I meant to follow "kinda bitter" with "kinda funny" but maybe that's inappropriate
― Nhex, Monday, 3 December 2012 15:46 (eleven years ago) link
kinda both
― (alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 15:59 (eleven years ago) link
I don't want to pile on something that's already sad, but when he says people didn't get what the game was...I mean, I played a bunch and subscribed for a few months and I don't think I could answer that question, either. I had maxed out a lot of skills that didn't seem to lead to anything and had run out of freshly whimsical situations to encounter, so...where was my continued "in" supposed to be?
― sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:15 (eleven years ago) link
maybe it was "community and friendship" but I am terrible at those.
― sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:16 (eleven years ago) link
it just wasn't fully baked... but it was delicious cookie dough nonetheless
― (alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 16:20 (eleven years ago) link
When you see people complain a game is boring because it's 'just clicking', there's usually something else the matter, because Civilization is just clicking, and Diablo is just clicking
Someone who has never played Civilization ^
― Mordy, Monday, 3 December 2012 16:39 (eleven years ago) link
Keita Takahashi's unfulfilled ideas for Glitch; some of these are amazing or at the very least fun to explore:
http://www.glitch.com/oddsandends/qis/page1
― brb buying poppers w/my employee discount (forksclovetofu), Thursday, 2 May 2013 21:15 (eleven years ago) link
When baby is close to other players, players smile by compulsion.
― Nhex, Friday, 3 May 2013 02:14 (eleven years ago) link
Nice to see that a least a couple of these ideas were used (like making the progress bar less boring), I'm only about halfway through the list
― Nhex, Monday, 6 May 2013 13:37 (eleven years ago) link
Pouring one out for u boo
― sassy, fun, and RELATABLE (forksclovetofu), Monday, 22 July 2013 21:40 (eleven years ago) link
Someone at work today happened to sigh like a just-petted (or do I mean just-watered?) tree and I thought of this, RIP
― slippery kelp on the tide (a passing spacecadet), Monday, 22 July 2013 22:03 (eleven years ago) link
http://www.glitchthegame.com/public-domain-game-art/hopefully in five to ten years, this will be something you can play on your integrated google eYe
― ill never click this homo erotic site again (forksclovetofu), Tuesday, 19 November 2013 17:05 (ten years ago) link
cool
― Nhex, Thursday, 21 November 2013 14:28 (ten years ago) link
http://revdancatt.com/2013/11/26/slowly-bringing-glitch-back-to-life/
― Strangers look on with a discernible, barely contained ‘wow’. (forksclovetofu), Monday, 2 December 2013 00:57 (ten years ago) link
The news that investors think stoot's new enterprise collaborative chat platform is worth a billion dollars (!) got me digging around:
These guys seem to be making some progress on resurrecting Glitch-as-was: http://elevengiants.com/
and I haven't played it yet (can't quite justify buying a new game when I've got so many unplayed) but kukubee did the art on this and I love the look of it: Road Not Taken (website / Steam)
― club mate martyr (a passing spacecadet), Sunday, 2 November 2014 12:12 (nine years ago) link
didn't know there was a connection there!
― Nhex, Monday, 3 November 2014 06:00 (nine years ago) link
kukubee did the art on this and I love the look of it: Road Not Taken
Aaand thanks to The Yellow Kid on the Humble Bundle/GOG/Steam bargains thread for alerting me to this being available on the Humble Weekly Bundle for $4.44 (at time of typing)
still haven't played it, will fix that in 5 minutes if it runs on my laptop, otherwise hopefully at the weekend
https://www.humblebundle.com/weekly
― undergraduate dance (a passing spacecadet), Thursday, 19 March 2015 21:29 (nine years ago) link
http://meowza.itch.io/the-art-of-glitch
― Meta Forksclove-Liebeskind (forksclovetofu), Tuesday, 29 September 2015 15:14 (eight years ago) link
thinking about this game gives me a slightly sad feelingalso, how much of my life did i give to this thing...
― Nhex, Tuesday, 29 September 2015 18:00 (eight years ago) link
http://killscreendaily.com/articles/Slacks-error-actually-interactive-scene-defunct-game
― polyphonic, Friday, 30 October 2015 22:06 (eight years ago) link
god bless em
― a llove spat over a llama-keeper (forksclovetofu), Friday, 30 October 2015 22:51 (eight years ago) link
would've wept tears of joy if it had included a music-listening crab
― a passing spacecadet, Friday, 30 October 2015 23:07 (eight years ago) link
http://pagesix.com/2015/11/05/robert-de-niro-drops-f-bomb-on-condescending-tech-mogul/
― a llove spat over a llama-keeper (forksclovetofu), Friday, 6 November 2015 16:30 (eight years ago) link
hah!
― Nhex, Friday, 6 November 2015 17:50 (eight years ago) link
from the FT’s “six businesses finding an upside in the pandemic”Discord is the kind of app that would normally drive teachers crazy. A gaming-focused way to chat using text, voice and video, it already had 300m registered users and tens of millions of daily users before the pandemic hit.Then in March, just as Zoom was taking over the corporate videoconferencing world, Discord found an unlikely new role as a home schooling aid.In France, state-provided online education tools struggled as traffic surged in the early days of the lockdown. Discord was able to handle the influx of users much better, making it a de facto alternative for many teachers.According to App Annie, which tracks app stores, Discord jumped into the top 10 most downloaded iPhone apps in France during March, with similar growth in Spain and Germany.By mid-May, it remains in the top 50 mobile apps overall in the US and several European countries, in many cases ranking above more established rivals such as Skype, Twitch and Google Meet.That is no mean feat for a five-year-old start-up. Like Slack, the business messaging app that began as a side project of a video game called Glitch, Discord’s founders Jason Citron and Stanislav Vishnevskiy started out building a games development studio, Hammer & Chisel, before moving into messaging.The business has raised about $280m in private financing so far and is said to be in talks to raise new funds at a valuation that could exceed $3bn.It is also racing to update its product to capitalise on the new demand beyond its core audience. In March, it increased the number of people who could watch a “Go Live” broadcast from 10 to 50, making it more useful for teachers.
― Fizzles, Monday, 1 June 2020 05:35 (four years ago) link
GUYShttps://oddgiants.com/
― “Cheeky cheeky!” she trills, nearly demolishing a roadside post (forksclovetofu), Tuesday, 1 November 2022 03:45 (one year ago) link
haha no way!
― Kompakt Total Landscaping (Will M.), Tuesday, 8 November 2022 19:32 (one year ago) link