Haha though just getting to the login screen and putzing about with options reminds me that Blizzard are really very good at what they do, there's a definite aesthetic at work, as high quality as Starcraft / WoW but very different.
― Andrew Farrell, Friday, 20 April 2012 15:25 (seven years ago) link
andrew : true, blizzard really are good at what they do also i tried to click like a fool on login for a few seconds before realizing that the beta wasn't open yet. i can def say i am now stoked for the madness ! they are aboutto suck me in big time in this once again. also, it's been a very long time since i opened d2 but damn if this doesn't replicate the feel of the old one, just via that login screen.
― Jibe, Friday, 20 April 2012 16:05 (seven years ago) link
Haha yeah also I'm glad it's not working while the sun is out, 8pm will suit this much better :)
― Andrew Farrell, Friday, 20 April 2012 16:18 (seven years ago) link
COME, SIT A WHILE AND LISTEN
― mh, Friday, 20 April 2012 16:19 (seven years ago) link
Whew... My video card is too old too.
― Reality Check Cashing Services (Elvis Telecom), Friday, 20 April 2012 16:32 (seven years ago) link
i'm afraid i might be up to date, this could be a problem.i have a busy weekend planned.
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Friday, 20 April 2012 19:11 (seven years ago) link
beta is pretty good stuff. it's a formula, but it works. it works too damn well!
i can understand the usual hardcore griping about it being simplified (I bet this would play great with a controller - only six hotkeys needed!) but i don't see that as a problem at all
still not sure if i'm gonna invest my life in this, but i might be tipped over if i can find a decent deal on the game
my video card does not run this very well, btw, more impetus to replace this iMac...
also kinda shocked that battle.net doesn't have voice chat
― Nhex, Saturday, 21 April 2012 05:13 (seven years ago) link
I can't get on the fucking beta though it looks like my new computer (from last year) runs this like a wizardonce i get on my life is over, nice knowing you guys
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Sunday, 22 April 2012 00:42 (seven years ago) link
The good news is that they've still got it, the bad news is it's not 2000 any more and one-more-game oh-is-that-the-sunset sessions are, to put it fucking mildly, no longer a good match for my lifestyle.
But yeah, this is a really great game, while you're playing it. The faffing around with connecting to the server every time you want to run a single-player game is not so great (though I can totally see why they've done it), but the game is A-1.
The classes are all pretty simple to pick up, I love that any given playing experience is just six buttons, but you've got 3-4 skills for each of those buttons, and 4-5 runes to modify those skills... there will be some theorycrafting going on no doubt, but I'll also be able to pick what works well for me and play the game through at least twice.
I did dig the way that a new ability or a new rune for an old ability could really change your playstyle and/or your effectiveness. Also I'm curious how non-top-level PVP will work, if at all: "Hey there's a lvl 11 wizard let's tear his head off - oh no it's a lvl 12 wizard, run from the death machine!"
The demo's only really representative of the gameplay up to a point I suppose - the stuff where you're levelling through to the end boss is okay, but you'll continue going from there (about level 10?) rather than start grinding the boss again and again (because you can't get any further than him in the demo, and because the level cap is 13). Though I suppose practice with soul-destroying boss runs is also useful :)
I imagine the levelling will be tweaked in the finished product, as you're only supposed to hit level 30 at the end of your first run-through, which is the end of act IV. Or maybe they just want to get you up and running and a feel for the character as soon as possible.
I admit I never played much co-op in Diablo II, but I don't remember it being this awesome - the banners that teleport you to another player, the individual loot drops, the way that the quest progresses for all at the same time as one (and the way it'll confirm everyone is ready before teleporting you all together for an important set-piece). I can definitely see me levelling my 2nd to, er, 5th characters that way.
Also I got the authentic Diablo moment - after getting a few rares from various kills of the end boss, I got one just by knocking over an urn.
So yeah it was great, I.m glad I basically lost this weekend to it (argh it tells you how long you've been playing each of the characters - I'm over 20 hours in total lol @ me), and I'm also glad that I only buy games at £20 or less because I will need to Set Aside some time for this, and it eating my May would not be good.
― Andrew Farrell, Sunday, 22 April 2012 20:42 (seven years ago) link
Just beat the Beta with the monk; i think this will be harder in the final version.
the bad news is it's not 2000 any more and one-more-game oh-is-that-the-sunset sessions are, to put it fucking mildly, no longer a good match for my lifestyle.
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Sunday, 22 April 2012 20:43 (seven years ago) link
Also it's great at its ambience of course, and the Witch Doctor's Zombie Dogs are genuinely unsettling.
Also also I forgot to mention some of the really "FYI we are not a Diablo clone so we can mix things up as much as we want" decisions.
I really love that the talent trees have been replaced by the (much cooler) set up I was talking about, where you don't get the choice to click the '+' next to the skill that increases fire damage by 1% or the one that reduced the cost of fire spell by 1%, but instead every level you get 1-4 new skills or new versions of old skills, which you can use as one of your six buttons. Crucially this means that I don't have to go up five levels knowing that the points I get for these levels will go towards an ability that, in another five levels, I will replace with the one I want, and never think about again.
What I'm not so certain about, but which might be genius, is that they've taken away the twin panel, the stats. You can still see them on the character profile, but your choice of class determines how they go up each level. You can still affect them with gear and some passive skills, but that's it.
And from that comes not just no stat requirements on gear, but a complete lack of armor classes - almost everyone can wear almost everything, and the same piece of armor looks different on different classes. They can get away with this because with the Paladin gone, the heavy hitters are the monk and the barbarian, both of which start in leather, so everyone's armor upgrades from leather -> mail -> more platey, and you can maintain a cohesive look for the class.
― Andrew Farrell, Sunday, 22 April 2012 21:19 (seven years ago) link
Bah, ignore that bit at the end.
Yeah, definitely, the only time I died was when I was trying for the "kill a lot of enemies at the same time" achievement.
― Andrew Farrell, Sunday, 22 April 2012 21:24 (seven years ago) link
Ha, cheers for reporting back, Andrew/forks. I ended up on a consolation Torchlight run-through this weekend instead, heh.
Blizzard tend to be pretty good with the polish/depth - sounds like D3 has that in spades. How is the music/SFX, out of curiosity? The town theme from the original Diablo still gets stuck in my head/mashed-up with John Fahey, etc.
― etc, Monday, 23 April 2012 08:15 (seven years ago) link
How much is/was in the beta? I put in an hour or so back in September on an early build at a friend's (who worked for Blizzard). I was never a big Diablo fan, and I wonder how much market there's going be for this in a world where Skyrim exists, but that's just cos I don't know what I'm talking about!
― CraigG, Monday, 23 April 2012 14:23 (seven years ago) link
It's all of Act I (of IV), I think.
The sound was pretty good, disturbing in places, doomy in places, lots of solid and possibly familiar sounds for "barrel shatters" - the sound of "fountain of gold sprays into the air and all over the floor" hit a deep comfortable spot.
I didn't notice the music, but then I generally don't.
― Andrew Farrell, Monday, 23 April 2012 14:42 (seven years ago) link
Music/SFX are spot fucking on; they kept most of the original voices and a number of sound elements including the WUBBLEWUBBLEWUBBLE sound of dropping a weapon to the ground and the "stay awhile and listen" dude which brought back insane nostalgia.Beta was really short for my tastes. Beat it solo in about three hours maybe. Beat it in a mob in about 45 minutes.
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Monday, 23 April 2012 15:27 (seven years ago) link
Haha I felt like I was going to be castigated as a slacker when playing co-op because I tend to pick up everything that drops ever (while moldering piles of laundry haunt my floor), and then nip back to sell / disenchant it all.
― Andrew Farrell, Monday, 23 April 2012 15:47 (seven years ago) link
As long as you're the nice dude who offers things you don't need that seem semi-useful to others, that's cool.
― mh, Monday, 23 April 2012 15:48 (seven years ago) link
Glad to report that the voice acting is still hilariously awful
― Nhex, Monday, 23 April 2012 15:56 (seven years ago) link
co-op is set so that everyone gets unique loot; no stealing from your pals
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Monday, 23 April 2012 16:06 (seven years ago) link
I am sure that people will find some hilarious thing to be lame about, otherwise it wouldn't be Diablo
― mh, Monday, 23 April 2012 16:14 (seven years ago) link
really like the unique loot thing, btw - it's kind of a pain in the ass even if you're playing with friends, since everyone has to stop and divide up the loot, in pretty much every game of this type (be it Titan Quest or Borderlands). the way it is now, you only see loot you can pick up. I believe Torchlight 2 will have the same thing
― Nhex, Monday, 23 April 2012 16:32 (seven years ago) link
― etc, Monday, 23 April 2012 19:23 (seven years ago) link
so is there anything more to this game other than just killing stuff? looks pretty boring to me.
― PSOD (Ste), Tuesday, 24 April 2012 00:33 (seven years ago) link
nope, that's the formula!
― Nhex, Tuesday, 24 April 2012 00:53 (seven years ago) link
oh COME ON ste; you never played the original?
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 02:41 (seven years ago) link
there's more than just killing stuff.... there's also collecting stuff !
― Jibe, Tuesday, 24 April 2012 10:01 (seven years ago) link
forsk, i actually have it but never played it. (i got it with warcraft and starcraft in a package some years ago)
― PSOD (Ste), Tuesday, 24 April 2012 13:40 (seven years ago) link
― PSOD (Ste), Tuesday, 24 April 2012 13:41 (seven years ago) link
I think they're going to probably have the long-term game better planned out this time. afaik Diablo 2 is still playable, and they kept adding more shit you could do in multiplayer. Like if you kill Super Uber Hell Nightmare Diablo and his brothers they each drop a unique amulet and if you and your friends each throw those out in the town square in a new game then Super Duper Uber Diablo with flames shooting out his ass shows up and you can kill him or something.
― mh, Tuesday, 24 April 2012 15:01 (seven years ago) link
Ste, it's as addictive and perfect as any game I've ever played. I failed at least one college class specifically because of diablo
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:19 (seven years ago) link
it seems to me that Blizzard is responsible for a lot of college students' poor GPAs
― I need new, hip khakis (DJP), Tuesday, 24 April 2012 15:39 (seven years ago) link
xp i believe they're calling this strategy "the auction house"
― Nhex, Tuesday, 24 April 2012 15:40 (seven years ago) link
now i just want to play warcraft 2
― PSOD (Ste), Tuesday, 24 April 2012 15:58 (seven years ago) link
man I lost so much of my life to Dune II, I have no idea if I would have graduated had Warcraft 2 been released when I was in college
― I need new, hip khakis (DJP), Tuesday, 24 April 2012 16:07 (seven years ago) link
anyone diving in? I keep hemming and hawing about it. I don't know whether I want to go for this or Torchlight II; I can't imagine myself playing two click to kills.
― EZ Snappin, Monday, 14 May 2012 16:11 (seven years ago) link
is this out yet? haven't heard from some of my buddies in a few days - pretty much preparing to be without friends for a year or two b/c of this
― frogbs, Monday, 14 May 2012 16:14 (seven years ago) link
― EZ Snappin, Monday, 14 May 2012 16:14 (seven years ago) link
I'm in your position, Snap, don't know if I really want to throw down on this. But for Torchlight II I'll wait until the Mac port comes out, at least.
― Nhex, Monday, 14 May 2012 16:19 (seven years ago) link
i think i'm in but i'm gonna have to put some real serious boundaries on it or else i'm going to lose a job
― (Name Withheld to Avoid Hassle) (forksclovetofu), Monday, 14 May 2012 16:20 (seven years ago) link
I thought they were trying for a same date release for the Mac version. If not, that makes the choice much, much easier.
― EZ Snappin, Monday, 14 May 2012 16:22 (seven years ago) link
talking Torchlight II, obv. Diablo III is both systems as far as I know.
We can check for you on this thread every few days if you want, forks?
― Andrew Farrell, Monday, 14 May 2012 16:25 (seven years ago) link
please do. i have a date tonight that a BIG part of me wants to cancel in favor of going home to bed and waking up at 1am to play for a few hours before work.
― (Name Withheld to Avoid Hassle) (forksclovetofu), Monday, 14 May 2012 16:42 (seven years ago) link
by the time it's released computers will be obsolete― El Tomboto, Monday, June 30, 2008
― (Name Withheld to Avoid Hassle) (forksclovetofu), Monday, 14 May 2012 16:45 (seven years ago) link
pfffff i'll rep my iMac just as hard i did four years ago(!)
― Nhex, Monday, 14 May 2012 18:48 (seven years ago) link
sacred cow (level) killing. posted on facebook by banned ilxor j## w#######. interesting take that i partially disagree with.
― bnw, Monday, 14 May 2012 19:46 (seven years ago) link
is this gonna be like starting with Return of the King
― GM, Monday, 14 May 2012 20:40 (seven years ago) link
storywise? nah, you already know the plot
― (Name Withheld to Avoid Hassle) (forksclovetofu), Monday, 14 May 2012 21:10 (seven years ago) link
yeah, the plot/characters are the dumbest thing by far. it's kind of charming how they didn't try to make the voice acting any better
― Nhex, Monday, 14 May 2012 22:07 (seven years ago) link
Weirdly I don't get the impression that the PC Master Race lot actually have a significant problem with the existing and massively successful console version of these games - but mobiles are a different matter because girls play on them for reasons we may never fully understand.
― Andrew Farrell, Monday, 5 November 2018 01:34 (ten months ago) link
Gamers are the biggest bunch of whiney bitches it's really hilarious
― Greta Van Fleek (upper mississippi sh@kedown), Monday, 5 November 2018 01:51 (ten months ago) link
Peak Reddit hysteria was seeing a video of someone throwing their phone out the window after watching the "Do you guys not have phones?" video.
So, Diablo III... I still play - look for the ILX clan on US West.
― Elvis Telecom, Monday, 5 November 2018 02:04 (ten months ago) link
ums can we quote you on that
― I have measured out my life in coffee shop loyalty cards (silby), Monday, 5 November 2018 03:09 (ten months ago) link
― Andrew Farrell, Monday, 5 November 2018 22:11 (ten months ago) link
Likewise, I still play Diablo 3. My life is a mess.
― Allen (etaeoe), Monday, 5 November 2018 23:02 (ten months ago) link
Blizzard has been antagonistic to the Diablo fanbase for the past decade. I’d never voice this stuff outside of ILX because I don’t want anyone to confuse me with these people, but the following stuff is super annoying:
* Many of the systems that made Diablo 1 and 2 incredible were simplified for 3 to open up space for a number of systems that were both terrible in their conception and implementation. When these new systems were removed, the husk that remained is hilariously basic compared to Diablo 2. * Blizzard promised a lot of content that never arrived (e.g. two expansion packs). They also keep “dropping hints” about stuff that never materializes like a druid class (or Diablo 4).* The content that did land, like the Necromancer update, was super basic compared to expansions from Diablo 1 and 2.
― Allen (etaeoe), Monday, 5 November 2018 23:09 (ten months ago) link
I’ll also say that this was BlizzCon. It blows my mind that people pay to go to this bullshit (and I write this as someone who plays way too much Diablo, Hearthstone, and World of Warcraft). Apple really should’ve gotten into the “pay to watch a press conference” game.
― Allen (etaeoe), Monday, 5 November 2018 23:13 (ten months ago) link
Apple really should’ve gotten into the “pay to watch a press conference” game.
goddamnit don't give them any ideas!
― Elvis Telecom, Tuesday, 6 November 2018 00:41 (ten months ago) link
I'd be interested in a bit more detail there, Allen. The only system off the top of my head that I remember them removing was the Auction House, which in retrospect was mystifying that they didn't see it becoming a disaster.
The only really complex system that I remember from Diablo 2 was the skill tree, which I thought was improved in every way for D3 (by tearing it out and setting it on fire).
Something that's kind of staggering to reflect on is the change in the game - if I recall correctly, when it released first it was just "here's the story, play the story, replay the story harder if you want", it wasn't until the first expansion pack that they got Kadala, Rifts, Bounties, Legendary Gems...
I totally agree that they aren't Game Design Wizards with a master plan, the amount of stuff where they rolled it out and then changed it is hilarious (the Realm of Trials that you had to go through to get your Rift Key for a start).
Which is part of the general shift over the course of D3 from "This is grindingly hard" to "this is a loot pinata, here is a set when you hit lvl 70" - the hardest part of my most recent season was the set dungeons, and that's partly because I was over-powerful for them - one of the Barbarian dungeons had "hit every elite with these three skills", and I had to take off some gems because the first two skills were killing them.
I think when we start getting into "Blizzard promised" we reach dangerous waters - Blizzard is pretty careful not to promise things, because they get hammered when they don't come through. Most of what they hoped for a second expansion ended up as free content (Kanai's Cube, Ruins of Sescheron, Season Journeys, Greyhollow Isle, Set Dungeons, the Necromancer) if I recall correctly.
I mean, obviously it's been on the back burner for about a year, but I can't really complain, I paid maybe £100 for five years of gameplay?
― Andrew Farrell, Wednesday, 7 November 2018 12:27 (ten months ago) link
The Past, Present, And Future Of Diablo - https://kotaku.com/the-past-present-and-future-of-diablo-1830593195
― Elvis Telecom, Wednesday, 21 November 2018 23:56 (ten months ago) link
^ what's kind of interesting there is that the wind is slightly taken out of the article's sails by the fact that it came out a few days after the announcement of the arrival of the PTR for the next patch, the first in a year.
The patch is two main parts:
A new season gimmick - after 'double treasure goblins' and 'double horadric chests', this one is just that you're always under the effect of a Ring of Royal Grandeur, meaning you only need 2 pieces of a set for a 3-pieces bonus, 3 for a 4, etc. I like this one a lot, because it by itself would mix up the existing meta game, which has been pretty steady for the last four seasons: https://d3resource.com/seasons/index.php.
Also buffs of all of the sets that aren't currently in the meta: "The (2) Set bonus has been increased from 1200% to 6000%" is roughly representative. This will hopefully move stuff around a bit - it's been nice to see some of the Youtubers who've been reheating the same guides for the last year get back into being interested in what can be done with forgotten builds (though as far as I know none of the mechanics have changed that much apart from the Grandeur mentioned above).
The previous carrot for seasons has been removed as well - you used to get one more stash tab (70 more squares) each season if you complete the 'journey', but you'll get them all up to the full 10 automatically with 2.6.4.
I completed the journey on the Strength characters, Crusader & Barbarian (as well as clearing up some old Achievements for those classes) when the current season started in September. And then I decided to come back and try to squeeze in the Dexterity classes, Monk and Demon Hunter, a few weeks back - it doesn't take much to get you up to speed if you've already got a well-progressed character - I didn't even have any remaining gear on the characters, but a few Legendaries from Kanai's Cube can kick-start a build pretty quickly.
― Andrew Farrell, Monday, 3 December 2018 18:13 (nine months ago) link
In short this game is still fun, either for mindless killing shit and getting loot (both Monk and Demon Hunter have builds that can just clear the screen on the highest Torment levels) and for tougher fun that you sadly have to pay attention to.
― Andrew Farrell, Monday, 3 December 2018 18:14 (nine months ago) link