I have a new Asus Eee PC and I cannot play crap on it. I can't figure out how to install Nethack and I don't have Java. No games.
― bamcquern, Friday, 13 June 2008 23:26 (fifteen years ago) link
Like Forumwarz, one of those crazy idea browser games that will interest you for a couple days, I've been playing PMOG. Install a Firefox add-on, get points for browsing websites and linking other people to them with "missions", get achievement "badges" for unique tasks (i.e. don't use Google for 24 hours or visit X site Y times a week), and other things.
― Nhex, Saturday, 14 June 2008 09:25 (fifteen years ago) link
my friend (goes by 3thd3m, sans googleproof) is really really big into that game and is giong to be on their podcast this week. I haven't been able to quite get into it yet.
― Will M., Saturday, 14 June 2008 18:56 (fifteen years ago) link
'Varicella' is what I'd recommend out of habit. Really funny, really smart, super-hard but whatever, there's loads to explore. Or you could start with 'Metamorphoses', which is nothing revelatory but so sweet and well finished that it makes a really perfect introduction. No-one else seems to like it much, so you could maybe skip it if you have played IF before.
^^ the guy who wrote this game is a reference on my resume
― moonship journey to baja, Sunday, 22 June 2008 20:21 (fifteen years ago) link
I love the way I have to wear armor before reading this thread now.
― melton mowbray, Monday, 23 June 2008 14:58 (fifteen years ago) link
defender in a favicon http://www.p01.org/releases/DHTML_contests/files/DEFENDER_of_the_favicon/
― czn, Friday, 18 July 2008 12:50 (fifteen years ago) link
This seems like a good thread for this:
'The videogames that will never see the light of day' http://www.guardian.co.uk/technology/2008/jul/17/it.games
― Tracer Hand, Friday, 18 July 2008 14:49 (fifteen years ago) link
that defender thing is crazy!
― Tracer Hand, Friday, 18 July 2008 15:12 (fifteen years ago) link
LOL Indie Games I've been playing recently:
PackRat: http://apps.new.facebook.com/packrat/
Which is a CCG but without the game part. The icons/pictures are fun to collect though, and I play it cooperatively with my little sister, which is nice.
Skyrates: http://skyrates.net
A browser MMO loosely based on Tail Spin. It's like a combination of Tail Spin and Tradewars 4k (from old BBS's). You fly around buying and selling product and buying new crafts. Also; RPG elements!
Governor of Poker: http://governor.of.poker.fizzlebot.com/
A poker adventure game. Win poker games, buy houses, win cash games, buy towns, etc. It's really only fun because the opposing NPCs are well done. And it's really a pleasant diversion.
― Mordy, Sunday, 27 July 2008 05:06 (fifteen years ago) link
That governor of poker game's not bad, but alas I am much worse at poker than Bejeweled.
― Nhex, Sunday, 27 July 2008 06:45 (fifteen years ago) link
Man, I just won my first Governor of Poker tournament, now I feel like the shit.
― Noodle Vague, Sunday, 27 July 2008 20:20 (fifteen years ago) link
I just won my lovely Governor of Poker horse and now I'm being asked for $20! I knew it was too good to be true!
― spaghetti, Monday, 28 July 2008 03:22 (fifteen years ago) link
http://www.remar.se/daniel/games/iji_screen1.gifhttp://www.remar.se/daniel/iji.phpHave you guys ever tried Iji? Epic Metroidvania-ish action game. Tore through it over the last couple of days, pretty well done stuff. Very Amiga era, Out of the World-style graphics and cutscenes.
― Nhex, Friday, 21 November 2008 00:24 (fifteen years ago) link
Also some of the Rush rip-off background music is amusing.
― Nhex, Friday, 21 November 2008 00:37 (fifteen years ago) link
http://news.bigdownload.com/photos/best-indie-games-of-2008/1262870/
Good list! (except for Dyson, I don't quite see the hype on that one)
― Nhex, Thursday, 8 January 2009 04:27 (fifteen years ago) link
Anyone played The Path? It sounds like something that probably isn't worth $10, but I'm curious after all the hype, and that they at least made a cursory effort to port the game to Mac.
― Nhex, Friday, 15 May 2009 06:37 (fourteen years ago) link
one of my friends is way into it
― Ømår Littel (Jordan), Friday, 15 May 2009 14:58 (fourteen years ago) link
it sounds dark
Anyone play The Gutter?
This game is strangely affecting and beautiful and a total wreck:
http://www.indiegames.com/blog/2009/03/freeware_game_pick_imagination.html
― bamcquern, Tuesday, 7 July 2009 06:28 (fourteen years ago) link
Gave the VVVVVV demo another try, and it's all right, though I feel like it's a thoughtful attempt to do I WANNA BE THE GUY! as a commercial game - that is, insanely difficult masochistic platforming where you die endlessly. Terry Cavanaugh has some real brass balls charging $15 for this game. The chip music is excellent, though - I'm more tempted to grab that at $4 from the musician's site than the actual game.
― Nhex, Monday, 8 February 2010 02:38 (fourteen years ago) link
I'm looking forward to Superbrothers: Sword and Sworcery because Jim Guthrie is doing the music
― CaptainLorax, Tuesday, 9 February 2010 06:58 (fourteen years ago) link
http://www.theindiebundle.com/
Machinarium, And Yet It Moves, Aztaka, Eufloria, Auditorium and Osmos all for $20. Includes the Mac versions! Pretty tempting, considering that's just the price of Machinarium.
― Nhex, Sunday, 14 February 2010 07:49 (fourteen years ago) link
I really like the path. V. good atmosphere and the slow pacing actually works really well for it generally. It's whole take on interactivity where you need to walk really slowly and actually let go of movement when you come up to a point of interest may have some sort of point to make re: interaction in games but it's actually quite frustrating in practice. Still very much worth a play.
really want to play vvvvv but can't afford it, am in the process of downloading the demo just now though.
Also has anyone played solium infernum? Looks like an incredible diplomatic backstabby multiplayer game.
― toastmodernist, Sunday, 14 February 2010 13:06 (fourteen years ago) link
I'm very up for Solium.
$15 is a 100% fair and reasonable price for an indie game - I don't really get claims it isn't? I'm not performing some sort of man-hour ratio calculation to arrive at the extraction of Arkahm Asylum it is; I'm buying it instead of Arkham Asylum because I think I'll enjoy it more.
― Gravel Puzzleworth, Sunday, 14 February 2010 13:40 (fourteen years ago) link
I'm not saying there are no indie games that are worth $15 - there are probably plenty! But VVVVVV - while I'm sure there was hard work put into making it - doesn't stack up against those many many games with higher or similar production values, more gameplay time, and so on, even restricting it to that price point and not considering AAA games. If you think it's worth $15, that's your opinion, but I can't help but compare the game to stuff like Torchlight or Time Gentlemen, Please! when it comes to my gaming dollars (games I purchased for $5 and $2.50, respectively). VVVVVV seems like a better version of tons of similar free web Flash games - the demo is even hosted on Kongregate, as if to underline the comparison. To be fair, I'll admit to being a notoriously frugal bastard when it comes to buying games.
― Nhex, Sunday, 14 February 2010 13:51 (fourteen years ago) link
I would lvoe to play Solium but it is surely more expensive than $15, right? Like it's like $30. That's beyond my price range and not in the "there's no way it's worth that" sense and more in the "I think I should eat something this month I am now a student" sense. :(
― Paradise can't mean straddling felled treetrunks in dentalfloss thongs (Will M.), Monday, 15 February 2010 18:26 (fourteen years ago) link
http://www.kongregate.com/games/raitendo/passage-in-10-seconds
Blatant, but I loled.
― Nhex, Wednesday, 24 February 2010 00:48 (fourteen years ago) link
o how i lolled
― forksclovetofu, Wednesday, 24 February 2010 01:12 (fourteen years ago) link
lol, Nhex, you're on ilx so no one's going to argue with you about whether or not VVVVVV is worth $15.
― bamcquern, Wednesday, 24 February 2010 02:21 (fourteen years ago) link
i really wasn't looking for an argument! just reacting to the demo.
― Nhex, Wednesday, 24 February 2010 03:12 (fourteen years ago) link
Naw, I didn't figure you were. I was only referring to it being a big subject of controversy elsewhere (tigsource, Indie Games blog and elsewhere).
― bamcquern, Wednesday, 24 February 2010 04:21 (fourteen years ago) link
http://www.auntiepixelante.com/?p=540
― bamcquern, Wednesday, 10 March 2010 21:54 (fourteen years ago) link
http://neurohack.com/transcendence/design/Version1.00Announce.html
I remember playing this years ago, back when it was around version 0.6. Definitely impressive and fun, good look for a roguelike shmup. Can't believe the dude has been working on it the whole time.
― Nhex, Thursday, 25 March 2010 07:07 (fourteen years ago) link
From the maker of IJI comes HERO CORE:https://www.youtube.com/watch?v=Cu_xdCHdSqg
― Nhex, Saturday, 10 April 2010 00:25 (fourteen years ago) link
Finally got around to trying it - pretty good. Not a huge effort over what's out in a lot of flash games (like that recent Auntie Pixelante one, for instance) but the effort is there - probably worth the short amount of time if you like Metroidvanias.
http://www.remar.se/daniel/herocore.php
― Nhex, Sunday, 30 May 2010 05:29 (thirteen years ago) link
Was going to buy VVVVVV w/o playing the demo now it's £3.49 because it seems exactly like the kind of thing I should love (I love the way it looks and sounds, and I spent my 80s playing the 2d platformers it makes nods to) but hot damn am I ever terrible at the demo. I think I'd rather pay £3.49 to watch someone who was actually good at it play it straight through.
― vampire headphase (a passing spacecadet), Friday, 10 September 2010 16:30 (thirteen years ago) link
Sorry, £3.49 on Gamersgate, £3.59 on Steam, no idea what it is in $$$ - $5 I guess?
it is $5 over here. i had similar feelings, though at the current price it's a lot more tempting to get compared to $20, though I'm probably still too bad at it to bother. really dug the soundtrack!
― Nhex, Friday, 10 September 2010 18:15 (thirteen years ago) link
I beat the first level of VVVVVV and died 85 times (a little hard to get used to keyboard controls). Game seems pretty awesome! Glad I finally picked it up (and glad for cheap steam price).
― Jeff LeVine, Saturday, 11 September 2010 03:32 (thirteen years ago) link
So I watched a bunch of people playing on youtube and confirmed my suspicions that this game and I are just fundamentally terrible at each other (man am I ever going to hate the fixed-speed forced-scrolling sections, if I make it that far) but what the hell, £3.50 is like one drink in a pub, so I decided I may as well throw it at the programmer anyway
I really like the design and the music and the way it reminds me of 80s platformers (like Jet Set Willy, which I see a few references to in level design and room names) where rooms have multiple exits and join up in multiple ways and you feel like it's a giant open space and not necessarily a linear scramble from A to B - for me that is what really sets it apart from the Flash games it otherwise shares a lot with
― vampire headphase (a passing spacecadet), Saturday, 11 September 2010 14:14 (thirteen years ago) link
Shd report back here and say that actually the difficulty is not super-impossible. OK, my death counter is higher than possibly anyone else who's ever played a game, so I am pretty bad at it, but I only felt properly stuck for about 10 minutes - the save points are pretty generously placed, so you can generally keep on moving forwards and whenever you start to think "man I am never gonna do this bit" you get a little further and further and then to the next checkpoint.
Plus when I redid the demo levels in the full game I'd already got a lot more comfortable with the controls, so they were already a lot easier and I picked up the trinkets I didn't have a chance of grabbing on the demo play. And in the full game the levels are connected by a giant open area with very few spikes in, so you get some more control practice exploring that.
So I got about an evening or two's play out of it and thoroughly enjoyed it. Maybe a bit short to be worth the original price, but definitely worth $5. Don't think I'll be going back and playing the bonus modes, though, cz they all involve a level of skill I am quite clearly never going to achieve. One of them offers a trophy for playing all the way through without losing a life! Hahaha. Yeah.
(Is it bad that a big reason why I bought it was seeing a room on a youtube playthrough named after a Guided By Voices song? That and the music, which is pretty awesome, as has been mentioned)
― patapon pataphysics (a passing spacecadet), Friday, 17 September 2010 22:10 (thirteen years ago) link
so, minecraft.
― Muscus ex Craneo Humano (forksclovetofu), Saturday, 18 September 2010 00:41 (thirteen years ago) link
that's what i've heard, forks. haven't had a chance to try it yet tho
― Mordy, Saturday, 18 September 2010 02:38 (thirteen years ago) link
People are going apeshit for this game! I tried it for a half hour and I don't get it AT ALL. It seems like the "game" elements of it are pretty cosmetic, and people are basically just using it as a slow-motion, heavily obfuscated platform for creating 3D art. It kind of reminds me of Line Rider in that respect.
― Dan I., Thursday, 23 September 2010 01:28 (thirteen years ago) link
^ditto
― Muscus ex Craneo Humano (forksclovetofu), Thursday, 23 September 2010 04:54 (thirteen years ago) link
Yo, nhex, if you like Daniel Remar, you should check out the ittle dew demo in one of his scrap packs. It has a lot of placeholder graphics, but the puzzles are great.
― bamcquern, Sunday, 15 July 2012 17:26 (eleven years ago) link
hmm? scrap pack? huh? linky
also follow up from 2010: VVVVVV was the shit. i still gotta beat that bastard
― Nhex, Sunday, 15 July 2012 19:13 (eleven years ago) link
This is the scrap pack with ittle dew:
http://www.remar.se/daniel/scrappack.php
The second one has a hero core variant and some other stuff you might like:
http://www.remar.se/daniel/scrappack2.php
― bamcquern, Sunday, 15 July 2012 20:18 (eleven years ago) link
thx dude, will check out
― Nhex, Sunday, 15 July 2012 22:37 (eleven years ago) link
Not sure if there was any talk about it at the time, but has anyone played Waves? Twitchy ball-rolling shooting coloured lights, sorta schmuppy but not really.Demo here (PC only):
http://www.squidinabox.com/
I'm playing with an XBox controller and its a blast, controls feels intuitive and simple but novel and full of depth (or maybe I just haven't played this kinda game before and loads of games control this well). They let you play with mouse+keyboard but I can't imagine why you'd want to do that.
― Random .mdb Memories (NotEnough), Thursday, 4 July 2013 21:07 (ten years ago) link
Indie gaming serious sadness continues with Papers Pleasehttp://www.eurogamer.net/articles/2013-08-09-papers-please-reviewCart Life was depressing enough, I'm not sure I want to do another one of these so soon.Ironically though I find it fascinating that these games are so depressing and miserable. At the same time, I don't really need a simulator for that stuff, I already know how annoying it is to balance a budget and family concerns in real life. Still, evolving art form, etc.
― Nhex, Friday, 9 August 2013 14:37 (ten years ago) link
http://www.puppygames.net/blog/?p=1574
― am0n, Tuesday, 19 August 2014 16:51 (nine years ago) link
Couldn't figure out which thread to put that it in. Classic PC/indie dev rant/publicity stunt!
― Nhex, Tuesday, 19 August 2014 18:27 (nine years ago) link
that was terrible
― Mordy, Tuesday, 19 August 2014 18:28 (nine years ago) link
https://kotaku.com/25-exciting-indie-games-to-wishlist-right-now-1848124335
Loads of interesting looking titles on there!
― Nelleee Hooper (Leee), Saturday, 27 November 2021 18:53 (two years ago) link