Elder Scrolls V: Skyrim

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What the shit, this is unplayable now. Basically if you have a dog he is now 10 times better at blocking doorways than Lydia, vs earlier being able to jump over dogs when they (constantly) got in your way. I just wasted an hour getting stuck in caves. Guess I'm not bothering w/skyrim until the next patch.

Thu'um gang (jjjusten), Friday, 10 February 2012 07:22 (twelve years ago) link

Have y'all got dogs? They're as annoying a fuck pre-patch anyway. I'll wait until the mod that lets me ride them in a battlecat stylee.

get ready for the banter (NotEnough), Friday, 10 February 2012 08:22 (twelve years ago) link

Had a dog, it died, no great loss.

ledge, Friday, 10 February 2012 09:33 (twelve years ago) link

oh man, i had the I'm Sad thread open just before this, left and came back to see this and kind of thought i was still on it. i was halfway through trying to type out something expressing sympathy for the death of ledge's dog, but trying to figure out why it was no loss, thinking that maybe the full weight of the death hadn't hit him yet, etc. but anyway, delete that, and yeah, fuck your digital dog, who cares!

Z S, Friday, 10 February 2012 14:48 (twelve years ago) link

Haha the tragicomedy, it burns. Tarxyr the Khajiit is grateful for yr sympathy but he truly doesn't mourn the beast, maybe it's cat/dog thing.

ledge, Friday, 10 February 2012 14:53 (twelve years ago) link

In fairness, I did buy a dog, but I think I barbecued it with a fire spell in my first fight. I learned then that I shouldn't keep pets, although I should have known as much when I let my horse get killed by a dragon so I could run round the other side and stab it.

get ready for the banter (NotEnough), Friday, 10 February 2012 15:17 (twelve years ago) link

lol I haven't even found where the dogs are sold (mostly through distinct lack of looking/caring)

I spend a lot of time thinking about apricots (DJP), Friday, 10 February 2012 15:18 (twelve years ago) link

They're outside Markarth I think, but I don't think they add much value to your questing.

get ready for the banter (NotEnough), Friday, 10 February 2012 15:22 (twelve years ago) link

The Daedra dog was great in combat - impervious to everything, as far as I could tell. However, he behaved just like a regular dog and made dungeon crawls a nightmare. After about ten levels of questing with him I decided to finish his storyline because I just couldn't take it anymore.

I kinda miss him. He was a great target for the baddies.

EZ Snappin, Friday, 10 February 2012 15:38 (twelve years ago) link

I got rid of him quick. He's indestructible, but incredibly yappy.

woof, Friday, 10 February 2012 15:42 (twelve years ago) link

He was amazing fighting dragons. He'd get right in their grill and you could just feather them from a safe distance.

EZ Snappin, Friday, 10 February 2012 15:54 (twelve years ago) link

lol that's like the opposite of Lydia, who basically gets toasted from a distance and spends the rest of the fight kneeling on the ground in pain and attempting to leap in front of your firebolts/arrows

I spend a lot of time thinking about apricots (DJP), Friday, 10 February 2012 15:56 (twelve years ago) link

Yeah I think they set all the companions to the same height or something, because not only can you not jump over your dog when he is standing in a doorway but also when you shoot over the top of him you hit and kill him. Stupid.

Thu'um gang (jjjusten), Friday, 10 February 2012 16:15 (twelve years ago) link

I decided to finish his storyline

New favourite dog murder euphemism.

JimD, Friday, 10 February 2012 16:19 (twelve years ago) link

But I didn't murder him! You have a choice, and I wanted to inflict him on his old master.

EZ Snappin, Friday, 10 February 2012 16:21 (twelve years ago) link

i'd recommend following any chatter herein

http://uesp.net/wiki/Skyrim:Patch

Critique of Pure Moods (goole), Friday, 10 February 2012 20:19 (twelve years ago) link

What the shit, this is unplayable now. Basically if you have a dog he is now 10 times better at blocking doorways than Lydia, vs earlier being able to jump over dogs when they (constantly) got in your way. I just wasted an hour getting stuck in caves. Guess I'm not bothering w/skyrim until the next patch.

― Thu'um gang (jjjusten), Friday, February 10, 2012 1:22 AM (12 hours ago) Bookmark Flag Post Permalink

hmm the bugfix list does mention something related-sounding:

Fixed crashes related to pathing and AI

Critique of Pure Moods (goole), Friday, 10 February 2012 20:21 (twelve years ago) link

AT GIANTS
http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/

Think there's a patch for the 360 version due today.

― JimD, Thursday, February 9, 2012 2:49 AM (Yesterday) Bookmark Flag Post Permalink

interesting! what the hell, let me expound

Seasonal Foliage -- kinda cool i guess
Flow-based water shader -- sure, why not
Spears -- FUCK YES WHY DON'T FANTASY GAMES HAVE SPEARS come on
Kill Cams for Magic and Ranged Combat -- cool do it
Stealth Enhancements -- which are??
Guards can relight darkened areas -- yeah ok
Paralysis runes -- great idea
Dungeon enhancements : handing structures and moving platforms -- uhh
Water currents in dungeons -- wasn't aware this wasn't the case?
Dark dungeons -- yes! those light spells are pointless
New commands for followers: Combat style, etc. -- how about "fucking move" amirite
Set favorite equipment settings for followers -- good idea
Adopt a child -- christ are you kidding
Build your own home -- dude play sims or something
…with a skeleton butler -- ...
Spell combinations: Use flame and raise zombie to create a fire zombie -- how about like, double guitars
Goblins -- i guess?
High-level Draugrs -- ok sure
“Waygates” for fast travel -- only giving a thumbs up if it's between your owned houses.
Epic mounts (flaming death horse) -- oh grow up
Mounted combat -- necessary for any pretense to realism (ie not really necessary)
Dragon mounts -- eh ok
“Soul bug” familiar -- what?
Kinect voice-activated shouts -- oh fuck off
Screen space ambient occlusion -- no idea
Enhanced underwater visuals -- ok?
Snow surface -- idgi
Fat giants -- a+ grate idea keep em coming
Ice and Fire arrows -- yeah sure
Werebear -- if you say so
Lycanthropy skill tree -- NO
Vampire Feeding -- as in, you see other vampires do this?
Become a flying vampire lord -- how about become not a virgin
Vampire Imp Minions -- what is it with the vampire shit
Mudcrab animation tweaks -- god who cares
Giant mudcrab enemy -- yes this needs to happen, boss level godzilla shit

Critique of Pure Moods (goole), Friday, 10 February 2012 20:33 (twelve years ago) link

Become a flying vampire lord -- how about become not a virgin

massive lol

I spend a lot of time thinking about apricots (DJP), Friday, 10 February 2012 20:34 (twelve years ago) link

a+ post

little clouds of citrus spritz as i peel (forksclovetofu), Friday, 10 February 2012 21:13 (twelve years ago) link

Some of those (Dark dungeons, High-level Draugrs, Kinect voice-activated shouts, Ice and Fire arrows, Giant mudcrab enemy) already exist as PC mods. Frankly I'd prefer patch/DLC content provide more character animations and NPC voice snippets from the same actors, as these are the elements most difficult to mod up. Mounted combat (with associated animations) would probably the most useful to the modding community.

Probably the best patch would be one that allowed Xbox users to try at least a tested subset of PC user created mods (at their own risk). IIRC, on the PC version mods using .esp files are done in a scripting language, so there isn't a problem recompiling them for the Xbox processor.

Sanpaku, Friday, 10 February 2012 21:13 (twelve years ago) link

mods on xbox is never ever ever going to happen i'm afraid

Critique of Pure Moods (goole), Friday, 10 February 2012 21:20 (twelve years ago) link

would be pretty cool though!

Clay, Friday, 10 February 2012 21:21 (twelve years ago) link

"Soul Bug familiar" - no I do not want a fucking Navi

thomasintrouble, Friday, 10 February 2012 22:47 (twelve years ago) link

Giant mudcrab enemy - attack its weak point for massive soul gems.

my opinionation (Hamildan), Saturday, 11 February 2012 14:50 (twelve years ago) link

Skyrim and Portal: together at last! ???

http://www.uesp.net/wiki/Skyrim:Fall_of_the_Space_Core,_Vol_1#Dovahcore_Helmet

ledge, Sunday, 12 February 2012 23:04 (twelve years ago) link

http://www.uesp.net/wiki/Skyrim:Fall_of_the_Space_Core,_Vol_1, rather

ledge, Sunday, 12 February 2012 23:04 (twelve years ago) link

incidentally goole i lolled at yr post but o_O at this:

Dragon mounts -- eh ok

who the hell doesn't want to ride a dragon?

ledge, Sunday, 12 February 2012 23:21 (twelve years ago) link

Fall of the Space Core mod, fixed.

https://www.youtube.com/watch?v=5iX4tFDmrJ4
Be forewarned, audio recording level was way into the red.

Sanpaku, Sunday, 12 February 2012 23:38 (twelve years ago) link

Dear Valve, please stop dicking about making skyrim mods and get on with Half Life 2 E3, ta.

JimD, Monday, 13 February 2012 08:58 (twelve years ago) link

Anyway I freed our great land from the Imperial yoke. Battle for solitude pretty much an anticlimax given that I was effectively invincible. Is there a 'levelling up' discussion to be had? You wouldn't want enemies to level up with you precisely otherwise what would be the point, otoh it's no fun when 95% of the baddies are like so many paper dolls.

ledge, Monday, 13 February 2012 10:55 (twelve years ago) link

wasn't that a huge problem in Oblivion? (my elder scrolls aspie friend said they 'fixed' it in skyrim)

radiant silverfish (diamonddave85), Monday, 13 February 2012 15:58 (twelve years ago) link

The game doesn't expect players to pursue more than one of the crafting skills. Follow two, or worse three, and the synergies break the game.

Numerous levelling fixes for adversaries are out there. Pluto's Improved Skyrim Experience seems to be getting the most plaudits, as it mostly works by making adversaries act smarter.

xxp: there's talk at Bethesda about making modding/PC mods available on XBox according to several recent articles.

Pauper Management Improved (Sanpaku), Monday, 13 February 2012 18:04 (twelve years ago) link

oh fuckin awesome

apart from overhauling the character/skill/perk system to my own manic desires, an AI overhaul would be like the #1 thing i'd ask for

Critique of Pure Moods (goole), Monday, 13 February 2012 18:10 (twelve years ago) link

man i just read the changelog at that link sanpaku, all really cool :/

Critique of Pure Moods (goole), Monday, 13 February 2012 18:53 (twelve years ago) link

Is anyone here playing above Adept difficulty?

polyphonic, Monday, 13 February 2012 19:12 (twelve years ago) link

i started at Expert but shifted down to Adept after dying 100 times to a room full of braugh/skeleton dudes

Mordy, Monday, 13 February 2012 19:14 (twelve years ago) link

I've played through nearly every dungeon (completing all but thief/DB questlines) at Expert, using a stealth archer/conjurer/illusionist. Ie: practically cheating.

Sneak/muffle/invisibility most of the time. I used to think sneak + archery was overpowered, but I've learned illusion is easily the most overpowered skill ladder. At early levels fury/frenzy is useful to prune groups of living adversaries, but once illusion gets to 90 (and every dead/mechanical creature is subject to its effects) the vanilla game as a challenge is over. Aura Whisper shouts silently detect nearby adversaries around corners without cost in magica. Mayhem doesn't require line of sight, so I could just let groups of adversaries slaughter each other till only one heavily wounded survivor remained. Works equally well sneaking around the base of fort walls at night. The game is more or less completed, and my unused armor skill is in its 20s.

Next playthrough will be with a proper Nord battleaxe slinger, who views magic with disgust. That should be more challenging.

Pauper Management Improved (Sanpaku), Monday, 13 February 2012 19:45 (twelve years ago) link

magic is impressive, but now, Minsc leads! swords for everyone!

Mordy, Monday, 13 February 2012 20:13 (twelve years ago) link

Finally. Unread books glow (Steam workshop).

Pauper Management Improved (Sanpaku), Tuesday, 14 February 2012 23:04 (twelve years ago) link

:(

http://www.elderscrolls.com/?adam

classy move to redirect main page to that memorial

bnw, Wednesday, 15 February 2012 05:29 (twelve years ago) link

that's quite sad.

interesting to see how much of that art made it into the final game more or less intact. also to see how many of those drawn environments are cooler than what did!

Critique of Pure Moods (goole), Wednesday, 15 February 2012 16:41 (twelve years ago) link

found some other peeps that are having the same prob i am wrt dumb dogs but they came up with a solution which is pretty smart and makes me feel dumb which is the good old force push shout. havent tried it yet but it might be effective and frankly cathartic to bash lydia into a few walls.

Thu'um gang (jjjusten), Wednesday, 15 February 2012 16:51 (twelve years ago) link

oh god I figured out how to get skyrim to play on my flat screen no more productivity forever

catbus otm (gbx), Sunday, 26 February 2012 19:15 (twelve years ago) link

ha that dlc interview is nearly content free

i'm roaring thru a 2nd playthrough and still have a gay old time

has anyone else found the group of hunters enjoying the hot springs with their clothes off?

goole, Wednesday, 29 February 2012 21:40 (twelve years ago) link

sort of, but I found them dead outside the dark brotherhood o_O

bnw, Wednesday, 29 February 2012 22:01 (twelve years ago) link

just got this game... i made my character this completely depraved looking freak with a massive chin and a horrible moustache. he looks like an orc gary glitter. i tried to kill hadvar almost instantly but he kicked my ass.

I'm going to allow this! (LocalGarda), Monday, 5 March 2012 23:08 (twelve years ago) link

my early impression is that it's hard to be really evil, i wanted it to let me slaughter hadvar in cold blood.

I'm going to allow this! (LocalGarda), Monday, 5 March 2012 23:09 (twelve years ago) link

there's plenty of stuff where it's absurdly easy and consequence-free to be evil

goole, Monday, 5 March 2012 23:21 (twelve years ago) link


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