Video Games and Art (Video Games AS Art) (and so on)

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like i said above, more than once, i do agree that you can call basically ANYTHING "art"

so yes, you can say that pong on a skyscraper is art, especially for someone just watching it

but that doesn't get us closer to the real question, which is "is playing pong an artistic experience?" nothing in this thread has convinced me of this

we're up all night to get (s1ocki), Friday, 14 June 2013 16:58 (ten years ago) link

i think of athletes as artists to the extent that athletics when done well are creative motion and displays of improvisational and choreographed movement at peak efficiency and grace, so sorta related to dance.

are soldiers in combat artists?

we're up all night to get (s1ocki), Friday, 14 June 2013 17:00 (ten years ago) link

the motivation for any given action in sports or in games derives from non-aesthetic considerations. this is a huge & fundamental difference

we're up all night to get (s1ocki), Friday, 14 June 2013 17:01 (ten years ago) link

commercial considerations really ought to be let into play then if that's the route.

Philip Nunez, Friday, 14 June 2013 17:02 (ten years ago) link

describing it as art might be a neat or illuminating (or metaphorical) way to "think about it," sure, but it seems like you're missing the bigger picture there

we're up all night to get (s1ocki), Friday, 14 June 2013 17:03 (ten years ago) link

and i think a lot of that comes from a sense that video games will only be recognized as "worthy" in some way if we can convince everyone they're works of art. why not exalt them as ludic masterpieces? as their own and awesome category of Things Humans Do?

we're up all night to get (s1ocki), Friday, 14 June 2013 17:04 (ten years ago) link

A really great game to me would be exalted more like a really great pencil or brush is exalted and there isn't a center for critical writing utensil studies necessary

Philip Nunez, Friday, 14 June 2013 17:08 (ten years ago) link

xp s1ocki i think the answer to that is because they are v. obviously artistic to at least some extent, if you want to stop short of calling them art that's fine if you have justifications for it that make sense to you, but clearly games come from creators and allow for expression (from those making them, as well as sometimes from those playing them) of ideas and aesthetics, which to me seem to be commonalities of artforms.

sleepingbag, Friday, 14 June 2013 17:13 (ten years ago) link

are soldiers in combat artists?

i think you're being willfully disingenuous at this point dude but
the motivation for any given action in sports or in games derives from non-aesthetic considerations.

makes me think you haven't watched sports or played games. the motivation in games to do well is to continue to be rewarded with a drip of aesthetic reward! and the parts of athletics that i'm labeling art are all about aesthetic consideration!

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 17:13 (ten years ago) link

Hmmm, I've always thought of the "art" in a game is the game mechanics, what those mechanics are modelling, and what that model says about stuff. Most obviously this is in the sims, where life is described as a series of needs and wants that the player must fulfill, culminating in the luxury of being able to get nicer virtual things. Tetris is about exploring the game mechanic and having fun organising randomness. A great deal of the pleasure in xcom is the way it forces teamwork to overcome incredible odds. I suppose fpss are the least gamey on this scale, cos its always essentially run, shoot some guys, end.

Random .mdb Memories (NotEnough), Friday, 14 June 2013 17:18 (ten years ago) link

I think craft can become an art when practiced at the highest level, but mechanics to me are the province of craft -- constrained and motivated by environment rather than internal expression.

Philip Nunez, Friday, 14 June 2013 17:21 (ten years ago) link

the one facet of this where i can kind of see s1ocki's point is that i think games can be more than art, which i guess is a way of saying 'different than art', in that games can be sports, games can be trivia, games can be simulations, games can be war (drones/enders game lol) etc... but i don't see anything that categorically excludes games from being art either! i do see something though that excludes sports or war from being art, the absence of creation.

sleepingbag, Friday, 14 June 2013 17:26 (ten years ago) link

Rumsfeld as architect of war

Philip Nunez, Friday, 14 June 2013 17:28 (ten years ago) link

lol i don't think slocki is flailing nor is he being disingenuous

the fact that in a sport any action taken on the field is always and primarily for the purposes of winning and not aesthetics seems insurmountable to me

goole, Friday, 14 June 2013 18:40 (ten years ago) link

yeah I don't think that's a particularly controversial position either

they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:40 (ten years ago) link

i think that distinction is enough to render games different from art (if not "not art", idk?)

but again "pure" games are on a different plane from the competitive games of sports, going back to my crap up there about mazes and experience. or thinking about non-video games like, idk, those annoying old-timey catch-the-ball-on-a-string-in-the-cup. meaningless time wasting, a challenge w/o purpose, meant just to be fun to keep your hands and eyes occupied

goole, Friday, 14 June 2013 18:46 (ten years ago) link

any action taken on the field is always and primarily for the purposes of winning and not aesthetics seems insurmountable to me

http://www.6magazineonline.com/wp-content/uploads/2012/05/tebow_large.jpg

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 18:49 (ten years ago) link

well yes, everyone knows that Tebow is art

I mean:

http://www.imagecpr.com/imagecpr.com%20uploads/2012/09/TEBOW-HELMET.gif

they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:50 (ten years ago) link

was just trying to find that gif!

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 18:51 (ten years ago) link

let's set aside what you think i meant by "on the field"

but really, don't, because, do you think tebow is praying because it looks good? or is he praying to win.

goole, Friday, 14 June 2013 18:55 (ten years ago) link

well strictly speaking he is giving thanks to his Lord and Savior for making a spectacular garbage play successful

they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 18:59 (ten years ago) link

Does Jordan sticking his tongue out provide extra lift for his layup and dunks?

Philip Nunez, Friday, 14 June 2013 19:00 (ten years ago) link

I think winning as a motivator is much less of a barrier than money as a motivator in terms of negating aesthetic agency.

Philip Nunez, Friday, 14 June 2013 19:06 (ten years ago) link

Like in that time punch art piece, if that artist was actually working a job where he was paid to punch a clock, that would have destroyed the thing. He'd just be working a job at that point.

Philip Nunez, Friday, 14 June 2013 19:12 (ten years ago) link

hahaha

am0n, Saturday, 15 June 2013 20:17 (ten years ago) link

four months pass...

flippin over how great this is

Homo schaduwkabinet (Stevie D(eux)), Wednesday, 13 November 2013 02:48 (ten years ago) link

Yeah this is pretty wonderful. On a side note, isn't the 3D Bubsy supposed to be one of the worst games of all time?

Emperor Cos Dashit (Adam Bruneau), Wednesday, 13 November 2013 05:17 (ten years ago) link

that was awesome

karl...arlk...rlka...lkar..., Wednesday, 13 November 2013 10:31 (ten years ago) link

one month passes...

probably a better place to put that than here but eh

I don't believe that's a real XBL message, since it doesn't contain racial slurs or homophobic insults.

All that self-sacrifice, judgement, self-pity! I’d say it’s (snoball), Sunday, 15 December 2013 08:03 (ten years ago) link

Zone Recreation

one year passes...
two years pass...

holy cow woulda look at that

we gather in social groups and disorient ourselves (bizarro gazzara), Friday, 23 March 2018 23:34 (six years ago) link

Making vector replicas of display type used to be my crack. I developed an entire typeface based on the Tron logo back in the day.

Toilet Paper Tube Bracelets -- Super Hero Themed? (Old Lunch), Friday, 23 March 2018 23:42 (six years ago) link

that's awesome

Nhex, Saturday, 24 March 2018 18:30 (six years ago) link

(Should mention I created the Tron font exclusively for use on a flyer for a college radio show that like four people listened to. It was a good use of my time.)

I'm preordering this thing: https://www.amazon.com/Game-Console-History-Photographs/dp/1593277431

Also highly recommend the Art of Atari book that came out a year or so ago.

Toilet Paper Tube Bracelets -- Super Hero Themed? (Old Lunch), Saturday, 24 March 2018 20:39 (six years ago) link

oh hey another design student figured out the Adobe Illustrator Trace function

Hazy Maze Cave (Adam Bruneau), Sunday, 25 March 2018 19:11 (six years ago) link

Now, now. Perhaps it's come a long way in recent versions but my recollection is that 'trace' isn't really all that. It involves some work to overcome Adobe's apparent insistence that a copy of a straight line should have 52 anchor points.

to eat a little "snack", to have an snack (Old Lunch), Sunday, 25 March 2018 21:59 (six years ago) link

yeah its a little more complicated than that. im just being snarky (the Batman Return one in partic looks like he just hit trace and export). still, foregoing all that you could turn on the pen tool and trace one of these logos by hand in like 5 mins.

Hazy Maze Cave (Adam Bruneau), Monday, 26 March 2018 13:24 (six years ago) link

three months pass...

i like this

https://en.softonic.com/articles/gta-5-gun-violence-in-america

Karl Malone, Monday, 23 July 2018 21:51 (five years ago) link

three months pass...

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