Magic: The Gathering C/D

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no he was slagging me, I had some creatures out and he only had the wall, so I figured I'd get rid of it in response

iatee, Wednesday, 19 September 2012 03:32 (eleven years ago) link

oh doh

ciderpress, Wednesday, 19 September 2012 03:35 (eleven years ago) link

ya and he was a srs player so there was no 'oh wait nvm'

my deck:
ring of valkas
cathedral of war
cleaver riot
reverberate
volcanic geyser
furnace whelp
searing spear
reckless brute
volcanic strength
mogg flunkies
crimsom muckwader
krenko's command
2x goblin arsonist
giant scorpion
veilborn ghoul
2x duty bound dead
duskmantle prowler
servant of nefarox
dark favor
ravenous rats
liliana's shade
bloodhunter bats

iatee, Wednesday, 19 September 2012 03:39 (eleven years ago) link

p1p1 was slumbering dragon but I ended up leaving it out

iatee, Wednesday, 19 September 2012 03:41 (eleven years ago) link

veilborn ghoul is pretty marginal and i'm not sure about cleaver riot there but looks good otherwise

ciderpress, Wednesday, 19 September 2012 04:09 (eleven years ago) link

mebbe I shoulda played a second liliana's shade instead? cleavers worked great tho

iatee, Wednesday, 19 September 2012 04:11 (eleven years ago) link

slumbering dragon actually played pretty well the times I had it. they only get 4 attacks in before it activates so they need to save a removal spell. if they don't have one, it'll basically stop them from attacking at all. plus it plays every nice with ring of valkas. i'd do it!! also cider's right, Ghoul is really not very good, that "can't block" clause really nerfs it

frogbs, Wednesday, 19 September 2012 04:13 (eleven years ago) link

cleaver is great when you're even or ahead but it can't win from behind quite as well as overrun did. i like it best in RG decks wehre you can put your 10 power on the board in larger chunks (3/3s and such) so they have to chump block instead of just having to trade

ciderpress, Wednesday, 19 September 2012 04:18 (eleven years ago) link

I was usually ahead, it was often my game finisher along w/ volcanic geyser

iatee, Wednesday, 19 September 2012 04:20 (eleven years ago) link

also crimson muckwader is just too good in a deck like this

iatee, Wednesday, 19 September 2012 04:22 (eleven years ago) link

veilborn ghoul is pretty marginal and i'm not sure about cleaver riot there but looks good otherwise

ghoul is ok w/double rummaging goblin i think

prowler is p bad, way worse than shade. its two abilities - haste and exalted - arent really that useful to you esp w/the red ring so youre mostly overpaying for a 2/2. i guess prowler has the advantage of not being double black. maindeck volcanic strength (+2/+2 and mtnwalk right?) seems not great, youd def take another favor over it i think. might cut rats for dragon considering you have the ring but both are p marginal in your deck. id be looking to cut cleaver riot and reverberate as well but it depends on what your sb looks like, reverberate only has a few targets in your deck but i can see it being really effective against blue and black decks for you so maybe its worht a slot.

Lamp, Wednesday, 19 September 2012 05:23 (eleven years ago) link

really hate slumbering dragon. it's a fog bank with suspend 4. i mean not the worst or anything (esp with red ring) but it is not powerful enough for p1p1; i'd take basically any playable uncommon over it.

webber, Wednesday, 19 September 2012 05:31 (eleven years ago) link

it's not really like Fog Bank, because it doesn't just block a creature when it activates, it blocks it, kills it, then swings for 8. I've played against people who drop it turn 1 and it really hampers your offense, you basically have to wait for a removal spell. All I can say is it was better than it looked. I can see p1p1 in a weak pack (but yes there are plenty of uncommons I'd take over it)

frogbs, Wednesday, 19 September 2012 12:42 (eleven years ago) link

I found reverberate to be more useful than I expected. I spent a long time deciding between that and a searing spear, went w/ that against my better judgment. (also coulda sworn I drafted 2 spears but couldn't find the other.) and I'd have cut volcanic strength for another favor, I just didn't have one. most of the rest of my sb was clunky creatures.

and yeah dragons was p1p1 in a weak pack.

rules q: reverberating cleaver riot = doesn't really make things 4x, right?

iatee, Wednesday, 19 September 2012 13:21 (eleven years ago) link

(deciding as draft picks, I mean)

iatee, Wednesday, 19 September 2012 13:22 (eleven years ago) link

spear definitely better than reverb

reverb is better than a mediocre creature but not better than removal or the good creatures like bladetusk boar, mogg flunkies etc

ciderpress, Wednesday, 19 September 2012 13:27 (eleven years ago) link

and yeah giving your guys double strike twice makes them end up with double strike, theres no such thing as quadruple strike

ciderpress, Wednesday, 19 September 2012 13:28 (eleven years ago) link

I agree that Reverberate is strangely useful but I wouldn't take it over Spear. The problem with Reverberate is that you have to keep mana open for it which red doesn't really like to do. Spear is the kind of effect you're going to want with Reverberate like 75% of the time so just take it.

and no, that won't make it 4x, no such thing as Quad Strike (yet)

frogbs, Wednesday, 19 September 2012 13:28 (eleven years ago) link

oh damn

frogbs, Wednesday, 19 September 2012 13:28 (eleven years ago) link

my early guess at ranking the colors in the new set is:
red
green
blue
black
white

white's power at common seems to rely entirely on the instant speed populate spells, which means you have to be playing green or you're not always getting your card's worth (or your mana's worth in the case of the removal one). red has the best ability to curve out with efficient threats and has the best removal at common with 2 burn spells that both also hit players.

ciderpress, Wednesday, 19 September 2012 13:38 (eleven years ago) link

could I get a link for the setlist?

iatee, Wednesday, 19 September 2012 13:41 (eleven years ago) link

isn't it better to just rank the guilds? I doubt anyone's going to be going Green/Blue, for instance.

the populate mechanic really interests me for constructed, especially with Ratchet Boomb and Vapor Snag going out. Vitu-Ghazi Guildmage seems pretty incredible eh?

iatee - http://mtgsalvation.com/return-to-ravnica-spoiler.html

frogbs, Wednesday, 19 September 2012 13:43 (eleven years ago) link

You can see actual card images here:

http://www.magicspoiler.com/return-to-ravnica-spoiler/

Moodles, Wednesday, 19 September 2012 13:46 (eleven years ago) link

yeah i was freaking out over vitu-ghazi guildmage upthread, would be surprised if its not the best uncommon in the set

populate seems like a super swingy mechanic, like miracle-level swingy, but it won't be quite as obvious as miracles were. like, if you have a centaur token out then suddenly you're playing with a bunch of wolfir avengers in your deck, but if you don't then a bunch of your cards suck

ciderpress, Wednesday, 19 September 2012 13:48 (eleven years ago) link

Eyes in the Skies has got to be one of the best commons in the set, no?

frogbs, Wednesday, 19 September 2012 13:53 (eleven years ago) link

i dunno about best in set, its in the top 25% for sure though

ciderpress, Wednesday, 19 September 2012 13:58 (eleven years ago) link

I'd have cut volcanic strength for another favor, I just didn't have one. most of the rest of my sb was clunky creatures.

p much any red creature is better than volcanic strength in your deck since a) you're relying on cleaver riot as one of your big finishers and that wants as many creatures in play as possible to get maximum effect b) you have the red ring allowing you to turn most red creatures into threats, which your deck lacks and c) the low threat density and need to swarm already leaves you really vulnerable to removal, auras just play into your decks weaknesses

i think strength is really, really good for you when you can turn on the evasion since thats something you're deck really wants but otherwise you'd run like canyon minotaur over it even and i cant think of red creature worse than that

Lamp, Wednesday, 19 September 2012 14:52 (eleven years ago) link

i havent really spent much time looking at the spoilers but i think u/w is probably the best draft color rn if you dont consider rares? detain seems super strong, the other color combos dont have that many great ways of dealing w/fliers and there are a lot of really effective ways to interact w/combat at instant speed. the one mana white combat trick that gives first strike + lifelink seems like it will just be a blowout until people learn to play around it.

Lamp, Wednesday, 19 September 2012 14:59 (eleven years ago) link

Doesn't red have a (basically unplayable) common like this in M13? Without the lifelink though.

The guilds I'm most curious about are Izzet and Golgari. Izzet because some of the overload spells seem super powerful. There's one that gives a creature +1/+0 and unblockable, one that taps an opponent's creature, and one that gives them -2/-0 and forces them to attack. That's THREE ways to get your whole team through for an alpha strike. Golgari seems good because nearly all the scavenge creaturs are solid.

frogbs, Wednesday, 19 September 2012 15:07 (eleven years ago) link

I don't really feel comfortable naming one guild as the best because I'm sure R&D worked really hard to ensure they were all on roughly equal footing. They're aware that this set is possibly going to get drafted more than any other set in history.

frogbs, Wednesday, 19 September 2012 15:08 (eleven years ago) link

p much any red creature is better than volcanic strength in your deck since a) you're relying on cleaver riot as one of your big finishers and that wants as many creatures in play as possible to get maximum effect b) you have the red ring allowing you to turn most red creatures into threats, which your deck lacks and c) the low threat density and need to swarm already leaves you really vulnerable to removal, auras just play into your decks weaknesses

i think strength is really, really good for you when you can turn on the evasion since thats something you're deck really wants but otherwise you'd run like canyon minotaur over it even and i cant think of red creature worse than that

this is coming from a small sample set (~10 games) but I found it to be pretty good due to the quantity of 1 and 2 drops I was playing - paired w/ a 1 one drop if I don't have a 2 drop, otherwise on turn 3, as I'd often have an opening there (only two 3 drops). like I'm sure the ring would win me more games w/ a 100 game sample set but volcanic def did in these 10.

iatee, Wednesday, 19 September 2012 15:14 (eleven years ago) link

no wait I count 3

iatee, Wednesday, 19 September 2012 15:20 (eleven years ago) link

http://puremtgo.com/articles/recent?uid=oraymw&title=&field_summary_value=

this guy is pretty much the only person i trust to have an accurate judgment of limited formats early on, since he actually uses aggregated statistics instead of just trial and error. he's been completely spot on about innistrad, AVR, and M13 limited so far, and has some interesting looks at a few older formats too.

ciderpress, Wednesday, 19 September 2012 15:29 (eleven years ago) link

well your one and two drops arent great targets for strength is part of the problem, like ok you've just invested four mana and card and a half in making a centaur courser

its not really about ring vs. strength so much as random red creature vs. strength and against any non-red opponent i just cant see strength being better than like, dragon hatchling for you.

Doesn't red have a (basically unplayable) common like this in M13?

haha ive totally owned so many people with kindled fury

Lamp, Wednesday, 19 September 2012 15:34 (eleven years ago) link

a centaur courser that's attacking turn two! I think I have a frogbs-esque-sleep relation to the card / boost enchantments in general.

iatee, Wednesday, 19 September 2012 15:43 (eleven years ago) link

also I am for more aggregated statistical takes being posted itt

iatee, Wednesday, 19 September 2012 15:43 (eleven years ago) link

Creature enchantments are kind of shitty on principle, though they've been getting better/less prone to card disadvantage lately. I do like Tricks of the Trade a lot because it straight up gives your opponent a "deal with me or lose" problem and works well with Scroll Thief. Mark of the Vampire can swing games so far in one direction that it's worth risking the surprise Unsummon.

As for Volcanic Strength, I only really like it if your opponent is playing Mountains (which can be insane) or on something like a Tormented Soul. The Rings are obviously slower but IMO are better.

frogbs, Wednesday, 19 September 2012 15:50 (eleven years ago) link

i think creature enchantments are actually legitimate these days now that they've sped up limited by a couple turns and tempo is more important. if you play Mark of the Vampire on a random 2/2 and attack, and they kill it with Turn to Slag next turn, you still got a 8 point life swing plus forced their hand on how they use their removal, which is often going to add up to a card's worth of value despite the '2-for-1' on the surface.

ciderpress, Wednesday, 19 September 2012 15:59 (eleven years ago) link

yeah in my deck an early game volcanic was the equivalent of a burn spell, even if they have removal it's gonna have done some damage

iatee, Wednesday, 19 September 2012 16:03 (eleven years ago) link

like i try not to even think about 'card advantage' anymore in the traditional sense - valuing cards on a discrete continuum rather than a continuous one seems antiquated, and it doesn't consider tempo which is really fucking important in modern magic

ciderpress, Wednesday, 19 September 2012 16:07 (eleven years ago) link

all the creature enchants are p good used correctly (wellll probably not divine favor) i guess im arguing iatee isnt really making correct use of volcanic strength in his deck. i have to admit tho that i really like tricks on reckless brute and have cast this way more than i should have during M13...

i always like the ars arcanum guys overviews but the thing he misses is how the metagame esp online does change - by the end of M13 i was actively looking to go U/R not because i was the best deck but because it was the most powerful deck that was consistently open

Lamp, Wednesday, 19 September 2012 16:09 (eleven years ago) link

he did do a second AVR article because the metagame swung pretty wildly once people realized that U/G had all the best commons. in general every format has cards that are better than they look and cards that are worse, and even the best limited pros don't seem to figure them out until 3-4 weeks into the set.

frogbs, Wednesday, 19 September 2012 16:21 (eleven years ago) link

The plans are working. Hasbro, which bought Wizards of the Coast for $325 million in 1999, claimed the volume of card sales doubled between 2008 and 2011 with the player base growing 80 percent to 12 million

lotsa people @ the store I go to seem to have gotten back recently.

they should make duels of the planeswalkers free.

iatee, Friday, 21 September 2012 00:44 (eleven years ago) link

I've been having a great time the past two days on mtgo - I created a new account and set myself a challenge to invest nothing and trade up from the starting cards, and it's super addictive to see how far you can get. I ended up with a WB control deck that was doubling as a shop window and it was awesome getting to play with stuff like Wurmcoil and Hero of Bladehold as they passed through inventory. Moodles - play yr Odric deck?

Gravel Puzzleworth, Friday, 21 September 2012 11:41 (eleven years ago) link


like i try not to even think about 'card advantage' anymore in the traditional sense - valuing cards on a discrete continuum rather than a continuous one seems antiquated, and it doesn't consider tempo which is really fucking important in modern magic
― ciderpress, Wednesday, September 19, 2012 4:07 PM (2 days ago) Bookmark Flag Post Permalink
all the creature enchants are p good used correctly (wellll probably not divine favor) i guess im arguing iatee isnt really making correct use of volcanic strength in his deck. i have to admit tho that i really like tricks on reckless brute and have cast this way more than i should have during M13...

This idea is v.v. interesting to me - do you guys think a straight-up enchant creature will ever see constructed play? Not counting stuff like rancor which doesn't have the 2-for-1 disadvantage, or the era when Eldrazi Conscription got cheated into play - I'm thinking more of like some 2mana MotVampire just getting thrown on a gravecrawler or whatever. It seems like it's way overdue, maybe it would have to be super rare so as not to mess up limited.

Gravel Puzzleworth, Friday, 21 September 2012 11:45 (eleven years ago) link

If I recall correctly Armadillo Cloak saw some play, didn't it? Also, Moldervine Cloak was played in a few decks and you can definitely get 2-for-1'd there.

My favorite creature enchantment for standard was Elephant Guide, as it was kind of like Rancor, just a big bomb-ass creature enchantment that didn't really hurt you if it got removed.

frogbs, Friday, 21 September 2012 12:40 (eleven years ago) link

Spectral Flight has seen some play recently in Standard and there's no card advantage there at all. Except there's not really any risk either, since it always got slapped on a Hexproof creature like Invisible Stalker or Geist of Saint Traft. Think of it as equipment that dodges Divine Offering.

Vinnie, Friday, 21 September 2012 13:18 (eleven years ago) link

Spectral Flight has seen play within the past few months! if that doesn't count then i don't know what does

ciderpress, Friday, 21 September 2012 13:18 (eleven years ago) link

And though I kind of hate Hexproof, it's interesting that there was finally an environment where a very run-of-the-mill Aura had a place.

Vinnie, Friday, 21 September 2012 13:26 (eleven years ago) link


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