c/d s/d: the GRAND THEFT AUTO series

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (458 of them)
It took me FOREVER to find the stupid cab company, and my time in the Borgnine cab lasted approximately 2.5 seconds because I drove into Mafiaville and got shotgunned.

David R. (popshots75`), Wednesday, 4 January 2006 21:32 (eighteen years ago) link

I also lost the bulletproof Patriot TWICE because I deigned to exit the car and run 50 feet away to snipe some folks @ the construction site. Stupid GTA III.

David R. (popshots75`), Wednesday, 4 January 2006 21:35 (eighteen years ago) link

That'll learn ya to just run them over instead

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:42 (eighteen years ago) link

It's kinda hard to run over guys staked out in a rat-maze-like thing on a construction site while driving an SUV! Also, I was on THE DRUGS while sniping - slo-mo long-distance death is awesome.

David R. (popshots75`), Wednesday, 4 January 2006 21:56 (eighteen years ago) link

that's what garages are for!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 21:57 (eighteen years ago) link

If I had known my car was going to go POOF after I parked it, I would've kept it in the consarning garage!

David R. (popshots75`), Wednesday, 4 January 2006 22:00 (eighteen years ago) link

Please note that my parking technique involves a few crushed lightpoles, some dead pedestrians, and blocking at least 1 lane of oncoming traffic.

David R. (popshots75`), Wednesday, 4 January 2006 22:01 (eighteen years ago) link

Yeah, the disappointment I felt when I returned to the police detective's garage and THE BULLETPROOF PATRIOT WAS GONE was pretty bad.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 22:45 (eighteen years ago) link

If I had known my car was going to go POOF after I parked it

yet you did this twice!

kingfish holiday travesty (kingfish 2.0), Wednesday, 4 January 2006 23:09 (eighteen years ago) link

GTA3 seemed to be a little more glitchy than the other two for me. I once got on the train in Portland and was never seen again.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:24 (eighteen years ago) link

SA has been though most glitchy for me, but the glitches are more fun (eg. flying over San Fierro airport on a train). Or they were more fun at least, before last week when I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked though to get in. I didn't play GTA3 for long mind, but I still managed to fall through a crack in the pavement into a grey void twice.

Cressida Breem (neruokruokruokne?), Wednesday, 4 January 2006 23:46 (eighteen years ago) link

I was looking for horseshoes and managed to get stuck inside a building unable to remember which window I'd walked th[r]ough

The pathetic thing is that I know exactly what building you're talking about.

Pleasant Plains /// (Pleasant Plains ///), Wednesday, 4 January 2006 23:54 (eighteen years ago) link

OK, I should've clarify:

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

VANISHING PATRIOT #2: The one where I park to go shoot folks @ the construction site on drugs, then return to where I parked. AND THE CAR IS GONE.

David R. (popshots75`), Thursday, 5 January 2006 00:01 (eighteen years ago) link

VANISHING PATRIOT #1: I drive the fucking dirty cop to the airport, & drive to his garage to pick up the booty. However, I didn't realize I'd get a CAR along w/ all the kewl weapons; hence, I drove my car down the garage path, thereby blocking the Patriot. So, OK, no prob, I'll just back out and go get the Patriot. So I back out. And run back to the garage. AND THE CAR IS GONE.

Exactly what happened to me.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 00:11 (eighteen years ago) link

GTA3 although despite it's flaws remains the one I keep coming back to. Out of the three it was the one that created the grittiest atmosphere, you really felt like the city was against you. The radio station helped, especially some of the guests on the talk shows. The rumbling sound of the passing train on Portland, the litter floating by (something which SA seems sadly lacking) all created a nightmare city where survival meant wacking your way through the levels. The missions were difficult, challenging with it though, I enjoy replaying most of them.

Vice City shines for me still, it's like GTA3 gone on holiday. The music is fantastic and is the best out of all 3 games, as well as the hilarious talk show stations. I think I prefer the graphics on VC to any of them, especially the beach front at night time. Missions were slightly easier than GTA3 but only just, and the whole purchasing property and working your way up the ladder of the city was genius. There was something genuinly slicker than GTA3 when you first played VC, the improvements were obvious and life felt good.

SA was the easiest of the lot, finished it in less than half the time as the previous two. Sure they improved the control system for shooting when on foot but then this just made those types of missions a doddle, no challenge in them whatsoever. Lots of unused map areas, surely they could've put that space to better use. Awful awful radio stations, I turn it off most of the time. Dreadful pop up of graphics on PS2 and Xbox when in flight or driving fast. Nice idea to include the change of clothes feature, gives the game at least some variety but the eating and other character development feature is totally flawed and pointless, I never go to the gym and my muscle stat is maximum. Physics on SA seems to have taken a dump too, car upside down rolling down a hill? get out and watch it stop dead (??) No rampages? Explosions were way less satisfying, collisions with other vehicles were drab and lacked impact. There some minor HUD annoyances too ie fonts, health bar design rushed, irritating radar blue blips difficult to see, wanted level stars don't flash clearly when you reverse into a cop car out of the pay'n'spray.
On the plus side, it looks great most of the time, the swimming is a god send as is the climbing fences. tons of vehicles to choose from. I've still yet to find a couple of tags and some horseshoes, other than that I've done everything. The side missions had some meat to them, more so than the main game which again was just soooo bloody easy. I enjoy the gang warfare sometimes, though it's a little frustrating when your zones are invaded but you miss the tiny message the comes up (due to being in another battle or something) in the corner of the screen. Cops aren't as brutal as GTA3, meaning longer 'being-on-the-run' shoot outs.

SA is a great game don't get me wrong, I still play it and enjoy myself. But in comparison to the previous two, it just doesn't hold a candle and I just wanted to some things off my chest.

Ste (Fuzzy), Thursday, 5 January 2006 10:09 (eighteen years ago) link

oh and SA had silly car camera angles, but the game included sky diving and parachuting. See, these things balance out.

Anyway, all 3 games - CLASSIC
I might even go so far as to say the very first two top-down viewer ones were great, GTA London was just awful though.

Ste (Fuzzy), Thursday, 5 January 2006 10:13 (eighteen years ago) link

As long as we're just shooting the shit about GTA games, did anyone else have the problem in SA of not being able to take certain gang territories because

a)nobody ever came there to pick a fight with or
b) on the beachfront ones the baddies respawned like 100 yards out from shore and got trapped underwater? I tried many things to kill these underwater baddies, such as dropping lots of package bombs down there and hoping for the best, or even sinking boats atop them, but nothing seemed to work. Ideas?

antexit (antexit), Thursday, 5 January 2006 15:24 (eighteen years ago) link

i had that problem, you mean next to the lighthouse. but i didn't have to do anything they just died eventually.

The only area i had trouble picking fights with was at the corner of the road at the far east beach, where there's a small pipe sticking out of the sand. But I managed to get this one last night funnily enough.

Ste (Fuzzy), Thursday, 5 January 2006 16:19 (eighteen years ago) link

one of my greatest achievements in VC (of which there are many) was bazookering one of the sea bouys out of the water, onto the beach, and all the way down to the hotel front.

Ste (Fuzzy), Thursday, 5 January 2006 16:20 (eighteen years ago) link

My least favorite territory to get in SA was two pixels wide on the map. It was basically a bridge in the northeast part of the city.

Pleasant Plains /// (Pleasant Plains ///), Thursday, 5 January 2006 18:24 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."

oof, really? the other two took about 35-40 hours each to get 100%. SA took me 180 hours (admittedly, I did leave the console on overnight a lot back then - but still).

you reminded of the other thing that endeared me to SA so much, which was the wardrobe. 90 of those hours were probably spent staring at the wardrobe loading screen as I'd try on millions of different outfit combos :'(. lol i'm so queer :'(

I GUARONTEE ::cajun voice:: (Adrian Langston), Thursday, 5 January 2006 20:10 (eighteen years ago) link

"Lots of unused map areas, surely they could've put that space to better use."

That's something that made me like SA even more though, the things that were completely pointless yet had been created in just as high detail as everywhere else. Like all the factories on LV or the stately home place in LS that has a huge garden, mountain path with ramblers, a pond with people sitting on benches talking, and is all completely pointless apart from having a spray tag on it.

Gang territories from hell = the 3 foot wide stretch of pavement just mentioed, and the Bayside one (no one ever spawned). Due to some creative methods of getting my flying skill up early in the game the first time I played I ended up with some territories in other places. Most of them were easy enough, but the ones in the middle of the countryside never had anyone spawn, and the San Fierro ones where they spawned rarely and the other gangs killed them before I had a chance, were impossible.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:21 (eighteen years ago) link

were there gang territories in the other cities? i only remember there being ones in LS

kingfish pibb Xtra (kingfish 2.0), Thursday, 5 January 2006 20:26 (eighteen years ago) link

There was one in Bayside normally, the others came from a glitch that happens when you fly too far away from the map. I've been trying to repeat the glitch, without much success.

Cressida Breem (neruokruokruokne?), Thursday, 5 January 2006 20:36 (eighteen years ago) link

I'll rep for GTA3 (and have done on the previous thread on this) as making the biggest impression on me, being the funniest of the lot, first driving game that I was ever interested in driving well in (though of course I was drawn in by the fact that you don't have to, you can trash 1 or 2 cars per mission no problem). I must go back and play it again, again.

I really have no interest in firing up Vice City again, the soundtrack's completely classic but the story's dull, and the city is SO FUCKING FLAT, the little overpass near the shopping mall is the highest point on the map. It feels like one of those 'continuing the brand' games made for Crash or Spyro after the original team has gone on to something interesting.

San Andreas needs no defense.

Andrew Farrell (afarrell), Friday, 6 January 2006 08:52 (eighteen years ago) link

"SA was the easiest of the lot, finished it in less than half the time as the previous two."
oof, really?

Okay, might have exaggerated a *little*, I'm talking about the main game not 100% anyway (still haven't one hundred percented SA, damn tags). I don't remember having to retry many of the SA missions at all, whereas GTA3 had me tearing my hair out. I think they just made the on foot shooting parts too easy, I walzed through them.

Ste (Fuzzy), Friday, 6 January 2006 09:49 (eighteen years ago) link

andrew otm about vice city - everything in it felt like it was made out of cardboard. just a dull experience.

you're right ste, GTA3's missions were monstrously hard. and it wasn't just like a handful of really tough ones - they ALL were hard. hell, there were a lot of rampages that i needed to repeat. that said, I felt like a lot of the big set-piece missions in SA were pretty tough, some I had to do over quite a few times. i dunno, i just ENJOYED the on-foot shooting more. yes gta3's on foot stuff was challenging, but it's not really a challenge you can overcome... you just work around it. it's like a handicap.

i have to say though, you're right about GTA3 and its gritty atmosphere. vice city has made me really appreciate how much character and grime and bleakness was in that game. it was a very well-realized world, i just didn't enjoy playing in it that much.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 11:23 (eighteen years ago) link

omg the rampages on gta3 were a fucking nightmare, how many times did i retry the mafia one. in fact the mafia were hard as nails in general in the third game with their car destroying shotguns.

such a shame SA never had rampages, apart from the 2 player ones but who the hell plays GTA with two players.

Ste (Fuzzy), Friday, 6 January 2006 11:53 (eighteen years ago) link

wtf people vice city is the most beautiful place in the world, I wish it was a real place and I wish I lived there! (well, in one of the nicer areas, anyway) The location in GTA3 might be gritty, more realistic, I garee, but it's also an absolute shithole, and sometimes I'd get depressed playing it. Also, when the mafia start to h8 you, when you drive through their area the fuckers keep shotgunning & blowing up your car! REALLY ANNOYING & NOT FUN. Trying to do that mission where you have to pick up the pr0n magazines for el burro, and the van keeps getting blown to shit by mafia shotgun guy = ARGH. Also that road tunnel at the end of the dam on the 3rd island, no doubt it's there to make the place seem more real & connected to the outside world, but it also makes me think there should be more of it, like there's a bit missing.

I like the story & characters & humour in VC better, and really, flat it may be, but I love the location. Even though I completed the game, & found all the secret bits, I like to get it running in the computer & have a drive around from time to time, like I'm visiting it. I wish the game had never ended, really.

Also, the submarine up north of the shopping mall, and the big sunken ship by the stilt houses really creeped me out when I found them for some reason. I still get this uneasy feeling when I go out in a boat and sail over the submarine. It feels kind of wrong somehow. Ugh. There's nothing like that in GTA3 that I've found anyway.

I haven't played SA yet. I'm scared to get it b/c of how into Vice City I was, and how much time I spent on it..

Pashmina (Pashmina), Friday, 6 January 2006 15:46 (eighteen years ago) link

I don't remember ever finding the sub or the sunken ship

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 15:51 (eighteen years ago) link

The funniest thing in either game, though, is the helicopter cops' dialogue in GTA3:

"I. WILL. KILL. YOU!!"

"You can't say that! It's against the rules"

etc.

Pashmina (Pashmina), Friday, 6 January 2006 15:51 (eighteen years ago) link

I dunno, i think the chopper pilots in SA were funnier, but I think this is just a common feature of the game. Like whores.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 16:00 (eighteen years ago) link

Sunken ship 1 - take a boat out to the stilt houses & go a little bit south-west of them, alt, if you do the picking up packages from the water mission when you buy the boatyard, I think you have to go over it to pick one of them up.

Submarine - take a boat or a helicopter out to the north of the east island. Line up w/the west side of the shopping mall, and sail/fly directly north. You might have to go up & down a few times.

Sunken ship 2 - position yrself directly over the submarine, and sail/fly directly east.

they're just set dressing, but great. The submarine especially - you could explore & play the entire game to 100%, and never even be aware of its existence.

Pashmina (Pashmina), Friday, 6 January 2006 16:03 (eighteen years ago) link

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Pash, am in agreement with you all the way about VC - half the time I load it up was just to see how gorgeous it all looked driving around. Come and live at my house, you will be welcomed with open arms where GTA is on the consoles almost 24 hours a day. (although Res Evil 4 did hog the limelight for a brief moment)

One great thing about SA's size is the relaxing boat rides around the coasts, that can just go on forever.

In fact I take it all back, I fucking love all three of these games, each for different reasons.

Ste (Fuzzy), Friday, 6 January 2006 16:30 (eighteen years ago) link

As an aside, since I upgraded to XP, GTA3 doesn't work anymore (see also Quake 2 and Arx Fatalis :( ) All the motion is horribly jerky. Is there a fix I can d/l anywhere?

Pashmina (Pashmina), Friday, 6 January 2006 16:53 (eighteen years ago) link

I've been playing GTA3 on XP just fine! Could it be some video card driver problem?

David R. (popshots75`), Friday, 6 January 2006 17:43 (eighteen years ago) link

I just finished SA last night, FWIW - didn't do the stupid "bike truck heist" crap yet, but I had some fun taking down the gangs a peg or 20. The M4 is awesome. Only problem - when I have the spraycan, I never find tags. Then, when I'm WASTED, and I pop up @ the hospital, I just reload @ Ammu-Nation & go back to work. And, of course, then I find loads of tags. Grrrrrrrr.

David R. (popshots75`), Friday, 6 January 2006 17:44 (eighteen years ago) link

Find Katie in San Fierro and date her. You don't have to go out with her anywhere, as long as she's your girlfriend you'll keep all your weapons (and spraypaint) when you die.

She's opposite the gym in some bushes, I think.

Cressida Breem (neruokruokruokne?), Friday, 6 January 2006 19:40 (eighteen years ago) link

Cool, thanks! I need more girlfriends, anyway - I only have whats-her-face from Los Santos & the dominatrix from Las Venturas. I might starve myself for a while, tho, so I can get w/ some ladies I found @ a driving school in SF & on the roof of an Ammu-Nation somewhere in Deliverance Country.

David R. (popshots75`), Friday, 6 January 2006 19:59 (eighteen years ago) link

They over did the humour in SA, all the visual inuendos especially, like calling everything 69, which is funny once really.

Totally agree. SA is fun, but VC is way better. I can listen to VCPR over and over again and still laugh at the jokes, but I mostly groan at SA's jokes. VC also has much more of a unified style, from the art to the music to the dialogue. It also has motorcycles. SA is visually kind of a mess in parts, the rpg-ish stuff (losing/gaining weight) is kind of neat but gets silly after a while. The driving physics is a lot more forgiving in it, too, and I think that detracts. Once your motorcycle skill is up high enough you can crash into stuff full speed and not fall, you can unflip cars WAY to easily, etc etc. All stuff that detracts from the experience imo. The shooting is way better in SA but the GTA games were always about driving for me.

tylero (tylero), Friday, 6 January 2006 20:22 (eighteen years ago) link

One of my favorite gags in Vice City: Note the names of the self-help guy's seminars:

Motivate, Demonstrate, then Motivate Again

Think, Hold that thought, Complete

Learn, Start, Doing

har har har.

tylero (tylero), Friday, 6 January 2006 20:27 (eighteen years ago) link

I never hated on the eating in SA. In other games, when your health levels get way down, you have to run around looking for a health packet or something. In SA, it was never too difficult to find a Burger Shot or Stacked Pizza to get your health bar raised.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 20:27 (eighteen years ago) link

I thought the dialogue in SA was funnier (german DJ, james woods), but it didn't strike me until v. recently how good some of the stuff in VC is. i'm so used to just ignoring all the "lol BJ69GAY" humor that i never noticed a lot of fairly subtle jokes.

the more i think about it, the more impressed i am with the middle island from GTA3. it was just an uncannily evocative environment, and all the missions on that island took advantage of the fact. i really didn't see anything like that at all in VC, it was visually attractive but it never felt like anything more than a lego city to me.

The Legend of Tony Balls (Adrian Langston), Friday, 6 January 2006 21:52 (eighteen years ago) link

VC was how I got my friend addicted to the series. She's run a motorcycle into a ramp or a bus or a building, watch the guy fly, and laugh and laugh.

kingfish pibb Xtra (kingfish 2.0), Friday, 6 January 2006 21:59 (eighteen years ago) link

I LOATHE the 3rd island on GTA3. Fuck uphill roads & having a savepoint out in the boonie hoods.

David R. (popshots75`), Friday, 6 January 2006 22:06 (eighteen years ago) link

That's pretty much where I began my GTA3 hiatus.

Pleasant Plains /// (Pleasant Plains ///), Friday, 6 January 2006 22:10 (eighteen years ago) link

It was cool in GTA3 when you got onto the 2nd island, but not the 3rd, not knowing anything about it, you could stand on the bit of parkland next to the sports stadium, and look across the gulf using the sniper rifle scope - you could see the arched bridge & the dam in the distance - wow that looks great, but it was a bit of a let-down when I got there. It felt a bit unfinished in some way. Also, the layout is confusing, I keep getting lost.

Also, wtf is the sports staduim for? there's no way of getting into it, is there, apart from mastering flying the dodo, which I gave up on after 2 nights, fuck that, it's no fun at all. Is there anything in it, dodo masters?

There's that whole thing in GTA3 about the missing mission as well, the story (which is kind of credible, once you untangle it from all the fluff about "carcer city") being that as originally envisaged, there was amission where you had to hijack/steal a plane and fly it into love media's skyscraper. Obviously, I can see why they pulled that bit & clipped the dodo's wings, but it's still annoying that there's a/ a bit missing and b/the dodo is (nearly ) unflyable.

It reminds me of the old spectrum game "dun darach" where if you mapped the city out, there was a missing section in the middle - the red light district, apparently pulled b/c of distribution fears!


I might pick up SA on the way home tonight.


Pashmina (Pashmina), Saturday, 7 January 2006 14:37 (eighteen years ago) link

Funnest thing in VC, which never gets old, no matter how many times I do it - get a pjc motorbike, ride to the docks, then blast all the way northwards on the dual carriageway, ignore the one-way system bit via the biker's bar, just keep going str8ahead past the fire station, go up those outside steps across from the ammu-nation, then wheee! up over the road & on to the roof. Great.

Pashmina (Pashmina), Saturday, 7 January 2006 15:02 (eighteen years ago) link

OTM. Or take the right and smash into the window of the bike shop!

melton mowbray (adr), Saturday, 7 January 2006 16:23 (eighteen years ago) link

there's not much in the stadium, i crashed my dodo in there once. the graphics are a bit fucked up obv not expecting people to get in there. there's like a two layer graphic for the pitch, I just ended up falling below it.

yeah i totally kept getting lost on the third island, it's a nightmare and don't even bother attempting the paramedic mission there.

Ste (Fuzzy), Sunday, 8 January 2006 04:45 (eighteen years ago) link

non-rockstar sandbox games i've really liked are far cry 2 and just cause 2

5ish finkel (goole), Wednesday, 10 August 2011 16:26 (twelve years ago) link

haha tbf i did mostly get carried through because i thought the script/characters were pretty good and i loved the soundtrack and the feel of the game - its def not using the open world much (although its fucking gorgeous). part of the reason i finished it is that it really is pretty on rails, and half the problem i have wrt gta stuff is that i can make it through like half a mission and then get frustrated and try to like jump off an embankment and get jacked up and restart or whatever. but at the same time lots of the stuff that maybe should have bothered me more here were pretty much game destroying aspects when it comes to la noire

xpost did you ever try the saboteur

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 16:34 (twelve years ago) link

I quit playing Saboteur pretty quickly. I didn't like how it handled.

polyphonic, Wednesday, 10 August 2011 16:36 (twelve years ago) link

xp no, what's it like?

it's got a fairly low metacritic score and the publications i sort-of trust (1up, game informer) didn't like it much

back to mafia: do you ever use the ww2 military weapons again at all? it was a neat thing opening the game as a soldier in sicily, seems like a waste to not have that equipment show up again

5ish finkel (goole), Wednesday, 10 August 2011 16:41 (twelve years ago) link

i dont remember whther the ww2 stuff comes back or not

saboteur def scratches the just cause 2 itch, and while its definitely not a triple A game it was way way underrated, to the point where i was kind of confused when i finally got it. id be curious to see what the neg reviews are saying because i dont see any real reason to complain that much? idk

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:20 (twelve years ago) link

saboteur is rad b/c it's Paris! with building climbing! & nazis!

Euler, Wednesday, 10 August 2011 18:21 (twelve years ago) link

I see Bully is on Wii. Is that the closest game I can get to GTA:SA on Wii?

Elderflower Gimcrax Flores (admrl), Wednesday, 10 August 2011 18:24 (twelve years ago) link

yeah pretty much - i never played it on wii but i cant imagine they motion controlled it to death or anything

I dream of vodka sandwich (jjjusten), Wednesday, 10 August 2011 18:25 (twelve years ago) link

saboteur is rad b/c it's Paris! with building climbing! & nazis!

I grant you that the setting was awesome, and I thought the voice performances were good.

But the climbing paled in comparison to Just Cause 2 or Assassin's Creed 2, or Lara Croft, or etc., and the combat was sort of terrible? And the driving was awful, I thought. Paris feels very empty and sterile, even if it looks amazing.

polyphonic, Wednesday, 10 August 2011 18:34 (twelve years ago) link

Paris is like the one city in the world that I know super-well so playing it in was terrific for me, whereas I've spent like 48 hours in NYC & so GTAs there leave me cold. I agree that the climbing is worse than in AC.

Euler, Wednesday, 10 August 2011 18:42 (twelve years ago) link

I wish I had like even a slight bit of aptitude at these types of games

CLUB PISCOPO (DJP), Wednesday, 10 August 2011 19:10 (twelve years ago) link

agree that the climbing is worse than in AC.

worse how? like, clunky and bad gameplay? or just less crazy and slow?

i ask cos the climbing in AC is both dead simple (hold A = do everything) and kung-fu movie nuts

5ish finkel (goole), Wednesday, 10 August 2011 19:12 (twelve years ago) link

it's simple to do: just jump onto the building & push up & mash a button when you reach a ledge to hop onto it, but it feels less fluid than AC. also Paris has relatively few places much higher than the rest of the city so you rarely get that "whoosh" feeling like you do in AC atop a minaret, except on the Eiffel Tower, which is kinda too high for that.

Euler, Wednesday, 10 August 2011 19:17 (twelve years ago) link

worse how? like, clunky and bad gameplay? or just less crazy and slow?

Slow, tedious, clunky, boring, poorly animated, etc.

It lacks the fluidity of motion of something like, say, Prince of Persia. And since it's a major part of the game, it's kind of a drag.

polyphonic, Wednesday, 10 August 2011 19:19 (twelve years ago) link

one year passes...

saboteur: lol this game. i will play any gta clone it seems, cos this is Not That Great and i am into it.

perfect summation is the horribly vo'd vamp sex interest, the only posh englishwoman from the 40s named... skylar

goole, Tuesday, 30 April 2013 04:45 (ten years ago) link

ha! that sounds dreadful!

media conglomerates are pedaling the same product (stevie), Tuesday, 30 April 2013 07:00 (ten years ago) link

I remember enjoying this game for the $5 I got it for from an Amazon sale. Worth a try, at least.

Hockey Drunk (kingfish), Tuesday, 30 April 2013 07:42 (ten years ago) link

strangest quirk i've noticed in it: the enemies are called "nazis," "krauts," and i think "jerries" but not "Germans," ever. i know there are laws in .de about presence of swastikas etc in media, is this a choice related to those restrictions? or sensitivities, or something?

goole, Tuesday, 30 April 2013 19:16 (ten years ago) link

six years pass...

https://www.instagram.com/p/B2usGMRlIFG

calstars, Friday, 27 September 2019 15:28 (four years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.