The Second Annual Coint and Plick Poll: ILG’s Best Video Games of 2008 - Part 2: The Top Forty!

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Try logging in anonymously; the borad is doing some weird stuff with these entries.

Also, the game will have toilets. (forksclovetofu), Monday, 16 February 2009 04:32 (fifteen years ago) link

yah if i logout i can see it idk why but when im logged in most of the comments are missing e.g. mother 3 has only one and drone tactics has none

Lamp, Monday, 16 February 2009 04:43 (fifteen years ago) link

Asking about this on the Mod Req Forum.

Also, the game will have toilets. (forksclovetofu), Monday, 16 February 2009 05:12 (fifteen years ago) link

I'm not surprised that I was the only vote for PES on Wii, but I fell in love with that game. The first time I've ever felt in a sports game that I have some control over how a play develops, not just controlling a player and hoping the AI sees the openings I see and reacts accordingly. One AI player will never run through a space to pull defenders for another AI player; with PES on Wii I can make that happen. The sense of accomplishment when I score after a series of pulls and feints is much higher for me than in traditional footie games. I have inordinately high hopes that the 2009 version - just a few weeks away! - will have fixed playing defense so that it too is a tactical chess game.

EZ Snappin, Monday, 16 February 2009 15:12 (fifteen years ago) link

haha i have a feeling that top ten or so are going to be like 20 votes each there's so little consensus in the bottom half

Lamp, Tuesday, 17 February 2009 20:07 (fifteen years ago) link

#23: Mega Man 9 (XBLA) – 30 points – 2 votes
Official game site

S1ocki: I just have the demo and I can't get past the first like ten seconds.

Cankles: Megaman sucks because Capcom made too many shitty games in the series, not cause they made them look better. This looks like a pacifier for manbabies.

http://www.slashgamer.com/wp-content/uploads/2008/07/mega-man-cosplay.jpg

Polyphonic: Playing this game made me realize how much I unwittingly missed playing the early games and even proved to their greatness to me. This is probably the hardest game I played this year and certainly the most infuriating. I can't tell you how many times I died in the exact same spot, over and over again. Very humbling. I have only defeated one boss… which is one more than many of my friends have defeated! I rated this game highly mostly because I wish this was how every publisher handled a great old property. I like the new Zelda and Mario games, but why can’t they also produce a few games that actually uphold the visual style of the originals?

The Mega Man Effect

Nhex: I’m still horrified at the irony that I need a current generation console to play this.

http://furyandfrost.com/fandf/mega-man-9.jpg

Jeff LeVine: I can’t get used to how stiff, fast and demanding this gameplay is. If you had played a fair lot of the earlier ones, I'd imagine your skills learned there would definitely carry over. I can see this is meant to be played and mastered in long sittings, where you just power your way in and figure out the tricks, memorize a course. My problem comes when I die three or six times in a row, say "fuck it" and turn off the system. I still haven't even gotten to a boss! I'm just focusing on the Galaxy Man level, which I hear is the easiest. I keep screwing up on those stupid claw things grabbing me and throwing me into the spikes; they’re so quick! I get happy ‘cause I avoided a couple then...

http://wiimedia.ign.com/wii/image/article/890/890749/mega-man-9-20080716095216790_640w.jpg

ZS: I don't the difficulty level here is a failing in either the gamer or the game so much as major shift in the difficulty of games over the past few decades. Games can still be plenty difficult, but now if you can't get past a certain spot you're likely to still benefit in some way. Maybe you get experience points or a stats boost just for trying or a hint box pops up that tells you what to do. Or you go to Gamefaqs. You know, in Bioshock if you die, the enemy retains any damage that you inflicted on it while you go back to a full health bar. Back in the day, you'd have to enter a 16 character Game Genie code to get the game to hold your hand like that.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:40 (fifteen years ago) link

pure is awesome! just rented it. pure is right. pure fun!

s1ocki, Thursday, 19 February 2009 04:46 (fifteen years ago) link

Sorry, two way tie for #23:

#23: Pure (360) - 30 points – 2 votes
Official game site

John Justen: Never in a million years would I have thought that a game that made me soup up a fucking ATV would make my top ten, but somehow Pure does it. Maybe the complete unrealism of the tracks makes choosing the paint color of my handle guard more fun? I have no idea but this game has been tons and tons of pure stoopid impossible IRL standing on your handlebars fun.

http://nukoda.com/wp-content/uploads/2008/09/pure1.jpg

Forksclovetofu: Pure is SSX on ATVs and that's not a bad thing at all. It looks gorgeous, it’s easy to pick up and play and the constant “improve your vehicle with minute details” cycle is good for hours and hours of replay value. Lots of “HEY LOOK AT THIS!” moments throughout. Terrifically shitty soundtrack though; great excuse to rip a few CD’s to the hard drive.

http://origin.arstechnica.com/journals/thumbs.media/pure-1.jpg

Euler: The Pure engine is amazing; absolutely incredible game.

http://i220.photobucket.com/albums/dd276/JKimbley/pure/pure-ps3__xbox_360__pcscreens9419sc.jpg

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:47 (fifteen years ago) link

s1ocks, you're a mind reader!

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:47 (fifteen years ago) link

Two way tie for #21:

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:49 (fifteen years ago) link

#21: Ketsui Death Label (DS) – 30 points – 2 votes – 1 GAME OF THE YEAR vote
Official game site

http://dsmedia.ign.com/ds/image/article/876/876487/ketsui-death-label--20080523040110576.jpg

Jeff Le Vine: Probably the most absurd use of the DS yet. Crazier than Bangai-O maybe. I'm loving it. A miniature miracle. Short, mini-levels that are completely fun, addicting, maddening

http://www.snappygamer.com/wp-content/uploads/2008/10/ketsui1.jpg

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:49 (fifteen years ago) link

#21: Audiosurf (PC) - 30 points – 2 votes – 1 GAME OF THE YEAR vote– Top PC Exclusive Game
Official game site

Brilliam: Someone on ILX said of Audiosurf, "if you hate this game, you probably don't like good music." Pretentious, probably a bit inaccurate but there's a seed of truth there: if you don't like Audiosurf, you're playing it wrong. I've listened to new records using this and it makes it even easier for me to absorb them on first listen because I am so intently focused on little idiosyncrasies.

http://guide2games.org/wp-content/uploads/2008/02/audiosurf3.jpg

Nhex: Audiosurf sets an example of what the PC platform of 2008 could be - a wonderful, independently-developed niche game with great appeal to a hardcore base while still accessible to a broad audience. It's sold purely through digital distribution at a very low price (I bought it for a mere $2.50 on sale) and uses online scoreboards and friends lists to cement the game's sense of community. How much one enjoys this game really depends on how much you're into falling block puzzlers (especially stuff like Panel de Pon or Puzzle League) and how appropriate your music collection is to 'play' to. I also love getting emails that someone across the world has beaten my score on a track.

Will M: I totally still boot this up every once in a while. I like listening to new records on it because it puts you in this great head-state halfway between DISTRACTED and PAYING ATTENTION VERY ACUTELY that's just like "Whoa, I am digging this ‘Love Is All’ record more than I thought I would…"

JimD: It's buggy as hell, the online scoreboards only work intermittently and every now and again it gives me a blank screen to play on, but still addictive. It's just fast and smooth and pretty and fun trying it out with different songs to see what effects they have on the tracks. Fantastic idea! Addictiveness +10!

Dom Passantino: ‘Beating Heart Baby’ by Head Automatica becomes the best song ever when played on this.

Melton Mowbray: Really enjoying this at the moment. Everyone keeps watching me play, which is a good sign because no one likes to watch me play computer games.

http://www.teamteabag.com/wp-content/uploads/2008/05/audiosurf.jpg

Jeff LeVine: I'd say it's worth ten bucks. Works great with the 360 controller. I tried out all the different sound effects, then tried it with none - which I like the most, I guess - there's a little controller vibration every time you hit a brick, which is actually a better indicator than the built in sound effects - and doesn't distract from listening to the music as much. Erik Satie was a very good suggestion.

Trayce: OMG YES AUTECHRE. Autechre is AWESOME on this thing. So is really heavy shit like Meshuggah, and 65dos. Give it a try.

Forksclovetofu: Can someone please explain why this isn’t on XBLA yet?

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 04:56 (fifteen years ago) link

#20: Soul Calibur IV (360) – 30 points – 3 votes
Official game site

Mordy: Sometimes it's fun to beat the shit out of your friends. Over and over and over again.

No, I'm fronting. I suck at this game.

http://matteomazzali.files.wordpress.com/2007/10/sc4-pub-ss-astaroth-mitsurugi-002-psd-jpgcopy.jpg

Jeff Le Vine: Can I have the version without the Star Wars characters, please? I don't know why this is turning me off exactly, but it is.

Polyphonic: While I'm tempted to place the criminally underrated Mortal Kombat vs. DC Universe on my list instead, it can't match the glory of this game. Nothing much has changed here ... they just took a great game and made it better and prettier.

Lamp: Looks incredible, plays incredible and offers on-line play and a ‘create fighter’ option. Such a dope fucking game. If u want 2 know more, I recommend you go find the YouTube where some fat British beardo takes two-and-half minutes to open the shrink-wrap on his copy of the game (Ed. Note: couldn’t find this…?). Sieg is #1 A+++ character for all time; dude's ring outs are the key to a bunch of the challenges.

http://kezins.com/wp-content/uploads/2008/07/sc4_yoda_cassandra_001_psd_jpgcopy.jpg

http://image.com.com/gamespot/images/2005/136/927089_20050517_screen001.jpg

HI DERE: The create-your-own-character mode is awesome because it gives me the ability to play a Talim-style character without having to actually play as a 10-year-old girl. Also the story mode is great, largely because I had huge chunks of the mythology totally wrong (I thought Ivy was evil...?) but also because of the awesome Siegfried/Nightmare endings. The new characters are kind of bizarre but cool (although too many are yelpy) and Darth Vader actually plays pretty well. I just started ascending the tower and it's very reminiscent of the awesome quest mode in SCII, which means I like it a lot. It's a tiny bit aggravating that you have no idea what conditions will unlock the unlockables until you've met them, though.

Will M: I think every single Soul Calibur character is more interesting than every single Star Wars character and that's saying something.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 05:06 (fifteen years ago) link

#19: Yakuza 2 (PS2) – 30 points – 3 votes – 1 GAME OF THE YEAR vote – TOP PS2 GAME
Official game site

http://blog.wired.com/photos/uncategorized/2008/07/03/yakuza2.jpg

Mitch Krpata: The most tragically overlooked game of the year. Great story, great action, and some truly inspired setpieces. Just brilliant. It's not a hit, of course. I'm not sure most people even realized it had been released in this. The original Yakuza was superb -- even made my top 10 for 2006 -- and sank like a stone in the marketplace. Maybe better marketing would have helped, or maybe the inherent problems in localizing such a culturally specific game put Yakuza behind the eight-ball from the start, but by the time Sega decided to release the sequel stateside, they hadn't even bothered recording an English-language track. They may as well have affixed stickers to the front of each copy saying, "Even we know you're not gonna buy this."

http://ps2media.gamespy.com/ps2/image/article/906/906623/yakuza-2-20080829000320497_640w.jpg

Jamescobo: It really is astounding how much ass Yakuza 2 kicks; even the (entirely optional) introductory catch-up on the previous game's (invigoratingly unobjectionable) plot keeps interrupting itself to offer you another opportunity to skip straight to the part where you start wrecking shop. Within fifteen minutes into the game, you're walloping people with bicycles. Within half an hour, you suddenly realize how fast this game is loading, probably because you're jumping into any and every battle you can find. Within an hour, you no longer give a shit about the concessions it makes to the now-busted PS2 architecture; the fact that the elements with which you can actually interact are so glaringly obvious becomes completely irrelevant the first time you see an abnormally huge orange traffic cone, think "Damn, that's one big-ass cone," pick it up in order to flatten someone with it, and notice it's called "Huge Cone". It's not a case of a game not taking itself seriously, either; it's a case of a game which wants to reward you for checking stuff out. AND THE WHOLE THING IS LIKE THAT; it gives and it gives and it gives, even when more than a little is sufficient (QED the Mahjongg mini-game with its twelve pages of in-game instructions). The combat system, while not necessarily deep, is as fun to master as anything since the last Mario & Luigi game thanks in large part to the HEAT moves - invariably awesome QTE super moves which change based on your environment and/or weapon (crushing some punk's skull with a Huge Cone, for instance). The game's plot is amazingly nonretarded; I still can't believe how rarely I check my email during a cutscene. And as if all that weren't enough, the game’s (or at least the translator's) humor seems to actually be legitimately, intentionally funny. And don't even get me started about the peacock.

http://cache.kotaku.com/assets/resources/2008/03/yakuza_2_europe.jpg

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 05:11 (fifteen years ago) link

We're gettin' there! Stay tuned!

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 05:11 (fifteen years ago) link

so i should play yakuza huh?

Lamp, Thursday, 19 February 2009 06:18 (fifteen years ago) link

jamescobo I like ur style

cozwn, Thursday, 19 February 2009 07:11 (fifteen years ago) link

ypu are O T M

cozwn, Thursday, 19 February 2009 07:11 (fifteen years ago) link

d'aw shux~

and yes, play Yakuza! I just lost all my game saves when I put a new HD in my PS3 and it's the only game I'm looking forward to replaying.

jamescobo, Thursday, 19 February 2009 08:00 (fifteen years ago) link

yakuza 3 demo is out on the JPN PSN btw, jus sayin

cozwn, Thursday, 19 February 2009 08:10 (fifteen years ago) link

I really found the first 30 minutes of Yakuza 1 boring, and never went back.

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 19 February 2009 08:45 (fifteen years ago) link

i really am alone in finding soulcalibur4 really disappointing right? like SC2 is my second-or-third favourite game ever, this i wouldn't even really play.

Gravel Puzzleworth, Thursday, 19 February 2009 11:11 (fifteen years ago) link

I know this is not the time to say this, but you're doing a great job with this poll, Forks. I only have a few (Wii, DS and PC) of the systems that these games are coming out on, so it's cool to catch up with what was going on with the rest of the consoles this year.

I shall always respect my elders (Z S), Thursday, 19 February 2009 15:54 (fifteen years ago) link

s1ocks, you're a mind reader!

― Also, the game will have toilets. (forksclovetofu), Thursday, February 19, 2009 4:47 AM (11 hours ago) Bookmark Suggest Ban Permalink

that's bizarre forks - i coulda swore the pure entry was already there when i posted it! maybe i AM!!

s1ocki, Thursday, 19 February 2009 16:14 (fifteen years ago) link

Thanks ZS; I'm in the same boat you are!

S1ocks I was joshin' ya; I deleted the Pure to do some editing and then threw it back up; your comment came in the interim.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 19:58 (fifteen years ago) link

Is Pure the game different at all from Pure the demo? I found the demo fun but unremarkable.

Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 19 February 2009 20:19 (fifteen years ago) link

not really that different from what i recall. adds a "soup up your vehicle" thing that is remarkably deep but im not going to lie to you, nobody is playing the game for the four wheeler construction sim. lots of the other tracks are pretty stunning, but i thought the demo track was pretty sweet too.

From Rax to Rich's (jjjusten), Thursday, 19 February 2009 20:30 (fifteen years ago) link

I think what that game nails is the great matrix-y moments of weightlessness and racing to finish the trick madness that leads as often as not to massive wipeouts. Sure, it's ridic pretty; but the gameplay felt really clean and engaging to me. Again, I'll forward the tired analogy; at it's best, Pure felt like an SSX sequel to me.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 21:36 (fifteen years ago) link

#18: GRID (PS3) – 30 points – 4 votes – 1 GAME OF THE YEAR vote
Official game site

http://ve3dmedia.ign.com/images/02/89/28930_normal.jpg

Ledge: ***LOVE*** drifting and am pretty decent at it; the muscle car stuff and road races in general are great (although often pretty damn tough). I don't dig and am bad at the proper racetrack events. The Le Mans race is my worst nightmare.

http://www.playfuls.com/images/news/racedriver_grid.jpg

Cozwyn: This game is heaps of fun and gorgeous. The tracks are great, the cars all feel different, there’s lots of fun modes and a deep enough career system for an arcade racer. Everything feels very fast; heaps of fun

Ste: I'm so psychologically pissed sometimes when it comes to this game; as soon as I get into first place, I just start sweating madly and lose concentration, followed by usually performing the most horrendous accident ever. I thought it was great, a lot more fun than any other racing game I’ve tried on the PS3.
I love just doing that rewind shit on my crashes, it's so surreal. The radio commentary is fantastic and it's great how they tell you who is doing what on a race, sometimes in a tone like you're supposed to know who the hell they are. "Donny Taylor just span out". OH NO NOT DONNY!

http://www.techlivez.com/wp-content/uploads/2007/12/grid.jpg

Jeff Le Vine: I see the game has made a lot of top ten lists, so obviously people liked it, but I probably hated this like no other I played this year - which is weird, because I really enjoy DiRT. Even with a joystick I just couldn't get used to the slippery way the vehicles handle and bounced off things. It hit a weird middle ground, not arcade enough and not sim enough. I also hated the nickname thing. It just seems to me that there are so many other better driving game options out there right now, even on a console.
I just threw this game in the garbage. Feeling a lot better now :)

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 22:03 (fifteen years ago) link

#17: Far Cry 2 (PS3) – 31 points – 3 votes
Official game site

http://freenet-homepage.de/mk-hawk/bilder/FarCry2g.jpg

Iroquois Pliskin: Such a subtle game, both in terms of its environmental charms and its unsettling narrative. Beyond the generally awe-inspiring attention to graphical detail manifest in the flora and fauna and climate of Leboa-Sako, Clint Hocking’s Africa-set magnum opus abounds in the small touches that communicate an authentic sense of place: patches of leaf-filtered sun on the floor of your safe house, bugs on your windshield, the golden luster of the savanna grass at sunset. And having to look down at your map while driving so uncannily replicated the hazards of real-life vehicular navigation that you forgave the frequent mishaps it caused.

Developer-Reviewer discussion

http://z.about.com/d/compactiongames/1/0/z/5/farcry2.jpg

Mitch Krpata: Sober, thoughtful, and mature -- three words we don't usually associate with a first-person shooter. Because its game world is so big, Far Cry 2 can seem slow-paced. You'll cross the map to accept a mission and then have to turn around and go back to accomplish it. As smaller firefights erupt along the roadways and at guard shacks and enemy safe houses, a simple trip might take half an hour or more. The sparsity of checkpoints means that the death of your character can erase significant progress. Yet the game casts a spell as you go deeper. Detours become ever more alluring. And if you lose your bearings in the wilds of Africa, well, that's the point.

http://de.static.ggl.com/CB/images/news/2008/far_cry_2.jpg

Jeff LeVine: I agree it has problems but what sandbox game doesn't? On the plus side, the world created is a pretty impressive environment to wander around in. You can go by foot through miles and miles of bush, ride various cars and take boats around. I like the pacing. It seems a little slower, a little more casual than the average sandbox. The various mission scenarios are fun to fight your way through. The game just feels like a ‘B’ though and in a season this packed with ‘A’ games, I could understand why people would skip it for now.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 22:17 (fifteen years ago) link

#16: Civilization: Revolution (PS3/360/DS) – 37 points – 5 votes
Official game site

Meg Busset: I've had Civ: Rev for about four weeks and am really enjoying it. Playing on King level at the moment but might shift up to Emperor and see how that goes. Some of the Civilizations are so superior to the others it's embarrassing. Take the Romans; once you get going on building wonders there's no stopping the culture victory. Only criticism so far is that archers are such a good defensive unit that it seems pointless going to war in the early stages of the game. I just defend until I get combustion then crank out tank armies and twat everyone.

http://media.teamxbox.com/games/ss/1775/1184991323.jpg

MPx4A: I would prefer to just be able to carry on after winning to see how things pan out. I felt a bit bad for nuking Delhi. I think nukes fuck up the surrounding area and damage your culture rating but I never really got to face the consequences because I won the next turn… even though Gandhi was still giving me all this "I'm taking that pile of mutant-infested rubble back real soon, son" type shit. It is kind of stupid that you click stats and all you get is reverse ordered descriptions of milestones, interspersed with painfully slow scrolling credits and repeated messages about how you beat the game. Basically, once you have one infantry army with a couple of upgrades then no amount of tanks, artillery or bombers will shift your capital city but you have to hope you get lucky with the great people and the cash rolling in. I got within three turns of the World Bank when the Greeks, who invented gayness, built the fuckin’ UN. This game can be kind of relaxing but the way the computer constantly declares war in really snide terms (even when you're just off being polite and cultural in some remote corner of the world) subtly reminds you that people are dicks, all the time. Even the sim ones.

http://www.pcworld.ca/pcworldContentimages/3civilization_revolution_982ed783-4e0a-4265-86c1-eaef563393da.jpg

Roberto Spiralli: It's a lot of fun and very intuitive and easy to play but they went a little too far with the console oversimplification. Not having unhappy citizens or hunger improves the flow of the game but takes the 'management' element out of city management somewhat. It is really REALLY fucking easy playing versus the computer. I think this will have close to zero one player replay value after about a week, though I do think it could be top fun on multiplayer. I need to convince my two IRL Civ-playing friends to trade in their 360s and join me on a PS3.
EA puts a regular single player vs CPU game up on the network each week and you play it like you would a regular game. If you beat it, your score gets compared with the rest of the world or region or whatever. I guess they realized that coordinating a three hour block of multiplayer time between pals might be tough for a lot of people so they went with a new approach.

http://dsmedia.ign.com/ds/image/article/851/851310/civilization-revolution-20080211044643810.jpg

Kingfish: Civ on a console just seems odd, maybe just because of the lack of a mouse. I played this game forever before I finally went ahead and tried to nuke something. So hardwired against doing so.

http://ps3media.ign.com/ps3/image/article/857/857928/civilization-revolution-20080307043527016_640w.jpg

Euler: I love this game. I just won on Emperor for the first time and it was definitely way more challenging than king. I wish the endgame were longer so I could benefit from the late-game techs and wonders more but some of the scenarios help with that (e.g. Beta Centauri).

DG: Totally pwn3d Alpha Centauri yesterday, which means I'm on track to have my first go on Civ: Rev sometime around 2017.

Also, the game will have toilets. (forksclovetofu), Thursday, 19 February 2009 22:37 (fifteen years ago) link

HA my GRID comment makes me sound like a dick. "I like what I'm good at and hate what I'm shit at!". Added Audiosurf and Far Cry 2 to list of shit I wanna check out 4 real. And gotta say, sterling work, Forks - am actually enjoying the slow pace here, proper good old-fashioned delayed gratification.

ledge, Thursday, 19 February 2009 22:59 (fifteen years ago) link

oi who is writing some of these comments? like far cry specifically? cos they make it sound v intersting when i thought that nobody liked that game!

goole, Thursday, 19 February 2009 23:05 (fifteen years ago) link

So CivRev on the DS is basically advance wars?

thomp, Friday, 20 February 2009 01:07 (fifteen years ago) link

oi who is writing some of these comments? like far cry specifically

Jeff's a regular poster on ILG, Mitch Krpata writes about games for the Boston Phoenix, Paste and his blog insult swordfighting, iroquois pliskin is the nom de plume of the guy who does versus clu clu land. They all voted in the poll.

Also, the game will have toilets. (forksclovetofu), Friday, 20 February 2009 01:32 (fifteen years ago) link

I love Insult Swordfighting.

Mordy, Friday, 20 February 2009 02:04 (fifteen years ago) link

bump?

vaginary & western (jjjusten), Monday, 23 February 2009 16:57 (fifteen years ago) link

lol SFIV?

this is the meme of evan and 4chan (Lamp), Monday, 23 February 2009 16:58 (fifteen years ago) link

ok i have acquired a copy of civ/rev and it is totally not basically advance wars, 100% wrong there

thomp, Monday, 23 February 2009 18:48 (fifteen years ago) link

kind of regretting not putting Pure in my #1 spot. played it again this weekend for a while and it is GOLDEN. also digging the way it autopopulates the bottom of your screen with best laps from people on your friends list before each event, sort of the statsgeekery equivalent of a ghost to compete against.

vaginary & western (jjjusten), Tuesday, 24 February 2009 00:48 (fifteen years ago) link

that said, forks 1000% OTM re: terrrrrrrible soundtrack, really stunningly dreadful.

vaginary & western (jjjusten), Tuesday, 24 February 2009 00:51 (fifteen years ago) link

yeah I think I voted Pure #2, and also played this weekend again and loved it. Freestyle mode is way more fun than I'd expect, esp. in multi. It's a pity there are so few people on multi on xbla; I play with my brother weekly and we've yet to find anyone else on the server to play with.

Euler, Tuesday, 24 February 2009 02:10 (fifteen years ago) link

Forks, this is incredible. Great round up. Thanks very much.

hyggeligt, Tuesday, 24 February 2009 08:37 (fifteen years ago) link

Before we finally crack the top fifteen, it's time to pause for a page from the 'can't-please-everyone-all-the-time' file. When I asked people to submit their votes, I also asked them to name their "most disappointing" game of the year. This wording was intentionally vague; I didn't necessarily want to hear what folks thought the WORST game of the year was, I wanted to see what got under their skin and annoyed them. Unsurprisingly, virtually all the games mentioned as most disappointing also made the countdown. Here's a selection of responses to our hall of shame:

Brilliam: Metal Gear Solid 4: Guns Of The Patriots
I loved MGS, MGS2, and MGS3... in that order. What made them great was that they pushed the definition of player and console and game to the absolute limit. Not only does MGS4 fail to do this in the same way, it's also got one of the most irritatingly preposterous scripts in the history of script…and not in a way that's amusing, like MGS1 and 2. Definitely one of the most interesting games I played and beat this year, but hardly one of the top 20.

Edgertor: Fable II
Though it was my first real RPG, Fable II ended up giving me the feeling I’d wasted my time. The 'relationships' you have are stupid and superficial, the customizing dopey and the only good thing about it is that you get a dog... and (if you’re good) he gets fat and blonde after forty hours. Who wants a fat blonde dog?

Cozwyn: Grand Theft Auto IV
it braek my haert : (

Abanana: Professor Layton and The Curious Village
http://www.kelliebob.com/blog/wp-content/uploads/2008/03/200802131.jpg

Forksclovetofu: Spore
Fable II captured my girlfriend’s attention, not mine. No More Heroes looked great and played poorly. GTA IV could’ve been retitled ‘Arduous FetchQuest 08’ for all the pointless running around it forced me to do. Mirror’s Edge left me cold from the demo. L4D requires gamer friends on your schedule. There were various and sundry disappointments on game systems for me this year, but nothing was so completely ‘ennnhhhh’ as the much anticipated and greatly depressing Spore. I wanted the ultimate god game and instead got to run around collecting whiskers and earlobes on a beach while avoiding giant gorillas… and that’s not even as fun as it sounds! When the best part of the game is your character creator, something’s gone wrong in Wrightland.

Mitch Krpata: Mirror's Edge
Rarely have I played a game that seemed so self-contradictory, especially one with such capacity for greatness. But it almost forced you to play it in a sub-optimal way in order to progress. I hated every second I spent with this game and it's like a six-hour game. There weren't all that many seconds to hate. Intellectually, I appreciated what Mirror's Edge was doing, and that's why I kept booting it up with a sense of optimism -- optimism that was destroyed within minutes of beginning any new play session. On a gut level, I just couldn't stand the game. I swore at it. I stared in disbelief. I came close to re-enacting the control pad stress test on more than one occasion. And lest you think it's just because I was bad at it -- and I was very bad it -- the game was designed in such a way that I couldn't help but blunder my way through it without ever having to master it. It was the worst of both worlds.

Nhex: Advance Wars: Days of Ruin
Sad because it's still the same great core game as the other excellent AW games but Nintendo went with a more serious and dark tone, removing so much of the charm and personality of the series. I can totally understand why: they did three critically acclaimed, great games that the general public didn't seem to care about, so they made an earnest attempt to broaden their reach (ironically by narrowing it to appeal to the "core" gamer, with a dystopian setting), but it doesn't quite work. It's a shame this series hasn't really been a massive, popular breakout hit - it's still very accessible.

EZSnappin: Little Big Planet
I love the idea of LBP and its community creations but the platforming is a floaty, imprecise mess. An absolutely stunning and charming and magical game that I only wish was fun to play.

Iroquois Pliskin: Metal Gear Solid 4: Guns Of The Patriots
Not only was it barely a game in the latter half, it simply lacked so much of the inspired and imaginative gameplay that made the previous games in the series such classics.

John Justen: Fable II
Where do I start? Simply put, Fable II is a good-looking, ambitious game with frustrating mechanical flaws and nearly irredeemable gameplay due to its terrible core design flaws. There is enough to like about this game that I still put it in last place on my top ten but the myriad problems make it infuriating. The "vault" mechanic is just straight up broken. If I can leap 100 feet down from a cliff, I should be able to jump off any fucking ledge I come across where I can see the ground. The last time I remember this many “find-the-sweet- spot-and-move-until-you-can-do-what-you-want” difficulties was with the old LucasArts games. Having a game built on social interaction with NPCs and then making those NPCs idiots is bullshit. Making the logos for the expressions in the quick menu incomprehensible and indistinguishable is no good. Having your character’s reactions change at the last minute so that instead of giving a thumbs up you do a bloodthirsty roar for no reason - not okay. The fact that I made more money on the first level of woodcutting than I did in the first fifty treasure chests I found is insane. Implementing a sale mechanic for the shops that makes it possible for you to sell the items you just bought back to that exact same place for a considerable profit the very next day is not an "exploit". It is bad game design and it makes any actual hard work unrewarding and pointless. The shitty control issues and moronic terrain issues are counterbalanced by the fact that the game looks great and that the dog is adorable and actually offers a lot of great mechanical elements (the dig spots, training, etc.) but the damnable, inescapable problem with this game is that there seems to have been no effort to make the basic structure of the in-game world make any sense.

Jamescobo: Resistance 2
PROTIP: I hear this game has invisible enemies.

CraigG: Me
There's been so many games that haven't been as good as I expected but none of the ones I was REALLY hyped for were shit. I was looking forward to Fallout, which was better than I expected, I was eager for Mother3 which delivered in abundance. I guess one game that I really hoped would be better - not so much that the game is flawed, but that it didn't "grab" me in the way I'd hoped, was Super Mario Galaxy and that's an '07 release. Still, I kept hoping for a 3D Mario that gets me like Mario 64 did when it came out and I actually do think SMG is better than Mario 64. So I suppose my biggest disappointment is... myself, really. I don't understand why I don't love Galaxy more than I do. :'(

Lamp: Persona 4
Not because of the game, but because it got stolen from the lobby of my building the last week of December, presumably by one of my neighbors. Who else would be able to get into my building and the area where the post office dude leaves Amazon packages? Sure, Fable II fucking sucked but this is some next level bullshit. IMO richass brokers stealing my Aliens boxset and Xbox games is a sign of the times 4 real.

Top fifteen on the way soon.

Throwing Puffy under the gay bus, whatever that means (forksclovetofu), Tuesday, 24 February 2009 18:19 (fifteen years ago) link

forks please start a new thread for top 15

s1ocki, Tuesday, 24 February 2009 18:34 (fifteen years ago) link

o rly? okay, will do.

Throwing Puffy under the gay bus, whatever that means (forksclovetofu), Tuesday, 24 February 2009 18:35 (fifteen years ago) link

ya antexit just told me this is crashing his firefox and it really slows mine down too! some reason youtubes are super heavy

s1ocki, Tuesday, 24 February 2009 18:45 (fifteen years ago) link

Weird; loads fine for me(after letting it sit for about thirty seconds or so) when I login anonymously.

Throwing Puffy under the gay bus, whatever that means (forksclovetofu), Tuesday, 24 February 2009 19:04 (fifteen years ago) link

lol @ Lamp re: Persona 4, that sucks but led to the most awesome rational for "biggest disappointment"

Lots of praying with no breakfast! (HI DERE), Tuesday, 24 February 2009 19:07 (fifteen years ago) link


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