is there an XCOM thread?

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I think I need to start my playthrough over. I suck.

pun lovin criminal (polyphonic), Monday, 22 October 2012 18:44 (eleven years ago) link

I wish they had spent 5 minutes to make more npc models. Vid of streets under attack show the same three people running and screaming, only cloned 50x

They could have at least altered the hair color

the max in the high castle (kingfish), Monday, 22 October 2012 23:26 (eleven years ago) link

the longer i play, the fewer qualms i have about reloading save games... sometimes it just gets too brutal!

Nhex, Tuesday, 23 October 2012 04:07 (eleven years ago) link

yeah i am doing multiple saves per mission by this point. the latest terror mission i am on is an absolute slaughter.

Roberto Spiralli, Tuesday, 23 October 2012 10:31 (eleven years ago) link

Urgh. Crash at the end of the 1st tutorial mission. Which I already played in the demo. Computer games I hate you.

CraigG, Tuesday, 23 October 2012 17:21 (eleven years ago) link

http://pc.gamespy.com/pc/xcom-enemy-unknown/1226472p1.html

DLC leakage. China.

the max in the high castle (kingfish), Wednesday, 24 October 2012 04:43 (eleven years ago) link

This is one of the reasons I like pc gaming; you can go in and recover cut content, like the Second Wave mode:

http://www.pcgamer.com/2012/10/17/xcom-mod-second-wave/

the max in the high castle (kingfish), Wednesday, 24 October 2012 05:01 (eleven years ago) link

played the demo and did not like. id dig it on pc i think, but console path mapping with a gamepad is always awful imo

I'M THE ONLY ON (jjjusten), Wednesday, 24 October 2012 18:22 (eleven years ago) link

It's a little bit frustrating at times but I can't say I've accidentally wound up in the wrong place more than once or twice.

pun lovin criminal (polyphonic), Wednesday, 24 October 2012 18:43 (eleven years ago) link

i may need to play this on easy! it gets REAL FRUSTRATING but is terribly fun

let's have sex and then throw pottery (forksclovetofu), Wednesday, 24 October 2012 19:07 (eleven years ago) link

yeah I am kinda stuck right now, despite playing on Normal.

pun lovin criminal (polyphonic), Wednesday, 24 October 2012 19:13 (eleven years ago) link

You can change the difficulty of the demo, tho, but you have to change a digit in the .ini file

the max in the high castle (kingfish), Wednesday, 24 October 2012 19:36 (eleven years ago) link

i think you can change the difficulty in the pause menu

Nhex, Wednesday, 24 October 2012 19:46 (eleven years ago) link

https://www.facebook.com/photo.php?v=449402621768837

German gamer nerds decide to shoot a live-action bit

the max in the high castle (kingfish), Saturday, 27 October 2012 10:15 (eleven years ago) link

heh,requires no translation

We do live in a fallen, depraved world destined for the fire. (forksclovetofu), Saturday, 27 October 2012 17:36 (eleven years ago) link

i'm guessing the first dude forgot to hit run n gun

pun lovin criminal (polyphonic), Saturday, 27 October 2012 18:16 (eleven years ago) link

i am really sad there is not a blow-by-blow cankles playthrough of this game happening

set the controls for the heart of the congos (thomp), Saturday, 27 October 2012 18:21 (eleven years ago) link

ha nice video

Nhex, Saturday, 27 October 2012 20:31 (eleven years ago) link

The guy playing the Thin Man looks like Ralf Huetter.

ILX until I die (snoball), Saturday, 27 October 2012 20:31 (eleven years ago) link

nerd power!
http://sinepost.wordpress.com/2012/10/26/probability-in-games-xcom/

Nhex, Sunday, 28 October 2012 15:33 (eleven years ago) link

Yeah, that probability article is insane.

newsbit:

http://www.destructoid.com/borderlands-2-ships-5m-copies-xcom-deemed-a-success-237760.phtml

Of course, hearing specifics on a per-game basis would be nice. For Borderlands 2, "one of the most successful releases in 2K's history," there have been over 5 million units shipped to date. Firaxis Games' XCOM: Enemy Unknown wasn't given exact numbers, but Take-Two called it a "critical and commercial success." That makes me very happy indeed.

Ok, fine, now start working on the lunar & martian expansion campaigns

the max in the high castle (kingfish), Friday, 2 November 2012 06:33 (eleven years ago) link

I wonder if they would have terror from the deep be dlc and not a sequel.. since its original release was basically a re-skin with some small tweaks here and there.

johnathan lee riche$ (mayor jingleberries), Friday, 2 November 2012 16:59 (eleven years ago) link

http://sinepost.files.wordpress.com/2012/10/xcom-tftd.png?w=540&h=338

damn this game was ugly

johnathan lee riche$ (mayor jingleberries), Friday, 2 November 2012 17:08 (eleven years ago) link

hahaha that screengrab actually makes me feel like playing it though!

Doctor Casino, Friday, 2 November 2012 17:51 (eleven years ago) link

firaxis is the only company still doing old-school expansion packs. i would buy one for this game in a second.

adam, Friday, 2 November 2012 18:29 (eleven years ago) link

i am really sad there is not a blow-by-blow cankles playthrough of this game happening

― set the controls for the heart of the congos (thomp), Saturday, October 27, 2012 2:21 PM (1 week ago) Bookmark

im waiting until its on sale. im more interested in Xenonauts at this point

turds (Hungry4Ass), Saturday, 3 November 2012 22:43 (eleven years ago) link

to be fair i also am waiting until it is on sale

that gba game is pretty annoying, by the way. the battles are all preset and there's no management, it feels like a very extended tutorial. i think there's some levelling up but it seems to make absolutely no difference. worth paying £2 for i guess.

set the controls for the heart of the congos (thomp), Sunday, 4 November 2012 13:23 (eleven years ago) link

Getting OWNED on classic level

johnathan lee riche$ (mayor jingleberries), Sunday, 4 November 2012 20:48 (eleven years ago) link

playing the OG from scratch today, getting pwnd repeatedly

the late great, Sunday, 4 November 2012 22:26 (eleven years ago) link

ah, that was a good one

went to lagos for a terror mission, start the mission and there are two floaters right in front of me at the bottom of the ramp

in a split second they took out four of my dudes in front, all of whom were wearing armor

then one dude in the back row goes berserk, fires wildly three times and takes out the other three squaddies in the skyranger

>:-0

the late great, Monday, 5 November 2012 05:03 (eleven years ago) link

7 dudes dead and i haven't even stepped foot out of the fucking skyranger. on beginner.

the late great, Monday, 5 November 2012 05:04 (eleven years ago) link

The reboot is fine, but having just finished a second playthrough (Classic difficulty, this time with a self-imposed requirement for a 6 female all-psy operative team for the final battle, just for challenge/kicks), I can say that the new game offers pretty much zero replay value, once its tricks are learned. The OG has serious issues, but larger, less repetitive maps, the terror of nighttime, and alien assaults on your own base make it much more of a nail-biter.

in the Land of the Yik Yak (Sanpaku), Monday, 5 November 2012 14:49 (eleven years ago) link

Semi-spoiler question: Is the game's final battle after the Gollop Chamber? I've been hesitating on pulling the trigger since they give you that "no point of return" warning.

Nhex, Monday, 5 November 2012 14:53 (eleven years ago) link

Also I am still afraid of Classic difficulty, considering how many battles I've restarted on Normal

Nhex, Monday, 5 November 2012 14:54 (eleven years ago) link

Spoiler: yes.

Classic is no big deal once you learn 1) Never end a move out of cover (exception: snipers well outside of the fray), 2) only expand your squad's area of visibility on the first move of each turn: the trick to winning the battles is always getting the first shots off), 3) use the map borders to protect flanks and rear, 4) reload and adjust overwatch positions after firefight 5) Support troops in the lead (with sprint, they can run further back if neccessary, they can heal themselves, and the sprint+extra slot is ideal for arc zapping) 6) Heavy aim sucks, but AOE rockets still useful if opportunity arises, 7) Snipers are weakest squadies, but with squad-sight & double tap, the strongest colonels, 8) Assault with run-n-gun is a useful last move reserve to save your ass after a mistake. My usual squad is 2 support, 2 snipers, 1 heavy, 1 assault. Strategically prioritize 1) satellite coverage, 2) armor, 3) squad size, 4) weapons, 5) game progress 6) advanced interceptor in that order. Save up live & autopsy subjects for after getting the Brazil + Argentina perk "We Have Ways", which permits instantaneous research. Be wary of research & foundry projects that consume elerium and weapons fragments that seem ancillary. Grab a plasma rifle by zapping a Muton as soon as possible - the whole laser weapon research tree can be bypassed.

in the Land of the Yik Yak (Sanpaku), Monday, 5 November 2012 16:03 (eleven years ago) link

good tips! i agree with pretty much everything you said. i was a little annoyed when i realized you can only have one satellite per country, feel like i put too much effort into that in the mid-late game. (also i really don't want to fight mutons with regular rifles, lol)

my squad is usually 2 support, 1 sniper, 1 heavy, 1 assault, 1 rookie for promoting/fodder. (Just realized now that maybe this game doesn't work the same as the original, where you needed more rookies so other guys could get higher promotions)

thinking about going earlier into the SHIV trees next go-round just to see how good they can be, but like the original it just seems way cheaper to burn through rookies as fodder. the interceptor/ship stuff is expensive and doesn't feel worth the effort, though you have to do it to progress the game.

Nhex, Monday, 5 November 2012 16:40 (eleven years ago) link

classic difficulty infuriates the shit out of me when my squad members cant hit a target 5 feet away but the aliens are making critical plasma pistol shots from the oppposite edge of the map

johnathan lee riche$ (mayor jingleberries), Monday, 5 November 2012 18:41 (eleven years ago) link

At the end of the game my snipers had 4 times the kills of my other troops. With squad-sight on the snipers, you can send a support (for distance) or assault (for immunity to 1st reaction shot) out to spot (without firing), take some shot(s) with each sniper, then pull the the spotter back to cover and out of the alien sight range. Rinse and repeat till the aliens are attrited enough to advance. If I didn't have to fight indoors I'd take a 4 sniper team...

in the Land of the Yik Yak (Sanpaku), Monday, 5 November 2012 19:26 (eleven years ago) link

yeah,i found Squad Sight is generally preferable to the Snap Shot/Opportunist combo

Nhex, Monday, 5 November 2012 19:47 (eleven years ago) link

irlLOL@"At least they're not playing...COMPUTER GAMES!"

give me back my 200 dollars (NotEnough), Friday, 9 November 2012 08:58 (eleven years ago) link

heh, just realized that voice actor played Dr. Pierre Chang on Lost

Nhex, Friday, 9 November 2012 16:53 (eleven years ago) link

three weeks pass...

http://www.bitcreature.com/editorials/heavy-metal-xcom/

Gus Mustrapa names his squaddies after 80s Metallica, details their fates

Cliff could hear the monsters shuffling in the distance – calling to each other. He leaned out of cover and peered across the asphalt to the bloody remains of his bandmates. Kirk took a headshot and had tumbled backwards off his sniping perch. James was bleeding out nearby. How did shit get so fucked up so fast? Those missions in Canada and Mumbai were a breeze. The band felt tighter than it had in years. Kirk worked his magic from afar, picking off alien assholes with his sniper rifle while James and Lars kept watch, shooting anything that moved. It was all going so well until Sao Paulo and now… Fuck it. It’s all over.

"It's the Stay-Puft Marshmallow Drunk!" (kingfish), Wednesday, 5 December 2012 04:18 (eleven years ago) link

that's one of those things I read and just wasn't sure how to react to

Nhex, Wednesday, 5 December 2012 14:58 (eleven years ago) link

one month passes...

The Second Wave stuff that modders re-enabled is officially in as a free DLC update. Nice interview here, largely for the insight about consequence/permaloss being a resurging breakout feature in 2012:
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/

Nhex, Tuesday, 8 January 2013 21:19 (eleven years ago) link

for consoles too?

What am I, in France? (forksclovetofu), Wednesday, 9 January 2013 04:56 (eleven years ago) link

xcom: eu is def a perfect game to just keep adding expansion units/maps/challenges/items/aliens/whatever to. firaxis/microprose so good at making games i want to keep playing indefinitely

Mordy, Wednesday, 9 January 2013 05:03 (eleven years ago) link

one month passes...

i just traded 18 old ps3 games in for this and $32 in credit

i'm happy

zero dark (s1ocki), Tuesday, 26 February 2013 21:17 (eleven years ago) link

This weird Steam deal for Bioshock Infinite will maybe get you XCOM for free?

http://kotaku.com/5986321/bioshock-infinites-pre+order-scheme-is-a-bold-step-in-consumer-manipulation

pun lovin criminal (polyphonic), Tuesday, 26 February 2013 21:30 (eleven years ago) link

great now you tell me

zero dark (s1ocki), Tuesday, 26 February 2013 21:53 (eleven years ago) link


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