c/d s/d: the GRAND THEFT AUTO series

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GTA3 although despite it's flaws remains the one I keep coming back to. Out of the three it was the one that created the grittiest atmosphere, you really felt like the city was against you. The radio station helped, especially some of the guests on the talk shows. The rumbling sound of the passing train on Portland, the litter floating by (something which SA seems sadly lacking) all created a nightmare city where survival meant wacking your way through the levels. The missions were difficult, challenging with it though, I enjoy replaying most of them.

Vice City shines for me still, it's like GTA3 gone on holiday. The music is fantastic and is the best out of all 3 games, as well as the hilarious talk show stations. I think I prefer the graphics on VC to any of them, especially the beach front at night time. Missions were slightly easier than GTA3 but only just, and the whole purchasing property and working your way up the ladder of the city was genius. There was something genuinly slicker than GTA3 when you first played VC, the improvements were obvious and life felt good.

SA was the easiest of the lot, finished it in less than half the time as the previous two. Sure they improved the control system for shooting when on foot but then this just made those types of missions a doddle, no challenge in them whatsoever. Lots of unused map areas, surely they could've put that space to better use. Awful awful radio stations, I turn it off most of the time. Dreadful pop up of graphics on PS2 and Xbox when in flight or driving fast. Nice idea to include the change of clothes feature, gives the game at least some variety but the eating and other character development feature is totally flawed and pointless, I never go to the gym and my muscle stat is maximum. Physics on SA seems to have taken a dump too, car upside down rolling down a hill? get out and watch it stop dead (??) No rampages? Explosions were way less satisfying, collisions with other vehicles were drab and lacked impact. There some minor HUD annoyances too ie fonts, health bar design rushed, irritating radar blue blips difficult to see, wanted level stars don't flash clearly when you reverse into a cop car out of the pay'n'spray.
On the plus side, it looks great most of the time, the swimming is a god send as is the climbing fences. tons of vehicles to choose from. I've still yet to find a couple of tags and some horseshoes, other than that I've done everything. The side missions had some meat to them, more so than the main game which again was just soooo bloody easy. I enjoy the gang warfare sometimes, though it's a little frustrating when your zones are invaded but you miss the tiny message the comes up (due to being in another battle or something) in the corner of the screen. Cops aren't as brutal as GTA3, meaning longer 'being-on-the-run' shoot outs.

SA is a great game don't get me wrong, I still play it and enjoy myself. But in comparison to the previous two, it just doesn't hold a candle and I just wanted to some things off my chest.

Ste (Fuzzy), Thursday, 5 January 2006 10:09 (eighteen years ago) link

oh and SA had silly car camera angles, but the game included sky diving and parachuting. See, these things balance out.

Anyway, all 3 games - CLASSIC
I might even go so far as to say the very first two top-down viewer ones were great, GTA London was just awful though.

Ste (Fuzzy), Thursday, 5 January 2006 10:13 (eighteen years ago) link

As long as we're just shooting the shit about GTA games, did anyone else have the problem in SA of not being able to take certain gang territories because

a)nobody ever came there to pick a fight with or
b) on the beachfront ones the baddies respawned like 100 yards out from shore and got trapped underwater? I tried many things to kill these underwater baddies, such as dropping lots of package bombs down there and hoping for the best, or even sinking boats atop them, but nothing seemed to work. Ideas?

antexit (antexit), Thursday, 5 January 2006 15:24 (eighteen years ago) link

i had that problem, you mean next to the lighthouse. but i didn't have to do anything they just died eventually.

The only area i had trouble picking fights with was at the corner of the road at the far east beach, where there's a small pipe sticking out of the sand. But I managed to get this one last night funnily enough.

Ste (Fuzzy), Thursday, 5 January 2006 16:19 (eighteen years ago) link

one of my greatest achievements in VC (of which there are many) was bazookering one of the sea bouys out of the water, onto the beach, and all the way down to the hotel front.

Ste (Fuzzy), Thursday, 5 January 2006 16:20 (eighteen years ago) link

My least favorite territory to get in SA was two pixels wide on the map. It was basically a bridge in the northeast part of the city.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 18:24 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."

oof, really? the other two took about 35-40 hours each to get 100%. SA took me 180 hours (admittedly, I did leave the console on overnight a lot back then - but still).

you reminded of the other thing that endeared me to SA so much, which was the wardrobe. 90 of those hours were probably spent staring at the wardrobe loading screen as I'd try on millions of different outfit combos :'(. lol i'm so queer :'(

I GUARONTEE ::cajun voice:: (Adrian Langston), Thursday, 5 January 2006 20:10 (eighteen years ago) link

"Lots of unused map areas, surely they could've put that space to better use."

That's something that made me like SA even more though, the things that were completely pointless yet had been created in just as high detail as everywhere else. Like all the factories on LV or the stately home place in LS that has a huge garden, mountain path with ramblers, a pond with people sitting on benches talking, and is all completely pointless apart from having a spray tag on it.

Gang territories from hell = the 3 foot wide stretch of pavement just mentioed, and the Bayside one (no one ever spawned). Due to some creative methods of getting my flying skill up early in the game the first time I played I ended up with some territories in other places. Most of them were easy enough, but the ones in the middle of the countryside never had anyone spawn, and the San Fierro ones where they spawned rarely and the other gangs killed them before I had a chance, were impossible.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:21 (eighteen years ago) link

were there gang territories in the other cities? i only remember there being ones in LS

kingfish pibb Xtra (kingfish 2.0), Thursday, 5 January 2006 20:26 (eighteen years ago) link

There was one in Bayside normally, the others came from a glitch that happens when you fly too far away from the map. I've been trying to repeat the glitch, without much success.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:36 (eighteen years ago) link

I'll rep for GTA3 (and have done on the previous thread on this) as making the biggest impression on me, being the funniest of the lot, first driving game that I was ever interested in driving well in (though of course I was drawn in by the fact that you don't have to, you can trash 1 or 2 cars per mission no problem). I must go back and play it again, again.

I really have no interest in firing up Vice City again, the soundtrack's completely classic but the story's dull, and the city is SO FUCKING FLAT, the little overpass near the shopping mall is the highest point on the map. It feels like one of those 'continuing the brand' games made for Crash or Spyro after the original team has gone on to something interesting.

San Andreas needs no defense.

Andrew Farrell (afarrell), Friday, 6 January 2006 08:52 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."
oof, really?

Okay, might have exaggerated a *little*, I'm talking about the main game not 100% anyway (still haven't one hundred percented SA, damn tags). I don't remember having to retry many of the SA missions at all, whereas GTA3 had me tearing my hair out. I think they just made the on foot shooting parts too easy, I walzed through them.

Ste (Fuzzy), Friday, 6 January 2006 09:49 (eighteen years ago) link

andrew otm about vice city - everything in it felt like it was made out of cardboard. just a dull experience.

you're right ste, GTA3's missions were monstrously hard. and it wasn't just like a handful of really tough ones - they ALL were hard. hell, there were a lot of rampages that i needed to repeat. that said, I felt like a lot of the big set-piece missions in SA were pretty tough, some I had to do over quite a few times. i dunno, i just ENJOYED the on-foot shooting more. yes gta3's on foot stuff was challenging, but it's not really a challenge you can overcome... you just work around it. it's like a handicap.

i have to say though, you're right about GTA3 and its gritty atmosphere. vice city has made me really appreciate how much character and grime and bleakness was in that game. it was a very well-realized world, i just didn't enjoy playing in it that much.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 11:23 (eighteen years ago) link

omg the rampages on gta3 were a fucking nightmare, how many times did i retry the mafia one. in fact the mafia were hard as nails in general in the third game with their car destroying shotguns.

such a shame SA never had rampages, apart from the 2 player ones but who the hell plays GTA with two players.

Ste (Fuzzy), Friday, 6 January 2006 11:53 (eighteen years ago) link

wtf people vice city is the most beautiful place in the world, I wish it was a real place and I wish I lived there! (well, in one of the nicer areas, anyway) The location in GTA3 might be gritty, more realistic, I garee, but it's also an absolute shithole, and sometimes I'd get depressed playing it. Also, when the mafia start to h8 you, when you drive through their area the fuckers keep shotgunning & blowing up your car! REALLY ANNOYING & NOT FUN. Trying to do that mission where you have to pick up the pr0n magazines for el burro, and the van keeps getting blown to shit by mafia shotgun guy = ARGH. Also that road tunnel at the end of the dam on the 3rd island, no doubt it's there to make the place seem more real & connected to the outside world, but it also makes me think there should be more of it, like there's a bit missing.

I like the story & characters & humour in VC better, and really, flat it may be, but I love the location. Even though I completed the game, & found all the secret bits, I like to get it running in the computer & have a drive around from time to time, like I'm visiting it. I wish the game had never ended, really.

Also, the submarine up north of the shopping mall, and the big sunken ship by the stilt houses really creeped me out when I found them for some reason. I still get this uneasy feeling when I go out in a boat and sail over the submarine. It feels kind of wrong somehow. Ugh. There's nothing like that in GTA3 that I've found anyway.

I haven't played SA yet. I'm scared to get it b/c of how into Vice City I was, and how much time I spent on it..

Pashmina (Pashmina), Friday, 6 January 2006 15:46 (eighteen years ago) link

I don't remember ever finding the sub or the sunken ship

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 15:51 (eighteen years ago) link

The funniest thing in either game, though, is the helicopter cops' dialogue in GTA3:

"I. WILL. KILL. YOU!!"

"You can't say that! It's against the rules"

etc.

Pashmina (Pashmina), Friday, 6 January 2006 15:51 (eighteen years ago) link

I dunno, i think the chopper pilots in SA were funnier, but I think this is just a common feature of the game. Like whores.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 16:00 (eighteen years ago) link

Sunken ship 1 - take a boat out to the stilt houses & go a little bit south-west of them, alt, if you do the picking up packages from the water mission when you buy the boatyard, I think you have to go over it to pick one of them up.

Submarine - take a boat or a helicopter out to the north of the east island. Line up w/the west side of the shopping mall, and sail/fly directly north. You might have to go up & down a few times.

Sunken ship 2 - position yrself directly over the submarine, and sail/fly directly east.

they're just set dressing, but great. The submarine especially - you could explore & play the entire game to 100%, and never even be aware of its existence.

Pashmina (Pashmina), Friday, 6 January 2006 16:03 (eighteen years ago) link

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Pash, am in agreement with you all the way about VC - half the time I load it up was just to see how gorgeous it all looked driving around. Come and live at my house, you will be welcomed with open arms where GTA is on the consoles almost 24 hours a day. (although Res Evil 4 did hog the limelight for a brief moment)

One great thing about SA's size is the relaxing boat rides around the coasts, that can just go on forever.

In fact I take it all back, I fucking love all three of these games, each for different reasons.

Ste (Fuzzy), Friday, 6 January 2006 16:30 (eighteen years ago) link

As an aside, since I upgraded to XP, GTA3 doesn't work anymore (see also Quake 2 and Arx Fatalis :( ) All the motion is horribly jerky. Is there a fix I can d/l anywhere?

Pashmina (Pashmina), Friday, 6 January 2006 16:53 (eighteen years ago) link

I've been playing GTA3 on XP just fine! Could it be some video card driver problem?

David R. (popshots75`), Friday, 6 January 2006 17:43 (eighteen years ago) link

I just finished SA last night, FWIW - didn't do the stupid "bike truck heist" crap yet, but I had some fun taking down the gangs a peg or 20. The M4 is awesome. Only problem - when I have the spraycan, I never find tags. Then, when I'm WASTED, and I pop up @ the hospital, I just reload @ Ammu-Nation & go back to work. And, of course, then I find loads of tags. Grrrrrrrr.

David R. (popshots75`), Friday, 6 January 2006 17:44 (eighteen years ago) link

Find Katie in San Fierro and date her. You don't have to go out with her anywhere, as long as she's your girlfriend you'll keep all your weapons (and spraypaint) when you die.

She's opposite the gym in some bushes, I think.

Cressida Breem (neruokruokruokne?), Friday, 6 January 2006 19:40 (eighteen years ago) link

Cool, thanks! I need more girlfriends, anyway - I only have whats-her-face from Los Santos & the dominatrix from Las Venturas. I might starve myself for a while, tho, so I can get w/ some ladies I found @ a driving school in SF & on the roof of an Ammu-Nation somewhere in Deliverance Country.

David R. (popshots75`), Friday, 6 January 2006 19:59 (eighteen years ago) link

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Totally agree. SA is fun, but VC is way better. I can listen to VCPR over and over again and still laugh at the jokes, but I mostly groan at SA's jokes. VC also has much more of a unified style, from the art to the music to the dialogue. It also has motorcycles. SA is visually kind of a mess in parts, the rpg-ish stuff (losing/gaining weight) is kind of neat but gets silly after a while. The driving physics is a lot more forgiving in it, too, and I think that detracts. Once your motorcycle skill is up high enough you can crash into stuff full speed and not fall, you can unflip cars WAY to easily, etc etc. All stuff that detracts from the experience imo. The shooting is way better in SA but the GTA games were always about driving for me.

tylero (tylero), Friday, 6 January 2006 20:22 (eighteen years ago) link

One of my favorite gags in Vice City: Note the names of the self-help guy's seminars:

Motivate, Demonstrate, then Motivate Again

Think, Hold that thought, Complete

Learn, Start, Doing

har har har.

tylero (tylero), Friday, 6 January 2006 20:27 (eighteen years ago) link

I never hated on the eating in SA. In other games, when your health levels get way down, you have to run around looking for a health packet or something. In SA, it was never too difficult to find a Burger Shot or Stacked Pizza to get your health bar raised.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 20:27 (eighteen years ago) link

I thought the dialogue in SA was funnier (german DJ, james woods), but it didn't strike me until v. recently how good some of the stuff in VC is. i'm so used to just ignoring all the "lol BJ69GAY" humor that i never noticed a lot of fairly subtle jokes.

the more i think about it, the more impressed i am with the middle island from GTA3. it was just an uncannily evocative environment, and all the missions on that island took advantage of the fact. i really didn't see anything like that at all in VC, it was visually attractive but it never felt like anything more than a lego city to me.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 21:52 (eighteen years ago) link

VC was how I got my friend addicted to the series. She's run a motorcycle into a ramp or a bus or a building, watch the guy fly, and laugh and laugh.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 21:59 (eighteen years ago) link

I LOATHE the 3rd island on GTA3. Fuck uphill roads & having a savepoint out in the boonie hoods.

David R. (popshots75`), Friday, 6 January 2006 22:06 (eighteen years ago) link

That's pretty much where I began my GTA3 hiatus.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 22:10 (eighteen years ago) link

It was cool in GTA3 when you got onto the 2nd island, but not the 3rd, not knowing anything about it, you could stand on the bit of parkland next to the sports stadium, and look across the gulf using the sniper rifle scope - you could see the arched bridge & the dam in the distance - wow that looks great, but it was a bit of a let-down when I got there. It felt a bit unfinished in some way. Also, the layout is confusing, I keep getting lost.

Also, wtf is the sports staduim for? there's no way of getting into it, is there, apart from mastering flying the dodo, which I gave up on after 2 nights, fuck that, it's no fun at all. Is there anything in it, dodo masters?

There's that whole thing in GTA3 about the missing mission as well, the story (which is kind of credible, once you untangle it from all the fluff about "carcer city") being that as originally envisaged, there was amission where you had to hijack/steal a plane and fly it into love media's skyscraper. Obviously, I can see why they pulled that bit & clipped the dodo's wings, but it's still annoying that there's a/ a bit missing and b/the dodo is (nearly ) unflyable.

It reminds me of the old spectrum game "dun darach" where if you mapped the city out, there was a missing section in the middle - the red light district, apparently pulled b/c of distribution fears!


I might pick up SA on the way home tonight.


Pashmina (Pashmina), Saturday, 7 January 2006 14:37 (eighteen years ago) link

Funnest thing in VC, which never gets old, no matter how many times I do it - get a pjc motorbike, ride to the docks, then blast all the way northwards on the dual carriageway, ignore the one-way system bit via the biker's bar, just keep going str8ahead past the fire station, go up those outside steps across from the ammu-nation, then wheee! up over the road & on to the roof. Great.

Pashmina (Pashmina), Saturday, 7 January 2006 15:02 (eighteen years ago) link

OTM. Or take the right and smash into the window of the bike shop!

melton mowbray (adr), Saturday, 7 January 2006 16:23 (eighteen years ago) link

there's not much in the stadium, i crashed my dodo in there once. the graphics are a bit fucked up obv not expecting people to get in there. there's like a two layer graphic for the pitch, I just ended up falling below it.

yeah i totally kept getting lost on the third island, it's a nightmare and don't even bother attempting the paramedic mission there.

Ste (Fuzzy), Sunday, 8 January 2006 04:45 (eighteen years ago) link

I went back to GTA3 for a bit this afternoon. First time I had played it since last September.

I just don't like that third island. The two halves that are connected only by the one bridge (or by going underground which always invites disaster) completely suck.

I did have fun messing around on the drawbridge thingy. If you can get someone out of their car on the bridge, when it goes up, the person sinks into the pavement as the bridge rises. Or - if you stand in front of an automobile and wait until the bridge goes up, step out of the way, and sometimes the car will keep driving off the edge and float on back to Staunton Island.

I also drove a Perennial into the subway, parked on the tracks, waited for a train to smash into it, got on the train, and watched the explosion as we pulled away from the station.

I've got 19 more missions to go. Haven't even seen anything close to resembling this dodo thing.

Pleasant Plains /// (Pleasant Plains ///), Sunday, 8 January 2006 08:36 (eighteen years ago) link

Considering that GTA 3 was release at the end of October 2001, I really can't see how Pashmina's rumour can be true at all. Apart from anything else, It would be daft to take proper flying out. I mean, no-one's going to beat the game up just for something you _can_ do with it. Oh, hang on...

Andrew Farrell (afarrell), Sunday, 8 January 2006 16:57 (eighteen years ago) link

From imdb.com, of all places:

Bill Fiore was cast in the role of Darkel, which made it into the pre release version. But for undisclosed reasons, the producers decided not to include him in the final version, which has become the subject of hot debate for fans. The most popular reasons for his absence include: Darkel was going to be a revolutionary street urchin who vowed to bring down the city's economy. Rumour has it, is that many of his missions were based on terrorism and even included an aeroplane explosion. Thus, due to the games releases proximity to the events of [September 11], he was promptly removed from the final version. The final and most popular reason, stems from the fact that Darkel was originally going to give out Rampage esque missions and even had his voice recoreded for this part. Rockstar games then decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2.

Also, Originally the police cars were going to use the NYPD blue and white paint scheme. A few screenshots of them can be seen in the map/poster that comes with the game (the best one is right under the word "Liberty" in the title "Welcome To Liberty City"). It is believed that the police cars were changed to the standard black and white paint scheme to make them not look like the NYPD cars because of the terrorist attacks on the USA of 11 September 2001.

Pleasant Plains /// (Pleasant Plains ///), Sunday, 8 January 2006 18:07 (eighteen years ago) link

I heard the skyscraper rumour the other day for the first time. I can believe some missions and characters could be removed for being a bit terrorist, but I find it hard to believe you had to do that. After 11th September you had people quoting fake Nostradamus quatrains about "two brothers" that vaguely sounded like the event as if he had psychically predicted it, and weird things in Wingdings. If there was a game where the programmers had spent months making a situation where you fly a plane into a skyscraper in a city based on New York shortly before it had happened, you'd never hear the end about how Rockstar had spookily predicted it.

Cressida Breem (neruokruokruokne?), Sunday, 8 January 2006 23:16 (eighteen years ago) link

I guess I'm one of the few people who really loved Staunton Island. The save point is stupid, but in a weird way it's in the right place since it has easy access to the tunnels and is conveniently located for the late missions. I loved the hills and awesome jumps.

Vice City's map, for me, was always its main drawback, as it is largely flat with grided streets. Andreas was the perfect mix, with grided cities and winding country roads and freeways.

I prefered the plot of III the best, especially the fact that you don't talk, as it always creeps me out when Ray Liotta chimes in with some catchphrase as I'm crushing some grandma's skull.

polyphonic (polyphonic), Monday, 9 January 2006 05:29 (eighteen years ago) link

I played a bit more of San Andreas again over the christmas break, and it really does rule over GTAIII and Vice City for playability.
In fact I found the game mechanics of GTAIII so annoyting that I got nowhere with it. Vice City was a bit more playable, if still far too awkward for it to be truly enjoyable.

Greig (treefell), Monday, 9 January 2006 15:44 (eighteen years ago) link

VC and GTA3 certainly miss the fluid 360 viewing mechanism from San Andreas I feel, not to mention all the other extra abilities your player has when on foot, but on PS2 I found myself to be quite fluid with the controls of Vice City and don't have any complaints with it.

Since this thread started I've been playing SA quite a bit, in fact found two more tags at the weekend. Having lots of fun with the handheld gattling gun and the police choppers, not so much fun for the choppers mind.

Ste (Fuzzy), Monday, 9 January 2006 16:12 (eighteen years ago) link

That gattling gun... good times.

Pleasant Plains /// (Pleasant Plains ///), Monday, 9 January 2006 20:21 (eighteen years ago) link

the minigun is great, if not super useful. in vice city it was a pretty problematic weapon, because it could shred things to pieces in a heartbeat, but you couldn't actually aim the fucking thing. there was an extremely unreliable auto-aim but it never worked in the way you wanted, when you wanted. it's a lot of fun to use in both games though, in terms of sheer badassery. heat-seeking rockets obv. most useful heavy weapon though

The Legend of Tony Balls (Adrian Langston), Monday, 9 January 2006 23:27 (eighteen years ago) link

Can I thank you schmucks for getting me to pick up San Andreas again in an effort to get 100%? TENDINITISVILLE, HOORAY.

c(''c) (Leee), Tuesday, 10 January 2006 05:31 (eighteen years ago) link

This thread made me go back. Just spent the evening dogfighting and had really trouble getting to sleep due to excitement!

Still can't finish last mission though.

Kv_nol (Kv_nol), Tuesday, 10 January 2006 12:17 (eighteen years ago) link

One thing I never got in SA was where you legally get the heat-seeking rocket-launcher. I've seen it with the codes of course, but it's the one weapons I never managed to find otherwise. Where it is?

antexit (antexit), Tuesday, 10 January 2006 17:24 (eighteen years ago) link

Seems like there was one between a couple of buildings at San Fierro's airport, but it's been awhile.

Pleasant Plains /// (Pleasant Plains ///), Tuesday, 10 January 2006 18:11 (eighteen years ago) link

that's right, in between the tanker looking structures, there's also one back at Toreno's house where you start the monster truck race. It appears there after you've completed his missions, as well as the normal rocket launcher, the gattling gun, and the flame thrower.

Ste (Fuzzy), Tuesday, 10 January 2006 18:14 (eighteen years ago) link

saboteur: lol this game. i will play any gta clone it seems, cos this is Not That Great and i am into it.

perfect summation is the horribly vo'd vamp sex interest, the only posh englishwoman from the 40s named... skylar

goole, Tuesday, 30 April 2013 04:45 (ten years ago) link

ha! that sounds dreadful!

media conglomerates are pedaling the same product (stevie), Tuesday, 30 April 2013 07:00 (ten years ago) link

I remember enjoying this game for the $5 I got it for from an Amazon sale. Worth a try, at least.

Hockey Drunk (kingfish), Tuesday, 30 April 2013 07:42 (ten years ago) link

strangest quirk i've noticed in it: the enemies are called "nazis," "krauts," and i think "jerries" but not "Germans," ever. i know there are laws in .de about presence of swastikas etc in media, is this a choice related to those restrictions? or sensitivities, or something?

goole, Tuesday, 30 April 2013 19:16 (ten years ago) link

six years pass...

https://www.instagram.com/p/B2usGMRlIFG

calstars, Friday, 27 September 2019 15:28 (four years ago) link


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