all of these complaints pale in comparison to deciding that your every waking hour of playing SF2tHD should be soundtracked by a brain monging metal remix of the Ken theme
― EMPIRE STATE HYMEN (MPx4A), Sunday, 22 February 2009 22:02 (fifteen years ago) link
it's a shame the throws look so ordinary in this, scaling them back to this realistic looking shit seems at odds with having 25 hit ultra death combos with closeups of bugged out eyes
― EMPIRE STATE HYMEN (MPx4A), Sunday, 22 February 2009 22:03 (fifteen years ago) link
how you liking it so far, MA?
― cozwn, Sunday, 22 February 2009 22:09 (fifteen years ago) link
xpost
?
there are a lot of cool, exaggerated throw animations in this.
― blanka burgers (circa1916), Sunday, 22 February 2009 23:20 (fifteen years ago) link
http://forums.shoryuken.com/image.php?u=64487&dateline=1222398651
― cozwn, Sunday, 22 February 2009 23:38 (fifteen years ago) link
how could I possibly be so horrible at a game I've been playing off and on for almost twenty years?
El Fuerte's pretty damn awesome, btw.
― GM, Monday, 23 February 2009 00:09 (fifteen years ago) link
czn - yeah, the challenge stuff, though I haven't spent too much time with it yet (just Ryu & Barlog) is really tough. It took me a long time just to get Ryu's first combo to come out once and after that I pretty much gave up (though I may go back to it). The timing seems so tight / which makes it somewhat unfun. With Barlog I couldn't seem to do his first cancel move and gave up there (level 3). My brother pointed out, it would be cool if the showed you the moves and button presses in game so you could get a better idea - like they do in the last Virtua Fighter. I'd also like to be able to skip a move I'm stuck on so I could at least try the next. The whole unlocking aspect to the game (as Sirlin mentioned) is so far probably the most annoying thing about it for me. That said, so far I'm really loving this and expect I'll be playing it more than any other new game this year.
― Jeff LeVine, Monday, 23 February 2009 01:10 (fifteen years ago) link
I'd also like to be able to skip a move I'm stuck on so I could at least try the next.
i get frustrated by the challenges and give up i got to the ... third? hard trial for rose with the FA cancel and havent tried since but i'd like to see what the other ones are, impractical as they may be for match play
i can see what sirlin i sayin i played a couple of SFII matches today simply because i was getting frustrated by how punishing the inputs for links in IV are. and obv some players like cammy have way better inputs in II than in IV but the controls as whole are more forgiving i think. i've mostly been playing rose and despite all the links shes much easier to play than she was in alpha and the upside to the ultras is that shes a much more rounded character in IV.
also i think its totally lulz that sirlin and japcom have such beef
― d/dx (Lamp), Monday, 23 February 2009 08:09 (fifteen years ago) link
― cozwn, Monday, 23 February 2009 08:10 (fifteen years ago) link
man I wish they'd remove the df,df+P shortcut for shoryukens, I get getting whiffed DPs when I want supers : /
― cozwn, Monday, 23 February 2009 08:11 (fifteen years ago) link
im still pretty sloppy all over the place esp with poke/crosses need to up my defensive game really got owned a couple of times today once by a aggro sakura of all things
― d/dx (Lamp), Monday, 23 February 2009 08:24 (fifteen years ago) link
the arcade interrupt thing is a good idea but at the moment it basically seems to involve three seconds of arcade mode before you get challenged
this game is really good but I still feel like I basically know nothing; the speed required to do a focus attack dash cancel into something useful terrifies me
― EMPIRE STATE HYMEN (MPx4A), Monday, 23 February 2009 14:18 (fifteen years ago) link
I unlocked the "seriously emo" title : D
FADC-ing requires major dexterity, it's crazy. I can FADC rufus' messiah kick into ultra but only in training; can't FADC ryu's shoryuken into ultra yet, most of the time I get a second fkn shoryuken cos of the df,df+P shortcut
arcade interrupt is alright if you want to spar while waiting for an online match, beats setting up a lobby and sitting in it; if you actually want to play through the arcade mode, it's a nuisance
― cozwn, Monday, 23 February 2009 14:25 (fifteen years ago) link
think I am "sleeps anywhere" at present :/
only relatively major coup so far is successfully juggling Sagat's ultra from his super
quite want to learn Gen but his moveset is pretty daunting
― EMPIRE STATE HYMEN (MPx4A), Monday, 23 February 2009 15:07 (fifteen years ago) link
for me its not that the stuff like the FADC to ultra moves are hard to physically do, although they are, its that as soon as a i get pushed off my game in a match i completely forget which j.?? your supposed to cancel into and what the best tactic for punishing a missed dragon punch is and i just start mashing and hoping i luck into something decent.
― d/dx (Lamp), Monday, 23 February 2009 16:00 (fifteen years ago) link
No kidding. I can get a somewhat respectable amount of combos down during challenges but once I have to fight a moving target my brain turns to mush.
― mayor jingleberries, Monday, 23 February 2009 17:52 (fifteen years ago) link
this game is too hard for my old man reflexes.
when do challenges become move specific? I tried some but it is just beat up a bunch of cpu guys within a time limit.
― bnw, Monday, 23 February 2009 19:34 (fifteen years ago) link
Its whatever the last two options are. Its basically combo practice.
― mayor jingleberries, Monday, 23 February 2009 20:24 (fifteen years ago) link
and it is fkn hard
got stuck on balrog's level three hard
j.HK, cr.LP, cr.LP, cr.LP, cr.MP xx Dash Punch xx Buffalo Charge
Can get it all up to the Dash Punch but haven't managed to cancel into the Super, even when just mashing the last bit
― cozwn, Monday, 23 February 2009 21:03 (fifteen years ago) link
http://insultswordfighting.blogspot.com/2009/02/peripheral-concern.html
Interesting point. I notice that most reviews have basically just given this one line (X-box d-pad is terrible!) and ignored the fact that most people don't want to or can't afford to invest in an arcade stick. By contrast, pretty much every review of Mario Kart Wii mentioned how bad the default play controls and the wheel were, but that game is just fine using cheap old GameCube controllers.
― Nhex, Tuesday, 24 February 2009 00:45 (fifteen years ago) link
I tried to pretend I was too good to throw down the extra money for a nu controller then I looked in the corner of my room at all the rock band shit and realized I was deceiving myself.
― mayor jingleberries, Tuesday, 24 February 2009 03:49 (fifteen years ago) link
http://img7.imageshack.us/img7/1470/kenflow.png
― cozwn, Tuesday, 24 February 2009 11:20 (fifteen years ago) link
yeah, can't count the number of times on SF2HD I've just turned into a bottling button masher, pathetically whiffed my desperation super combo attempt four times in the corner and then died like a dog
think I have probably done this to other people too though, I guess; people get properly disorientated by Bison's various floaty shit, in both games. People seem to still be playing this like SF2 at the moment, but most of them are rubbish, whereas I got battered like 20% of the time in SF2 and got beaten narrowly another 20%
― EMPIRE STATE HYMEN (MPx4A), Tuesday, 24 February 2009 13:58 (fifteen years ago) link
man I played some dude earlier who did ryu's lvl2 hard challenge on me in-game then proceeded to srk -> FADC -> ultra me o_O
busted out the rufus and managed to clutch a dive-kick -> lk, hk -> ultra for the win and almost wet myself w/excitement (also o_O)
however if I eat another cross-up -> fierce srk or j.HK, sweep I am gonna shit frrealsies
― cozwn, Tuesday, 24 February 2009 21:48 (fifteen years ago) link
I notice wake-up shoryuken's are now so easy to time that all you have to do is knock a Ken guy over, walk up to him, crouch, and then hit yr free combo on the way down from his idiot botched comeback
a guy who did that a lot beat me because there was so much lag I had no idea what was going on :/
please don't get good at Rufus, I can take losing to a Jamaican stereotype but not a spherical jiggling animation
― EMPIRE STATE HYMEN (MPx4A), Wednesday, 25 February 2009 00:38 (fifteen years ago) link
...and the best thing is? that's actually a bison in his stomach :)
― cozwn, Wednesday, 25 February 2009 00:45 (fifteen years ago) link
Ha, then Ken flow chart is great.
― Nhex, Wednesday, 25 February 2009 01:06 (fifteen years ago) link
how are the non-SF4 aspies getting on w/this btw?
― cozwn, Wednesday, 25 February 2009 20:17 (fifteen years ago) link
non SF4-aspies
― cozwn, Wednesday, 25 February 2009 20:18 (fifteen years ago) link
The more I play this game the less I like it. I spent an hour last night getting pwned by Seth w/ Sakura on easy. =(
― mayor jingleberries, Wednesday, 25 February 2009 20:28 (fifteen years ago) link
side-stepping the aspie issue im really interested to see what the npd sales data says about feb sales for this ~~~ im expecting it to be the TOP SELLING GAME but i wonder how many units it moveddddddd going by the # of ppl crashing the srk server this is gonna be near gta-level altho probably not guitar band or ninetendo e_e??
cuz itz interesting to note like wat it all means for tatsunoko vs. in the short-term and maybe darkstalkers franchise revive long-term. also wat this means for fighters as a genre thinkin this may be the 7th gen catalyst that gets general gamer mrkt hype to SNK tactical-mashers and waku waku on virtual consoul SFIV = FFIV in terms of the year crappy fanart broke???
― Lamp, Wednesday, 25 February 2009 20:39 (fifteen years ago) link
okay everyone feel free to fast action dash cancel to suggest ban me but i tht my gamer philosophy stuff is more interesting than hearing about how ive been using standing roundhoue to lp soul spark as defense against shoto sweeps
next time i will save it for my london review of books articles
― Lamp, Wednesday, 25 February 2009 20:41 (fifteen years ago) link
srsly if this results in a Darkstalkers revival I will be so fucking stoked
― Lots of praying with no breakfast! (HI DERE), Wednesday, 25 February 2009 20:43 (fifteen years ago) link
FADCs lamp in the face fr his cheek
― cozwn, Wednesday, 25 February 2009 20:50 (fifteen years ago) link
thought capcom's secret xbox announcement was going to be xbla darkstalkers, MvC2, CvS2, or SFIII:3S
not lost planet 2 :****(
― cozwn, Wednesday, 25 February 2009 20:51 (fifteen years ago) link
well get a sega dreamcast you goddam n00b ^_^
lol i meant SFIV = FFVII upthread btw its kind of ridiculous how much time ive spent think abou this game even outside of technical/strategy stuff
― Lamp, Wednesday, 25 February 2009 21:04 (fifteen years ago) link
Any videos showing how to best block/counter wakeup shoryukens?
― Jeff LeVine, Thursday, 26 February 2009 05:16 (fifteen years ago) link
I dunno about videos, but just stand there looking gormless while they're on the floor then start blocking low as soon as they go for the move, or focus attack them
― EMPIRE STATE HYMEN (MPx4A), Thursday, 26 February 2009 09:23 (fifteen years ago) link
maybe crouch and mash LK so it looks like you're trying to poke them as soon as they get up, but then start blocking
alternately, pick Bison and alternate headstomps and early landing fakeout Devil Reverses until they commit suicide mid-game, leaving you with a relatively simple task
― EMPIRE STATE HYMEN (MPx4A), Thursday, 26 February 2009 09:28 (fifteen years ago) link
yeah, low block seems pretty much the only reasonable thing to do. though i do like the crouch mash poke and then block idea.
― circa1916, Thursday, 26 February 2009 11:19 (fifteen years ago) link
vast swathes of how-do-you-do-this-move dudes crashing Shoryuken.com is fuckin hilarious
― EMPIRE STATE HYMEN (MPx4A), Thursday, 26 February 2009 14:00 (fifteen years ago) link
haha yeh
anyway, almost got my cuboid rufus on but his level 5 hard challenge is monstrous
j.HP > MP (link) LP > cr.MK xx EX Tornado
the link has to be hit in a 1/60th of a second frame window or nothing comes out : (((((((((
― cozwn, Thursday, 26 February 2009 15:06 (fifteen years ago) link
any character in particular? i know a lot of the wake-up strats very from character to character like with rose i might try to low block into reflect and then jab/roundhouse to punish and move in...
i think mpx4a's strategy is good as well
― Trigga Happy Fraiser (Lamp), Thursday, 26 February 2009 17:24 (fifteen years ago) link
st.LP > cr.MK is a fkn link too
:****(
― cozwn, Thursday, 26 February 2009 17:44 (fifteen years ago) link
don't think I quite get links beyond random trial and error in challenge mode, is the point that you're supposed to press the next hit exactly as the first one connects?
― EMPIRE STATE HYMEN (MPx4A), Thursday, 26 February 2009 17:53 (fifteen years ago) link
I think it's more when the first one has fully recovered, most are 1 frame, some are 2/3 frames, whatever the timing is v.tight
― cozwn, Thursday, 26 February 2009 18:07 (fifteen years ago) link
Sirlin is less than impressed.
Just now discovering the real game within the game after 18 or so years of sporadic play feels kind of like finding out your granddad was a horrible racist.
― GM, Thursday, 26 February 2009 18:43 (fifteen years ago) link
http://img.skitch.com/20090226-c5xrg2ta8ra26wtrgc4ic3im24.jpg:DDDDDDDDDDDDDD
― cozwn, Thursday, 26 February 2009 19:00 (fifteen years ago) link
*^*-b
yah i think its a frame issue - your supposed to link the moves so that as the final frame of the last move finishes the first one from the next is beginning. will double check this once i get home. but its kind of a moot point i think because it all comes down to timing and building muscle memory imo
― Trigga Happy Fraiser (Lamp), Thursday, 26 February 2009 19:08 (fifteen years ago) link
riddle me this sports fans, how the hell can i do el fuerte's super combo when it's exactly the same as another move except with 3 kicks instead of one. As in, how do I time those 3 kicks, quickly, or what? I am failing already and I've only just begun!
― Bone Thugs-N-Harmony ft Phil Collins (jim), Thursday, 26 February 2009 21:34 (fifteen years ago) link