final fantasy VI play-through thread, kupo!

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (192 of them)

http://upload.wikimedia.org/wikipedia/en/f/f6/Final_Fantasy_Mystic_US_boxart.jpg

help i'm stuck

Doctor Casino, Monday, 4 November 2013 18:32 (ten years ago) link

Thread title says "VI" on my screen....?

― Doctor Casino, Monday, November 4, 2013 1:06 PM (27 minutes ago) Bookmark

Not sure what's going on with your computer

乒乓, Monday, 4 November 2013 18:34 (ten years ago) link

cause seriously, it says vi

there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 19:10 (ten years ago) link

forks please take your final fantasy vi junk to the final fantasy VI thread: Final Fantasy VI: Kind of Playable in Retrospect

this thread is about people who are playing through final fantasy VII

乒乓, Monday, 4 November 2013 19:11 (ten years ago) link

so simpsons youtube macro otm then

there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 19:12 (ten years ago) link

http://finalfantasy.wikia.com/wiki/Confuse_(Status)

Doctor Casino, Monday, 4 November 2013 19:19 (ten years ago) link

I played about 2.5 hrs, just beat Vargas. Currently braving the river rapids on a raft. This game is fun! I played this before but I don't think I even got to the Opera scene.

Emperor Cos Dashit (Adam Bruneau), Monday, 4 November 2013 20:11 (ten years ago) link

hey buddy, take the FFVI talk to the FFVI thread: Final Fantasy VI: Kind of Playable in Retrospect

乒乓, Monday, 4 November 2013 20:13 (ten years ago) link

dayo, no.

Nhex, Monday, 4 November 2013 20:59 (ten years ago) link

this time dayo has taken it TOO FAR.

reckless woo (Z S), Monday, 4 November 2013 21:24 (ten years ago) link

http://i.imgur.com/frmRrXC.png

乒乓, Monday, 4 November 2013 21:27 (ten years ago) link

leave some things sacred, eh

there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 21:56 (ten years ago) link

Does dayo have mod powers?

how's life, Monday, 4 November 2013 21:58 (ten years ago) link

on that sephiroth shit

there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:02 (ten years ago) link

forks, please take your FFVII talk to the appropriate thread: Final Fantasy VII: Kind of Playable in Retrospect

this thread is ONLY for the disccusion of FFVI.

thanks.

乒乓, Monday, 4 November 2013 22:13 (ten years ago) link

dayo casts meta
it's not that effective...

there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:39 (ten years ago) link

making me feel like http://images1.wikia.nocookie.net/__cb20060303163640/finalfantasy/images/0/01/Fanatics.PNG

Doctor Casino, Monday, 4 November 2013 22:58 (ten years ago) link

Cyan's introduction is pretty cool. You take control of him, walk up to the opposing general, and declare "I am your worst nightmare". Then you defeat the invading army in a single battle! I wonder if that was a Rambo reference made in the original Japanese, or if it is something added in later. Is the SNES original the most accurate translation? Ideally I would have the original Japanese Super Famicom ROM with a English patch. Has anyone had success with one of those?

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:11 (ten years ago) link

So my battle w Kefka was going badly, the ninja is the only one left alive in my party, and his dog comes out of nowhere and saves us! So cool!

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:28 (ten years ago) link

Constantly switching through characters is something I didn't expect, or have forgotten about somehow, but it's a really cool game mechanic. I'm glad they brought it back for parts of VII.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:30 (ten years ago) link

This music in this is amazing, of course. Music is pulling pretty much 80% of the weight for every Final Fantasy game.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:32 (ten years ago) link

SNES had a great sleigh bell sample.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:36 (ten years ago) link

Kind of amazing NOA let the scene stay in of Cyan finding his murdered family, that was horrifying!

Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:43 (ten years ago) link

xxxpost It's a nice way of making sure you don't, later on, just lean on only a few characters you've really maxed out...you're sort of forced to spend time with all of them and their stories, and that in turn makes you build up a kind of affection for them. Or even kind of fill in some blanks imagining their relationships - X and Y both went through the big mountain adventure together, back at the beginning of the game! Makes it feel more like LOTR or name your other source material - the "party" is always getting reshuffled and scattered, not everybody was there for everything. At some point I think there are too many characters and it kind of breaks this - FF7 went back to a much smaller cast, for better or worse.

(also thinking of this: http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/ )

Doctor Casino, Tuesday, 5 November 2013 00:44 (ten years ago) link

it's very well done how many of the character relationships are sketched out in this game; there's a lot purposely left out and implied

Nhex, Tuesday, 5 November 2013 01:40 (ten years ago) link

VII continued this tradition somewhat - at least, it started that way, but then it kinda gave way to crazy over-exposition fast. but VI did a more impressive job drawing the wide epic cast, IMO, especially in the before/after world divide

Nhex, Tuesday, 5 November 2013 01:42 (ten years ago) link

replayed this just a year or two ago and it held up better than any non-chrono trigger jrpg i can think of. probably the best game ending ever

i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:57 (ten years ago) link

the mode 7 march to narsh over the opening credits is still square's best 'cinematic' moment imo

i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:58 (ten years ago) link

the world of ruin felt revelatory to me as a kid

otm

i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:58 (ten years ago) link

These NPCs are pretty wonderful. I imagine most of them have one line (well, maybe 2, after the world switches over) but rather than some procedurally-generated dialog (filled with weird made-up words that do nothing but make you feel like you are in a role playing game) they tell a story. It is probably a simple folk tale or old fable shared long ago by East and West. Or maybe an everyday drama like someone mad about a broken clock. Or maybe a joke that has no purpose to the plot or open world, but adds to the overall aesthetic. 16-bit Cyber-Steampunk retro-futurism.

Replaying it, with the original chiptune and pixelart masterful 16-bit presentation, is a wonderful trip into nostalgia. Totally awesome! Living On The Edge! These games have some revolutionary ideas - zen/animist/cultist/wicca/capitapocalyptic/Marxist global digital revolution. Storytelling has taken a HUGE step back from these earlier, sketched-out, pixellated masterpieces from the Golden Saucer Age.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 6 November 2013 01:07 (ten years ago) link

Mode 7!!

reckless woo (Z S), Wednesday, 6 November 2013 01:30 (ten years ago) link

man i loved this game so much. just reading the wiki on it; i have no recollection of umaro at all

goole, Wednesday, 6 November 2013 01:38 (ten years ago) link

pretty sure i had a savegame where i got every character up to lvl99

goole, Wednesday, 6 November 2013 01:38 (ten years ago) link

Umaro was pretty easy to miss and for me a waste of time but still so sweet that they included stuff like that for you to find (or not).

Doctor Casino, Wednesday, 6 November 2013 01:44 (ten years ago) link

one thing that's nice about playing this on an emulator is that grinding is waaaaay easier. i can set SNES 9X to 15x speed, tap left and right on the world map, and hold down the attack button and get through a random encounter every 5 seconds or so. last night i logged about 2 hours of grinding time in about 7-8 minutes.

reckless woo (Z S), Wednesday, 6 November 2013 01:56 (ten years ago) link

it's kind of a dangerous feature, actually, because now i'll be superleveled for the next section and it won't be challenging.

reckless woo (Z S), Wednesday, 6 November 2013 01:56 (ten years ago) link

in recollection i think the opera sequence is one of the best bits of any video game i've ever played

goole, Wednesday, 6 November 2013 03:18 (ten years ago) link

xp tbf it's probably one of the least challenging FF games as it is, and they intentionally give you plenty of room to grind

Nhex, Wednesday, 6 November 2013 04:19 (ten years ago) link

i dipped back into this again, just navigated the lethe river and am at the crossroads. i remember being really excited by this part, the idea that i could play the game in different orders. i wish they did more with this because iirc there really isn't anything interesting that comes out of doing the storylines in any specific order except the fact that you can deequip yr party at crucial moments to get access to certain new items or w/e.

again iirc if you do the wor characters out of the order they sort of nudge you into you can trigger certain cutscenes that you won't get otherwise. i remember purposefully skipping sabin in one of my playthroughs as a kid because i liked the idea of playing the game on my own terms, i would do the same with the palaces in link to the past, although doing those in non-suggested order is actually p helpful.

also i want to, again, admire just how much stuff there is in this game, how many random chests and items and cutscenes the hid throughout the game

Lamp, Wednesday, 6 November 2013 18:42 (ten years ago) link

i liked that part a lot too, really gives you that lotr ensemble vibe

yeah it's a great concept but tbh i find it annoying because i only have one pair of sprint shoes

乒乓, Wednesday, 6 November 2013 18:47 (ten years ago) link

someone said something like this upthread or in one of the other threads or in a dream but i like that as the game progresses certain characters develop shared histories that the other characters don't have. wish they were referenced from time to time tho: how awesome would it be if you did this procedurally, so that if you had sabin in your party when you infiltrated the magitek factory or whatever he reminisced about it later with someone else who was there. (for all i know they do this; i'm flying aimlessly around the world avoiding the floating island because i'm terrified that if i go there i won't be able to come back and I MUST HAVE SECRETS)

dayo otfm tho

i didn't grow up playing either this or LTTP so it's just now dawning on me that ocarina of time was not exactly novel in this regard

乒乓, Wednesday, 6 November 2013 18:50 (ten years ago) link

that rugpull was the height of game-story greatness to me as a kid (deus ex aside) but nevertheless i always suspected and now ff6 has confirmed that it was executed way, way too cravenly early

in lttp, i mean, but in oot too, because they are identical, because they are zelda games after 1988

like that as the game progresses certain characters develop shared histories that the other characters don't have. wish they were referenced from time to time tho

they sort of do, or do so obliquely. some of the dialogue btw locke and celes references their shared escape from south figaro, or btw shadow and realm. i think you can trigger certain cutscenes that reference gaul and cyan's relationship as well. there's not a tonne you can do as a player to influence these but party member selection can influence things a little - like if you bring both of the brothers to duncan's house in the wor or w/e. the relationships btw characters in this are really fairly dense and interesting i think.

i'm flying aimlessly around the world avoiding the floating island because i'm terrified that if i go there i won't be able to come back and I MUST HAVE SECRETS

haha this was really annoying to me - there are a bunch of things you can only do in the wob

Lamp, Wednesday, 6 November 2013 18:55 (ten years ago) link

party member selection can influence things a little - like if you bring both of the brothers to duncan's house in the wor or w/e.

i did see something like this -- walked into figaro castle at one point and somebody said "i wish sabin were here!" so i came back with sabin and there was a scene. can't now remember if it was an easter egg or if it was how to advance the plot but i was grateful for the nudge.

wait he says! do i look like a waiter?!

乒乓, Thursday, 7 November 2013 00:27 (ten years ago) link

lovely post. and timely, i just got to the world of ruin last night, after having put the game down several months ago out of annoyance at running out of time on the floating continent. i look forward to approaching the dystopia with this in mind

karl...arlk...rlka...lkar..., Monday, 11 December 2023 14:03 (four months ago) link

great post, Kate - both about life, and the vibe of this game. you're right, it goes beyond the nonlinearity of the WoR, it's the sense of the characters having loved through so much, both together and apart. i'm sure someone somewhere has written about the "party" in RPGs and fantasy fiction as a form of chosen family, but this game may offer some of the best raw materials for the player to put together that kind of narrative and emotional connection. always liked the sense of having these different clusters of people who had been there for each other's particular low points and recoveries. barely any dialogue but it works.

not the one who's tryin' to dub your anime (Doctor Casino), Monday, 11 December 2023 14:17 (four months ago) link

i should probably find the time to replay it myself, it's been a while

i was rereading the game's resolution and i was honestly kind of horrified lol

i'm sure magic can mean a lot of different things to a lot of different people but in the subculture i come from magic = queer

which means that i don't exactly feel driven to complete the WoR endgame, lol

Kate (rushomancy), Monday, 11 December 2023 15:58 (four months ago) link

great post; encapsulates some feelings i've also had about the second half of FF VI and why it sticks with you after so much time, though i never articulated it quite that way

Nhex, Tuesday, 12 December 2023 00:55 (four months ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.