Magic: The Gathering C/D

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (10014 of them)

OH. I missed the from the graveyard part. Eh, then.

Mordy, Wednesday, 18 April 2012 17:23 (twelve years ago) link

you'd have to have all one creature type (which I don't think any decks do right now)

human tribal and zombie tribal are both very good decks in standard already. i think people are also worried about uncounterable primeval titans, since the main thing keeping that card in check was mana leak

ciderpress, Wednesday, 18 April 2012 17:24 (twelve years ago) link

OH. I missed the from the graveyard part. Eh, then.

you have to figure out a way to use him. if you can put +1/+1 counters on him he loses his downside. or you can bounce him, or...I dunno. it's not a great card, I just love the design of it.

cider - Human tribals play Geists, and Zombie tribals have Phantasmal Image and Phyrexian Obliterator. In both cases I think you'd want the duals that are out already (which are excellent already). Also, many ways to beat titans besides Mana Leak (Phantasmal Image works quite well too)

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 17:36 (twelve years ago) link

yeah i was thinking of ways to add that land to boros humans but the mana gets tricky esp if yr trying to use the new W/R utility land as well? im sure itll be useful but i wonder if itll be as powerful as some ppl are predicting, i guess.

i think i may be able to play the prerelease tho so im excited again lol

Lamp, Wednesday, 18 April 2012 17:41 (twelve years ago) link

yeah some spanish site spoiled a shitload of the common/uncommon limited fodder yesterday so i'm getting all excited for drafting this now and trying to find the cool synergies etc. so far all my favorite limited cards are in blue it seems

ciderpress, Wednesday, 18 April 2012 18:00 (twelve years ago) link

yeah stuff like tandem lookout seems p powerful in sealed/draft. in general u/r seems interesting

Lamp, Wednesday, 18 April 2012 18:07 (twelve years ago) link

I can't figure out if soulbound is going to be tons of fun or if it's just going to make for incredibly complex board states. Say your opponent's got four creatures out, three with soulbound, and you're trying to figure out how to block...yikes

you can expect punches, kicks and even worse (frogbs), Wednesday, 18 April 2012 18:25 (twelve years ago) link

full spoiler is up on the main site. set looks pretty good for limited, at first glance the power level of the commons/uncommons seems really low for a modern set but i'm sure some of them will play stronger than they look. removal looks worse than innistrad's, which was already pretty bad, so that makes me think the format's going to be all about combat tricks with the soulbound guys, and trying to blow out your opponent in combat without getting blown out yourself.

ciderpress, Monday, 23 April 2012 13:19 (eleven years ago) link

i'll wait to pass judgement until the prerelease, but right now my feeling is that drafting decks that abuse soulbound as well as the blue/white Flickering ability are going to work well. and for that, I feel like Black will be very underdrafted.

you can expect punches, kicks and even worse (frogbs), Monday, 23 April 2012 13:43 (eleven years ago) link

IATEE

do we MAGIC tonight?
should get there around 5:30-6.. i have to find decks but i am p sure i know where they are now.

one dis leads to another (ian), Monday, 23 April 2012 14:45 (eleven years ago) link

ahhh I gotta googleproof that

but yeah that time works great for me

iatee, Monday, 23 April 2012 14:47 (eleven years ago) link

I'm excited I haven't played magic irl since jr high

iatee, Monday, 23 April 2012 14:51 (eleven years ago) link

where are you guys playing?

Mordy, Monday, 23 April 2012 14:56 (eleven years ago) link

there is this big weekly event that happens in one of those midtown indoor sorta-public spaces

iatee, Monday, 23 April 2012 14:58 (eleven years ago) link

citigroup center iirc.
sorry for lack of g-proof.

one dis leads to another (ian), Monday, 23 April 2012 15:00 (eleven years ago) link

yeah 53rd and lex

iatee, Monday, 23 April 2012 15:01 (eleven years ago) link

oh, i hated in NYC that there was no good place to game. Jim Henley's was blah, and all the other gaming/collectibles places were way too small to do anything (like Forbidden Planet, that other place in midtown, Midtown Comics, etc).

Mordy, Monday, 23 April 2012 15:08 (eleven years ago) link

the 20 Sided Storw in williamsburg was PACKED with teens playing when i hit it up a few weeks ago.

one dis leads to another (ian), Monday, 23 April 2012 15:09 (eleven years ago) link

^^^ magic events there are p well attended ime (which is admittedly limited)

i laughed when i saw that they remade castle in the latest set since its one of my favorite magic cards

Lamp, Monday, 23 April 2012 15:15 (eleven years ago) link

I think u guys should make a short documentary film abt this experince and post it here

lag∞n, Monday, 23 April 2012 15:19 (eleven years ago) link

otm

Roberto Spiralli, Monday, 23 April 2012 15:23 (eleven years ago) link

i hated going to brooklyn. too much travel time from washington heights

Mordy, Monday, 23 April 2012 15:23 (eleven years ago) link

if you're limiting your new york experience based on things like "too much travel time from washington heights" then i just don't know what to say.

one dis leads to another (ian), Monday, 23 April 2012 15:31 (eleven years ago) link

okay, i can't find my decks where i thought they were. gonna continue looking. might be at work, in which case i will stop over there later. i cld swear i moved them from my last apt directly to here tho, so i am gonna keep digging in the closets.

one dis leads to another (ian), Monday, 23 April 2012 16:09 (eleven years ago) link

!! okay here's hoping

iatee, Monday, 23 April 2012 16:11 (eleven years ago) link

this is why i should have made sure to find them after last time i couldn't find them before the day of the event
i am a big procrastinator/lazy.
BUT i do feel in my gut that they are here somewhere, and the closet is very overfull.

one dis leads to another (ian), Monday, 23 April 2012 16:12 (eleven years ago) link

if you're limiting your new york experience based on things like "too much travel time from washington heights" then i just don't know what to say.

Lol my NY experience. I lived there for ~13 years.

Mordy, Monday, 23 April 2012 16:30 (eleven years ago) link

but what % of that time was spent playing magic in a citibank building

iatee, Monday, 23 April 2012 16:31 (eleven years ago) link

is the real question

iatee, Monday, 23 April 2012 16:31 (eleven years ago) link

it's cute tho. the whole "make sure to get as much out of NYC before you have to leave" sentiment :)

Mordy, Monday, 23 April 2012 17:08 (eleven years ago) link

i wasn't trying to insinuate anything! i just mean that you know, any neighborhood is gonna have its own particularities re: travel to other boroughs or neighborhoods, but that's no reason not to take a book on the train for 45 minutes imo.

one dis leads to another (ian), Monday, 23 April 2012 17:22 (eleven years ago) link

also, iatee, i think i may have to bail on u tonight. i cannot find my cards anywhere & it is making me crazy. gonna keep looking and will let u know if i succeed. if NOT, i will 100% absolutely make sure to have found them by next week.

the real question i have, is: what is the possbility I accidentally threw them away while moving? idk. i DID find part of a "rebel" deck in a tote bag though, so that gives me hope. also wonder where my binder with raers is

one dis leads to another (ian), Monday, 23 April 2012 17:24 (eleven years ago) link

if only it was 45 minutes. more like an hour to an hour and a half. and esp since a lot of these MTG events went until late at night it wasn't practical getting home so late

Mordy, Monday, 23 April 2012 17:24 (eleven years ago) link

sux alright keep me updated

iatee, Monday, 23 April 2012 19:12 (eleven years ago) link

cards still not located.

one dis leads to another (ian), Monday, 23 April 2012 19:21 (eleven years ago) link

really annoying!!! worried that i threw them out while moving??

one dis leads to another (ian), Monday, 23 April 2012 19:21 (eleven years ago) link

but i also feel like they cld be in a tote bag somewhere buried within another bag or box or under a pile of stuff .

one dis leads to another (ian), Monday, 23 April 2012 19:22 (eleven years ago) link

so i entered a deck in one of their weekly deck-making competitions

Lamp, Wednesday, 25 April 2012 18:54 (eleven years ago) link

what competition? something on the website?

ciderpress, Wednesday, 25 April 2012 20:47 (eleven years ago) link

going to midnight prerelease tonight, because 3 months is just long enough for me to forget how awful it is to be at the game store until 6am

ciderpress, Friday, 27 April 2012 20:19 (eleven years ago) link

Anyone play in this thing? I did and went 2-2; suspected I got a pretty crappy card pool, as I didn't have any playable rares nor any of the real swingy uncommons that dominated me in the matches I lost. That's the impression I got from this set - lots of haymakers, possibly more degenerate things than I've ever seen in limited, and a surprisingly small amount of removal (believe it or not, blue seems like it'll have the easiest time dealing with creatures this time around)

It looks like Gx Soulbound, W/U flickering, and W/R aggro are all going to be the top limited decks, though Black has some very good aggro cards as well (and you can play Angels if you get the right stuff). IMO this set is pretty terrible for Sealed (as you will likely wind up with 15-16 cards towards all those decks and really have to stretch if you don't get the right card pool), but draft should be really fun.

That's a pretty funky dance, Garfield. Show me how you do it. (frogbs), Monday, 30 April 2012 15:27 (eleven years ago) link

yeah i went 4-1 with a U/R tempo deck that had good commons/uncommons but no 'haymakers', so i think i had the opposite impression of the set. Except for the one match I lost to Dark Impostor (had no way to deal with a card that wins the game outside of combat) I felt pretty invincible, since I think about 90% of the room completely misjudged the format as slow when it's actually very fast.

ciderpress, Monday, 30 April 2012 16:21 (eleven years ago) link

i played on sat. i was up 3-1 but i badly misplayed during my final match to finish 3-2. i had 4-5 really solid cards in each color but also lots of total jank so i had a hard time putting together a really solid deck, i ended up going W/R/u humans splashing blue for ghostly flicker, bruna and the 1U unblockable spell. flicker effects and all the excellent etb red cards is really powerful and i probably shouldve gone 3-0 with that deck. my first attempt was with W/U control ft. bruna, a bunch of enchantments and some really good UU cards but i just didnt have enough creatures/removal to make it work and switched after going 1-1.

idk i thought this was a really fun sealed environment - might try to play the actual release next sunday.

Lamp, Monday, 30 April 2012 16:57 (eleven years ago) link

well Soulbond is by nature a very swingy mechanic. since my deck had virtually no removal (as I opened almost none) some of the green ones would just destroy me, especially the +4/+4 one which essentially added 12 extra power for five mana. in general I think this set is designed to do very powerful things in Limited. the flickering + 2/2 flying bounce guy gets out of hand quick (the four mana "bounce two creatures" sorcery is also insanely good), and R/W can deal a ton of damage quick as a big % of those commons and uncommons are designed to be played together. add to this the miracles and abundance of huge flying Angels and things get a bit unhinged.

That's a pretty funky dance, Garfield. Show me how you do it. (frogbs), Monday, 30 April 2012 17:03 (eleven years ago) link

just did my first AVN draft yesterday, as expected it was really fun, and maybe the most complex draft format yet.

first pick was Vexing Devil (which I thought kind of sucked in draft, but it's worth $15 so I'm not passing it) and was able to go mono-red. dunno how much detail I want to go into here but it really feels like there is so much synergy with the Red humans here. Thatcher Revolt is the deck's bread and butter - kind of terrible on its own, but it interacts with SO MUCH in this set. I managed a turn 4 kill with two of them, which I've never done in a draft before.

drafting a fast deck seems like a good strategy - flicker is slow and soulbound is very susceptible to removal. put a premium on 1 and 2 drops (trust me. there aren't many).

guess it's Honker Burger tonight...#fml (frogbs), Monday, 7 May 2012 14:11 (eleven years ago) link

okay, here's another observation - this is one of the most removal-lite draft sets I've ever seen. very little "straight" removal at common. I sorted by commons and found everything that can deal with a creature - it's not pretty

White:
Defang - kinda crappy, essentially just reduces a creature's power to 0, but doesn't stop any abilities and can be flickered away
Righteous Blow - great card, but it only does 2 damage

Blue:
Mist Raven - great card but it only bounces
Crippling Chill - only stalls a creature for a turn
Peel from Reality - more bounce, kinda have to build around cards like this
Spectral Prison - this one actually seems okay, but would need to be sided out a lot

Black:
Bone Splinters - this is the ONLY common that actually says "destroy target creature" on it, so it's very good, even if it's card disadvantage
Death Wind - can kill anything, but you almost always pay more for it than the creature you're destroying
Ghoulflesh - sideboard at best
Undead Executioner - pseudo-removal, definitely good but -2/-2 doesn't take care of the good soulbounders, plus it takes some work

Red:
Guise of Fire - sideboard at best
Pillar of Flame - good, but only works on small guys
Thunderbolt - only kills flyers

Green:
nothing

So yeah, there are plenty of playables there, but few of the removal spells actually give you mana advantage or card advantage, and of the decent ones, only two are instants! (Righteous Blow and Death Wind)

frogbs, Tuesday, 8 May 2012 13:38 (eleven years ago) link

i think you're really selling Mist Raven and Crippling Chill short, those seem like great cards. Chill stalls a creature for 2 turns, not 1, since you use it on your opponent's turn before they can attack with it, and it's a freeroll card-wise which is always more powerful than it looks/feels. it played very strong for me at the prerelease.

also, Ghoulflesh and Guise of Fire are perfectly maindeckable. -1/-1 removal has been playable in formats with far more removal options than this one

the lack of instant removal is obviously intentional to make sure that the soulbond guys are good and aren't just constantly setting you up to get blown out

ciderpress, Tuesday, 8 May 2012 22:31 (eleven years ago) link

err meant peel, not raven

ciderpress, Tuesday, 8 May 2012 22:32 (eleven years ago) link

raven is the best common in the set though i'm pretty sure

ciderpress, Tuesday, 8 May 2012 22:37 (eleven years ago) link

agreed, but that 2/4 lifelink angel is a very close second. Raven just has more synergy w/ everything.

Crippling Chill okay, the problem is it doesn't really help much vs. Soulbound (since there are usually two scary creatures out) nor Humans (as they will often have a bunch of critters). Feeling of Dread would be way better. But it does seem very good vs. Angels and the Black "loner" architype. And Peel is one of the best commons in the set, I know that - didn't mean to sell that one short, it's obviously great in this format. But I'm not convinced on the -1 toughness effects - Guise of Fire I like a little better since you can get a few other minor uses out of it, these cards *are* maindeckable but IMO they'd get cut fast if I had too many playables.

Basically it seems like the lack of instant removal is making the Soulbounders a little too good, especially the green +X/+X guys. I don't think this is a problem, just keep in mind that A) Druid's Familiar is really a windmill slam first pick, and B) instant removal is at a premium, and hell I think Peel from Reality may even be first pickable.

frogbs, Tuesday, 8 May 2012 23:40 (eleven years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.