iPhone games (also Ipod Tooch/iPad games too)

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huh. that didn't really convince me to want to play the real thing

Nhex, Wednesday, 19 February 2014 21:03 (ten years ago) link

me neither quite frankly!

PSY talks The Nut Job (forksclovetofu), Wednesday, 19 February 2014 21:19 (ten years ago) link

it doesn't have the cute sounds and animations for one thing

polyphonic, Wednesday, 19 February 2014 21:23 (ten years ago) link

Arrow keys not as satisfying as swiping.

Jeff, Wednesday, 19 February 2014 21:40 (ten years ago) link

two weeks after announcing i disliked 868 hack i am still playing it every day

♛ LIL UNIT ♛ (thomp), Wednesday, 19 February 2014 21:50 (ten years ago) link

:)

socki (s1ocki), Wednesday, 19 February 2014 23:12 (ten years ago) link

just went over 100 streak!! ok I am going to bed so I can die in awkwardly bathos filled manner in the morning instead

♛ LIL UNIT ♛ (thomp), Wednesday, 19 February 2014 23:34 (ten years ago) link

Alternating Threes, Star Trek Trexels, and Spell Quest on all my flights this week

President Frankenstein (kingfish), Thursday, 20 February 2014 06:18 (ten years ago) link

spell quest has not much in the way of endgame, eventually.

eric banana (s.clover), Thursday, 20 February 2014 06:27 (ten years ago) link

true, but until that point it's a good time. i appreciate that it's finite and sweet.

Nhex, Thursday, 20 February 2014 06:49 (ten years ago) link

i am now 21 points away from hitting the streak high scores on 868-hack /:

♛ LIL UNIT ♛ (thomp), Thursday, 20 February 2014 14:24 (ten years ago) link

afraid to hit start

♛ LIL UNIT ♛ (thomp), Thursday, 20 February 2014 14:24 (ten years ago) link

it's the classic 868-HACK dilemma - do you just start going for points and try to beat your record, or do you play cautiously, get fewer points, but have a chance to increase your streak? *bites your nails*

Karl Malone, Thursday, 20 February 2014 15:22 (ten years ago) link

253 in 7 games. my proudest moment

♛ LIL UNIT ♛ (thomp), Sunday, 23 February 2014 00:03 (ten years ago) link

Daaaaaaaaaang

It seems to me like you're the expert, thomp!

Karl Malone, Sunday, 23 February 2014 00:06 (ten years ago) link

http://images.jayisgames.com/icon_threes.gif. Hello ladies and gentlemen

Plasmon, Saturday, 1 March 2014 19:16 (ten years ago) link

Triferatu achieved, broke 20K.

Addicted to the 60s library jazz theme song.

Plasmon, Monday, 3 March 2014 01:18 (ten years ago) link

Well, I'll be hoarding my stones for this one.
http://puzzledragonx.com/en/news.asp?nid=42

Nhex, Monday, 10 March 2014 18:43 (ten years ago) link

two weeks pass...

Devious Dungeon. it's a dollar. it's worth it!

https://www.youtube.com/watch?v=e-XlFRqAKuw

it's similar to rogue legacy and has procedurally generated levels, but it's not really a rogue (no permadeath, and not very hard). there are about 60 levels and 5 different bosses, and the entire game takes maybe 5-6 hours to play through. but they're enjoyable hours! the main reason is that the controls are very tight. normally i can't stand games with on-screen controls (and were a handful of times where i accidentally pressed jump instead of attack, or left instead of right), but for some reason they work very well in Devious Dungeon. the jumping in particular is very tight. it's mario-style jumping - holding the button down longer lets you jump higher, ability to adjust your direction in midair, the general confidence that you can land EXACTLY on the very edge of a platform if you need to do it.

after every 3rd level, there's a merchant that lets you use your coins to upgrade items and refill your health, and 12 levels or so there's a boss. if you die you get sent back to the castle (where the merchant is as well) but you can always skip ahead to the last section of the game you were in. when you level up you can choose to improve your health, strength, or dexterity (which increases the chance that you'll inflict critical damage). the game does this stuff at a serviceable level. it's not outstanding or complex, but at the same time i don't think that's what they were going for anyway. it's really streamlined so that you don't need to spend any time thinking about which weapon to buy or what skill tree to unlock. you spend your time just playing the game, 99% of the time, and that's perfect for taking a dump a $1 iphone platformer.

the gameplay itself rewards patience as the enemies have very predictable attack patterns. one knock on this game (for some) would be that it's too easy. if you want to add some difficulty, i recommend challenging yourself to run through the game without dying. with enough patience, it would totally be possible. if i made the game, i would have added a Rankings mode where there's permadeath and it displays who got the farthest (or defeated it most quickly, or something). that would add a totally different element to the game and would make it more nerveracking, for those who are into such things (freaks!).

Karl Malone, Sunday, 30 March 2014 23:57 (ten years ago) link

symbol link is a v. good free puzzle game, and i finally bought wave trip, and the game fails to explain itself at all, but once you go into the level creator you sort of get it + you can just play with the level creator as a synthesizer and make fun tunes.

wat is teh waht (s.clover), Monday, 31 March 2014 00:41 (ten years ago) link

https://www.youtube.com/watch?v=vUABzeh55hQ

want

polyphonic, Tuesday, 1 April 2014 22:57 (ten years ago) link

Oh what was that similar looking game (except all black and white) from a year or two ago?

JimD, Wednesday, 2 April 2014 12:48 (ten years ago) link

Echochrome - http://us.playstation.com/games/echochrome-psp.html

JimD, Wednesday, 2 April 2014 12:49 (ten years ago) link

FTL now on iPad!

polyphonic, Friday, 4 April 2014 03:24 (ten years ago) link

Beware

Karl Malone, Friday, 4 April 2014 03:54 (ten years ago) link

new hard mode. goodbye lif.

Mordy , Friday, 4 April 2014 04:00 (ten years ago) link

oh shi

socki (s1ocki), Sunday, 6 April 2014 16:14 (ten years ago) link

really enjoying trials frontier (so far)

diamonddave85‌ (diamonddave85), Monday, 14 April 2014 16:22 (ten years ago) link

It's good but this whole waiting for fuel is bullshit.

Jeff, Monday, 14 April 2014 16:47 (ten years ago) link

all i've played on my ipad recently is smash hit.

markers, Monday, 14 April 2014 17:17 (ten years ago) link

i want to try monument valley too.

markers, Monday, 14 April 2014 17:17 (ten years ago) link

fuck if i'm gonna sign up for an UBISOFT account to play a game

sitting on a claud all day gotta make your butt numb (forksclovetofu), Monday, 14 April 2014 17:53 (ten years ago) link

someone play Monument Valley and report

Nhex, Monday, 14 April 2014 17:56 (ten years ago) link

it's good

i am embarrassed to admit this but I am a little annoyed that the graphics are not PERFECT on my retina iPad. i mean, they're close. maybe i need to hold it at arm's length.

ugh (lukas), Monday, 14 April 2014 18:02 (ten years ago) link

weird. too pixelated?

markers, Monday, 14 April 2014 18:05 (ten years ago) link

i wonder if it's a bug

markers, Monday, 14 April 2014 18:05 (ten years ago) link

some jaggies on animated creatures and certain curves, yeah. i'll probably keep playing though.

ugh (lukas), Monday, 14 April 2014 18:09 (ten years ago) link

Yeah, it's great. Lots of loading screens and crashes on my og mini though

stet, Tuesday, 15 April 2014 12:53 (ten years ago) link

HEARTHSTONE

diamonddave85‌ (diamonddave85), Thursday, 17 April 2014 14:19 (ten years ago) link

this could stop my marvel pq addiction. it's pretty fucking good.

sitting on a claud all day gotta make your butt numb (forksclovetofu), Thursday, 17 April 2014 17:35 (ten years ago) link

iPad only it looks like?

hundreds-swarm-dinkytown (Jon Lewis), Thursday, 17 April 2014 22:35 (ten years ago) link

yeah iPhone coming later this year I think

anonanon, Thursday, 17 April 2014 22:44 (ten years ago) link

Curious to see how this spins out. Suspect the pricing will fail, because $5 games are sorta the Infinity Blade genre
http://www.gamasutra.com/view/news/216177/Rocketcats_Wayward_Souls_gets_more_expensive_after_every_update.php

Letter Quest pretty dope too

Nhex, Monday, 28 April 2014 05:26 (ten years ago) link

dice dungeon!

wat is teh waht (s.clover), Monday, 28 April 2014 05:29 (ten years ago) link

FTL is an incredibly good fit for the iPad. I hadn't played the PC version despite rave reviews. Now I'm thoroughly addicted this game.

fields of salmon, Wednesday, 30 April 2014 13:13 (ten years ago) link

Yes, it didn't take for me on a laptop, but I've loved it on iPad.

Before FTL was released, I'd been enjoying Out There, another space-traversal semi-rogue-like. French I think - has a great continental sci-fi comic look, lonely melancholic space feel. I'd like to play it some more, but FTL taking up my iPad gaming time.

woof, Wednesday, 30 April 2014 13:25 (ten years ago) link

i played Out There and gave it a fair shot (10-12 runthroughs) but it left me really unsatisfied. i appreciate chance elements in games, but there's just way too much of it in Out There. there are several aspects of the game that largely on luck - finding a good ship, chiefly, but also collecting fuel, mining for elements, and the chance encounters that happen every time you visit a new system - and if you don't get lucky on them all at the same time you're just screwed (in my experience)

Karl Malone, Wednesday, 30 April 2014 13:46 (ten years ago) link

it's also frustrating because there appears to be a bunch of really cool things you can build on your ship, but the game is set up so that you never really get a chance to explore them. and even if you do happen to get on a roll and randomly drill the right elements and then randomly find the right blueprints and build the cool part, there's a good chance that you'll randomly discover a better ship in the next system that has way more cargo space and then lose everything you built. then the next system you go to randomly contains a strange cosmic goo that sends you randomly somewhere in the universe. the last time i played that latter random event happened, and i was placed in a spot where i couldn't reach the next system without my ship exploding because my range wasn't good enough. and i guess that's sorta cool in the sense that things like that are unusual to endure in games, so at least it's novel. but mainly i just wanted to never play it again after that.

Karl Malone, Wednesday, 30 April 2014 13:51 (ten years ago) link

interesting - i hadn't played it that much so I'd figured I could get better, mitigate the randomness & find more cool stuff but it sounds like an ongoing pain.

woof, Wednesday, 30 April 2014 14:02 (ten years ago) link

give it a few more shots! i know a few friends who still like it, so it could be just me. one thing that might mitigate the randomness is the parts where you communicate with aliens. i think what you're supposed to do is keep track of the alien words you learn, because they stay the same from game to game (at least i THINK they do - i may have had a really boring dream where i made that fact up, sorry). so in theory you could gradually learn the alien words and then every encounter you have with them would end up being a positive one.

Karl Malone, Wednesday, 30 April 2014 14:06 (ten years ago) link


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