rolling thread of stuff worth reading on videogames

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i like how the guy's next game is myst.

― adam, Wednesday, 18 April 2012 15:21 (5 hours ago) Bookmark Flag Post Permalink

lol first thing i thought when i read about it

aboulia banks (Noodle Vague), Wednesday, 18 April 2012 19:37 (twelve years ago) link

I liked Braid until it got too hard for me (about 10 minutes in as I am totally uncoordinated) but that article seriously made me regret giving him any of his giant pile of money which he feels such ostentatious indifference towards

(didn't buy it full price, but then I bought it on its own and bought some bundle with it in, so I guess I gave him money twice)

instant coffee happening between us (a passing spacecadet), Wednesday, 18 April 2012 20:47 (twelve years ago) link

At some point, Steam holiday sales will deliver them all to me anyway

Choad of Choad Hall (kingfish), Thursday, 19 April 2012 04:00 (eleven years ago) link

blow currently responsible for reinventing: myst, marshall mcluhan, sturgeon's law, the wheel...

Touché Gödel (ledge), Thursday, 19 April 2012 13:44 (eleven years ago) link

wish Michael Abbott wrote more often

Nhex, Thursday, 19 April 2012 16:29 (eleven years ago) link

since there isn't a "rolling thread of furniture worth buying on videogames"

http://www.gizmag.com/nintendo-controller-coffee-table/22224/

Touché Gödel (ledge), Friday, 20 April 2012 10:38 (eleven years ago) link

ha, and it actually works!

http://images.gizmag.com/inline/nes-table-3.jpg

although admittedly, that looks like the kind of activity that you hype up all day but only end up doing for about 3 minutes.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (eleven years ago) link

the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.

Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (eleven years ago) link

http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf

thomp, Tuesday, 24 April 2012 12:54 (eleven years ago) link

Yeah that was brilliant and now I wanna work for valve

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (eleven years ago) link

i love how it looks like a 90s computer game manual

Mordy, Tuesday, 24 April 2012 15:37 (eleven years ago) link

xp mega, mega OTM

Nhex, Tuesday, 24 April 2012 15:39 (eleven years ago) link

Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:

http://gameological.com/2012/04/games-played-in-inches/

Nhex, Tuesday, 1 May 2012 04:15 (eleven years ago) link

In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.

thomp, Tuesday, 1 May 2012 08:03 (eleven years ago) link

dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"

Nhex, Wednesday, 2 May 2012 04:04 (eleven years ago) link

coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:

http://www.wired.com/gamelife/2012/04/halo-movie-generation-xbox
http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/

Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (eleven years ago) link

i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.
Free on youtube! Hit CC for english subtitles.
https://www.youtube.com/watch?v=JYEfJhkPK7o

"in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (eleven years ago) link

http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html

that Nephalem Valor buff sounds like amazing design

i guess i'm gonna buy this

(Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (eleven years ago) link

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

if there's a good launch deal i'll get it, otherwise i can wait

Nhex, Saturday, 5 May 2012 19:51 (eleven years ago) link

This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.

http://www.actionbutton.net/?p=426
(for some reason my Chrome warns me of Malware at this site)

His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (eleven years ago) link

nooooooooooooooooooooo Tim Rogers

Nhex, Tuesday, 8 May 2012 04:07 (eleven years ago) link

Hah. He's like the Pitchfork Reviews Reviews of videogames.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (eleven years ago) link

*cough*iknowthatguy*cough*

polyphonic, Tuesday, 8 May 2012 04:31 (eleven years ago) link

is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person

Nhex, Tuesday, 8 May 2012 04:42 (eleven years ago) link

*cough*idon'tlikehim*cough*

polyphonic, Tuesday, 8 May 2012 04:43 (eleven years ago) link

hah!

original bgm, Tuesday, 8 May 2012 04:56 (eleven years ago) link

Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (eleven years ago) link

definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough

I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.

Andrew Farrell, Tuesday, 8 May 2012 11:13 (eleven years ago) link

my guess is eventually there will be a maxed character build that everyone uses

btw i will admit i used to love some of rogers' earlier stuff, but he eventually crossed this threshold where i couldn't take his style anymore. i think it was around the time he wrote this 20 page article on FF7 with about 2 pages about the game itself

Nhex, Tuesday, 8 May 2012 11:59 (eleven years ago) link

"The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial)."

The "this is crucial" tick is v. v. Tim Rogers. Anyone know where he got it from particularly?

Also this a tim rogers thing is this indiedev fetishism of simplicity:

"The game begins with our hero, Mario, facing the right. He must now run to the right. The “visual language” communicates the character’s goal in a dreamlike fashion to the player: our hero is standing just to the left of the screen, facing right. Finish three stages, and Mario enters a castle. The castle feels different — more dangerous — than the other levels."

My problem with him is basically that the games he likes, which are about mood and twitch in equal parts, are nothing like the games I like, which are about escapism and transitory accomplishment and never feeling too anxious because there's enough to be anxious about already thank you.

s.clover, Wednesday, 9 May 2012 00:32 (eleven years ago) link

It is a very nice article though, once it warms up, and makes a good case for SMB3 as a sort of Disco Tex "Keep Dancin'" moment.

s.clover, Wednesday, 9 May 2012 00:47 (eleven years ago) link

he makes no bones about wanting to be as "punk rock" as possible

Nhex, Wednesday, 9 May 2012 01:52 (eleven years ago) link

i think lots of tim rogers' ideas are thoughtful and accurate and i like the severity of his taste but christ his prose. i've read a lot of him anyway because he has an aesthetic and when the style settles down a bit he writes well about mechanics. he's also good at making me want to play games; he has a really evocative thing about the original diablo (embedded in a furiously and pretty convincingly negative review of the sequel, itself embedded i'm sure in a cloud of irrelevant bullshit) that describes the atmosphere w/ total accuracy and joy. but yeah.

their private gesture for bison (difficult listening hour), Wednesday, 9 May 2012 16:44 (eleven years ago) link

Not only videogames, but a nice article: http://www.randsinrepose.com/archives/2012/05/09/two_universes.html

s.clover, Wednesday, 9 May 2012 19:06 (eleven years ago) link

Cool articles. If I ever see a PC Engine at a reasonable price I am picking it up. Lots of really cool, undiscovered gems on it.

Emperor Cos Dashit (Adam Bruneau), Wednesday, 9 May 2012 19:27 (eleven years ago) link

i read a bit, liked what i read, but didn't make it all the way through those EG articles

Nhex, Thursday, 10 May 2012 03:06 (eleven years ago) link

i really liked that article comparing photoshop to portal, mostly because it's one the few things i've seen (recently anyway) that explains why gamification is actually a cool concept (yay fun learning fast!) without hammering on its abuses

Nhex, Thursday, 10 May 2012 03:11 (eleven years ago) link

t’s incredibly satisfying to sneak out of a tight spot by performing an action you didn’t know you could do, but created instinctively because of your experience.

shooting the moon was the absolute peak moment of this.

Touché Gödel (ledge), Thursday, 10 May 2012 10:22 (eleven years ago) link

http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/

not sure if this is worth reading, or just because i want to pooh-pooh it

Nhex, Tuesday, 15 May 2012 22:39 (eleven years ago) link

very well-meaning and very dumb i think

Mordy, Tuesday, 15 May 2012 22:48 (eleven years ago) link

just glancing at that article, the first line i saw was "Again, Tentacle Bento won’t make anyone rape a girl"
Go Back One Page

(Name Withheld to Avoid Hassle) (forksclovetofu), Thursday, 17 May 2012 01:01 (eleven years ago) link

this is worth reading b/c it is stupid and ridiculous and New Games Journalism should just take a max payne slow mo bullet to the jaw http://killscreendaily.com/articles/essays/dealing-urban-decay/

adam, Thursday, 17 May 2012 01:06 (eleven years ago) link

Verdigris is the word I thought of most through Infamous 2, along with corrosion.

You are lying, sir!

Mordy, Thursday, 17 May 2012 01:10 (eleven years ago) link

I liked that article a lot, though I would like it less if it ended "7/10"

Andrew Farrell, Thursday, 17 May 2012 05:55 (eleven years ago) link


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