glitch: a wacky new mmorpg played in browser

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if your business plan hinges on people wanting to play your video game for longer than a month, you might want to reconsider.

pun lovin criminal (polyphonic), Thursday, 15 November 2012 20:05 (eleven years ago) link

just reread the thread; so sad. It really hit a wall, huh?
also the answer to this being no is probably what killed it:

Does this work ON IPAD?
― Euler, Friday, August 5, 2011 1:23 AM (1 year ago)

Everybody did shit, art happened! (forksclovetofu), Friday, 16 November 2012 05:29 (eleven years ago) link

in the goodbye note they even mention that going with Flash was a big mistake

Nhex, Friday, 16 November 2012 05:32 (eleven years ago) link

I played last night and while there wasn't a whole lot of ~new stuff~ that I kept tripping over or anything (some new regions, new "memories", sloths + foxes are cute) I definitely felt like I was going to miss it, but unfortunately for Glitch I miss it as an abstract thing that existed for occasional dipping into, rather than a thing I wanted to pay premium subscription rates to play every day. and someone said on chat that it costs like 300-500k in server costs per month to run so yeah, those two things don't match up.

it does look really nice and sound really nice and stuff, though. RIP

(too bad re Flash, doesn't seem like there was any way they could have gone non-Flash at the point they started, and yet a year or two later...)

a panda, Malmö (a passing spacecadet), Friday, 16 November 2012 10:32 (eleven years ago) link

two weeks pass...

Kinda sad, kinda bitter post-portem interview (don't think I've seen so much swearing in any of Butterfield's others)

The time it took to iterate the game to the point where it was fun was a challenge hampered by production problems, says Butterfield.

By the time the shutdown was announced, "there were more things that were fun in an immediate and obvious way," he says. "It's not like we weren't looking for them, but sometimes, shit that you build, it turns out, it's not so fun."

http://www.gamasutra.com/view/news/182287/The_story_of_Glitch_Why_this_odd_MMO_is_shutting_down.php

Nhex, Monday, 3 December 2012 15:46 (eleven years ago) link

I meant to follow "kinda bitter" with "kinda funny" but maybe that's inappropriate

Nhex, Monday, 3 December 2012 15:46 (eleven years ago) link

kinda both

(alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 15:59 (eleven years ago) link

I don't want to pile on something that's already sad, but when he says people didn't get what the game was...I mean, I played a bunch and subscribed for a few months and I don't think I could answer that question, either. I had maxed out a lot of skills that didn't seem to lead to anything and had run out of freshly whimsical situations to encounter, so...where was my continued "in" supposed to be?

sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:15 (eleven years ago) link

maybe it was "community and friendship" but I am terrible at those.

sad faces at Terror Castle (reddening), Monday, 3 December 2012 16:16 (eleven years ago) link

it just wasn't fully baked... but it was delicious cookie dough nonetheless

(alternatively, “Respec’”) (forksclovetofu), Monday, 3 December 2012 16:20 (eleven years ago) link

When you see people complain a game is boring because it's 'just clicking', there's usually something else the matter, because Civilization is just clicking, and Diablo is just clicking

Someone who has never played Civilization ^

Mordy, Monday, 3 December 2012 16:39 (eleven years ago) link

four months pass...

Keita Takahashi's unfulfilled ideas for Glitch; some of these are amazing or at the very least fun to explore:

http://www.glitch.com/oddsandends/qis/page1

brb buying poppers w/my employee discount (forksclovetofu), Thursday, 2 May 2013 21:15 (ten years ago) link

When baby is close to other players, players smile by compulsion.

Nhex, Friday, 3 May 2013 02:14 (ten years ago) link

Nice to see that a least a couple of these ideas were used (like making the progress bar less boring), I'm only about halfway through the list

Nhex, Monday, 6 May 2013 13:37 (ten years ago) link

two months pass...

Pouring one out for u boo

sassy, fun, and RELATABLE (forksclovetofu), Monday, 22 July 2013 21:40 (ten years ago) link

Someone at work today happened to sigh like a just-petted (or do I mean just-watered?) tree and I thought of this, RIP

slippery kelp on the tide (a passing spacecadet), Monday, 22 July 2013 22:03 (ten years ago) link

three months pass...

http://www.glitchthegame.com/public-domain-game-art/
hopefully in five to ten years, this will be something you can play on your integrated google eYe

ill never click this homo erotic site again (forksclovetofu), Tuesday, 19 November 2013 17:05 (ten years ago) link

cool

Nhex, Thursday, 21 November 2013 14:28 (ten years ago) link

eleven months pass...

The news that investors think stoot's new enterprise collaborative chat platform is worth a billion dollars (!) got me digging around:

These guys seem to be making some progress on resurrecting Glitch-as-was: http://elevengiants.com/

and I haven't played it yet (can't quite justify buying a new game when I've got so many unplayed) but kukubee did the art on this and I love the look of it: Road Not Taken (website / Steam)

club mate martyr (a passing spacecadet), Sunday, 2 November 2014 12:12 (nine years ago) link

didn't know there was a connection there!

Nhex, Monday, 3 November 2014 06:00 (nine years ago) link

four months pass...

kukubee did the art on this and I love the look of it: Road Not Taken

Aaand thanks to The Yellow Kid on the Humble Bundle/GOG/Steam bargains thread for alerting me to this being available on the Humble Weekly Bundle for $4.44 (at time of typing)

still haven't played it, will fix that in 5 minutes if it runs on my laptop, otherwise hopefully at the weekend

https://www.humblebundle.com/weekly

undergraduate dance (a passing spacecadet), Thursday, 19 March 2015 21:29 (nine years ago) link

six months pass...

thinking about this game gives me a slightly sad feeling
also, how much of my life did i give to this thing...

Nhex, Tuesday, 29 September 2015 18:00 (eight years ago) link

one month passes...

god bless em

a llove spat over a llama-keeper (forksclovetofu), Friday, 30 October 2015 22:51 (eight years ago) link

would've wept tears of joy if it had included a music-listening crab

a passing spacecadet, Friday, 30 October 2015 23:07 (eight years ago) link

hah!

Nhex, Friday, 6 November 2015 17:50 (eight years ago) link

four years pass...

from the FT’s “six businesses finding an upside in the pandemic”

Discord is the kind of app that would normally drive teachers crazy. A gaming-focused way to chat using text, voice and video, it already had 300m registered users and tens of millions of daily users before the pandemic hit.

Then in March, just as Zoom was taking over the corporate videoconferencing world, Discord found an unlikely new role as a home schooling aid.

In France, state-provided online education tools struggled as traffic surged in the early days of the lockdown. Discord was able to handle the influx of users much better, making it a de facto alternative for many teachers.

According to App Annie, which tracks app stores, Discord jumped into the top 10 most downloaded iPhone apps in France during March, with similar growth in Spain and Germany.

By mid-May, it remains in the top 50 mobile apps overall in the US and several European countries, in many cases ranking above more established rivals such as Skype, Twitch and Google Meet.

That is no mean feat for a five-year-old start-up. Like Slack, the business messaging app that began as a side project of a video game called Glitch, Discord’s founders Jason Citron and Stanislav Vishnevskiy started out building a games development studio, Hammer & Chisel, before moving into messaging.

The business has raised about $280m in private financing so far and is said to be in talks to raise new funds at a valuation that could exceed $3bn.

It is also racing to update its product to capitalise on the new demand beyond its core audience. In March, it increased the number of people who could watch a “Go Live” broadcast from 10 to 50, making it more useful for teachers.

Fizzles, Monday, 1 June 2020 05:35 (three years ago) link

two years pass...

haha no way!

Kompakt Total Landscaping (Will M.), Tuesday, 8 November 2022 19:32 (one year ago) link


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