Website | Metacritic | Eurogamer | Arcade Sushi | Website
That's it for the also-rans. I'll start with the list proper on Monday.
― polyphonic, Thursday, 13 February 2014 01:09 (ten years ago) link
Hopefully this isn't going too slowly for y'all
― polyphonic, Thursday, 13 February 2014 01:10 (ten years ago) link
naw
― Roberto Spiralli, Thursday, 13 February 2014 01:13 (ten years ago) link
good stuff had 5 points for Rymdkapsel on my (unsent) ballot
― a chance to cross is a chance to score (anonanon), Thursday, 13 February 2014 01:14 (ten years ago) link
only honorable mentions and this list already outshines every other video game end of year poll
― Mordy , Thursday, 13 February 2014 02:17 (ten years ago) link
oh just wait we havent gotten to any of the stuff i voted for yet
― Lamp, Thursday, 13 February 2014 02:24 (ten years ago) link
yeah no worries on the pace -- just more for me to look forward to!
― eric banana (s.clover), Thursday, 13 February 2014 02:52 (ten years ago) link
yup yup
― Nhex, Thursday, 13 February 2014 03:56 (ten years ago) link
fuck that, people told me to speed up for six years SPEED UP OR I'LL KIDNAP YOUR CHILDREN
― PSY talks The Nut Job (forksclovetofu), Thursday, 13 February 2014 04:05 (ten years ago) link
Monday Monday mondsy
― calstars, Friday, 14 February 2014 03:27 (ten years ago) link
#95: SteamWorld Dig – 3DS/PC – 6 pts
http://i.imgur.com/uVWXOB6.jpg
Website | Metacritic | Eurogamer | Rock Paper Shotgun | Trailer
It's Mr. Driller meets Metroid, another marvelous mix of words. You'll burrow your way down miles of earth, leaving a labyrinth of mazes behind you while collecting weapons/upgrades that let you progress further and make your mining life easier. Dig is as addictive as Namco's cute platformer (I went through it in one sitting over the course of six hours), but with the depth (both in systems and Mr. Driller's literal depth) and sense of isolation of Metroid. - Tiny Cartridge
Almost everything about this game was incredibly satisfying: the progression of difficulty, the pacing of the upgrade system, the controls, the lovely graphics. The one unsatisfying thing: this game is short so the fun ends after 5 to 6 hours. - salsa shark
― polyphonic, Monday, 17 February 2014 14:51 (ten years ago) link
i've heard good things about this one, plan to get it on 3DS at some point
― Nhex, Monday, 17 February 2014 15:08 (ten years ago) link
yeah, "too short" is pretty much the ultimate "minus" for me -- like the video game equivalent of "i guess my greatest weakness is that i care... TOO much?"
― I've Seen rRootage (Will M.), Monday, 17 February 2014 15:11 (ten years ago) link
short is usually a good thing for me, these days. recently i got back into borderlands 2 (playing it co-op this time with a friend who lives down the street), and we're about 15 hours in, and it sucks knowing we're nowhere close to finishing it! if the whole campaign was 15 hours long i'd be happier.
― Karl Malone, Monday, 17 February 2014 15:24 (ten years ago) link
i used to be annoyed about short lengths also, but since i'm getting older and never buy anything new/full price anyway, i'm getting more and more in favor of short, punchy games
― Nhex, Monday, 17 February 2014 15:27 (ten years ago) link
yes - also interested in it, also waiting for it to show up in a humble bundle
― Mordy , Monday, 17 February 2014 15:50 (ten years ago) link
heh, good call
― Nhex, Monday, 17 February 2014 15:52 (ten years ago) link
lol at 6 point trickery, i suggest a interval of 5 rule for the future to make this less complicated
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 16:27 (ten years ago) link
hey hey, don't kill that ILX charm
― Nhex, Monday, 17 February 2014 16:31 (ten years ago) link
#94: Knights of Pen and Paper + 1 Edition – iOS/Android/PC – 8 pts
http://i.imgur.com/XUQaMoW.jpg
Website | Metacritic | Rock Paper Shotgun | Edge | Tips & Cheats | Trailer
Pen & paper is really fun, if a bit short. i blew through the main storyline (although they're supposed to be releasing new ones) and now its all postgame grind.That said, this is like an early FF style rpg. lots of classes, characters, different team builds with each class really different and skills for tanking, etc. So probably a lot of replay there if you're into playing with that stuff. - s.clover
That said, this is like an early FF style rpg. lots of classes, characters, different team builds with each class really different and skills for tanking, etc. So probably a lot of replay there if you're into playing with that stuff. - s.clover
Knights of Pen and Paper is funny, charming. Definitely worth it if you like throwback RPGs like Breath of Death, and Guadia Quest, but the gameplay has got some nice little hooks. - Nhex
― polyphonic, Monday, 17 February 2014 16:54 (ten years ago) link
how would we distribute 100 pts with a real sense of scale without small intervals?
Like what's the recommended "default" way to split up the points in a decreasing way?
I did 20, 13,12..7, 5 5.
― eric banana (s.clover), Monday, 17 February 2014 17:50 (ten years ago) link
When we get to the ten pointers I think you'll see a good counterargument for only using intervals of five.
― polyphonic, Monday, 17 February 2014 18:03 (ten years ago) link
fine fine
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 18:26 (ten years ago) link
#93: Time Surfer – iOS/Android – 9 pts
http://i.imgur.com/qcDoRKG.gif
Website | Metacritic | Pocket Gamer | Droid Life | Original Soundtrack | Trailer
Have you played Tiny Wings? If so, Time Surfer will feel very familiar, but in a good way. Like its inspiration, Time Surfer has you control a character by making him dive into a landscape of rolling hills. Dive onto a downward slope, and your surfer gains momentum, soaring higher and farther to a better score. Mess up, and you slow down, which leads to your inevitable death. Time Surfer does just about everything Tiny Wings does, but it adds a great new idea to the equation: time control. - Chris Reed, Slide to Play
Tiny Wings but not peaceful. Except for the peaceful mode. And not hellish. Except for the hell mode. The big win isn't more modes though, or even more... things. The win is more missions. You grind tiny birds until you can master even the trickiest mission, because you can't skip, and you can't move any way but forward. Except I can't beat some missions, and so I got stuck. With Time Surfer there's the same mechanic, but always something new to try. - s.clover
― polyphonic, Monday, 17 February 2014 19:52 (ten years ago) link
nice gif!
― Roberto Spiralli, Monday, 17 February 2014 19:53 (ten years ago) link
poly are you gif building?
― PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 19:59 (ten years ago) link
I cut that out of the trailer and added the overlay. Nothing too fancy.
― polyphonic, Monday, 17 February 2014 20:01 (ten years ago) link
these last few games are a total world of mystery to me
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 20:03 (ten years ago) link
this is what happens when the only mobile games you play are 5 iron solitaire or whatever and that goddamn simpsons game
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 20:04 (ten years ago) link
knights of pen and paper is loads of fun for a few hours but it eventually proves not to have much of an endgame. it's more like a mechanic demo. totally worth a few bucks though
― PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 20:12 (ten years ago) link
#67 (tie): Solforge – iOS/PC – 10 pts – 1 votes
http://i.imgur.com/yoxORlM.jpg
Website | Steam | Steam First | Multani Gamer | Trailer
The core game of SolForge pits two 30-card decks against one another in a race to do 100 damage to the opponent. The player that goes first draws five cards off the top of their deck, then plays one card before discarding the rest. The next player draws five cards, then plays two before discarding. From this point on each player's turn consists of a draw of five cards, the playing of two, and a discarding of the remainder. Every four hands, players shuffle their discard pile back into their deck and continue the cycle of draw, play, discard until one player's life total falls to zero.Cards are split into three varieties: creature, structure, and spell. Creature cards permanently summon a creature to one of five lanes on the battlefield and are the primary form of attack. Structures behave similarly to creature cards, with their function generally being to bolster the player's creature or hinder the opponent's creature occupying the same lane. Spell cards are one-off effects that may impact one or more cards on the battlefield.The five-lane structure of SolForge makes creature positioning just as important as deck composition and card selection. Each turn, once they are able, creatures will attack the creature opposite them in the lane or the other player directly if the lane is clear. Unlike most Trading Card Games (TCG's) and DCG's, creatures attack on both the player's turn and the opponent's turn, making dramatic swings in momentum a significant probability. - Giant Bomb
Cards are split into three varieties: creature, structure, and spell. Creature cards permanently summon a creature to one of five lanes on the battlefield and are the primary form of attack. Structures behave similarly to creature cards, with their function generally being to bolster the player's creature or hinder the opponent's creature occupying the same lane. Spell cards are one-off effects that may impact one or more cards on the battlefield.
The five-lane structure of SolForge makes creature positioning just as important as deck composition and card selection. Each turn, once they are able, creatures will attack the creature opposite them in the lane or the other player directly if the lane is clear. Unlike most Trading Card Games (TCG's) and DCG's, creatures attack on both the player's turn and the opponent's turn, making dramatic swings in momentum a significant probability. - Giant Bomb
Really into Solforge - Gravel
― polyphonic, Monday, 17 February 2014 20:19 (ten years ago) link
that time surfer gif is hypnotic
― Nhex, Monday, 17 February 2014 20:24 (ten years ago) link
67, holy shit
― I've Seen rRootage (Will M.), Monday, 17 February 2014 21:01 (ten years ago) link
oh ha i begin to see your point
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 21:03 (ten years ago) link
how did we go from #93 to #67?
― calstars, Monday, 17 February 2014 21:04 (ten years ago) link
a lot of ties
― Mordy , Monday, 17 February 2014 21:10 (ten years ago) link
I was thinking there can't be 23 in a dead heat? Surely not.
― xelab, Monday, 17 February 2014 21:11 (ten years ago) link
26 even
There always is.
― PSY talks The Nut Job (forksclovetofu), Monday, 17 February 2014 21:21 (ten years ago) link
i suspect defaulting to a ranked ballot instead of 10 pts 10 ways would probably help with this phenom.
― eric banana (s.clover), Monday, 17 February 2014 22:13 (ten years ago) link
#67 (tie): TownCraft – iOS – 10 pts – 1 votes
http://i.imgur.com/Gb5kDfp.jpg
| | | |
In an isometric medieval world, your chosen avatar starts with nothing. Taught to harvest sticks and stones from the nearby area, you are shown how to use rudimentary tools in order to obtain more useful resources, which can then be made into more useful objects- and the cycle continues as your crafting projects become bigger and bigger. - Lee Garbutt, God is a Geek
make tools! mine resources! build things! but no creepers, no violence. - Euler
― polyphonic, Monday, 17 February 2014 22:56 (ten years ago) link
Website | Metacritic | Thunderbolt | Cult of Mac | Trailer
#67 (tie): Hotline Miami – PS3/Vita/Mac/Linux – 10 pts – 1 votes
http://i.imgur.com/sy7YvKg.jpg
Website | Metacritic | Darkstation | Game Planet | Soundtrack | Trailer
Coint and Plick 2013 - The Sixth Annual ILX Video Game Poll
oh man, hotline miami is awesome. - Mordy
Ok now that I got it for free, and have spent 30 minutes on it, someone please explain to me why hotline Miami isn't completely unfun and horrible garbage. - jjjusten
― polyphonic, Monday, 17 February 2014 23:19 (ten years ago) link
sticking with that blurb 1000%
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 23:19 (ten years ago) link
I can understand not liking the graphics but I love how that game plays. It's very tense and fun imo.
― polyphonic, Monday, 17 February 2014 23:22 (ten years ago) link
yeah, very classic arcade'y gameplay. i loved stringing together big combos.
― Mordy , Monday, 17 February 2014 23:27 (ten years ago) link
best to think of it amazing twitch kill-puzzle plan-your-movement game, not a reflex game
― Nhex, Monday, 17 February 2014 23:31 (ten years ago) link
idk man, got to first real level, played it, died 15 times over (which i largely blame on the implementation of gamepad + idk me sucking at it) deleted it from the hard drive.
― Corpsepaint Counterpaint (jjjusten), Monday, 17 February 2014 23:33 (ten years ago) link
everyone sucks at it at first! also, i have to wonder how that game is remotely playable w/controller - you need the mouse precision aiming. you might be better off trying it on PC/Mac
― Nhex, Monday, 17 February 2014 23:35 (ten years ago) link
i played it through on vita and i found that the dual sticks worked ok, liked it as a bite-sized handheld game
― I've Seen rRootage (Will M.), Monday, 17 February 2014 23:40 (ten years ago) link