but re: i do think the losing/winning binary game aspect tends to hit a different part of the mind - a lot of games don't use this binary. If you want examples try any sandbox game, and a bunch of IF only counts as having a win condition if you consider yourself as having "won" a book or film when you get to the end of it.

emil.y, Monday, 8 September 2014 17:51 (nine years ago) link

you can be an enthusiast (and even a creator) of something in a field without proclaiming an identity around it.
douglas adams probably didn't even have "IF pioneer" on his tombstone.

Philip Nunez, Monday, 8 September 2014 17:52 (nine years ago) link

yeah but is it good as a game xp

lag∞n, Monday, 8 September 2014 17:52 (nine years ago) link

douglas adams' IF games are nigh unplayable ime lol, but i'd be surprised if he didn't (and if ppl like adam cadre, emily short, etc don't) see their identities as being somewhat intertwined w/ the games that they design.

Mordy, Monday, 8 September 2014 17:53 (nine years ago) link

And yes, games with non-binary conditions can be fucking awesome as games. I don't even get how this is up for discussion, really.

emil.y, Monday, 8 September 2014 17:55 (nine years ago) link

When I think of depth in gaming what comes to mind are certain puzzlers and platformers where one needs to spend a lot of time (or a lot of deaths) experimenting within a geometrical structure and learning its complexities. That to me is when gaming feels deep, when it succeeds in facilitating deep immersion in something highly abstract. I don't know if this counts as 'deep truth' - it's truth as pertaining to some tiny pocket of the universe defined by fixed rules and starting conditions.

jmm, Monday, 8 September 2014 17:56 (nine years ago) link

i'm reading this old interview about the hitchhiker's text game he co-wrote and he definitely comes across as more "#1 beatles fan" than "IF dude" even while being pretty excited about the medium
("this is the first game that lies to you!")

Philip Nunez, Monday, 8 September 2014 17:56 (nine years ago) link

And yes, games with non-binary conditions can be fucking awesome as games. I don't even get how this is up for discussion, really.

― emil.y, Monday, September 8, 2014 1:55 PM (52 seconds ago) Bookmark Flag Post Permalink

well no one seems to play them for one thing

lag∞n, Monday, 8 September 2014 17:56 (nine years ago) link

oops! sorry, i thought for a second we were talking about scott adams. yes, i'm sure douglas adams mostly thought of himself as a fiction author, surely

Mordy, Monday, 8 September 2014 17:57 (nine years ago) link

its ok to identify as a 'gamer', but if your whole identity is based around being a 'gamer' and the subculture that goes around it then it becomes a problem, like a steady diet of pizza and nothing else. e.g. just reading about 'swatting', where live streamers are pranked by calling in a SWAT team on them. what other subculture would come up with such idiocy?

( X '____' )/ (zappi), Monday, 8 September 2014 17:58 (nine years ago) link

this is the guy w/ the unplayable IF games:
http://en.wikipedia.org/wiki/Scott_Adams_(game_designer)

Mordy, Monday, 8 September 2014 17:58 (nine years ago) link

i don't think Scott Adams is more unplayable than most of the IF of his era - i.e. stupidly hard to the point of guessing/cheating

Daphnis Celesta, Monday, 8 September 2014 18:00 (nine years ago) link

But then, I think arguing the point that "not all games have win conditions" in this context is accepting the idea that "win conditions lead to games being more consumerist than other artforms", as these seem to be the two ideas that lagoon is connecting here. To me that sentence is obviously ridiculous to the point that it sounds like *I* am being ridiculous by framing that as the claim, but I think it's on lagoon to clarify this.

Multiple xposts again.

emil.y, Monday, 8 September 2014 18:01 (nine years ago) link

well no one seems to play them for one thing

― lag∞n, Monday, September 8, 2014 6:56 PM (3 minutes ago)

http://en.wikipedia.org/wiki/Minecraft#Reception

emil.y, Monday, 8 September 2014 18:01 (nine years ago) link

win condition = game
no win condition = toy

is how i break it down sort of

Daphnis Celesta, Monday, 8 September 2014 18:02 (nine years ago) link

Heyo can I get a Wittgenstein all up in this thread?

emil.y, Monday, 8 September 2014 18:03 (nine years ago) link

plz

Mordy, Monday, 8 September 2014 18:04 (nine years ago) link

minecraft has zombies that kill u also u have to get resources in order to build yr stuff, i mean maybe its not exactly a binary and i agree that its different in a lot of it is about the joy of building but it def has a lot of conventional game stuff in there too

lag∞n, Monday, 8 September 2014 18:05 (nine years ago) link

Heyo can I get a Wittgenstein all up in this thread?

― emil.y, Monday, September 8, 2014 2:03 PM (1 minute ago) Bookmark Flag Post Permalink

oh jeez

lag∞n, Monday, 8 September 2014 18:05 (nine years ago) link

honestly, not finding the "gamer's not a label/identity/enthusiasm/fandom worth using and defending" track to be very convincing or useful. i play games a lot, i love games a lot, i am a gamer. it matters to me

Nhex, Monday, 8 September 2014 18:06 (nine years ago) link

why does it matter what cld possibly matter about a game

lag∞n, Monday, 8 September 2014 18:07 (nine years ago) link

its by definition inconsiquental

lag∞n, Monday, 8 September 2014 18:08 (nine years ago) link

What could possibly matter about paintings or songs or novels or sports or films or fashion? I don't know. Nothing. They are non-functional artefacts of culture. They are things that human beings do or create or discuss to fill in time before they die.

emil.y, Monday, 8 September 2014 18:12 (nine years ago) link

suspect you dont believe that

lag∞n, Monday, 8 September 2014 18:13 (nine years ago) link


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