tomb raider games s&d

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Half off on Steam for the weekend

Hockey Drunk (kingfish), Friday, 3 May 2013 05:13 (ten years ago) link

kinda wish i could stay in this hunting/camping/tomb raiding zone for the whole game, no other humans or epic story involved.

yeah the odds on my playing this are pretty long but there was some shot of lara hunting a deer in the early promo for this that made me really long for a roguelike version

the bitcoin comic (thomp), Friday, 3 May 2013 18:56 (ten years ago) link

otm. Hopefully they are listening to the feedback (which in general seems to be "wish there was more playing around/exploring tombs, less shooting") for the sequel. I've been playing through TR Anniversary and while it's really great and exploring these awesome levels is a blast, there have been plenty of moments where I was just stuck, unsure of where to go next, for a long time, like hours spent running through the same 7 or 8 rooms. Say what you will about too much combat and movie-style QTE's but while playing the new game I never got stuck like that.

Emperor Cos Dashit (Adam Bruneau), Friday, 3 May 2013 19:08 (ten years ago) link

the reliance on Red Dead Redemption style cover-and-shoot shit is just..... like sometimes maybe it's cool, but tomb raider it ain't

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:13 (ten years ago) link

though no game is perfect; to be fair to the OG tomb raider there were PLENTY of times i ran through the same rooms over and over trying to figure out what i was missing. though maybe i just wasn't very good at it

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:15 (ten years ago) link

i thought the combat in this was really good!

goole, Friday, 3 May 2013 22:21 (ten years ago) link

it is but the shooting gallery mechanic is familiar from other games... i want to JUMP and SHOOT at the SAME TIME with TWO GUNS basically

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:31 (ten years ago) link

picked this up yesterday, hoping to start it this weekend

am0n, Saturday, 4 May 2013 00:11 (ten years ago) link

four weeks pass...

this game rules, feels kinda like an uncharted but without relying on guns guns guns and hordes of assholes with guns. the bow n arrow shit in this is super fun

joe bogus (am0n), Sunday, 2 June 2013 21:02 (ten years ago) link

the best bits of this are where you're actually climbing on and exploring random jungle shit, not running down corridors blasting fuckheads

Hockey Drunk (kingfish), Monday, 3 June 2013 06:30 (ten years ago) link

i hate the QTEs, so pointless

joe bogus (am0n), Monday, 3 June 2013 18:56 (ten years ago) link

come on it's like a cutscene you can fail

goole, Monday, 3 June 2013 19:54 (ten years ago) link

lol

joe bogus (am0n), Tuesday, 4 June 2013 14:19 (ten years ago) link

two weeks pass...

I wonder how much the PS STore charges for Tomb Raider II. Must be around $6, right? I love the Venice section. So much fun.

educate yourself to this reality (sunny successor), Monday, 24 June 2013 14:37 (ten years ago) link

one month passes...

"Her soul is trapped inside a decaying body! THAT'S the reason for the storms!"

TracerHandVEVO (Tracer Hand), Tuesday, 20 August 2013 22:04 (ten years ago) link

makes sense to me

R'LIAH (goole), Wednesday, 21 August 2013 14:30 (ten years ago) link

Why did they come to the island in the first place? I can't remember.

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 14:41 (ten years ago) link

The game begins with Lara setting out on her first expedition about the ship Endurance, with the intention of finding the lost kingdom of Yamatai. By her suggestion and against Whitman's advice, the expedition ventures into the Dragon's Triangle, east of Japan. The ship is struck by a violent storm and split in two, leaving the survivors stranded on an isolated island.

Which it turns out, is Yamatai. But why did they want to go there? It's a big crew! Were they gonna go raid some tombs?

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 14:45 (ten years ago) link

the glory hunter academic wanted to discover it (iirc) for what i took to be a crappy history-channel style tv show

R'LIAH (goole), Wednesday, 21 August 2013 15:11 (ten years ago) link

Ah it's coming back now - yes

I have been pondering exactly how his grisly death will play out for some time

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 15:38 (ten years ago) link

nine months pass...

started playing this because ps+ free / long weekend... the game itself is fun to explore but the "press square to not get choked, raped and killed" QTEs are very lame. the voice acting is terrible, the story is stupid as fuck and the EMPOWERMENT angle feels thrown in for critics and not well thought out. Girlfriend finds this appalling and asks how come Lara is basically sounding like she's having sex when she's climbing a building. On the positive, it's like a much easier and less sprawling Just Cause, so that's okay. I may finish this?

four years pass...

Rise of the Tomb Raider is very cool. the pickaxe climbing mechanics are perfectly suited to this game about scaling snow covered mountains and exploring icy caves.

the game looks really really nice and is full of beautiful wintry vistas. the lighting is very cool, the blue-white snow having colored light reflected on it, red, yellow.

there is combat yes but are a lot of actual tombs in this game, which is super nice. pulling up the map shows you all kinds of things to discover and explore: the screen itself is refreshingly free of HUD elements. there are no destination markers floating on your screen, no mini maps taking up valuable real estate. the game already looks cinematic, this just takes it to the next level.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:40 (five years ago) link

i was scaling the side of a mountain while hearing someone talk about the legendary Russian witch Baba Yaga. i have no idea if she is in this game but it is always cool when games dip into this irl folklore.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:44 (five years ago) link

aw shit... that was pretty awesome

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:56 (five years ago) link

https://i.imgur.com/j3DOxXTl.jpg

this game really looks amazing

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:38 (five years ago) link

https://i.imgur.com/cCsW7hnl.jpg

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:39 (five years ago) link

three years pass...

i've been playing shadow of the tomb raider. bought it a couple of years ago, made some progress then forgot about it until recently. it feels like a guilty pleasure to play it while everyone else is playing elden ring. it's so easy and repetitive, it's like comfort food that makes me feel like i'm good at video games even though i don't have the time to get good at something like elden ring. i don't like the combat sequences but even those are usually pretty easy. it looks pretty incredible. equivalent to the uncharted games in terms of visuals and (lack of) challenge i guess.

na (NA), Friday, 4 March 2022 21:08 (two years ago) link

it's funny how on rails the various exploration areas are. oh you can climb this one specific wall but none of the other walls that are the same height and made of the same material, ok.

na (NA), Friday, 4 March 2022 21:10 (two years ago) link

they build the whole plot around lara's guilt for all the destruction she has caused in the pursuit of raiding tombs, then she'll go into an ancient church and just bash the shit out of the walls with a crowbar to find hidden clues

na (NA), Friday, 4 March 2022 21:12 (two years ago) link

Yeah, I have a couple of those games that I picked up cheap, and I can totally see (even having not played them yet) how they have influenced the current generation of AAA games.

Josh in Chicago, Friday, 4 March 2022 22:03 (two years ago) link

it's funny how on rails the various exploration areas are. oh you can climb this one specific wall but none of the other walls that are the same height and made of the same material, ok.

This frustrates me so much, especially when it’s not always obvious which wall one can climb. I was stuck for ten minutes in some temple area in Uncharted 2 because I couldn’t figure out which combination of ledges I need to leap across to get to a window I needed to climb in—like, Drake can survive falling several stories or leaping over giant pits, but for some reason, he can’t simply hop onto the waist-high pile of rubble right below the window and climb up. I understand why, from the designer’ POV, but still...

blatherskite, Friday, 4 March 2022 22:14 (two years ago) link


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