― Curse you, delicious marketing spokescar! (trayce), Wednesday, 20 September 2006 00:42 (seventeen years ago) link
I hate using the joystick for steering but I'll admit that's a personal choice. It does piss me off that every time I come out of saving I fuck up and go into my satchel! That habit will fade I hope.
I have completed the first training missions and was nearly finished the sharpshooter when, wouldn't you know it, I was killed at the very last minute! After that I thought "Well why not buy that arrowhead divining thingy and spend a few minutes doing that." Two hours people, two hours following vibrations and a piercing tone. That is how much I was enjoying the look and feel of this game!
I don't much enjoy the aiming and the floaty bear things freak me out (I was seriously knackered though which prob didn't help). The script is okay, was dead happy to hear Invader Zim again though (Richard Steven Horvitz) even without his wee robot buddy. I like the way that there is movement among the other characters and that they react differently at different points in the game. Tonight I have to go out (damn you social life) but I'll try to get some more in soon.
― Kv_nol (Kv_nol), Wednesday, 20 September 2006 09:30 (seventeen years ago) link
man, what a great game. it was one of those where i really had to go do something else (like sleep) but i just had to see what the next level looked like and once i got there, god DAMN it if i didn't have to play through it. wash rinse repeat.
― lemin (lemin), Thursday, 21 September 2006 12:41 (seventeen years ago) link
aw shit, missed this
― kingfish prætor (kingfish 2.0), Friday, 22 September 2006 06:12 (seventeen years ago) link
Tho the theatre / Napoleon levels are bumming me out slightly. Fuck a jumping puzzle. ESPECIALLY fuck a "must run max speed and jump at JUST THE RIGHT TIME else you fall to ground and must start over" puzzle.
― David R. (popshots75`), Monday, 23 October 2006 18:33 (seventeen years ago) link
― Abbott (Abbott), Monday, 23 October 2006 23:18 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 02:54 (seventeen years ago) link
― Kv_nol (Kv_nol), Tuesday, 24 October 2006 07:26 (seventeen years ago) link
― David R. (popshots75`), Tuesday, 24 October 2006 11:50 (seventeen years ago) link
http://www.telltalegames.com/samandmax
― kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 13:26 (seventeen years ago) link
This drove me insane. It gets harder from there, but that one "jump from the tree to the roof and to the other roof" part of Napoleon really was the single most frustrating part of the game.
They should make games like that easier, for those of us who want to "appreciate" them.
― save the robot (save the robot), Wednesday, 25 October 2006 17:58 (seventeen years ago) link
― polyphonic (polyphonic), Wednesday, 25 October 2006 18:30 (seventeen years ago) link
― David R. (popshots75`), Wednesday, 25 October 2006 18:53 (seventeen years ago) link
Poor hand-eye coordination dur
Yeah, the circus tent was insane. But part of it was psychological. My first time to the top, I was so worried about screwing up that I kept freezing. Once I got to the top, I actually fell all the way back down again - and boy, THAT felt good - but on the way back up, it went by much more quickly. You've gotta relax. Be the ball.
― save the robot (save the robot), Wednesday, 25 October 2006 19:43 (seventeen years ago) link
― David R. (popshots75`), Wednesday, 25 October 2006 19:47 (seventeen years ago) link
― kingfish prætor (kingfish 2.0), Wednesday, 25 October 2006 20:21 (seventeen years ago) link
SPOILER!!!
Does anyone have a hint for where I'm meant to go to when I reach the top of the asylum? There are two locked doors and stuff...
― Kv_nol (Kv_nol), Thursday, 26 October 2006 12:32 (seventeen years ago) link
― David R. (popshots75`), Thursday, 26 October 2006 12:39 (seventeen years ago) link
― Kv_nol (Kv_nol), Thursday, 26 October 2006 15:49 (seventeen years ago) link
― kv_nol, Tuesday, 27 February 2007 16:46 (seventeen years ago) link
― kingfish, Tuesday, 27 February 2007 21:42 (seventeen years ago) link
― abanana, Tuesday, 27 February 2007 22:44 (seventeen years ago) link
― David R., Friday, 2 March 2007 21:10 (seventeen years ago) link
― kingfish, Friday, 2 March 2007 21:32 (seventeen years ago) link
― kv_nol, Monday, 5 March 2007 12:04 (seventeen years ago) link
― kingfish, Monday, 5 March 2007 19:52 (seventeen years ago) link
― kv_nol, Monday, 5 March 2007 23:05 (seventeen years ago) link
― kingfish, Tuesday, 6 March 2007 06:02 (seventeen years ago) link
― kv_nol, Tuesday, 6 March 2007 09:28 (seventeen years ago) link
― kingfish, Tuesday, 6 March 2007 16:28 (seventeen years ago) link
― kv_nol, Tuesday, 6 March 2007 16:48 (seventeen years ago) link
― abanana, Friday, 30 March 2007 17:05 (seventeen years ago) link
― kingfish, Thursday, 5 April 2007 07:10 (seventeen years ago) link
― abanana, Friday, 6 April 2007 00:21 (seventeen years ago) link
― forksclovetofu, Friday, 6 April 2007 13:54 (seventeen years ago) link
― melton mowbray, Saturday, 7 April 2007 10:50 (seventeen years ago) link
― abanana, Wednesday, 2 May 2007 17:05 (sixteen years ago) link
http://img.photobucket.com/albums/v12/OniLink9000/003er0.jpg
― abanana, Friday, 12 October 2007 04:59 (sixteen years ago) link
about fuckin' time
― kingfish, Friday, 12 October 2007 07:14 (sixteen years ago) link
http://www.doublefine.com/news.php/projects
hmmmmmmm
― abanana, Tuesday, 23 October 2007 03:38 (sixteen years ago) link
what could it mean? repromotion? a port to wii?
― zappi, Tuesday, 23 October 2007 16:10 (sixteen years ago) link
Double Fine President, CEO and Creative Freak Tim Schafer tells 1UP this is all a big misunderstanding. "It's crazy, isn't it? We just put that in there as a placeholder for the Psychonauts page we're eventually going to have. But we made it dark and people freaked out," he told us. "While I'm sorry people got their hopes up, I'm happy that people got excited about it. Who knows? Maybe some clever publisher will see how much excitement that dark little banner generated, and send us a few million dollars to make a new Psychonauts game! :)"
― Jeff LeVine, Tuesday, 23 October 2007 21:45 (sixteen years ago) link
Whatever the next thing they have, they really need to work out a promo deal with Hot Topic. I mean, shit, if they had a stand-up of the chick w/ her fingerless gloves, you'd get a shitloada business.
http://bonusweb.idnes.cz/obrazek/psychonauts_lili.jpg
in other news:
A psychonaut (from the Greek ψυχοναύτης, meaning literally a sailor of the soul)
― kingfish, Wednesday, 24 October 2007 05:13 (sixteen years ago) link
Dark Forces was my first FPS game
― CaptainLorax, Wednesday, 24 October 2007 18:44 (sixteen years ago) link
I got that Game Informer! Game looks fun, tho like any newest-gen game I know I will not be playing it for 5+ years.
― Abbott, Wednesday, 24 October 2007 18:56 (sixteen years ago) link
http://www.playboy.com/magazine/features/video-game-blowout/video-game-blowout7.html
nice interview with Tim. Also in this series is an interview with the Gods of War guy, for those of you who favor the more bro-centric games, where the dude openly talks about their aim to design games with all flash, and just enough substance.
― kingfish, Saturday, 10 November 2007 23:11 (sixteen years ago) link
new Sam & Max game is out on Gametap now. It has some nice new features: Sam can RUN now by doubleclicking (outside only), you can steer the DeSoto with the arrow keys, adjustable hint levels, and it supports any resolution your monitor does.
Well, at least, I don't remember these features.
― abanana, Sunday, 11 November 2007 02:33 (sixteen years ago) link
I can't find Maniac Mansion for OS 9> anywhere. *le sigh*
― Abbott, Sunday, 11 November 2007 23:26 (sixteen years ago) link
for download
Can you find Day of the Tentacle? It had MM built in.
Reading those Schafer and Jaffe interviews back to back was a trip.
― marmotwolof, Sunday, 11 November 2007 23:36 (sixteen years ago) link
As mentioned elsewhere, Grim Fandango(my personal fave Lucasarts game) is free today at GOG:
Is that a...❄️G❄️I❄️V❄️E❄️A❄️W❄️A❄️Y❄️?!The legendary and ridiculously delightful GRIM FANDANGO is FREEStill pretty much the best adventure game you'll play in 2017 Just hit "Get It Free" on the front page, you can keep it where your heart used to be... 💀 pic.twitter.com/3SxSmfagY7— ❄️GOG.com❄️ (@GOGcom) December 13, 2017
― Google Murray Blockchain (kingfish), Thursday, 14 December 2017 02:37 (six years ago) link
Double Fine bought by Microsoft.
― adam the (abanana), Sunday, 9 June 2019 23:19 (four years ago) link
Glad they have stability that they probably need. A little sad that the indie dream has died
― Nhex, Monday, 10 June 2019 14:30 (four years ago) link
being bought or funded by one of the big pubs IS the indie dream in 2019
― ciderpress, Monday, 10 June 2019 14:40 (four years ago) link
all too true
― Nhex, Monday, 10 June 2019 15:17 (four years ago) link