well i meant 'disrupt' in the sense of forcing them into bad trades or 2 for 1s that will break up bonded pairs and not just using it as straight removal
i feel like there are a lot of really good commons and uncommons in this set and a lot of kinda terrible rares (in limited). should be fun to draft
― Lamp, Wednesday, 9 May 2012 01:07 (five years ago) Permalink
wait till you randomly lose to a Bonfire of the Damned, that'll change your mind
― frogbs, Wednesday, 9 May 2012 01:31 (five years ago) Permalink
someone passed me Entreat the Angels at FNM last week, which is a $20 card on top of being an insane bomb. was pretty clear from the other good stuff he passed me that he was pretty much oblivious so i felt kinda bad but if you don't even know enough to know what the chase cards in the set are then i dunno
― ciderpress, Wednesday, 9 May 2012 02:25 (five years ago) Permalink
yeah i've had that happen with a Snapcaster, I had to tell the guy "hey uhhh, back up, this thing is worth money" (I'd feel like shit otherwise)one of the great things about the first couple weeks of a set's release is that some people really just don't read all the cards, I got an Ulvenwald Tracker Pack 1 as a 7th pick, which is insane, the guy's even better than Daybreak Ranger
― frogbs, Wednesday, 9 May 2012 02:34 (five years ago) Permalink
someone passed me Entreat the Angels at FNM last week
i would feel so bad but also so good about this
haha i pulled a vexing devil in my sealed pool last saturday and was really surprised to find out it was worth decent money for some reason i thought it was still like a $4 rare...
i was really bummed though cuz i left the cards i wasnt playing with behind on the table after a match and by the time i realized what had happened someone had scooped them up :// nothing supervaluable but it sucked nonetheless
― Lamp, Wednesday, 9 May 2012 02:44 (five years ago) Permalink
xp yeah i love the few weeks between the set release and when the top players start putting up their draft videos, at which point everyone suddenly starts drafting much better
― ciderpress, Wednesday, 9 May 2012 13:41 (five years ago) Permalink
I haven't played since Ice Age, but downloaded the Magic 2013 Duel of the Planeswalkers for ipad and it's slowly coming back to me, even though the cards are all new. Has anyone else tried the app? Or are you all physical cards only? I haven't paid to unlock it yet but would do so if there were people that played.
― EZ Snappin, Saturday, 23 June 2012 01:03 (five years ago) Permalink
wow there is an ipad app? how much is it
I would be into that and also would play with you 4 sure
― iatee, Saturday, 23 June 2012 02:31 (five years ago) Permalink
Free to try out and I think $10 to unlock all the decks, campaign and multiplayer stuff.
― EZ Snappin, Saturday, 23 June 2012 02:57 (five years ago) Permalink
I am currently dl'ing it, taking forever but I imagine it's huge. how many decks are all the decks? is there single player?
― iatee, Saturday, 23 June 2012 03:00 (five years ago) Permalink
there is a single player campaign, and you can play against any of the decks you've unlocked. I think there are 15 or do decks.
― EZ Snappin, Saturday, 23 June 2012 03:04 (five years ago) Permalink
that's interesting. how well does the computer play?
― iatee, Saturday, 23 June 2012 03:05 (five years ago) Permalink
I've only played the intro section and I win most of the time. They seem to play their cards well, but the shuffle can be cruel.
― EZ Snappin, Saturday, 23 June 2012 03:24 (five years ago) Permalink
I like this.
I'd prob prefer a version w/ less sparkles but I think the 'unlock cards/decks/etc' actually seems like a pretty good way to go about an ipad game. I'll def drop 10 bucks on it. you can hit me up whenever. do you know if you can play with internet randos too?
― iatee, Saturday, 23 June 2012 04:05 (five years ago) Permalink
no idea. I haven't dropped the $10 yet. My next couple of days are crazy, but I'll pick it up the beginning of the week. Game Center ID is EZSnappin.
― EZ Snappin, Saturday, 23 June 2012 04:09 (five years ago) Permalink
alright this is the first time I've given money to wotc since uh....1998
the AI is far from perfect, I'd prefer the game w/ fewer sparkly flourishes + if they kept all the turn phases + more decks, obvs. but this is def wayyy beyond yr average ipad game and well worth $10.
― iatee, Saturday, 23 June 2012 22:16 (five years ago) Permalink
― Mordy, Saturday, 23 June 2012 23:14 (five years ago) Permalink
I just played one w/ a stranger (won, obv). it's pretty good, I think. it allows you to connect to a random person or someone you know. no chat feature but the game played well and quickly.
overall I think this is a great app. the not-insignificant drawback is the limited supply of decks / the limits to deckbuilding and the fact that most of the decks are pretty straightforward and creature heavy. some of the more interesting dynamics of the game aren't around w/ the cards available...makes it easier for the app to do most of the gameplay work for you (w/r/t tapping, life, drawing, etc.). sometimes the fact that it's so automatic can make it hard to do something more nuanced, tho.
as far as playing a random game of magic w/ a stranger or decent-AI, it def works well and looks good.
― iatee, Saturday, 23 June 2012 23:26 (five years ago) Permalink
maybe i'll get this. how does it feel re: touch interaction? do you tap cards w/ finger to tap them, or do you actually do turning motion on screen? also, is it a stress to read the cards or does stuff look pretty big (w/out cluttering screen)? cause that program we used (i forget what it's called) was such a pain to try and read what every card did.
― Mordy, Saturday, 23 June 2012 23:29 (five years ago) Permalink
you can easily make a card bigger by clicking on it. you rarely tap stuff yourself, it taps mana for you, you're mostly just dragging stuff across or onto the playing field. I've never been in a situation where it'd matter what lands get tapped (almost all the decks are single color) but I'm curious if it knows enough to give you options.
one problem is there's no 'go back' feature if you accidentally tap the wrong thing, which can happen w/ a pretty fastpaced game. but as far as ipad-ness goes, the game works really well.
― iatee, Saturday, 23 June 2012 23:37 (five years ago) Permalink
tell me how it works when you unlock a dual mana deck! i think i'd be really frustrated if it chose for you which color mana u wanna tap for uncolored costs
― Mordy, Saturday, 23 June 2012 23:45 (five years ago) Permalink
iirc there is only one. but you can dl the free version and play around to get a feel for what the $10 game is. I think they have constructed the game sorta-purposely so that the frustrating moments are less likely to arrive to begin with.
― iatee, Saturday, 23 June 2012 23:50 (five years ago) Permalink
in the PC version you can hold ctrl or something to bring up a list of options for how to tap mana. not sure if/how that's replicated on the ipad but the option might be in there somewhere
― ciderpress, Sunday, 24 June 2012 00:56 (five years ago) Permalink
I actually unlocked the dual color deck and it seemed to sorta assume the obvious choice when the situation came up. but w/ only one dual color deck it's not really a big issue.
― iatee, Sunday, 24 June 2012 02:23 (five years ago) Permalink
like did it take into account what cards you had in your hand? or did a situation not come up where you had an instant u may have wanted to save mana for?
― Mordy, Sunday, 24 June 2012 02:28 (five years ago) Permalink
didn't come up
but again I think they've sorta done that on purpose w/ the card selection
― iatee, Sunday, 24 June 2012 04:13 (five years ago) Permalink
I just really wish they'd remake Shandalar but that seems like such a longshot
― frogbs, Sunday, 24 June 2012 06:13 (five years ago) Permalink
the thing that's come closest to scratching my shandalar itch is magarena - the AI is *really good* and with the right cube there's an amazing feeling of "all bombs all the time" and every card is joyously unfamiliar if you haven't played since 2001 or whatever.
but still shandalar o man that game was just so amazing. let's quit our jobs and remake shandalar guys.
― Gravel Puzzleworth, Sunday, 24 June 2012 11:05 (five years ago) Permalink
wait by shandalar you mean the 1997 microprose game right?
― iatee, Sunday, 24 June 2012 13:44 (five years ago) Permalink
that would be pretty ipadable come to think of it
― iatee, Sunday, 24 June 2012 13:45 (five years ago) Permalink
the AI in that game was really weird - it generally understood how to attack and block and when to play instants, but it would also randomly Giant Growth your creatures so it would die faster.
― frogbs, Sunday, 24 June 2012 16:51 (five years ago) Permalink
yeah I remember that. the AI in this isn't perfect, but it's pretty good all things considered. like it sometimes misses the higher level thinking moves but doesn't do anything completely inexplicable.
― iatee, Sunday, 24 June 2012 17:56 (five years ago) Permalink
i guess i'll have to give this thing a try then. i'm already getting big into Magic Online - the "draft anytime" thing really is neat, and I'm doing well enough in AVR that I don't have to redeposit, so to speak
― frogbs, Monday, 25 June 2012 14:50 (five years ago) Permalink
yeah i play on Magic Online a bit - my favorite thing about it is that they can randomly bring back old draft formats that are long out of print in paper. they've got Invasion block drafts up right now which was a great format that i would never have gotten to play again otherwise
― ciderpress, Monday, 25 June 2012 16:58 (five years ago) Permalink
what's your name on there?
i dig MTGO (its easy once you get past the state-of-1998 interface they got), and yes that is exactly what i love about it. plus the cube randomly coming and going is pretty nice. also it's so easy to unload everything you don't need; you don't really get taken advantage of the way you do in real life
― frogbs, Monday, 25 June 2012 18:24 (five years ago) Permalink
my name on there is 'smh'
also i hope you've discovered the momir basic format, the real #1 reason to own a mtgo account
― ciderpress, Monday, 25 June 2012 18:39 (five years ago) Permalink
the avatar is ridiculously expensive (like 15 tix!), but yes it's definitely the second coolest thing (after the drafting). I don't have one yet but my buddy has it so I'm pretty familiar with it. Sucks getting Phage at 7 though :(
― frogbs, Monday, 25 June 2012 18:43 (five years ago) Permalink
theres a momir event deck in the actual store for 10 tix, unless they took it out? anyway its well worth 10 bucks, the format is great and its something that can't really be replicated in paper magic
― ciderpress, Monday, 25 June 2012 18:55 (five years ago) Permalink
once you spend $10 for MTG Online, can you play it and enjoy it w/out dropping an additional $300?
― Mordy, Monday, 25 June 2012 19:49 (five years ago) Permalink
depends what you want to do. I started w/ 50 tix which seemed steep but I've managed to wring some 20+ drafts out of that, and I still have like 20 tickets, 6 packs, and a bunch of cards to unload. if you want to do Standard it's fine, most cards are like 30-50% of their paper value, so it's not a huge investment. of course chase mythics are worth about the same as they are in real life (sadly)
― frogbs, Monday, 25 June 2012 20:15 (five years ago) Permalink
i would play the fuck out of an MTG LCG
― Mordy, Monday, 25 June 2012 20:20 (five years ago) Permalink
but fuck CCG's tbh
yeah MTGO is not for folks who don't want to spend much $. there's Cockatrice for that
― ciderpress, Monday, 25 June 2012 20:22 (five years ago) Permalink
I really love playing the white lifegain deck in this
I just lost to the computer despite having 120 life because they were able to make 5 32/32 creatures
― iatee, Friday, 29 June 2012 02:58 (five years ago) Permalink
Battle of Wits confirmed for M13
― frogbs, Friday, 29 June 2012 14:43 (five years ago) Permalink
so far there's nothing too exciting in there otherwise (Thragtusk seems really good in this meta, and that mythic dragon is probably the best tournament-level dragon ever printed, at least among ones you actually want to attack with), except A) they seem to strongly hint that duals will be back next set in some capacity and B) so far, no Mana Leak
― frogbs, Friday, 29 June 2012 14:47 (five years ago) Permalink
im holding out hope for timely reinforcements since i just bought a playset two weeks ago. but w/e cards are in m13 im just excited not to be drafting avacyn much longer
i bought duels because i wanted the promo cards (:/) but havent played it yet.
― Lamp, Friday, 29 June 2012 16:43 (five years ago) Permalink
Yeah I'm getting a little tired of AVR draft though I've been doing so well with it online that it's kind of hard to quit
― frogbs, Friday, 29 June 2012 17:04 (five years ago) Permalink
yeah i went 4-0 last night at a local draft and have won the last couple of 8-4s i played. it seems like an easier format than DII because there are fewer decks or potential lines of play? i mean im also probably just better at magic atp too but thats how it feels rn
― Lamp, Friday, 29 June 2012 17:06 (five years ago) Permalink
Well DII was definitely very interesting because certain cards' values were completely different depending on what kind of deck you got - the 1B 2/1 flying can't block guy (Interloper?) was incredible in R/B vampires and almost unplayable in U/B zombies. I haven't really seen that in a draft format before. AVR is more about exploiting synergy between specific cards; Thatcher Revolt and Flowering Lumberknot are the two big examples, but really there are a lot of 2-card combos with just commons and the occassional uncommon. Soulbound obviously influences this a lot. I still think it's skill-intensive (every draft format is) but there are a lot of bomby plays with no real answer (Goldnight Commander + Thatcher Revolt comes to mind)
― frogbs, Friday, 29 June 2012 17:11 (five years ago) Permalink