No, it's a 2D adventure game, that is the actual art. I remember the flash games that guy made, pretty cool looking stuff.
― Nhex, Wednesday, 21 January 2009 22:19 (fifteen years ago) link
looks and sounds good! very lucasartsy.
― i wanna roll stuff UP, i don't wanna NOT roll stuff up!!!! (forksclovetofu), Wednesday, 21 January 2009 22:32 (fifteen years ago) link
i just checked out the flash game, very nice indeed
http://amanita-design.net/samorost-2/
― Ant Attack.. (Ste), Wednesday, 21 January 2009 23:14 (fifteen years ago) link
some interesting picks.http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf
― Stone Colde Sylke Freek (forksclovetofu), Friday, 6 May 2011 16:10 (twelve years ago) link
hmm... "interesting" indeed
― Nhex, Saturday, 7 May 2011 02:21 (twelve years ago) link
messed up
― Lamp, Saturday, 7 May 2011 02:23 (twelve years ago) link
okay i saw these done on the internet recently, lego incarnations of video game characters (alright its hardly original). but i thought i'd try one myself.
http://3.bp.blogspot.com/-zMQG1qIiAaI/Tcr42eYVPKI/AAAAAAAAAEw/yKJPV69syyA/s1600/samcruiselego.jpg
― remove this man from the internet (Ste), Wednesday, 11 May 2011 21:01 (twelve years ago) link
Nice!
― Special Fleshlights for their Patriotism (forksclovetofu), Thursday, 12 May 2011 00:27 (twelve years ago) link
thanks, i pretty much ran out of black bricks after this. but i want to do another one instead and keep it on my shelf. perhaps one with more colour
― remove this man from the internet (Ste), Thursday, 12 May 2011 07:55 (twelve years ago) link
also the aspect ratio of the brick sizes means they look a little stretched horizontally. this would lend itself well to atari type ones, or bbc mode 2 graphics!
― remove this man from the internet (Ste), Thursday, 12 May 2011 07:56 (twelve years ago) link
Modes 2 and 5 had pixels that were twice as wide as they were tall. Modes 1 and 4 had square pixels. The aspect ratio for Lego bricks is something like 1 unit high, two thirds of a unit wide?http://www.lugnet.com/~330/FAQ/Build/dimensions
― got a whole lotta gloves (snoball), Thursday, 12 May 2011 08:19 (twelve years ago) link
oh i'm using 2 brick slots horizontally to 1 vertically, because i have more thick bricks than thin.
so yeah, if i just used single bricks it would be then stretched upwards. i tried this actually with a galaxian sprite and it looked stupid.
― remove this man from the internet (Ste), Thursday, 12 May 2011 08:31 (twelve years ago) link
― Stone Colde Sylke Freek (forksclovetofu), Friday, May 6, 2011 12:10 PM (6 days ago) Bookmark Suggest Ban Permalink
― Nhex, Friday, May 6, 2011 10:21 PM (6 days ago) Bookmark Suggest Ban Permalink
― Lamp, Friday, May 6, 2011 10:23 PM (6 days ago) Bookmark
metroid prime 2... smh...
― Princess TamTam, Thursday, 12 May 2011 08:36 (twelve years ago) link
okay i'm happy with this one, i didn't have any pink lego tho
https://lh3.googleusercontent.com/_I3eKqGiWLz8/TcxM_D4ykRI/AAAAAAAAAFM/wyYc8P-srR0/s512/2011-05-12%2022.04.25.jpg
― remove this man from the internet (Ste), Thursday, 12 May 2011 21:13 (twelve years ago) link
Way of the AS-PLODING FIST!!!
― got a whole lotta gloves (snoball), Thursday, 12 May 2011 21:30 (twelve years ago) link
that looks A+!instructions, please
― Philip Nunez, Thursday, 12 May 2011 21:33 (twelve years ago) link
Good work, sir!
(eyes .jpg, looks at bag of lego on the floor, strokes chin)
― russ conway's game of life (a passing spacecadet), Thursday, 12 May 2011 21:37 (twelve years ago) link
Those look very fun to make! They also look awesome.
― Abbbottt, Thursday, 12 May 2011 22:32 (twelve years ago) link
Games= art, apparently http://www.techspot.com/news/43696-the-us-legally-recognizes-video-games-as-an-art-form.html?sms_ss=facebook&at_xt=4dc8487e9cc70318%2C0
― Confused Turtle (Zora), Sunday, 12 June 2011 20:40 (twelve years ago) link
http://terranova.blogs.com/terra_nova/2011/06/the-aesthetics-of-video-games.html#more
― Confused Turtle (Zora), Friday, 24 June 2011 20:25 (twelve years ago) link
scroll down. video game art exhibit
― Muttley vs. Mumbly (CaptainLorax), Saturday, 9 July 2011 03:52 (twelve years ago) link
http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/
― puff puff post (uh oh I'm having a fantasy), Thursday, 29 November 2012 17:07 (eleven years ago) link
what is...art
― puff puff post (uh oh I'm having a fantasy), Thursday, 29 November 2012 17:08 (eleven years ago) link
Marble Madness is art
― I loves you, PORGI (DJP), Thursday, 29 November 2012 17:10 (eleven years ago) link
Over the next few years, we would like to complete this initial selection with Spacewar! (1962), an assortment of games for the Magnavox Odyssey console (1972), Pong (1972), Snake (originally designed in the 1970s; Nokia phone version dates from 1997), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Yars’ Revenge (1982), M.U.L.E. (1983), Core War (1984), Marble Madness (1984), Super Mario Bros. (1985), The Legend of Zelda (1986), NetHack (1987), Street Fighter II (1991), Chrono Trigger (1995), Super Mario 64 (1996), Grim Fandango (1998), Animal Crossing (2001), and Minecraft (2011).
way to reach for the stars there
― i dream of booze pinata (jjjusten), Thursday, 29 November 2012 17:47 (eleven years ago) link
or you know, i could just let them come over to my house and borrow some stuff
― (alternatively, “Respec’”) (forksclovetofu), Thursday, 29 November 2012 18:27 (eleven years ago) link
For one weird, horrible moment there I thought Yars' Revenge read Custer's Revenge.
― bizarro gazzara, Thursday, 29 November 2012 18:31 (eleven years ago) link
okay that would be amazing
― I loves you, PORGI (DJP), Thursday, 29 November 2012 18:32 (eleven years ago) link
hahaha oh god that would be an amazing choice
― i dream of booze pinata (jjjusten), Thursday, 29 November 2012 18:32 (eleven years ago) link
xposts!
the world's most unsurprising xpost
― I loves you, PORGI (DJP), Thursday, 29 November 2012 18:34 (eleven years ago) link
was coming to post that link in lolz thread
― whinesplaining 101 (cozen), Thursday, 29 November 2012 20:16 (eleven years ago) link
http://www.guardian.co.uk/artanddesign/jonathanjonesblog/2012/nov/30/moma-video-games-art
I haven't read this yet but I suspect dude's picture is going to tell me everything I need to know about the article:
http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/2/26/1235669002764/Badge-Jonathan-Jones-on-A-001.jpg
― I loves you, PORGI (DJP), Friday, 30 November 2012 21:22 (eleven years ago) link
JONATHANJONESSHARTBLOG
― bizarro gazzara, Friday, 30 November 2012 21:23 (eleven years ago) link
I read about three sentences of dude's column before the urge to punch my computer became overwhelming and I had to stop
― I loves you, PORGI (DJP), Friday, 30 November 2012 21:24 (eleven years ago) link
good choice w/ dwarf fortress!
― Mordy, Saturday, 1 December 2012 03:33 (eleven years ago) link
The worlds created by electronic games are more like playgrounds where experience is created by the interaction between a player and a programme.
nabokov to thread
― difficult listening hour, Saturday, 1 December 2012 13:43 (eleven years ago) link
ya seems like a sound enough defn of art to me
― whinesplaining 101 (cozen), Saturday, 1 December 2012 13:56 (eleven years ago) link
http://en.wikipedia.org/wiki/LSD_(video_game)
― "poop floats" starring sandra buttock (Stevie D(eux)), Wednesday, 19 December 2012 06:56 (eleven years ago) link
https://www.youtube.com/watch?v=tnNgv1qDLGM
― i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 11 June 2013 17:18 (ten years ago) link
So often when someone wants to challenge the idea of what a game is, the solution is: meandering around in some landscape, no points or score or levels. Virtual reality, Second Life, Proteus ... it's a very TED conference mode of game abstraction. But to me the real essence of video gaming is in rule sets, and the nuances of gameplay. The absence of rules in a game can be an choice in an art game, but if you can't abstract the idea of game rules beyond eliminating them altogether I don't really feel like you're qualified to think about games as art.
― polyphonic, Tuesday, 11 June 2013 18:00 (ten years ago) link
i don't disagree with that. journey does a good job of it i think.
― i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 11 June 2013 18:01 (ten years ago) link
Agreed.
― polyphonic, Tuesday, 11 June 2013 18:02 (ten years ago) link
otm. As with most art, it isn't the song, it's the singer.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 June 2013 18:20 (ten years ago) link
what do you guys think of demo scene stuff? those dudes seem to have gotten lost in the conversation.
― Philip Nunez, Tuesday, 11 June 2013 18:24 (ten years ago) link
I think of that stuff as programming art.
― polyphonic, Tuesday, 11 June 2013 18:29 (ten years ago) link
like their code is really clean? a lot of those dudes went on to games and gaming hardware.
― Philip Nunez, Tuesday, 11 June 2013 18:32 (ten years ago) link
Not just that it's clean, but it's creative. They're like Joey Pants in The Matrix, to use the most hackneyed example possible.
― polyphonic, Tuesday, 11 June 2013 18:41 (ten years ago) link
But also it's very much in the tradition of abstract animation, going back to Oskar Fischinger or whatev
― polyphonic, Tuesday, 11 June 2013 18:49 (ten years ago) link
i feel the same way, they're sort of related to this, but essentially little pieces or code sculptures
― Nhex, Tuesday, 11 June 2013 19:01 (ten years ago) link
Now, now. Perhaps it's come a long way in recent versions but my recollection is that 'trace' isn't really all that. It involves some work to overcome Adobe's apparent insistence that a copy of a straight line should have 52 anchor points.
― to eat a little "snack", to have an snack (Old Lunch), Sunday, 25 March 2018 21:59 (six years ago) link
yeah its a little more complicated than that. im just being snarky (the Batman Return one in partic looks like he just hit trace and export). still, foregoing all that you could turn on the pen tool and trace one of these logos by hand in like 5 mins.
― Hazy Maze Cave (Adam Bruneau), Monday, 26 March 2018 13:24 (six years ago) link
i like this
https://en.softonic.com/articles/gta-5-gun-violence-in-america
― Karl Malone, Monday, 23 July 2018 21:51 (five years ago) link
recent V&A videogames exhibition:
https://www.vam.ac.uk/exhibitions/videogames
specifically this magritte:
https://vanda-production-assets.s3.amazonaws.com/2018/04/06/08/26/58/28b0a0aa-5329-4a00-8e26-c12d6ddaef5f/960.jpg
vs this (kentucky route zero)
https://static.standard.co.uk/s3fs-public/thumbnails/image/2018/04/06/09/va-videogames-kentucky-route-z-0.jpg?width=1368&height=912&fit=bounds&format=pjpg&auto=webp&quality=70
― koogs, Thursday, 1 November 2018 12:20 (five years ago) link