october 9th for new one.
― adam, Tuesday, 22 May 2012 20:16 (eleven years ago) link
so weird - so it's actually coming out way before the FPS reboot, which got pushed to next year
― Nhex, Tuesday, 22 May 2012 20:22 (eleven years ago) link
i got TFTD going on my MBP but it was much more boring than i remember, also the scrolling and animations were too fast or too slow on any cpu setting
― the late great, Tuesday, 22 May 2012 20:52 (eleven years ago) link
that fps reboot is going to be a steaming pile of shit.. or vaporware.
the firaxis game looks like the bees knees tho.. not sure how I will be able to get my hands on it as I am a mac user, but firaxis is somewhat mac friendly so I have my fingers crossed.
― johnathan lee riche$ (mayor jingleberries), Tuesday, 22 May 2012 21:06 (eleven years ago) link
is x-com: apocalypse any good? enforcer and interceptor look rather weak and i can't get enemy unknown working on my mbp
― the late great, Tuesday, 22 May 2012 21:12 (eleven years ago) link
enemy unknown can work, you gotta try harder mannnnn
― Nhex, Tuesday, 22 May 2012 21:31 (eleven years ago) link
i maybe need to find a non-CD version
― the late great, Tuesday, 22 May 2012 21:42 (eleven years ago) link
the original works great via boxer on osx. amazon is selling 5 x-coms (1, tftd, apocalypse and two more i never played) for 4 bucks right now, steam key, i d/led it via mac steam and put the actual files in boxer. perfect.
― adam, Tuesday, 22 May 2012 22:35 (eleven years ago) link
i bought the set on steam but it would not let me run it. how do i d/l the files? i am a steam noob.
― the late great, Tuesday, 22 May 2012 22:48 (eleven years ago) link
i was able to convince the mac steam to d/l the files even though it's the wrong platform. i think i just right-clicked and told it to get the content. one's it's downloaded the files will be in wherever steam keeps its files (depends on yr version of osx, it's easily googlable) and install via boxer
i got bored halfway thru writing that so reading it is probably worse so d/l this, unzip, run thru boxer, ignore any savegames:
http://www.mediafire.com/?q5f5atp57u5rzdd
not positive that will work but maybe?
― adam, Tuesday, 22 May 2012 23:37 (eleven years ago) link
i am exactly as bad at this game now as i was in 1994. jesus. just burning thru recruits.
― adam, Wednesday, 23 May 2012 02:19 (eleven years ago) link
hahahah, yessss, that was me exactly the last time i played this.
― Doctor Casino, Wednesday, 23 May 2012 04:02 (eleven years ago) link
that doesn't necessarily mean you're bad at all! the game seems pretty explicitly designed for your early dudes to be mercilessly killed
― Nhex, Wednesday, 23 May 2012 04:38 (eleven years ago) link
"Don't remember anyone's name before captain" is the motto, i think
― Choad of Choad Hall (kingfish), Wednesday, 23 May 2012 07:11 (eleven years ago) link
apocalypse is worth a look if you can get stuff running
― thomp, Wednesday, 23 May 2012 09:23 (eleven years ago) link
i seem to have gone off on one about it in one of the other threads
i've tried and failed to get into Apocalypse so many times... couldn't get past the weird graphic style and semi-realtime engine
― Nhex, Thursday, 24 May 2012 01:39 (eleven years ago) link
thank you adam
― the late great, Thursday, 24 May 2012 06:35 (eleven years ago) link
I wasn't a fan of the semi-realtime, so I just switch it off and go full-on turn-based. I totally love it though. My main downfall is typically renaming recruits after my friends - kinda throws out the "Don't remember anyone's name before captain" option.
― CraigG, Thursday, 24 May 2012 07:42 (eleven years ago) link
i think the pausable realtime is a lot more forgiving than the turn-based. was thinking about this earlier, it's funny how most of the late ufos just turn into parking your people outside and waiting for a hundred aliens to run out the door. i can't decide if this makes more or less sense on a diagetic level than sectoids standing with plasma guns and just waiting for you to open the door
― thomp, Thursday, 24 May 2012 15:42 (eleven years ago) link
that only worked for the smaller ships in the early game. the aliens wise up fast to that tactic, throwing grenades and bunker bombs into your dudes for crazy massacres...
― Nhex, Thursday, 24 May 2012 21:33 (eleven years ago) link
worked all the way up, just pause while you work out where stuff is going to land and play some highly realistic grenade catch
― thomp, Thursday, 24 May 2012 22:46 (eleven years ago) link
that doesn't work unless you kill every single alien on that floor. and even then, aliens had a crazy habit of just chucking them in blind if you killed enough of them. especially once they got the guided missiles. how are you gonna catch the grenades that explode in 0 turns?
you're only really safe if you spread your guys out enough so that only a handful will get caught in a blast impact. damn those suicide discs!
― Nhex, Thursday, 24 May 2012 22:51 (eleven years ago) link
we are talking about different videogames.
― thomp, Thursday, 24 May 2012 22:53 (eleven years ago) link
oh... right. sorry.
― Nhex, Thursday, 24 May 2012 23:04 (eleven years ago) link
TFTD was okay underwater but then got mega fucking hard once you start doing the shore missions
enemy unknown was not too bad until they started attacking your base
― the late great, Thursday, 24 May 2012 23:13 (eleven years ago) link
i think the key to this game is just taking 10x as long to do anything as you want so you have leftover energy for suppressive firing
― the late great, Thursday, 24 May 2012 23:15 (eleven years ago) link
largely, yes, haha
cruise ship terror missions basically ruined TFTD, too long and insanely difficult
― Nhex, Thursday, 24 May 2012 23:17 (eleven years ago) link
like if you just want to move two dudes across a valley or into a building you have to send two guys over to those guys, have them kneel and set up for surpressive fire, send one of the guys 1/4 of the way out to draw fire, set him up to surpressive, then send the second guy out there, set him up on overwatch, then send the two guys in back halfway to the target while the other two dudes cover them. then repeat 2 times to get all four dudes across. no rambo shit!
― the late great, Thursday, 24 May 2012 23:43 (eleven years ago) link
then of course once you master working in tight four man formation they suddenly master putting a dude at every bottleneck that just hucks grenades into your formation
the best is when you open the door of your flying sub and someone offscreen immediately fires a missile into it
― the late great, Thursday, 24 May 2012 23:48 (eleven years ago) link
was apocalypse at all like syndicate? that game was also the bomb.
― the late great, Thursday, 24 May 2012 23:52 (eleven years ago) link
that waypoint guided missle launcher in this game was insane
― johnathan lee riche$ (mayor jingleberries), Friday, 25 May 2012 18:30 (eleven years ago) link
pc demo! this is so awesome.
― Roberto Spiralli, Tuesday, 25 September 2012 01:04 (eleven years ago) link
uh oh, critical danger to free time impending
― Doctor Casino, Tuesday, 25 September 2012 01:37 (eleven years ago) link
Not Enough Time Units
― Nhex, Tuesday, 25 September 2012 02:05 (eleven years ago) link
Shit, there's no way the work laptop will be able to run this, is there
I'm curious where Sid's cameo will be in the game
― Fiendish Doctor Wu (kingfish), Tuesday, 25 September 2012 04:50 (eleven years ago) link
i've heard it runs on shitty/old hardware. sadly i am mac dude so gotta wait for the console version.
giant bomb gameplay stream archive. the dudes firaxis sent over seem to know what they're talking about and the game itself looks fantastic.
― adam, Tuesday, 25 September 2012 18:11 (eleven years ago) link
oops giant bomb
it ran on my laptop, which is a £200 dell more than a year old
otoh it was kind of eh
― paradiastole, or the currifauel, otherwise called (thomp), Tuesday, 25 September 2012 22:43 (eleven years ago) link
five hour download for one fifteen minute tutorial mission and one twenty minute very easy mission, and you get sort of walked around the base but get to make no decisions
this is not a very good way of selling x-com to me
― paradiastole, or the currifauel, otherwise called (thomp), Tuesday, 25 September 2012 22:44 (eleven years ago) link
exciting
put on osx please
― the late great, Wednesday, 26 September 2012 02:05 (eleven years ago) link
has anyone read anything enlightening on the differences between the pc and console versions?
― Roberto Spiralli, Friday, 5 October 2012 18:11 (eleven years ago) link
From what I understand the PC version will have a more zoomed out tactical view in combat, from the assumption that you're playing close to a high-res monitor
― Nhex, Friday, 5 October 2012 18:19 (eleven years ago) link
hey yall this feels basically like x-com with a modern interface.
― adam, Tuesday, 9 October 2012 23:56 (eleven years ago) link
how are the base/research-y bits?
― Fiendish Doctor Wu (kingfish), Wednesday, 10 October 2012 00:32 (eleven years ago) link
i only put like 3 hours in so my information is incomplete but so far the research is standard, x days to research tech y but there's a resource called "scientists" that affects x. for equipment manufacture/base expansion there's money but also a resource called "engineers" that limits what you can create. there's a bunch of stuff i need to build but i need to get more engineers first.
the base is an "ant farm" rather than the top down. also no one's going to attack your base, at least so i've read.
stat/skill progression for the troops is pretty engaging.
― adam, Wednesday, 10 October 2012 02:48 (eleven years ago) link
― the late great, Tuesday, September 25, 2012 10:05 PM (2 weeks ago)
― Mordy, Wednesday, 10 October 2012 03:01 (eleven years ago) link
okay, i should get this then.
― EVERYONE COOKING SCMABLED EGGS,CHEESE WITH TOASTER!! (forksclovetofu), Wednesday, 10 October 2012 04:44 (eleven years ago) link
everyone please name one of your squaddies 'cankles'
― turds (Hungry4Ass), Wednesday, 10 October 2012 04:53 (eleven years ago) link
your base advisors are totally old school strategy game cheesy, totally straightfaced dudes
the tutorial is about an hour, they ease you in REALLY slow. i dig it so far.
― Nhex, Wednesday, 10 October 2012 05:00 (eleven years ago) link
don't play it on ironman. it generated a mission it was legit impossible for me to win* which meant i was just in an eternal 'restart mission?' loop
* if enemies ended the turn on a particular set of squares the mission was failed, but i didn't have the item or character that would let me start the mission near it, my characters all started more than a turn away from being in LOS of the fail condition
― the ghost of tom, choad (thomp), Friday, 1 May 2020 03:08 (three years ago) link