Best Level from Super Mario 64

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the worst though is any/every enemy that could take your hat

乒乓, Friday, 1 February 2013 16:45 (eleven years ago) link

probably why I hate shifting sand land: 1) dying in the sand around the abse of the pyramid and everwhere else 2) the big candyass buzzard

乒乓, Friday, 1 February 2013 16:46 (eleven years ago) link

mario looked so genuinely unmanned without the hat.

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 16:46 (eleven years ago) link

the Lakitu cameraman looks on in horror

Z S, Friday, 1 February 2013 16:46 (eleven years ago) link

I spent a lot of time just flying around Bob-omb Battlefield.

jim, Friday, 1 February 2013 16:47 (eleven years ago) link

demonstration of how well this game understood what was fun about itself: the big reward for getting 120 stars is yes "meet yoshi" but really it's "wing cap in the overworld".

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 16:48 (eleven years ago) link

i figured out how to get onto the castle roof without 120 stars but yoshi isn't there :(

ciderpress, Friday, 1 February 2013 16:48 (eleven years ago) link

monkeys on tall-tall mountain gave me a fucking panic attack, always

this plus the ones where you have to get to the mushrooms. plus it had a slide in it.

this is a hard one. Cool, Cool Mountain was my favorite as a kid but Rainbow Ride is such a cool level

frogbs, Friday, 1 February 2013 16:49 (eleven years ago) link

while we're on this nostalgia trip BRB

乒乓, Friday, 1 February 2013 16:49 (eleven years ago) link

mentioned this in the other thread but the secret greatness of Mario 64 was that you could really get to any place at any time if you were good enough

frogbs, Friday, 1 February 2013 16:50 (eleven years ago) link

tall tall mountain slide was THE BEST. if only it had had a fat penguin.

any love for tiny-huge island? prob the coolest gimmick of the midgame variable-entrance levels (this, wet/dry world, tick tock clock, i guess that's it) plus the rly claustrophobic and alarming fight with "wiggler".

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 16:51 (eleven years ago) link

dayo is currently playing mario 64 and drinking mountain dew

Z S, Friday, 1 February 2013 16:51 (eleven years ago) link

this thread makes me want to play this again!

:C (crüt), Friday, 1 February 2013 16:53 (eleven years ago) link

it's been over ten years.

:C (crüt), Friday, 1 February 2013 16:53 (eleven years ago) link

The way you enter the painting for Tiny-Huge Island was a stroke of genius.

jim, Friday, 1 February 2013 16:53 (eleven years ago) link

could also poll favorite music but Dire, Dire Docks would probably win in a landslide

frogbs, Friday, 1 February 2013 16:54 (eleven years ago) link

yeah, me too. just the other day i dug out my n64+SNES+NES and hooked them all up, but my N64 and SNES controllers are busted, somehow. anyone know a good place to get new/used controllers? i see some on amazon but they all appear to be crappy 3rd party, stiff controls, etc.

Z S, Friday, 1 February 2013 16:55 (eleven years ago) link

xposts

Z S, Friday, 1 February 2013 16:55 (eleven years ago) link

btw this is a great article about Mario 64
http://gameological.com/2012/08/mr-perfect/

frogbs, Friday, 1 February 2013 16:55 (eleven years ago) link

i used to play whomp's fortress like it was splinter cell or something, letting the owl parachute me onto one of the lower levels of the fortress and then sneaking around the big dumb guards.

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 16:57 (eleven years ago) link

jim otm about the optical illusion paintings leading into tiny-huge island. another rad touch: the snowman's land painting that's only visible in the giant mirror at one end of the room.

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 16:59 (eleven years ago) link

un-rad touch: the kid in middle school who said you could get to the end of the endless staircase after about 15 minutes, he "totally did it"

frogbs, Friday, 1 February 2013 17:00 (eleven years ago) link

lol

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:01 (eleven years ago) link

really the only shitty thing about this game were the random Toads that would give you stars for nothing

frogbs, Friday, 1 February 2013 17:01 (eleven years ago) link

another point for hazy maze cave: this moment of genuine like hushed awe in the dark lake deep underground

http://25.media.tumblr.com/tumblr_mb34apkf4B1ru09vqo1_500.gif

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:03 (eleven years ago) link

haha it was so mean that you had to butt stomp its head

乒乓, Friday, 1 February 2013 17:04 (eleven years ago) link

while we're on this nostalgia trip BRB

― 乒乓, Friday, February 1, 2013 11:49 AM (14 minutes ago) Bookmark

favorite place to hang out in Legend of Zelda: Ocarina of Time

乒乓, Friday, 1 February 2013 17:05 (eleven years ago) link

gonna throw a vote for snowman's land because i love it

castle grayscale (Lamp), Friday, 1 February 2013 17:05 (eleven years ago) link

in all its polygonal glory

castle grayscale (Lamp), Friday, 1 February 2013 17:05 (eleven years ago) link

snowman's land is awesome for shellsurfing

乒乓, Friday, 1 February 2013 17:06 (eleven years ago) link

This was def a very consistent game, I have fond memories of every single level

The Bowser levels were the most fun with their pure platforming and instant easy deaths but a vote for them would bely the scope of the game. I vote Hazy Maze Cave, what with the Steel Mario bit and the part where you ride the dinosaur, great level.

flamboyant goon tie included, Friday, 1 February 2013 17:06 (eleven years ago) link

nah you buttstomped its back to make it lower its head so you could climb on it before it raised it again. it's got fat back there; it can take it. altho the noise it made was p wrenching.

xp omg yes

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:06 (eleven years ago) link

also that little igloo that became this weird ice palace inside??

乒乓, Friday, 1 February 2013 17:06 (eleven years ago) link

that xp was to dayo's zelda poll

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:06 (eleven years ago) link

Shifting Sand Land seems like a shitshow but it had those hilarious rolling metal boxes and the disembodied hand, come on, great level!!

flamboyant goon tie included, Friday, 1 February 2013 17:07 (eleven years ago) link

I like Hazy Maze Cave because of the way the music changes depending on where you are. This is something I really love about Mario games by the way, like how you get the bongos whenever you're on Yoshi. Galaxy was full of tricks like this.

frogbs, Friday, 1 February 2013 17:07 (eleven years ago) link

you fight the pair of disembodied hands with the eyes in them that you punch in shifting sand land, right?

乒乓, Friday, 1 February 2013 17:14 (eleven years ago) link

yeah; i think that was my favorite boss. (possible competitor: big boo, not because of the actual enemy but because of the setting, up there on the mansion balcony in the dark and the wind with no guard rail.)

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:16 (eleven years ago) link

yes they're in the pyramid in that tomb in the middle that you can only get to by standing on the 4 pillars outside which causes the tip of the pyramid to explode revealing a secret entrance

ciderpress, Friday, 1 February 2013 17:17 (eleven years ago) link

hand boss was weird though. i didn't feel it fit in.

that boo battle was pretty incredible; all I remember is the camera angle really screwing with you, probably on purpose

frogbs, Friday, 1 February 2013 17:19 (eleven years ago) link

yeah, me too. just the other day i dug out my n64+SNES+NES and hooked them all up, but my N64 and SNES controllers are busted, somehow. anyone know a good place to get new/used controllers? i see some on amazon but they all appear to be crappy 3rd party, stiff controls, etc.

― Z S, Friday, February 1, 2013 11:55 AM (40 minutes ago) Bookmark

the worst was analog stick dust

乒乓, Friday, 1 February 2013 17:36 (eleven years ago) link

think I remember coming across a controller where the octagon ring surrounding the stick had literally been ground into a circle

乒乓, Friday, 1 February 2013 17:36 (eleven years ago) link

the owner of it prob played 1080 snowboarding to death

乒乓, Friday, 1 February 2013 17:37 (eleven years ago) link

hand boss was weird though. i didn't feel it fit in.

I liked it, it was scarier, suggested a dark heart

flamboyant goon tie included, Friday, 1 February 2013 17:38 (eleven years ago) link

i'm surprised mario doesn't have CTE from me banging his head into so many basement walls trying to catch that fucking rabbit

乒乓, Friday, 1 February 2013 17:41 (eleven years ago) link

i still can't do the fucking rabbit.

a permanent mental health break (difficult listening hour), Friday, 1 February 2013 17:41 (eleven years ago) link

those fuckers who do the speedruns get him in like 2 seconds. always felt the rabbit was Nintendo's way of needling the player a bit

frogbs, Friday, 1 February 2013 17:42 (eleven years ago) link

I look forward to playing this today.

Emperor Cos Dashit (Adam Bruneau), Friday, 1 February 2013 18:29 (eleven years ago) link

this poll is amazing, thank you for making it, also I've literally only just woken up and in all seriousness thought one of the poll options was 'Tiny-Huge Cock'

walloreinhart (Autumn Almanac), Friday, 1 February 2013 21:18 (eleven years ago) link

probprobprobprobprob

difficult listening hour, Sunday, 11 February 2018 02:49 (six years ago) link

I love Shifting Sand Land and Hazy Maze Cave, because of the mini-boss and Dorrie respectively

When I first played through this thing I remember thinking the Bowser levels were far better than the world-y world levels, but now I feel differently

I too am playing a lot of SNES and N64 lately. I got an SD-card loaded N64 cartridge so I could play everything and sell my old cartridges.

flamboyant goon tie included, Tuesday, 20 February 2018 13:50 (six years ago) link

one of the things that's pretty unique about this game (especially if you watch the speedruns) is that you can tell they had an eye on using up too much memory, which I think caused the levels to be pretty crammed together. as a result they all feel like a well-defined space, where you can find unique ways to get from one place to another. you could be on your way to get one star and accidentally happen across another one. the more modern games (haven't played Odyssey yet mind you) don't seem like that - on Galaxy for example, nearly every little planet or challenge is walled off, there's nothing like (say) reaching the top of Rainbow Ride and seeing if you can long jump all the way to the beginning platform

frogbs, Tuesday, 20 February 2018 14:08 (six years ago) link

yeah, that's my fave thing about the tall, tall mountain. that same Raumplan of spaces interrelated in section as well as plan, without the profound sense of the cubic outer edge constraining everything.

Doctor Casino, Tuesday, 20 February 2018 14:29 (six years ago) link

you can tell they had an eye on using up too much memory, which I think caused the levels to be pretty crammed together. as a result they all feel like a well-defined space, where you can find unique ways to get from one place to another. you could be on your way to get one star and accidentally happen across another one

you should play Odyssey - it does this really well! they don't kick you out of a level for finding a moon, so you are free to explore and collect. the level design is similarly tight like SM64, with lots of shortcuts and inter-connected areas. New Donk City for one has lots of areas where you can jump from building to building. once you figure out how to do the multi-jumps, you can use it to explore the more out of reach areas (and shortcut win the turtle races). i agree Galaxy feels far more linear. compared to that, SMO feels more like a direct sequel to SM64.

it's a testament to Miyamoto's genius that they spent 50% of the time just working on Mario and his controls. the reason these levels work is because traversal is not just possible but above all fun. a Shifty Sand Land without the triple jump or the god-tier flight controls would be a pain. the controls of Mario really are half the game.

I remember thinking the Bowser levels were far better than the world-y world levels, but now I feel differently

yeah i like these levels but they kind of are the most traditional in the game. they almost feel like Super Mario 3D World, the kind of standard 2D platform jumping but with an extended Z dimension. i really like how they sort of wind up and into the air (verticality is a big design feature of this game). the fact that they take place on free floating platforms in space means the camera has nothing to bump into and so these tend to have the best camera controls in the game.

Hazy Maze Cave (Adam Bruneau), Tuesday, 20 February 2018 14:58 (six years ago) link

hmmm guess I'll be buying a Switch then

I did play one level, my little brother's got it. you transformed into some Q-bert lookin thing and flicked the stick around. was pretty fun. and yea, the moons not booting you out is pretty nice. how great would the Mario 64 speedruns be if you didn't have to keep jumping back out of the paintings?

frogbs, Tuesday, 20 February 2018 15:18 (six years ago) link

theres a modded rom that lets u stay in the level iirc

lag∞n, Tuesday, 20 February 2018 15:20 (six years ago) link

find DC's repeatedly expressed architect's love for tall tall mtn v heartwarming

difficult listening hour, Thursday, 22 February 2018 11:22 (six years ago) link

hahaha aww

Doctor Casino, Thursday, 22 February 2018 13:36 (six years ago) link

three years pass...

I've had a bit of spare time lately so I've been replaying this game. I'm finding it fairly creepy in ways that maybe weren't so apparent as a kid. I know it's like 95% because of hardware limitations - all the blurry textures, the levels in wide, empty space, the fact that everything is so claustrophobia-inducing, etc. But it's also a legitimately weird game. You get this grand intro and a personalized letter read from Peach and then you're just kinda thrown into this silent outdoor area, via a pipe, which don't appear anywhere in the game. The castle is basically abandoned. There's no one to talk to except a random Toad here and there (which immediately disappear). One level is literally a drowned city with no one in it. The only level that feels "alive" in any sense is the haunted one. Also even now day I get a little anxiety when it comes to falling off the cliffs here, just watching Mario disappear forever into empty space like that. I don't recall other N64 games with quite this vibe. Is it just me...?

frogbs, Friday, 31 December 2021 04:38 (two years ago) link

the drowned city is really weird, i agree. it's never explained!

mostly deserted worlds were common the era where games couldn't display more than a few characters at a time. i remember it being a cliche that every myst clone would have an excuse for why no one was around.

adam t. (abanana), Friday, 31 December 2021 06:34 (two years ago) link

two people voted for tick tock clock? masochists

STOCK FIST-PUMPER BRAD (BradNelson), Friday, 31 December 2021 14:51 (two years ago) link

hazy maze cave for me, would vote for dire dire docks for the music alone tho

STOCK FIST-PUMPER BRAD (BradNelson), Friday, 31 December 2021 14:52 (two years ago) link

the game is pretty creepy tho, otm about the empty castle, had a brief phase when i was a kid where is was legit scared of the boos, especially the one in the courtyard that contained the haunted house level within it

STOCK FIST-PUMPER BRAD (BradNelson), Friday, 31 December 2021 14:56 (two years ago) link

The glitchiness really adds to it too. the game could be so unpredictable sometimes. Again I realize this is all hardware limitations (was it the first N64 game that was made?) but taken altogether it’s got a real dreamlike atmosphere to it. The places don’t feel like real worlds, everything is just a little off

Also worth mentioning this is the one game where Mario actually “dies”…Xs over the eyes when he runs out of health and iirc there’s that dramatic choking animation when he runs out of air underwater.

frogbs, Friday, 31 December 2021 15:14 (two years ago) link

Yeah, I have very vivid memories of the day we got an N64, playing this (my first ever 3D game) and seeing Mario disappear into the endless voids underneath the floating islands. It's not the same as falling in a pit in SMB3.

It might be hard to recapture now, but playing Ocarina after Super Mario 64 was a pretty striking change. There was a kind of warmth and ambience about that game which contrasted heavily with the creepy coldness of Mario.

jmm, Friday, 31 December 2021 15:18 (two years ago) link

Ocarina is plenty creepy too tho but this isn't a Zelda thread so I don't want to derail too much. It's got a good balance of deliberate lightness & darkness

feed me with your chips (zchyrs), Friday, 31 December 2021 15:46 (two years ago) link

Nothing in a video game scared me more than that half-boy half-spider thing. I had nightmares about it. I was afraid to even go in there. Even looking at it now….yeesh. All those jagged polygons and blurry textures, you can’t really capture that on a modern system

frogbs, Friday, 31 December 2021 16:16 (two years ago) link

Well, you kinda could, but it would deliberately be a throwback--low-poly horror has been a trend for a little while now. It's interesting to me how the low-poly thing lends itself so well to creepiness in a way other retro styles (pixel art in particular) don't.

feed me with your chips (zchyrs), Friday, 31 December 2021 17:01 (two years ago) link

True but it doesn’t hit the same when it’s done purposely like that. None of it is as spooky as, say, the floating red F behind the castle walls in Mario 64

frogbs, Friday, 31 December 2021 17:18 (two years ago) link

one month passes...

wonder how much of Mario 64's creepiness is related to the fact that it was the first N64 game and that a lot of it was essentially made as a demo? there's a good article from the developers of Crash Bandicoot talking about all the challenges in making those early 3D platformers. theres a lot about the looming shadow of Mario 64 and how they were in competition with it without necessarily knowing anything about the game or how they solved all the problems they were facing. apparently the technical limitations of the N64 and forced everything to be as simple and open-looking as it was, which I think is where a lot of the creepiness stems from. like all those weird-ass skyboxes which often looked like stock images superimposed onto clouds and what not. Wet-Dry world has this entire abandoned city in the background doesn't it? there's nothing in a modern game that looks anything like it.

all this got me watching some videos of Majora's Mask, if you wanna talk nightmare fuel. I remember getting to the final boss fight and nearly having to leave the room once the thing started singing and twirling around.

frogbs, Tuesday, 8 February 2022 15:21 (two years ago) link

i cannot finish majora's mask it is too scary

STOCK FIST-PUMPER BRAD (BradNelson), Tuesday, 8 February 2022 15:25 (two years ago) link

https://www.youtube.com/watch?v=Pq8HZmN0zMs

jmm, Wednesday, 9 February 2022 17:07 (two years ago) link

I wonder if that was inspired by House.

adam t. (abanana), Wednesday, 9 February 2022 19:09 (two years ago) link


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