The official DEUS EX thread

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and you were just trying to go to lunch without being seen.

precious bonsai children of new york (Jordan), Tuesday, 23 July 2013 21:59 (ten years ago) link

GANKED JENNY'S CHOBANI (200XP)

goole, Tuesday, 23 July 2013 22:10 (ten years ago) link

lollllll

i still haven't finished HR because i got to the final or near-final boss fight and VAGUE SPOILERS i have to fight it without using augs, because i Made A Mistake several hours back that it only occurred to me was probably a mistake after i'd overwritten my most recent save and i didn't want the hassle of going all the way back to a previous one, and now this boss fight is even less fun than the other ones. i actually feel really stupid about this mistake. i wouldn't have made it in real life but i was in that video game mode (well-exploited by bioshock 1) where you just do whatever anybody tells you no matter who they are. be careful goole.

what was your mistake? i can't remember what it could have been.

precious bonsai children of new york (Jordan), Wednesday, 24 July 2013 14:04 (ten years ago) link

you're told to go to a clinic to have your chips refitted along w everyone else suffering from strange shutdowns. but obv it's a Plot.

lol i did that, figured it would be ~plotty~ but didn't get to the twist i guess

the momentary unexplained glitches in your hud leading up that point were pretty cool tho

antoine fuckwant (goole), Wednesday, 24 July 2013 14:29 (ten years ago) link

one year passes...

rich people don't get grey death. like that billionaire bob page-- he don't have it. the president don't have it. i ain't never seen a movie star who got it. YOU DON'T HAVE IT!

difficult listening hour, Monday, 17 November 2014 07:29 (nine years ago) link

i must greet each visitor with a complete summary of his file. i am a prototype for a much larger system.

difficult listening hour, Monday, 17 November 2014 07:39 (nine years ago) link

https://www.youtube.com/watch?v=He09JaBVZdE

never forget

adam, Monday, 17 November 2014 14:23 (nine years ago) link

I'm a primitive feces-slinging rube 2

am0n, Monday, 17 November 2014 17:38 (nine years ago) link

i'm a primitive feces-slinging rube 2: invisible war

difficult listening hour, Tuesday, 18 November 2014 02:10 (nine years ago) link

ten months pass...

from jacob's shadow, the invitation to love-esque pulp novel you find lying around all over the world in deus ex (2000)--specifically, chapter 20, the first section you read after going rogue from the united nations and losing your brother, paul, who'd urged you at every encounter through the first half of the game, including in transmissions via the "microreceiver exostructure" embedded in your brain, to avoid killing enemies ("remember that we're police"), probably leading you-the-gamer to believe there would be some sort of mechanical punishment from the game for killing people, which there isn't:

"You ever wonder about morals?" he said. Jacob shook his head. "I do, all the damn time... I wonder what it means to be good -- if there's some tally that says 'you only hurt ten people, so come on up, but eleven and you're going straight to hell.' Then I think maybe it's a little voice that tells you, way back in your head. And then I wonder what happens when that voice goes away."

suck it bioshock (2007)

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 08:24 (eight years ago) link

no 'ronald reagan wrote about america as a city on a hill' introduction tho right

― thomp, Tuesday, August 30, 2011 5:47 AM (4 years ago) Bookmark Flag Post Permalink

this post and the one where abanana thought you had to kill the guy at the beginning have been making me ia for years. the guy who quotes reagan (they puckishly credit it to thomas aquinas, instead of to reagan or winthrop or yknow that other guy) literally just got done saying "let the bodies pile up in the streets."

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 08:54 (eight years ago) link

i'm sorry to have caused you so much difficulty ):

♛ LIL UNIT ♛ (thomp), Sunday, 4 October 2015 09:35 (eight years ago) link

--the poll options in this thread have made me laugh p much every time it's been revived. classic tamtam

--i played the one i was agonizing about whether to buy upthread and hate hate hated it, and that experience has made me look back on the first game way more positively, so, er, yeah.

--the joke in my post is that they got the credit wrong, not that invoking that line is in and of itself bad. i'm not convinced that it's meant to be the character's error and not just a boner on the part of one of the writers--idk, i am totally uncertain about what aspects of this game's narrative are deliberately off and screwy

--one weird thing about deus ex (o.g.) is that when i visited the statue of liberty i was like 'okay, so the fallen head's gonna be here ...' : i mean, it totally succeeded, and succeeds in memory, whenever i see a picture of that island, of infringing upon my idea of the real world space. all the spaces in it feel both convincingly 'real' and successfully 'designed', as far as i can remember, and the number of games that do that is yeah, pretty fn small

♛ LIL UNIT ♛ (thomp), Sunday, 4 October 2015 09:41 (eight years ago) link

i meant the i part of the ia!

i'm not convinced that it's meant to be the character's error and not just a boner on the part of one of the writers--idk, i am totally uncertain about what aspects of this game's narrative are deliberately off and screwy

yeah this is true of much of the game, e.g. the voice acting, which in places is just alien--even certain optional plot points or abilities feel uncannily like bugs/exploits, but cannot be

had same experience at irl statue of liberty (and battery park). playing it even now is incredibly immersive; they feel like totally real places even when you are kind of layering a real-looking place in your mind atop the unreal engine 1 images you are actually seeing. i like moving around at walking speed. also i like taking showers at certain points where i think jc might take a shower. when paul's in his living room crippled by nanovirus i click on him so that he starts a long monologue about how consortiums of bankers have always sought world government and then i walk into the bathroom and get into the shower so i can't hear him.

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 10:29 (eight years ago) link

haha i am kinda tempted to play this. does steam have a workable modern version? does gog?

♛ LIL UNIT ♛ (thomp), Sunday, 4 October 2015 10:37 (eight years ago) link

which is the better game, this or ultima vii

♛ LIL UNIT ♛ (thomp), Sunday, 4 October 2015 10:37 (eight years ago) link

I got the game from Steam a couple of years ago and it worked fine on my Win7 PC. Deus Ex is definitely the better game unless maybe you're a huge Ultima series fan.

"Tell them I'm in a meeting purlease" (snoball), Sunday, 4 October 2015 10:47 (eight years ago) link

both gog and steam do yeah; i recommend gog cuz no drm and you don't have to run steam in the background. also install this to make the environment textures look better. (probably the only mod you need; there's one that adds a handful of hi-res character models but the resulting inconsistency between new and old models is hideous; there's one called "shifter" that changes all kinds of little things that ultimately i didn't like because it tended to deluge you with xp and i am attached to the original game's stinginess.)

this is better than ultima vii i think? the scope of actions is much narrower (no baking bread etc) but can feel wider because actions tend to have effects, prevent other actions, etc. i also think it is a better game than metal gear solid, but maybe you were taking that as given by asking about ultima vii.

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 10:53 (eight years ago) link

i guess you don't have to run steam in the background with the steam version either, actually; you can prob just run the executable. steam is weird and inconsistent with this stuff tho. anyway i own both versions for some fucking reason and they both run fine.

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 10:55 (eight years ago) link

Started playing on Steam, seems fine.

But can't get past the stealth part in the training session!

Drop soap, not bombs (Ste), Sunday, 4 October 2015 12:04 (eight years ago) link

not sure i've played the training session since i was 13 (even tho it has plotty stuff! i think bob page shows up in a secret room) but my main sneaking advice is to not forget the Q and E "lean" buttons, for poking your head out from behind cover a moment. weirdly i find the unadorned 90s-fps-style cover controls of this game (find an object and hold down crouch, use lean to glance around the object) more engaging+mimetic than modern "cover systems", where entire sequences of actions (exit cover, move right, roll, enter cover) are mapped to a single push of a button that normally does any number of totally unrelated things but is contextually responding to your status as In Cover. this usually gets called "elegant" and of course it is, from the perspective of someone playing a video game. dx is clunky and uncomfortable in comparison but it puts me consistently in the perspective of someone operating a body.

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 19:52 (eight years ago) link

(my experience operating a body has been clunky and uncomfortable.)

playlists of pensive swift (difficult listening hour), Sunday, 4 October 2015 19:55 (eight years ago) link

I really prefer the old way of doing stealth, because it feels awkward like it would IRL. In more recent games like DX:HR it's way too slick, especially when it switches to a third person view when you're in cover, enabling you to see stuff that in first person you wouldn't. Also the whole context sensitive button 'press X to move from one area of cover to another area of cover in one smooth movement'. It takes all the tension away from the stealth experience.

"Tell them I'm in a meeting purlease" (snoball), Sunday, 4 October 2015 20:26 (eight years ago) link

Like in recent games I never get the feeling that I don't know where the enemies are. Although OTOH older games were pretty unforgiving where getting spotted by an enemy meant immediate game over.

"Tell them I'm in a meeting purlease" (snoball), Sunday, 4 October 2015 20:30 (eight years ago) link

especially when it switches to a third person view when you're in cover, enabling you to see stuff that in first person you wouldn't.

otm. headslapping.

a thing i enjoy is that despite his superhuman abilities and badass affect (and his employers' idea of him as something less than human--as a product, or a tech demo) jc is a freshly graduated trainee for whom a controlled, low-risk field test (recapturing the statue) distends into an endless terrifying night. (days pass, but for jc it is always night. at one point, as you fly west out of hong kong, you can see the sun rising behind you.) when i fumble with the controls, i decide that this is why.

playlists of pensive swift (difficult listening hour), Monday, 5 October 2015 00:19 (eight years ago) link

(also at the beginning of the night, his superhuman abilities consist of a flashlight.)

playlists of pensive swift (difficult listening hour), Monday, 5 October 2015 00:23 (eight years ago) link

when paul's in his living room crippled by nanovirus i click on him so that he starts a long monologue about how consortiums of bankers have always sought world government and then i walk into the bathroom and get into the shower so i can't hear him.

along similar lines, it's fun to save all the bottles of wine the triad leaders competitively gift you if you (totally unnecessarily and for no reward but this) go to the hong kong nightclub for drinks as they offer, then later get absolutely trashed with nicolette duclare in her teenage bedroom at her mother's illuminati estate. more fun to imagine jc's feelings if you do this before you wander into the drawing room and the voice of an evil artificial intelligence bursts into your ear growling WHAT ARE YOU LOOKING FOR.

playlists of pensive swift (difficult listening hour), Sunday, 11 October 2015 10:38 (eight years ago) link

15 years and billions of dollars later show me an adolescent fantasy like that.

playlists of pensive swift (difficult listening hour), Sunday, 11 October 2015 10:41 (eight years ago) link

dlh i bought deus ex in the steam stealth sale and now it harassing me to install 'deus ex: revision'. what is this and is it any good

♛ LIL UNIT ♛ (thomp), Saturday, 17 October 2015 09:25 (eight years ago) link

the screenshots/trailer are pretty--the new textures aren't much better than the much older "new vision" mod i linked above but the new lighting looks great and i bet they changed some models. not sure what else it changes. it touts "expanded environments", which, idk, hands off, honestly. it also seems to optionally integrate Shifter which i would not use on my first playthrough (or my first adult playthrough), even though it fixes some genuine bugs; it makes some changes to the augmentation system and the effect by the halfway mark is to make you ten times the superman you become in the vanilla game. still tho, it is optional. in the end my only wholehearted objection is that they have for some reason changed the music. fuck that.

potential discussion here re: the merits of these sorts of overhauls, comparison of their usually ecstatic reception to the poor reputations of similar technical adjustments in other media (e.g. colorization), the casual assumption one sometimes sees in unexpected places that video games follow some sort of moore's law of asymptotic aesthetic refinement and that all games even good games would only have been better had their tech been more advanced. but i recommended new vision and my morrowind and fallout:nv are near-unrecognizably encrusted with mods, and in both cases i feel like the mods have liberated the platonic game from a cramped box. deus ex has never felt that cramped to me tho--it's never felt like its potential is being frustrated or squandered.

i'll install it on my next playthrough. these come slightly less often than viewings of the third man.

playlists of pensive swift (difficult listening hour), Saturday, 17 October 2015 10:27 (eight years ago) link

i guess my advice would be, play the game, and if you stop playing the game for the specific reason that it looks like shit, mod it.

playlists of pensive swift (difficult listening hour), Saturday, 17 October 2015 10:31 (eight years ago) link

btw interested in hearing about your hatred for dx3. i more or less enjoyed most of it but as i have mentioned in this thread before i am the only human being alive to have reached the end of the genuinely dire dx2.

playlists of pensive swift (difficult listening hour), Saturday, 17 October 2015 10:36 (eight years ago) link

idk, it just hit my i-don't-give-a-shit threshold by the end of the tutorialish level, and it felt horribly anonymous--i feel like the first one's primitivism adds character, sorta (quake and quake iii also look 'better' in some sense now than they did at the time). i didn't even get to the proper start of the game

♛ LIL UNIT ♛ (thomp), Saturday, 17 October 2015 11:12 (eight years ago) link

well strangely despite its primitivism the first one is more ambitious: an opening level where you're offered the opportunity to sneak down hallways and fire from cover vs an opening level where you freeroam across a virtual recreation of liberty island

playlists of pensive swift (difficult listening hour), Saturday, 17 October 2015 11:53 (eight years ago) link

idk if quake looks better now--some of the newer engines for it, "darkplaces" etc, look pretty great, and its incoherent goth-metal-aliens aesthetic is all-time classic, but it is unmistakably the game that invented Shooter Brown--but doom looks totally, totally beautiful.

playlists of pensive swift (difficult listening hour), Saturday, 17 October 2015 12:04 (eight years ago) link

ten months pass...

Reviews coming out for Mankind Divided, sounds solid. Interest piqued by the VR Missions-type mode.

i more or less enjoyed most of it but as i have mentioned in this thread before i am the only human being alive to have reached the end of the genuinely dire dx2.
*sad high five* I did this too. That game... could have been a lot better.

Nhex, Saturday, 20 August 2016 05:54 (seven years ago) link

three years pass...

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