Magic: The Gathering C/D

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I've noticed in the last couple drafts I've done that selesnya is pretty wide open, people don't seem to be drafting it. There's much more demand for izzet, Rakdos and azorius. Are you seeing the same?

Makes me think that I should just force selesnya next time instead of splitting all the Rakdos cards with folks. Does this make sense as a strategy?

Moodles, Saturday, 20 October 2012 09:43 (eleven years ago) link

i havent seen that at all - selesnya is the strongest guild so if anything people here have been overdrafting it. i guess the people at your gamestore haven't figured this out yet.

ciderpress, Saturday, 20 October 2012 16:14 (eleven years ago) link

maybe its just variance. i've gotten forced into Rakdos a lot and it's worked really well. IMO Selesnya and Rakdos are the two best, Izzet and Golgari the two worst (though it's easy to splash the power cards). Azorius is somewhere in between. What it comes down to is that Selesnya and Rakdos have the best plans for turns 1-4 and are capable of starts that just overwhelm the opponent, whereas Azorius is a lot more reactive, Izzet really only plays a long game, and Golgari is too slow.

frogbs, Saturday, 20 October 2012 17:08 (eleven years ago) link

izzet only really plays a long game

this may be your problem then if you haven't been winning with izzet. it plays stronger as a tempo deck than a control deck, using the overload spells to set up a winning alpha strike. there was an article on dailymtg the other day about how they tried to make a fast and a slow strategy for each guild, but i haven't seen anyone pull off Slow Izzet well yet (or Fast Golgari)

ciderpress, Saturday, 20 October 2012 17:54 (eleven years ago) link

oh yeah. i admit i haven't done much with Izzet, just that the cards seem to be slower. i think i've only made one 'core' Izzet deck which really just tried to build advantages over time and got crushed by faster decks (unless you get Frostburn Weird early)

frogbs, Saturday, 20 October 2012 19:27 (eleven years ago) link

that said I'm looking at Stealer of Secrets as a great late-pickup in both Izzet and Azorius. Izzet can cast a Fire/Charm/Traitourous Instinct to clear the way and Azorius has lots of detain stuff to clear blockers.

frogbs, Saturday, 20 October 2012 19:36 (eleven years ago) link

- i'm an izzet fan insofar as it pairs nicely with azorius and rakdos. the key, of course, is stealer of secrets. if you aren't running at least 2 of those izzet is probably not the guild to play, but if you can consistently get one of them out you are in a god situation.

- goblin electromancer is also good, and works really nicely with key izzet cards like traitorous/inspiration/inaction etc. the izzet creature base isn't bad either considering you have all the nice red unleash guys to pick from.

- people don't seem to realize yet how vital centaur's herald is to selesnya decks. at my draft last night i saw them tabling.

- pack rat is the best limited card i know. it's pretty much unbeatable. it works a little bit better in golgari decks with grisly salvage, stall tactics, etc, but is worth switching colors pack 3 to play. there is no reason to EVER pass this up.

fennel cartwright, Saturday, 20 October 2012 21:58 (eleven years ago) link

- pack rat is the best limited card i know. it's pretty much unbeatable. it works a little bit better in golgari decks with grisly salvage, stall tactics, etc, but is worth switching colors pack 3 to play. there is no reason to EVER pass this up.

https://twitter.com/Juzam_/status/259715165707194368

ciderpress, Saturday, 20 October 2012 22:29 (eleven years ago) link

on another note, sphere of safety is the most hardcore lockdown card in multiples (which is easy). if you get 2 out, each creature has to pay 4 to attack you, and that's not even considering any other enchantments you can play. i almost lost against this nice little combo yesterday, but managed to stab wound other d00d to death.

fennel cartwright, Saturday, 20 October 2012 22:47 (eleven years ago) link

doing a draft now where I wound up beating this guy game 1, thanks to him drawing only 2 land. he starts to bitch about it saying stuff like "you're the best" and "oh, so it's all random right?" before concluding that mtgo wouldn't let him win because it was "my turn to win" and then...

http://i47.tinypic.com/35b86x2.png

frogbs, Saturday, 20 October 2012 22:48 (eleven years ago) link

ars arcanum RTR draft article is up: http://puremtgo.com/articles/ars-arcanum-rtr-draft-overview

some very interesting results in there, especially the guild winrates. i've been saying izzet is really good for a couple weeks now and everyone looks at me weird, but there it is.

ciderpress, Thursday, 25 October 2012 17:31 (eleven years ago) link

Very interesting. one thing he didn't mention w/r/t Izzet is Traitorous Instinct, which turns an opponent's "save one blocker for Stealer/Cobblebrute" into "I just took a ton of damage". that's a card I was surprised tables so much. the +2/+0 is really big.

Izzet isn't necessarily bad; it's like Black Loner was in AVR - I think people realized straight on that Izzet had a tricky strategy and got outclassed fast, and as a result it got underdrafted, and now it has a high winrate.

One thing I noticed with Golgari is that it pairs with Selesnya and Rakdos. So 1st-picking a Golgari Guildmage with the plan of going G/W/B or B/R/G is fine. Golgari does have some excellent uncommons. Plus Grisly Savage, which is really great with Scavenge, since it's basically an Impulse with upside. I am also really liking Treasured Find.

I suspect he's correct about Voidweilder. What he says is definitely true - Man o' War type creatures are always better than they look in Limited. What follows is Dramatic Rescue can also be very good. Especially since you can nerf a populate trigger while it's still on the stack.

frogbs, Thursday, 25 October 2012 19:00 (eleven years ago) link

on tuesday I drafted a mostly golgari deck but there was soo much izzet tabling that my sideboard ended up almost being an izzet deck. also I pulled a foil niv-mizzet.

I have only drafted rtr twice at this point but playing against a strong populate deck seems...very difficult. maybe it's just my limited experience but that's the only deck that always seems to destroy me.

iatee, Thursday, 25 October 2012 23:01 (eleven years ago) link

speaking of tempo izzet, my favourite izzet deck so far:

http://pbs.twimg.com/media/A5sr66cCAAAvzLj.png

webber, Friday, 26 October 2012 01:05 (eleven years ago) link

wow, that's crazy. did you lose a game with that??

here's one I did - went 3-0 in Swiss and got a very nice rare in the process :)

http://www.raredraft.com/watch?d=3kn6i#all

frogbs, Friday, 26 October 2012 01:54 (eleven years ago) link

almost lost my first game (to a guy that didn't submit his deck!) because i drew 14 of my 16 lands and he removed all my creatures, but after that it was relatively smooth sailing. looking at your draft i think you way undervalue knightly valor, and you seemed to go hard towards izzet and later selesnya when there was no real reason to deviate from azorius? what did your deck end up being? wu splash g?

webber, Friday, 26 October 2012 04:01 (eleven years ago) link

p1p11, sure. I'm not really big on the card even though it's been doing well for me. I wanted to try the Cobblebrute/Detain/Persuit deck but it didnt quite work out. My view on Valor is that I usually don't want to play more than one and they come around often.

not sure what you mean toward "go hard towards izzet" - the 3 cards with red I took in pack 1 weren't early at the expense of good Azorius cards. I like to go 3 colors in this format since it can be tough to get 23 playables in just one combination. I like having a "main" 2-color combo which is 18-20 of your playables and then the remaining as a splash. I only wound up with 2 green cards in my deck - Centaur Healer and Loxodon Smiter. Maybe not really worth the splash for two above-average three drops? On the other hand I didn't really have too many options outside of that.

what really wound up happening is I would drop a Stealer of Secrets, then keep using Dramatic Rescue/detainers/Voidweilder/Trostani's Judgement to remove the threats. Stealer w/ Knightly Valor is very good by the way (I'm sure you know)

frogbs, Friday, 26 October 2012 04:17 (eleven years ago) link

is dramatic rescue really that good? I mean in that context you're getting the card back w/ stealer. and I guess it kills tokens. maybe I'm just thinking about the card w/o the context of the set...

iatee, Friday, 26 October 2012 04:22 (eleven years ago) link

often you get a mana advantage doing that. as the ars arcanium article says, bounce is pretty good with all the tokens and scavenge running around. plus Knightly Valor, Common Bond, and Persuit of Flight do get played. a lot of blue-based decks are really tempo decks; you can delay threats for a while and punch through damage, and Rescue is a big part of that. what would you have taken over it?

frogbs, Friday, 26 October 2012 04:36 (eleven years ago) link

grasp

iatee, Friday, 26 October 2012 04:38 (eleven years ago) link

i really hate removal like that

frogbs, Friday, 26 October 2012 04:42 (eleven years ago) link

finally read that article w/ the stats

voidwelder might be underrated but best common is ridiculous

iatee, Friday, 26 October 2012 04:48 (eleven years ago) link

you could make good arguments for Frostburn Weird, Stab Wound, Centaur Healer, and Auger Spree too. Voidweilder IS very good but sometimes it's just expensive, sorcery speed bounce. When you're on the offensive or racing against flyers that 1/4 body doesn't help much. I like Rescue because you can hit a token in response to a Rootborn Defenses or whatever.

frogbs, Friday, 26 October 2012 04:55 (eleven years ago) link

it really should be 3U

iatee, Friday, 26 October 2012 04:57 (eleven years ago) link

that would be pretty crazy

frogbs, Friday, 26 October 2012 04:59 (eleven years ago) link

a 1/3 for 3u would be fine, i think; the difference between 3 and 4 toughness is pretty huge

not sure what you mean toward "go hard towards izzet" - the 3 cards with red I took in pack 1 weren't early at the expense of good Azorius cards.

i feel like skyline predator and knightly valor are very good azorius cards, and there's nothing wrong with seller of songbirds, either. you say you often play 3 colours due to a lack of playables, but every time you picked an off-colour card there was a decent (though not always amazing) on-colour option. maybe it's worth splashing green because smiter and healer are very good (i would have also been tempted to pick up common bond p2p8), but i feel like splashing only for power is better than splashing to get enough playables

webber, Friday, 26 October 2012 06:33 (eleven years ago) link

speaking of fine tuned decks. note the 3 auger spree and 2 rakdos guildgate that i did not include.

http://i46.tinypic.com/1z3rp87.jpg

(i lost in the finals to an izzet deck.)

fennel cartwright, Friday, 26 October 2012 10:12 (eleven years ago) link

I was wondering why you didn't have the Charm in there, then I realized that half your critters are x/1's. I dunno; I might have gone with Red here, if only because it helps clear out opposing flyers. Is Sewer Shambler really worth playing so many of? (I'm torn on it)

i feel like skyline predator and knightly valor are very good azorius cards, and there's nothing wrong with seller of songbirds, either.

tbh I don't like Skyline too much - I actually like Insperia's Skyknight with the detain ability better. though 3/3 vs. 3/4 may be a big deal. Knightly Valor - I think you're right, I do undervalue it. I would probably like to have two in there. Seller of Songbirds is usually underwhelming for me. Neither body tends to matter. i only really like it because it allows you to get some use out of the populate on Trostani's Judgement.

frogbs, Friday, 26 October 2012 13:40 (eleven years ago) link

4 toughness is the magic number in this set. I've had great experiences with Skyline Predator, sometimes it shuts down several attackers. Though Skyknight is good too. Voidwielder is fine where it is at 5 mana, it's still quite good. I got so sick of playing against Mist Raven in AVR.

Vinnie, Friday, 26 October 2012 15:29 (eleven years ago) link

oh yeah, it's always good to catch someone off guard with it, but the difference between that and Wolfir Avenger is that you're not likely to be attacked by 3/x's on turn 6 or 7, and if you are then some part of your gameplan went wrong. the only 3 power flyers are in W/U. there are lots of 4+ toughness guys you can get that come out earlier - I like Armory Guard, for example.

agreed that Voidwielder is great where it stands - I would argue it's probably top 5 common, but if I'm going U/B/R for example no way am I taking it over Auger Spree or Stab Wound

frogbs, Friday, 26 October 2012 15:45 (eleven years ago) link

here's my TOP SECRET deck for gameday tomorrow

4 Delver of Secrets
4 Snapcaster Mage
4 Guttersnipe
3 Thundermaw Hellkite

4 Pillar of Flame
4 Thought Scour
3 Unsummon
2 Essence Scatter
2 Izzet Charm
4 Searing Spear
2 Brimstone Volley
1 Syncopate

4 Steam Vents
4 Sulfur Falls
8 Island
5 Mountain
2 Hellion Crucible

numbers could change a bit still. sideboard has more counters, the 4th hellkite, and 2 more hellion crucible so you can board into a better long-game deck.

ciderpress, Friday, 26 October 2012 17:51 (eleven years ago) link

i think the 4x Bonfire got cut off cider

frogbs, Friday, 26 October 2012 18:42 (eleven years ago) link

Ars Arcanum ranked Izzet with white splash pretty highly. What is the key white card to splash if you are in Izzet aggro?

Moodles, Friday, 26 October 2012 18:49 (eleven years ago) link

I have an idea for a Seance deck but I can't figure out the specifics yet. I love the idea of Seancing tokens and then populating to cheat a big ol' Worldspine into play. I think I will need black for Grisly Savage and maybe Jarad's Orders. Also that new mythic angel seems very good with Seance if I'm reading it correctly.

frogbs, Friday, 26 October 2012 18:51 (eleven years ago) link

a) bonfire is a lot less crucial when everyone's playing farseek decks instead of birds of paradise decks, and b) i don't have any and i think there's a chance they crash hard if there's no birds of paradise replacement in Gruul so i don't want to buy them.

ciderpress, Friday, 26 October 2012 19:12 (eleven years ago) link

i wanted to port over my UWRb seance deck from last standard but then i realized that thragtusk interacts too well with seance to not run, so now i'm looking at a 5 color deck and fuck that i'd rather just play epic experiment if i want a goofy combo kill

ciderpress, Friday, 26 October 2012 19:14 (eleven years ago) link

Ars Arcanum ranked Izzet with white splash pretty highly. What is the key white card to splash if you are in Izzet aggro?

― Moodles, Friday, October 26, 2012 2:49 PM (24 minutes ago) Bookmark Flag Post Permalink


i'm gonna put these in 2 tiers:
top tier (i will always splash these): Skymark Roc, Lyev Skyknight, Detention Sphere, Sphinx's Revelation, Arrest
lower tier (i will splash these if i have decent mana fixing): New Prahv Guildmage, Azorius Charm, Trostani's Judgment, Dramatic Rescue, Knightly Valor

i may be overrating skyknight but it's been very good both for and against me so far

ciderpress, Friday, 26 October 2012 19:22 (eleven years ago) link

oh wait i just noticed you said aggro, so maybe not sphinx's revelation or trostani's judgment

ciderpress, Friday, 26 October 2012 19:23 (eleven years ago) link

revelation's probably still good enough though in any deck

ciderpress, Friday, 26 October 2012 19:23 (eleven years ago) link

also keep in mind that if you're splashing you're either not an aggro deck or not a good aggro deck. aggro wants to be 2 colors in order to cast all their creatures on curve every game

ciderpress, Friday, 26 October 2012 19:27 (eleven years ago) link

seance deck is really fun. i am a couple temple gardens off this build right now. it's still been OK. the key is to mill effectively. i think BG mill is too slow, personally, but would love to run black for the ability to sacrifice my tokens for profit. i'm mainly in blue for armored skaab and mirror-mad, which seem tailor-made for the seance deck. the key is seancing them from the grave to get your mill engine going, then drop a turn 6 craterhoof.

angel of serenity is actually not too amazing in the seance deck. it's ok, but i almost prefer sphinx of uthuun. populate in general is good but almost overkill. you can win effectively without populating stuff. although, in my experience so far, people are so scared of the V-G guildmage that they waste good removal on it. i'll take it.

4 Séance
4 Detention Sphere
2 Growing Ranks
2 Supreme Verdict

4 Avacyn's Pilgrim
3 Vitu-Ghazi Guildmage
2 Dawntreader Elk
1 Armada Wurm
4 Armored Skaab
3 Mirror-Mad Phantasm
1 Acidic Slime
2 Thragtusk
1 Angel of Serenity
1 Sphinx of Uthuun
2 Craterhoof Behemoth

4 Temple Garden
4 Hallowed Fountain
4 Sunpetal Grove
4 Glacial Fortress
4 Hinterland Harbor
1 Plains
2 Forest
1 Island

SB: 3 Sundering Growth
SB: 2 Angel of Glory's Rise
SB: 3 Slayer of the Wicked
SB: 2 Witchbane Orb
SB: 2 Pithing Needle
SB: 2 Feeling of Dread

fennel cartwright, Monday, 29 October 2012 00:19 (eleven years ago) link

I think I'm joining mtgo tonight :|

iatee, Monday, 29 October 2012 00:23 (eleven years ago) link

one of us! one of us!

webber, Monday, 29 October 2012 01:19 (eleven years ago) link

make sure you learn the interface a bit before you start playing real events because some things are not super intuitive. i think they give a free new player practice m13 draft now though which should help with that.

ciderpress, Monday, 29 October 2012 01:24 (eleven years ago) link

yeah I may not even play beyond the practice drafts but there's a hurricane and I'm bored so

iatee, Monday, 29 October 2012 01:25 (eleven years ago) link

so guys, i'm thinking of starting a bot franchise :3

fennel cartwright, Monday, 29 October 2012 06:45 (eleven years ago) link

fennel - you should run mirror-mad combo there. the idea is you play one mirror-mad, get it into play with Seance (on your opponent's turn), then use its ability, which shuffles the token into your deck and mills, effectively milling your whole deck out. play one lab maniac, Seance it into play on your turn, bingo gazingo

this is definitely something I want to work on - Seance is my favorite card in type and I took a Seance deck to a top 4 finish at a big local cash tournament, but losing Merfolk Looter kinda sucks. I agree that Sphinx of Uthuun is great, I'd run two. When Seance is giving you Fact or Fictions or 5 life + 3/3 tokens twice a turn (if you count the activation on your opponent's turn) you're pretty much unbeatable.

frogbs, Monday, 29 October 2012 13:20 (eleven years ago) link

anyway. just wanted to offer a few thoughts on some RTR cards for Limited:

Perilous Shadow - nobody ever seems to want to take this. think of it this way. if his ability was 1: +1/+1 until end of turn, I think it would probably look better. but effectively, that's what it is. compared to other shades, the Shadow is better because A) it has the magical 4 toughness and B) half its mana requirement is colorless, so you can sink all your mana into this to swing for 8+ as the same goes on.

Voidweilder - I'm not finding it quite as good as the article above did, but vs. Selesnya this is incredible.

Insperia's Skynight/Skyline Predator - outside of Azorius's best uncommons (Skymark Roc, Lyev Skynight), there are almost no other creautres with flying and more than 2 power. so the 3/3 flying body on Skynight is actually very relevant.

Stealer of Secrets - I have drafted more of these than any other card and will continue to nab these so long as they're cycling throughout the table the way they have been online. Both Izzet and Azorius have plenty of ways to abuse this and I've had matches where I'd drop one of these turn 3 and just play like an old-school Ophidian deck. In addition to one-time effects like detain, Tratorious Instinct, and bounce, he's really great with Persuit of Flight. Also, with Rakdos and unleash, a lot of creatures may not be blocking anyway.

Cobblebrute - Similar to Stealer, but with +3 damage instead of the draw. Good vanilla creatures are always underrated.

Chorus of Might - Forget the mana cost; this is only really played late-game anyway. I love to pack one of these in any green deck because it punches through so much late-game damage when needed. Imagine it as "+5/+5 and trample" and it suddenly looks a lot better; I've rarely casted it for less.

Knightly Valor - I think webber is right about this card. It's so insane on any flying creature and the 2/2 vigilant is not only populate bait but a little safeguard in case your guy gets removed right away.

Trostani's Judgement - you know "removal is removal" but I really wouldn't take this unless you're sure you can use the populate. Otherwise it's simply too expensive.

Eyes in the Skies - early on I predicted this to be one of the best commons in the set. Turns out the 1/1 flyers are usually never relevant, so the only way this card really gets good is if you have a Centaur or big Ooze out already.

Thrill-Kill Assassin - this guy is seriously good. while lots of creatures have the "magic" 4 toughness, many of those don't have the 3 power needed to kill an unleashed one of these.

Zanikev Locust - I feel Scavenge is a bit understated in draft, particularly this guy and Sewer Shambler. If you have Grisly Savages you can get card advantage up the wazoo with these. Plus as mentioned 3/3 for 6 ain't so bad.

Annihilating Fire - not as good as I initially thought; double colored cards are very hard to cast unless you're based in red, which only leaves R/B/U, which is not one of the better 3-color archetypes

Centaur's Herald - just remember, without populate, this is kinda just a 3/3 vanilla for 4 mana that is very bad vs. bounce

The Charms - these can be kind of a trap, since they seem to fit so well into a guild plan. They're made specifically for them! But only the Izzet one is really *good* - the others are okay (Selesnya, Azorius), situational (Golgari) or unplayable (Rakdos)

The Guildmages - all are first pick worthy, even Nivix. once you get 6-8 mana and can start doubling spells like Inaction Injunction, Tratorious Instinct, Annihilating Fire, Inspiration, etc., it becomes very dangerous. just remember you need to hold down the Control key to hold priority.

Heroes Reunion - the Ars Arcanum article is totally right about Izzet - it really has trouble vs. any lifegain strategy. they'll gladly burn a card and 6 mana to hit you for five, so I'm always glad to side this in against them. trust me on this.

frogbs, Monday, 29 October 2012 19:00 (eleven years ago) link

selesnya and golgari charms are both great!

iatee, Monday, 29 October 2012 19:03 (eleven years ago) link

i think you're too down on Centaur's Herald, i think it's the best mono-green common. being able to pay the 4 mana over 2 turns, make the 3/3 on turn 3, and/or potentially get a free chump block are all relevant, and it's the cog that makes the populate engine work.

i don't think this card is weaker because of the bounce spells, it's more like Dramatic Rescue and Voidwielder are better because of this card.

also Selesnya Charm is much stronger than Izzet Charm in limited, it's the best one by a fair margin

ciderpress, Monday, 29 October 2012 19:33 (eleven years ago) link


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