i am playing the game that allows me to yell out MODE 7!
― reckless woo (Z S), Monday, 4 November 2013 17:37 (ten years ago) link
played this way too late last night. i'm about 5 hours in just reunited the team at Narshe.
dayo have you played VI before? if so how far did you get before you quit?
― reckless woo (Z S), Monday, 4 November 2013 17:38 (ten years ago) link
you have to finish this game if you haven't finished it before. the final dungeon + battle + ending are fantastic.
― Tip from Tae Kwon Do: (crüt), Monday, 4 November 2013 17:40 (ten years ago) link
i pledge to finish this game. enough is enough, i'm 30 years old, it's time to beat final fantasy VI
― reckless woo (Z S), Monday, 4 November 2013 17:42 (ten years ago) link
this is one of the only games i have finished in my life. i am bad at finishing games
― ciderpress, Monday, 4 November 2013 17:43 (ten years ago) link
played this way too late last night. i'm about 5 hours in just reunited the team at Narshe.dayo have you played VI before? if so how far did you get before you quit?
Yeah I got up to the part where sabins blitzes started being like hadouken moves
― 乒乓, Monday, 4 November 2013 17:47 (ten years ago) link
I might have had an airship
― 乒乓, Monday, 4 November 2013 17:51 (ten years ago) link
we're definitely playing final fantasy VII― 乒乓, Monday, November 4, 2013
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 17:57 (ten years ago) link
I just lost Galuf. What do I do?? :(
― Tip from Tae Kwon Do: (crüt), Monday, 4 November 2013 17:58 (ten years ago) link
afaict the thread title definitely says we're playing final fantasy VII. am i crazy here?? xp
― 乒乓, Monday, 4 November 2013 18:05 (ten years ago) link
Ha, when I played this it was on emu, with just a keyboard, and my approach was just to never fuck around with Sabin's blitzes at all. It was a minor handicap for a certain period of the game but nothing that really affected anything. I later had it on a cartridge and my strategy had become hard-wired - I never did get into Sabin at all. Wish I could remember what I named him though....all my characters were named after anime heroes IIRC.
Thread title says "VI" on my screen....?
― Doctor Casino, Monday, 4 November 2013 18:06 (ten years ago) link
on my computer this thread is about faceball 2000 wtf
― sleepingbag, Monday, 4 November 2013 18:20 (ten years ago) link
http://upload.wikimedia.org/wikipedia/en/f/f6/Final_Fantasy_Mystic_US_boxart.jpg
help i'm stuck
― Doctor Casino, Monday, 4 November 2013 18:32 (ten years ago) link
― Doctor Casino, Monday, November 4, 2013 1:06 PM (27 minutes ago) Bookmark
Not sure what's going on with your computer
― 乒乓, Monday, 4 November 2013 18:34 (ten years ago) link
https://www.youtube.com/watch?v=C2QrWzsfghA
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 19:09 (ten years ago) link
cause seriously, it says vi
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 19:10 (ten years ago) link
forks please take your final fantasy vi junk to the final fantasy VI thread: Final Fantasy VI: Kind of Playable in Retrospect
this thread is about people who are playing through final fantasy VII
― 乒乓, Monday, 4 November 2013 19:11 (ten years ago) link
so simpsons youtube macro otm then
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 19:12 (ten years ago) link
http://finalfantasy.wikia.com/wiki/Confuse_(Status)
― Doctor Casino, Monday, 4 November 2013 19:19 (ten years ago) link
I played about 2.5 hrs, just beat Vargas. Currently braving the river rapids on a raft. This game is fun! I played this before but I don't think I even got to the Opera scene.
― Emperor Cos Dashit (Adam Bruneau), Monday, 4 November 2013 20:11 (ten years ago) link
hey buddy, take the FFVI talk to the FFVI thread: Final Fantasy VI: Kind of Playable in Retrospect
― 乒乓, Monday, 4 November 2013 20:13 (ten years ago) link
dayo, no.
― Nhex, Monday, 4 November 2013 20:59 (ten years ago) link
this time dayo has taken it TOO FAR.
― reckless woo (Z S), Monday, 4 November 2013 21:24 (ten years ago) link
http://i.imgur.com/frmRrXC.png
― 乒乓, Monday, 4 November 2013 21:27 (ten years ago) link
leave some things sacred, eh
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 21:56 (ten years ago) link
Does dayo have mod powers?
― how's life, Monday, 4 November 2013 21:58 (ten years ago) link
on that sephiroth shit
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:02 (ten years ago) link
forks, please take your FFVII talk to the appropriate thread: Final Fantasy VII: Kind of Playable in Retrospect
this thread is ONLY for the disccusion of FFVI.
thanks.
― 乒乓, Monday, 4 November 2013 22:13 (ten years ago) link
dayo casts metait's not that effective...
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:39 (ten years ago) link
making me feel like http://images1.wikia.nocookie.net/__cb20060303163640/finalfantasy/images/0/01/Fanatics.PNG
― Doctor Casino, Monday, 4 November 2013 22:58 (ten years ago) link
Cyan's introduction is pretty cool. You take control of him, walk up to the opposing general, and declare "I am your worst nightmare". Then you defeat the invading army in a single battle! I wonder if that was a Rambo reference made in the original Japanese, or if it is something added in later. Is the SNES original the most accurate translation? Ideally I would have the original Japanese Super Famicom ROM with a English patch. Has anyone had success with one of those?
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:11 (ten years ago) link
So my battle w Kefka was going badly, the ninja is the only one left alive in my party, and his dog comes out of nowhere and saves us! So cool!
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:28 (ten years ago) link
Constantly switching through characters is something I didn't expect, or have forgotten about somehow, but it's a really cool game mechanic. I'm glad they brought it back for parts of VII.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:30 (ten years ago) link
This music in this is amazing, of course. Music is pulling pretty much 80% of the weight for every Final Fantasy game.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:32 (ten years ago) link
SNES had a great sleigh bell sample.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:36 (ten years ago) link
Kind of amazing NOA let the scene stay in of Cyan finding his murdered family, that was horrifying!
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:43 (ten years ago) link
xxxpost It's a nice way of making sure you don't, later on, just lean on only a few characters you've really maxed out...you're sort of forced to spend time with all of them and their stories, and that in turn makes you build up a kind of affection for them. Or even kind of fill in some blanks imagining their relationships - X and Y both went through the big mountain adventure together, back at the beginning of the game! Makes it feel more like LOTR or name your other source material - the "party" is always getting reshuffled and scattered, not everybody was there for everything. At some point I think there are too many characters and it kind of breaks this - FF7 went back to a much smaller cast, for better or worse.
(also thinking of this: http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/ )
― Doctor Casino, Tuesday, 5 November 2013 00:44 (ten years ago) link
it's very well done how many of the character relationships are sketched out in this game; there's a lot purposely left out and implied
― Nhex, Tuesday, 5 November 2013 01:40 (ten years ago) link
VII continued this tradition somewhat - at least, it started that way, but then it kinda gave way to crazy over-exposition fast. but VI did a more impressive job drawing the wide epic cast, IMO, especially in the before/after world divide
― Nhex, Tuesday, 5 November 2013 01:42 (ten years ago) link
replayed this just a year or two ago and it held up better than any non-chrono trigger jrpg i can think of. probably the best game ending ever
― i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:57 (ten years ago) link
the mode 7 march to narsh over the opening credits is still square's best 'cinematic' moment imo
― i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:58 (ten years ago) link
the world of ruin felt revelatory to me as a kid
otm
These NPCs are pretty wonderful. I imagine most of them have one line (well, maybe 2, after the world switches over) but rather than some procedurally-generated dialog (filled with weird made-up words that do nothing but make you feel like you are in a role playing game) they tell a story. It is probably a simple folk tale or old fable shared long ago by East and West. Or maybe an everyday drama like someone mad about a broken clock. Or maybe a joke that has no purpose to the plot or open world, but adds to the overall aesthetic. 16-bit Cyber-Steampunk retro-futurism.
Replaying it, with the original chiptune and pixelart masterful 16-bit presentation, is a wonderful trip into nostalgia. Totally awesome! Living On The Edge! These games have some revolutionary ideas - zen/animist/cultist/wicca/capitapocalyptic/Marxist global digital revolution. Storytelling has taken a HUGE step back from these earlier, sketched-out, pixellated masterpieces from the Golden Saucer Age.
― Emperor Cos Dashit (Adam Bruneau), Wednesday, 6 November 2013 01:07 (ten years ago) link
Mode 7!!
― reckless woo (Z S), Wednesday, 6 November 2013 01:30 (ten years ago) link
man i loved this game so much. just reading the wiki on it; i have no recollection of umaro at all
― goole, Wednesday, 6 November 2013 01:38 (ten years ago) link
pretty sure i had a savegame where i got every character up to lvl99
Umaro was pretty easy to miss and for me a waste of time but still so sweet that they included stuff like that for you to find (or not).
― Doctor Casino, Wednesday, 6 November 2013 01:44 (ten years ago) link
one thing that's nice about playing this on an emulator is that grinding is waaaaay easier. i can set SNES 9X to 15x speed, tap left and right on the world map, and hold down the attack button and get through a random encounter every 5 seconds or so. last night i logged about 2 hours of grinding time in about 7-8 minutes.
― reckless woo (Z S), Wednesday, 6 November 2013 01:56 (ten years ago) link
it's kind of a dangerous feature, actually, because now i'll be superleveled for the next section and it won't be challenging.
in recollection i think the opera sequence is one of the best bits of any video game i've ever played
― goole, Wednesday, 6 November 2013 03:18 (ten years ago) link
huh, okay. i'm sure I knew that at the time. garbled memories! i think i also resisted a lot of the "late" characters, they felt like the second-season's new thundercats to me.
― |Restore| |Restart| |Quit| (Doctor Casino), Tuesday, 12 February 2019 03:38 (five years ago) link
Gogo is especially weird to be thrown in at such late notice. Not sure what he's good for other than being a consolation prize for not having the ninja
― frame casual (dog latin), Tuesday, 12 February 2019 10:48 (five years ago) link
Dream team:UmaroSabinCelesTerra
― frame casual (dog latin), Tuesday, 12 February 2019 10:49 (five years ago) link
first time around I somehow beat the game without ever getting Terra back, which kinda blew my mind when she reappeared in the finale
― Nhex, Tuesday, 12 February 2019 20:29 (five years ago) link
whoa... so does she just kind of rock up, or is the ending different depending on who you have in your party?
― frame casual (dog latin), Tuesday, 12 February 2019 22:27 (five years ago) link
I remember being really deflated when the world of ruin came around. Wanted my party back
― ( ͡☉ ͜ʖ ͡☉) (jim in vancouver), Tuesday, 12 February 2019 22:30 (five years ago) link
it does feel a bit like WoR is less plot based and is more or less a series of side quests involving various types of dungeon. I didn't get to play Kefka's Tower tonight
― frame casual (dog latin), Tuesday, 12 February 2019 23:35 (five years ago) link
xps ending is the same, but when the final battle is over there's a cutscene she joins, or something like that
― Nhex, Wednesday, 13 February 2019 00:02 (five years ago) link
been replaying this over the past month... as great as it is, it does suffer from the fact that it's way too easy. if it were just a tad harder it'd be a masterpiece.
but that opera scene? celes' suicide attempt? darryl's tomb? shadow's dreams? the apocalyptic nightmare that happens halfway through the game? so many parts of this game just break my heart in how devastating they are
― josh az (2011nostalgia), Sunday, 27 September 2020 23:47 (three years ago) link
is this for VI or VII
― a very very unfair (Neanderthal), Tuesday, 21 November 2023 20:58 (four months ago) link
it looks like VI to me? unless you're making some joke I'm not getting?
― Kate (rushomancy), Wednesday, 22 November 2023 01:00 (four months ago) link
one of my friends recently was telling me that life post-transition felt like living in the world of ruin, this cataclysmic event that ripped everything apart
since 2016 i've kind of been struggling with... for me, this world is a dystopia. no question. i've kept asking myself over and over, with the world being fucked the way it is, why i bother. i had this kind of idea in my head of "dystopia" as equating "world not worth living in". pain and suffering and injustice and all that crap.
thinking about ff vi as a dystopia just now, something just sort of clicked. for me games aren't about winning, they're about existing in a particular space, a particular time.
the first half of ff vi was fine and all. it was really on rails. a lot of set pieces. i guess it was a decent enough story and all but i wasn't really invested in it. like i have more agency in the story than i do in, say, "space ace", but not by much.
i liked the game better when i got to the world of ruin. i wasn't just going through the set pieces the game wanted me to go through in the order it wanted me to go through them. i could do things when and how i wanted to do them.
if i didn't enjoy doing that i could always just stop playing, but i didn't stop playing. i had more of a sense of accomplishment doing stuff when the game wasn't holding my hand and telling me what to do next.
it wasn't _hopeless_. that's the thing that gets me about it. various characters at various times struggled with despair, but the world itself... ruin and despair are very different things. dystopia and apocalypse isn't necessarily about everybody being killed, it's just, like... being separated from the people and things that are important to me. that's what i feel most acutely.
the story of final fantasy vi for me isn't about defeating evil or restoring balance. it's about connecting with people i care about but have become separated from because of some fucked up shit that happened. that's, like, the entirety of it. it's difficult and arduous and every single person takes work to connect with again. the payout for that is not just that they're back in my party. i am able to connect with them on a deeper level, know them in ways that i didn't back in the world of balance.
i could say, maybe, that if i could pick a dystopia to live in, it would be the World of Ruin, but the truth is that i live in the dystopia i live in, and i get to choose how to deal with it. i think i'm going to choose to act like i'm living in the World of Ruin. i can see myself being happy, living in that dystopia.
― Kate (rushomancy), Monday, 11 December 2023 02:00 (three months ago) link
lovely post. and timely, i just got to the world of ruin last night, after having put the game down several months ago out of annoyance at running out of time on the floating continent. i look forward to approaching the dystopia with this in mind
― karl...arlk...rlka...lkar..., Monday, 11 December 2023 14:03 (three months ago) link
great post, Kate - both about life, and the vibe of this game. you're right, it goes beyond the nonlinearity of the WoR, it's the sense of the characters having loved through so much, both together and apart. i'm sure someone somewhere has written about the "party" in RPGs and fantasy fiction as a form of chosen family, but this game may offer some of the best raw materials for the player to put together that kind of narrative and emotional connection. always liked the sense of having these different clusters of people who had been there for each other's particular low points and recoveries. barely any dialogue but it works.
― not the one who's tryin' to dub your anime (Doctor Casino), Monday, 11 December 2023 14:17 (three months ago) link
i should probably find the time to replay it myself, it's been a while
i was rereading the game's resolution and i was honestly kind of horrified lol
i'm sure magic can mean a lot of different things to a lot of different people but in the subculture i come from magic = queer
which means that i don't exactly feel driven to complete the WoR endgame, lol
― Kate (rushomancy), Monday, 11 December 2023 15:58 (three months ago) link
great post; encapsulates some feelings i've also had about the second half of FF VI and why it sticks with you after so much time, though i never articulated it quite that way
― Nhex, Tuesday, 12 December 2023 00:55 (three months ago) link