At the end of the game my snipers had 4 times the kills of my other troops. With squad-sight on the snipers, you can send a support (for distance) or assault (for immunity to 1st reaction shot) out to spot (without firing), take some shot(s) with each sniper, then pull the the spotter back to cover and out of the alien sight range. Rinse and repeat till the aliens are attrited enough to advance. If I didn't have to fight indoors I'd take a 4 sniper team...
― in the Land of the Yik Yak (Sanpaku), Monday, 5 November 2012 19:26 (eleven years ago) link
yeah,i found Squad Sight is generally preferable to the Snap Shot/Opportunist combo
― Nhex, Monday, 5 November 2012 19:47 (eleven years ago) link
irlLOL@"At least they're not playing...COMPUTER GAMES!"
― give me back my 200 dollars (NotEnough), Friday, 9 November 2012 08:58 (eleven years ago) link
heh, just realized that voice actor played Dr. Pierre Chang on Lost
― Nhex, Friday, 9 November 2012 16:53 (eleven years ago) link
http://www.bitcreature.com/editorials/heavy-metal-xcom/
Gus Mustrapa names his squaddies after 80s Metallica, details their fates
Cliff could hear the monsters shuffling in the distance – calling to each other. He leaned out of cover and peered across the asphalt to the bloody remains of his bandmates. Kirk took a headshot and had tumbled backwards off his sniping perch. James was bleeding out nearby. How did shit get so fucked up so fast? Those missions in Canada and Mumbai were a breeze. The band felt tighter than it had in years. Kirk worked his magic from afar, picking off alien assholes with his sniper rifle while James and Lars kept watch, shooting anything that moved. It was all going so well until Sao Paulo and now… Fuck it. It’s all over.
― "It's the Stay-Puft Marshmallow Drunk!" (kingfish), Wednesday, 5 December 2012 04:18 (eleven years ago) link
that's one of those things I read and just wasn't sure how to react to
― Nhex, Wednesday, 5 December 2012 14:58 (eleven years ago) link
The Second Wave stuff that modders re-enabled is officially in as a free DLC update. Nice interview here, largely for the insight about consequence/permaloss being a resurging breakout feature in 2012:http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/
― Nhex, Tuesday, 8 January 2013 21:19 (eleven years ago) link
for consoles too?
― What am I, in France? (forksclovetofu), Wednesday, 9 January 2013 04:56 (eleven years ago) link
xcom: eu is def a perfect game to just keep adding expansion units/maps/challenges/items/aliens/whatever to. firaxis/microprose so good at making games i want to keep playing indefinitely
― Mordy, Wednesday, 9 January 2013 05:03 (eleven years ago) link
i just traded 18 old ps3 games in for this and $32 in credit
i'm happy
― zero dark (s1ocki), Tuesday, 26 February 2013 21:17 (eleven years ago) link
This weird Steam deal for Bioshock Infinite will maybe get you XCOM for free?
http://kotaku.com/5986321/bioshock-infinites-pre+order-scheme-is-a-bold-step-in-consumer-manipulation
― pun lovin criminal (polyphonic), Tuesday, 26 February 2013 21:30 (eleven years ago) link
great now you tell me
― zero dark (s1ocki), Tuesday, 26 February 2013 21:53 (eleven years ago) link
is there a way to calm regions down that isnt randomly finding an abduction there or sending up a satellite? i'm not that far in and already everybody is freaking out
― zero dark (s1ocki), Thursday, 28 February 2013 15:37 (eleven years ago) link
Pretty much. The decision sequence is a bit contrived but just remember every abduction successfully averted improves both that nation (by 2) and its continent (by 1), so you can keep juggling a lot of near panic nations for a while.Picking which countries to abandon is a usual midgame dilemma, but the game can be won with only about half-standing: it just takes longer, with more losses.
― Sanpaku, Thursday, 28 February 2013 18:13 (eleven years ago) link
i just feel like every time i save one country everyone else gets all mad
― zero dark (s1ocki), Thursday, 28 February 2013 18:32 (eleven years ago) link
but that probably accurately simulates the desperation of a planet being invaded by aliens
― ( ( ( ( ( ( ( (Z S), Thursday, 28 February 2013 18:33 (eleven years ago) link
if a country leaves, can you get them back?
― zero dark (s1ocki), Thursday, 28 February 2013 18:34 (eleven years ago) link
Nope. XCOM! (jazz hands)
― Nhex, Thursday, 28 February 2013 18:51 (eleven years ago) link
im scared
― zero dark (s1ocki), Thursday, 28 February 2013 19:04 (eleven years ago) link
ios version coming this summer
― sofatruck, Sunday, 24 March 2013 23:57 (eleven years ago) link
!!!
― Mordy, Sunday, 24 March 2013 23:58 (eleven years ago) link
that is wonderful news for iosers.
what a game.
― zero dark (s1ocki), Monday, 25 March 2013 02:57 (eleven years ago) link
reading "iosers" as "losers" = priceless
― i petted a bodega cat today. (forksclovetofu), Monday, 25 March 2013 04:22 (eleven years ago) link
ya uh i realized that a minute later
― zero dark (s1ocki), Monday, 25 March 2013 05:34 (eleven years ago) link
Soy un iPhone4 I'm a ioser baby
― The M. stands for M.yers (Will M.), Monday, 25 March 2013 16:00 (eleven years ago) link
So why don't you bill me?
― Half of these sound like rappers. (snoball), Monday, 25 March 2013 16:01 (eleven years ago) link
Anyone tried the mac version?
― sofatruck, Saturday, 27 April 2013 14:46 (eleven years ago) link
my buddy just grabbed it
― we're up all night to get (s1ocki), Saturday, 27 April 2013 14:48 (eleven years ago) link
Instead of actually playing it I've just been watching those YouTube videos of Ironman Impossible mode by Beagle. Really entertaining
― Nhex, Saturday, 27 April 2013 22:35 (eleven years ago) link
Revive for the iOS version, out today. Never did get it for the Mac, this may be the platform for me.
― sofatruck, Thursday, 20 June 2013 11:40 (ten years ago) link
still waiting for the hungry-4-ass blow-by-blow on this new kid xcom
― the bitcoin comic (thomp), Thursday, 20 June 2013 20:28 (ten years ago) link
did you... have you say that
― Nhex, Thursday, 20 June 2013 20:30 (ten years ago) link
yes?
― the bitcoin comic (thomp), Thursday, 20 June 2013 20:33 (ten years ago) link
Mac version?!?!
― the late great, Thursday, 20 June 2013 22:37 (ten years ago) link
The iOS version is reportedly identical in gameplay, they just down rezzed textures & models to cut the memory requirements. Kinda wish I waited for it (as touch screen seems a more natural interface than mouse).
― Me So Hormetic (Sanpaku), Friday, 21 June 2013 17:53 (ten years ago) link
i bet it would be great on the ipad. iphone seems way too small tho.
― Mordy , Friday, 21 June 2013 17:55 (ten years ago) link
got the same feeling
― Nhex, Friday, 21 June 2013 18:00 (ten years ago) link
apparently there aren't as many maps too
― we're up all night to get (s1ocki), Friday, 21 June 2013 18:01 (ten years ago) link
from ipad to iphone or from pc to ios?
― Mordy , Friday, 21 June 2013 18:05 (ten years ago) link
pc to ios
― we're up all night to get (s1ocki), Friday, 21 June 2013 18:15 (ten years ago) link
It doesn't have as many maps? The console version already doesn't have enough maps
― polyphonic, Friday, 21 June 2013 19:50 (ten years ago) link
you don't have enough maps
― we're up all night to get (s1ocki), Friday, 21 June 2013 20:20 (ten years ago) link
http://24.media.tumblr.com/tumblr_lwobqbVQnw1qh1eddo1_500.gif
― i didn't even give much of a fuck that you were mod (forksclovetofu), Saturday, 22 June 2013 04:16 (ten years ago) link
one thumb up, one thumb down for that one forks
― Nhex, Saturday, 22 June 2013 09:43 (ten years ago) link
wowww this is the best game ever ... but still really hard!
what sort of attrition rate do you guys think is acceptable? where do you put your base?
― the late great, Monday, 24 June 2013 20:00 (ten years ago) link
Here are some quick tips
http://venturebeat.com/2012/10/17/xcom-enemy-unknown-game-guide-strategic/
― polyphonic, Monday, 24 June 2013 20:15 (ten years ago) link
More tips:
http://www.giantbomb.com/xcom-enemy-unknown/3030-37152/forums/finished-the-game-on-classic-ironman-heres-some-ti-564714/
― polyphonic, Monday, 24 June 2013 20:19 (ten years ago) link
just build those satellite uplinks dude and build em soon
and dont be afraid to start over
― we're up all night to get (s1ocki), Tuesday, 25 June 2013 02:29 (ten years ago) link
yeah, xcom has always been the ultimate screw-up-and-start-over-with-more-knowledge game
― Nhex, Tuesday, 25 June 2013 05:06 (ten years ago) link
ya and it's totally ok cuz you get different levels
― we're up all night to get (s1ocki), Tuesday, 25 June 2013 13:18 (ten years ago) link