The Last of Us - it's the time of the season

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it was pretty cool but man the loading times

Nhex, Thursday, 13 June 2013 13:53 (seven years ago) link

gaming's citizen kane with andy warhol's loading times

am0n, Thursday, 13 June 2013 15:05 (seven years ago) link

day 1 server issues :B

https://twitter.com/Naughty_Dog/status/345591249148985344

am0n, Friday, 14 June 2013 17:36 (seven years ago) link

http://thecitizenkaneofvideogames.tumblr.com/

kenjataimu (cozen), Sunday, 16 June 2013 16:00 (seven years ago) link

i am not sure this is gaming's citizen kane moment, but it is very good

Roberto Spiralli, Sunday, 16 June 2013 16:24 (seven years ago) link

it doesn't start off promisingly - for the first few sections of the game it doesn't hold your hand so much as take the controller, sit you down with a hot drink, and say 'listen, let me do this bit ok?'. but it gets beyond that, although it never quite stops giving you helpful nudges. it feels initially like it is aiming for Uncharted: Heavy Rain of Zombies but once it gets going it surpasses that low bar without effort. the basic gameplay is very simple and i did wonder if i really wanted to throw however many hours at doing the same thing over and over, but the game manages to keep contriving situations that refuse to let you just fall back on what worked last time, and that is probably the most impressive achievement. it's never scary but it is frequently intense. however it is as linear as all get out, no more illusion of choice of direction than i dunno operation wolf, so if you have a philosophical problem with that look elsewhere i guess.

supplies are scarce enough that you actually have to think about what your doing, which is essential for a game like this to work and if i'd have had to pick a place they'd have gone wrong that probably would've been it. it does look great, and the recognizable bits of boston at the start are very cool. the story and the characters and the voice acting etc are all at least reasonably intelligent but as usual the assumption is that gamers are impervious to subtlety, so none of it is what it could or should be to deserve the critical jizz.

so yeah, it is very good. it's paced so you can't put the controller down because you always feel like you're in the middle of something, but there is also a genuine feeling of not wanting to stop, of wanting to know what's next, and that's as much of a recommendation as anything imo.

Roberto Spiralli, Sunday, 16 June 2013 16:41 (seven years ago) link

how much space does it need to install on ps3? (ive only got the 12gb hd)

NI, Sunday, 16 June 2013 19:03 (seven years ago) link

it's 26gb so it will want 52 gb (!) to download and install.

adam, Sunday, 16 June 2013 19:50 (seven years ago) link

i mean from disc version - i've written off ever downloading anything on this flimsy thing

NI, Monday, 17 June 2013 02:05 (seven years ago) link

operation wolf!! i have not thought about that game in literally years

the bitcoin comic (thomp), Monday, 17 June 2013 21:52 (seven years ago) link

Anyone else getting a Children of Men vibe from this?

Jersey Al (Albert R. Broccoli), Tuesday, 18 June 2013 13:09 (seven years ago) link

getting a citizen kane vibe
for christmas
lil orson welles head that takes three AA batteries

i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 18 June 2013 20:06 (seven years ago) link

hey remember how you were like man i love uncharted's shitty gameplay but all these engaging characters and this breezy story are really dragging me down? have i got the game for u

adam, Tuesday, 18 June 2013 22:46 (seven years ago) link

like right at the beginning of the game this little girl dies and it's like who cares but the protagonist is fuckin freaking out and it's just like that heavy rain glitch video where dude is like SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAWN

adam, Tuesday, 18 June 2013 23:21 (seven years ago) link

lmao

am0n, Wednesday, 19 June 2013 02:06 (seven years ago) link

This is good so far!

lego maniac cop (latebloomer), Thursday, 20 June 2013 17:57 (seven years ago) link

i'm kinda tempted? I don't like uncharted at all though.

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 20 June 2013 18:05 (seven years ago) link

I played Uncharted 2 for about 30 minutes and decided it wasn't for me. This, on the other hand, I started playing a couple nights ago and so far it totally rules, it's exactly Half-Life but it's too pretty and fun to not enjoy it.

align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 18:53 (seven years ago) link

Just on a technical level, I am super impressed with how fluid it moves from "you're playing" to "watch this!". And (barring the insanely long install time) the loading times are fluid and wonderful. Zero inventory management. Skyrim was the only other Big PS3 game I felt compelled to complete but this one kills it. Critic hyperbole otm, imo

align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 18:58 (seven years ago) link

lol @ "completing" skyrim

am0n, Thursday, 20 June 2013 19:02 (seven years ago) link

I said "compelled to complete", not that I completed it

align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 19:07 (seven years ago) link

I did complete a lot of it :( despite agonizing load times :(

align="justify" font="ancient" (flamboyant goon tie included), Thursday, 20 June 2013 19:09 (seven years ago) link

me too, i even shamefully bought dlc :|

i watched part of a last of us playthrough and the boston ruins made me think of hl2. i guess the clickers wouldn't be out of place in ravenholm. i'm good with the uncharted style controls as long as the targeting isn't crappy

am0n, Thursday, 20 June 2013 19:55 (seven years ago) link

i am not gonna say anything about the ending except to say that it is kinda worth saying something about and not necessarily in a negative way

Roberto Spiralli, Thursday, 20 June 2013 20:48 (seven years ago) link

Loved the game but was so worried about the frequency of pastiche that was abundant during it's 14hr journey that I was afraid the ending would head the same direction. The turn it takes is fantastic, not so much a plot-twist as something you should have expected to have seen coming... and are, actually, given constant evidence of throughout the course of the game, not just gameplay tidbits in between purely relevant 20 second cut-scene segments. I really loved it, the game and how it eventually chose to close itself.

kelpolaris, Wednesday, 26 June 2013 22:31 (seven years ago) link

No spoilers, but vague details abundant

What I especially love is fact that that the game does not take your actions as a summation of the entire fate of the universe.... it starts as a character study and ends as such. The side characters you meet throughout the course of the game I initially thought were a bit irrelevant and undeveloped until I realized there is this large thematic string between all of these people and the ways they cope with loss. Everyone has their own dramatic reaction, and every reaction befits their own definition of self-preservation... whether identity, quality of life, or actualized existence.

Still, I am a bit askew as to what benefit having Ellie modeled after Ellen Page did for the series. Did they really find that we couldn't emote w/ a videogame character unless we had an already established connective node with them already? Were they afraid of creating a side character that was too generic to care for?

kelpolaris, Wednesday, 26 June 2013 22:36 (seven years ago) link

I haven't completed it yet!

Finding the fungus flowers in dark places never ceased to creep me out, like, the fuck out

VIP treatment and a chance to hang with Franco (flamboyant goon tie included), Wednesday, 26 June 2013 22:42 (seven years ago) link

ah I was wondering why she looked so familiar the whole time. Was it actually Ellen Page? Tommy and Henry look really familiar, too.

VIP treatment and a chance to hang with Franco (flamboyant goon tie included), Wednesday, 26 June 2013 22:43 (seven years ago) link

There's no official evidence to posit Ellen Page as Ellie's inspiration but it's all I could think about a year ago, seeing the videos teased for this at e3. Ellen Page actually addressed the likeliness with disapproval just recently: http://kotaku.com/famous-actor-sounds-upset-about-the-last-of-us-ellie-551365129

Tommy & Henry hit me immediately as Walt and Michael, from Lost.

Running with this theme, the developers behind Bioshock: Infinite cited the fact that they changed Elizabeth's initial look to resemble that of Disney's Belle (Beauty & The Beast) to make her expressions more emotionally charged and "real" in circumstance of her face... everything being super-expressed and all. I'm taking this cue and thinking that Naughty Dog did something somewhat akin in trying to give us a character with a face we wouldn't forget, especially considering the basis of the game's plot depends on an emotional connection with this character....

...which is a weird move, I think, as there's a fair amount of evidence from too many other videogames that we can become attached to a character without their possessing a physical allusion to something we already know, and likely like. Alyx Vance from Half-Life 2 looks like nobody else, and is most definitely one of few videogame characters I can recall from memory as being particularly memorable.

kelpolaris, Thursday, 27 June 2013 00:51 (seven years ago) link

started this last night, beginning was cool, i liked the flash-forward 20 years, and then all of the sudden i was spending an hour walking through houses and helping a lady climb on things

we're up all night to get (s1ocki), Sunday, 30 June 2013 16:45 (seven years ago) link

that could be an ok evening

the bitcoin comic (thomp), Sunday, 30 June 2013 17:41 (seven years ago) link

Seeing ads and reviews for this make me want to brave my PS3-induced motion sickness and give it a shot.

Stately, plump Carey Mulleeegan (Leee), Saturday, 6 July 2013 02:08 (seven years ago) link

Is it worth potentially barfing to play?

Stately, plump Carey Mulleeegan (Leee), Saturday, 6 July 2013 02:16 (seven years ago) link

gravol

we're up all night to get (s1ocki), Sunday, 7 July 2013 06:50 (seven years ago) link

Still, I am a bit askew as to what benefit having Ellie modeled after Ellen Page did for the series. Did they really find that we couldn't emote w/ a videogame character unless we had an already established connective node with them already? Were they afraid of creating a side character that was too generic to care for?

― kelpolaris, Wednesday, June 26, 2013 6:36 PM (1 week ago) Bookmark

nerdbait

i wanna be a gabbneb baby (Hungry4Ass), Sunday, 7 July 2013 07:09 (seven years ago) link

i'll protect you ellen... *pushes glasses against bridge of nose*

i wanna be a gabbneb baby (Hungry4Ass), Sunday, 7 July 2013 07:10 (seven years ago) link

^Totally.

It's so embarrassing/hilarious to see fanboys get defensive about this game's obvious pandering. "She doesn't look at all like Ellen Page! Stop criticizing this MASTERPIECE!"

Gamers are the worst people.

lego maniac cop (latebloomer), Sunday, 7 July 2013 21:42 (seven years ago) link

That said, having just finished the game, I liked it a lot!

lego maniac cop (latebloomer), Sunday, 7 July 2013 21:44 (seven years ago) link

Who's Ellen Paige?

Louie Althusser (Leee), Sunday, 7 July 2013 21:53 (seven years ago) link

Juno

lego maniac cop (latebloomer), Sunday, 7 July 2013 22:14 (seven years ago) link

juno who she is, don't play dumb

we're up all night to get (s1ocki), Sunday, 7 July 2013 22:23 (seven years ago) link

two weeks pass...

This game is so great.

polyphonic, Monday, 22 July 2013 17:21 (seven years ago) link

Help a n00b:

If I love this game and the Tomb Raider reboot (and to a slightly lesser extent Far Cry 3), what else would you recommend?

Jersey Al (Albert R. Broccoli), Monday, 22 July 2013 17:35 (seven years ago) link

The Walking Dead, Uncharted 2, Red Dead Redemption, Max Payne 3, Resident Evil 4, Heavy Rain, Dead Space 2, Alan Wake if you can find it for like $2

polyphonic, Monday, 22 July 2013 17:53 (seven years ago) link

two weeks pass...

I actually liked Assassin's Creed 3 too, like a lot.

Jersey Al (Albert R. Broccoli), Saturday, 10 August 2013 06:02 (six years ago) link

two months pass...

this game is pretty great huh?

children of men vibe otm, at least for the first couple of hours: a freaky event that has rendered the survival of humanity tenuous; a government clampdown; a resistance group smuggling a girl out from the controlled zone of martial law; an ambiguous relationship between the protagonist and that group

TracerHandVEVO (Tracer Hand), Saturday, 9 November 2013 16:01 (six years ago) link

zombies? do i have to?

lol this was EXACTLY my reaction as well. thank god they figure very very little in the first couple of three hours.

TracerHandVEVO (Tracer Hand), Saturday, 9 November 2013 16:02 (six years ago) link

still waiting for it to hit that 25 buck used sweet spot

there's no camera to capture that yelping moment! (forksclovetofu), Saturday, 9 November 2013 18:54 (six years ago) link

i downloaded the fucker straight off the net. so psyched this era is finally upon us. the only time i really play games anymore is when i'm sick and fuck if i'm going outside on a wet november day in my state.

TracerHandVEVO (Tracer Hand), Saturday, 9 November 2013 21:23 (six years ago) link

two weeks pass...

Finally got some more time to play this. It is really fun AS A GAME. If that makes sense. Some sections surprisingly difficult, and the game has a pretty good sense of when to dump you back at the beginning of a section and thereby let you play through seamlessly, fuelling your own sense of badassness, or when, on the other hand, to give you a break and let you keep the gains you'd got.

It basically succeeds in all the places that Uncharted failed: it has a core mechanic - sneaking, melee and a bit of shooting - that miraculously doesn't ever get repetitive; it doesn't rely on shooting galleries as set pieces or to slow things down artificially; you constantly feel just barely on the verge of being competent enough, and equipped enough, to deal with what's coming next

TracerHandVEVO (Tracer Hand), Tuesday, 26 November 2013 09:47 (six years ago) link

Hoard arrows, shotgun shells, hunting pistol ammo (and also health kit components) and worry less about the rest. Later on you'll be able to craft ammo which helps quite a bit.

Jersey Al (Albert R. Broccoli), Saturday, 4 July 2020 21:33 (one month ago) link

Albert seems to be talking about Part 2.

For Part 1, a rule of thumb is to not craft anything until you know you need it, though you generally can't go wrong with health kits. (I don't use molotovs in most cases, mostly because I save them for harder enemy types.)

Over the course of playing, if your inventory happens to be maxed out when you find more of that item, go ahead and craft something out of it so you can pick that item up. The inventory maximums are there to reinforce a sense of privation (like, really? I can't carry more than a dozen bullets?), so you will almost never be swimming in resources.

AxoLOLtl (Leee), Saturday, 4 July 2020 22:04 (one month ago) link

heh, I find it hilarious that this world is practically 50% crumbling bricks, but bricks (or attack sticks) you can use aren't always readily available.

Josh in Chicago, Saturday, 4 July 2020 23:26 (one month ago) link

wait is this thread not for Last of Us 2 spoilers (as indicated in the other thread...?)

Jersey Al (Albert R. Broccoli), Sunday, 5 July 2020 04:50 (one month ago) link

I (and a couple of others) am playing the original game for the first time, partly to to get to the second game but also to get it over with so that people discussing the second game don't spilt the first. So ... no spoilers on the thread, please!

Josh in Chicago, Sunday, 5 July 2020 13:16 (one month ago) link

The other thread with Part 2 in the title is the one that has Part 2 spoilers.

AxoLOLtl (Leee), Sunday, 5 July 2020 17:36 (one month ago) link

I see that now, I don't know how I confused the two in retrospect?

Jersey Al (Albert R. Broccoli), Monday, 6 July 2020 02:18 (one month ago) link

Creeping right along with this game. Things (not at all unique to TLOU) I find hilarious: when you're crouching, afraid of getting spotted and killed, and Ellie is just whistling or standing around doing kid shit. Or how you might sneak up to a big garage door, and then the cut scene is loud as fuck as you lift and yell "the coast is clear!!!!" That kind of stuff. But I do appreciate that it has these built in breathers, unlike, as I might have noted, something like "Alien: Isolation," which is relentlessly stressful as fuck, even at its slowest. Anyway, good game so far, I like the characters. In a lot of ways "God of War" which I just finished before this, refines a lot of the best aspects and features of this one, but it's also a totally different sort of world, which makes the stakes feel a lot lower.

Josh in Chicago, Monday, 6 July 2020 23:48 (one month ago) link

I just hit "FALL," which I imagine is halfway or so? I really like how the difficulty level of this game is calibrated, at least set at "normal." If I take too long in a place, the L3 prompt appears, offering a hint (even if I am usually just taking too long exploring or something). If I keep dying at a certain stage, eventually it will remind me that I can ramp down the difficulty at any time (which is always a nice option, even if I've never taken advantage of it). And if there's a stage with several levels of danger and I die at a certain point, it doesn't kick you all the way back to the beginning, or even back more than a few seconds, which helps a lot.

Hilariously, I just realized that if I am in a new area, crouching and paranoid and using my super hearing, but Ellie is strolling along, then I am probably safe for the time being.

Josh in Chicago, Saturday, 11 July 2020 17:19 (four weeks ago) link

The new game is much better with companions not “breaking the rules” of what you can do, what you’ve noticed, whether enemies are alarmed if they see them, etc.. Though a few times I have noticed enemies stumbling right on top of my companion but not killing them nor raising the alarm - it is rare though. In the first one, runners or clickers could walk right past them and nothing

Li'l Brexit (Tracer Hand), Saturday, 11 July 2020 18:31 (four weeks ago) link

Btw, a couple of more observations. One, this game is so well written that it can take a pretty familiar apocalyptic scenario and make it much more engaging/intense/affecting than the majority of movies doing the same sort of thing. Two, very predictably and realistically, the people are worse and in may ways more dangerous than the monsters. Three, how come in these apocalyptic worlds, everyone is always hoofing it, or hot-wiring cars, or riding motorcycles and riding horses, but no one ever takes bicycles, which seem like they'd be really practical?

Josh in Chicago, Sunday, 12 July 2020 00:07 (three weeks ago) link

I think I'm creeping toward the end of this. But I'll probably wait until tomorrow because I've enjoyed it (in an appropriately intense way) so much. Confession: one reason I'm steaming through is because I want to watch that 3.5 hour Tim Rogers video on TLOU.

Josh in Chicago, Tuesday, 14 July 2020 01:48 (three weeks ago) link

All done. What a great game, made best by incredible voice acting and solid writing. The gameplay almost comes second. It was interesting playing this right after God of War. God of War of course owes so much to this, and the gameplay is even more seamless and complex. And yet, when God of War's main storyline ended it took me totally by surprise, which I think betrayed it superficiality.

Josh in Chicago, Tuesday, 14 July 2020 21:08 (three weeks ago) link

I should probably play God of War! Feel like I need to get through GOW 2 and 3 first... just like the Souls games, so many to catch up on.

Nhex, Tuesday, 14 July 2020 21:11 (three weeks ago) link

I didn't play any of the other ones. As I understand it it's a ... soft reboot? Hard reboot? That is, different enough that it doesn't matter, but with enough callbacks to past games to make fans happy.

Josh in Chicago, Tuesday, 14 July 2020 21:44 (three weeks ago) link

Oh, I should clarify that God of War's ending took me by surprise because I was not expecting the game to end when it did. Not that the end itself was surprising or anything, just happened and I thought, oh, is that the end?

Josh in Chicago, Tuesday, 14 July 2020 23:36 (three weeks ago) link


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