Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (1602 of them)


jergïns, Monday, 5 November 2007 01:16 (eleven years ago) link


jergïns, Monday, 5 November 2007 03:52 (eleven years ago) link

Lesbian moms better than dads; Communist austerity good for health

Sébastien, Monday, 5 November 2007 13:41 (eleven years ago) link


Sébastien, Friday, 9 November 2007 01:22 (eleven years ago) link

^^^^who is that in the white shirt heave

roxymuzak, Friday, 9 November 2007 03:17 (eleven years ago) link

who the--

roxymuzak, Friday, 9 November 2007 17:56 (eleven years ago) link

Why I Love Bees:
A Case Study in Collective Intelligence Gaming

Jane McGonigal, PhD



As the leading edge of research, industry, politics, social innovation
and cultural production
increasingly seek to harness the wisdom of the crowd and the power of
the collective, it is urgent
that we create engaging, firsthand experiences of collective
intelligence for as wide and as
general a young audience as possible. Search and analysis games are
poised to become our best
tool for helping as many and diverse a population as possible develop an
interest and gain direct
experience participating in our ever-more collective network culture.

In Convergence Culture, Henry Jenkins considers the role that popular
culture should play in
cultivating collective intelligence. He argues: "Right now, we are
learning how to apply these
new participatory skills through our relation to commercial
entertainment... for two reasons: on
the one hand, because the stakes are so low; and on the other, playing
with popular culture is a
lot more fun than playing with more serious matters."94 Jenkins predicts
that as a society, we
eventually we evolve our collective intelligence interests in the
direction of real-world, rather
than fictional, concerns. However, I am suggesting with this case study
that for young students
learning about CI for the first time, popular culture and online
entertainment will remain the
most effective spaces for learning how real-world massively
collaborative participation works.

In Get There Early, technologist Bob Johansen argues that immersive
gaming can prepare
players for future changes in network culture. He writes: "Immersion
helps get a feeling for
what's possible. Immersion helps you try out different ways of acting,
so you can develop your
own agility." Indeed, as I have documented with this I Love Bees case
study, the immersive
aspects of search and analysis gaming provide a visceral, first-person,
hands-on experience of
collaborative cognition, networked cooperation and real-time
coordination. Players develop a
familiarity with collective intelligence techniques through direct
experience. They gain
confidence and fluency in emerging technologies and CI strategies by
playing with new network
platforms and multi-user applications in increasingly complex scenarios.
Search and analysis
games, with their iterative real-time redesign, are perfectly structured
to provide such scaffolding
challenges-a key aspect to mastering new modes of problem-solving and
cultural participation.
As massively-social experiences, search and analysis games are also
especially well-suited to
encouraging meta-level reflection on the skills and processes that
players use to meet new
challenges. Being a part of a massively multi-player game community
means sharing your
thoughts and experiences with your fellow players. Finally, and perhaps
most importantly, as
learning systems, collective gaming encourages risk-taking learning in a
low-risk setting. As
Johansen observes: "Learners get to dive in and learn in a first person
way, without playing for
keeps until they are ready."

I want to conclude this case study with a letter from an I Love Bees
player, for I believe the
gamers' personal experience speaks best for itself. Several months after
I Love Bees ended, I
received an email from "Rose", a mother who played the game with her
14-year-old son, a high
school student and an avid videogamer. In the letter, she described the
game as a powerful
tutorial in networked collaboration for them both, one that made them
feel excited about
participating in collective intelligences in the future. She writes:

It is really important to me that you, and other people, understand the
that alternate reality gaming has made in our way of thinking. It has
affected our attitudes about what is possible. The game for me has been
gathering a first hand knowledge of how a large community can function,
including the role of technology. I know that large scale communities
can work
and be extraordinarily effective. I am not afraid of the complexities.95


I Love Bees, director Elan Lee, lead writer Sean Stewart, technology
lead Jim Stewartson,
community lead Jane McGonigal (Emeryville, California: 42 Entertainment,
July - November

Halo 2, director Joseph Staten, executive producer Pete Parsons, art
director Marcus Lehto
(Redmond, Washington: Microsoft Game Studios and Bungie Game Studio,

Sébastien, Tuesday, 13 November 2007 04:08 (eleven years ago) link


jergïns, Wednesday, 14 November 2007 17:29 (eleven years ago) link


Heave Ho, Wednesday, 14 November 2007 17:31 (eleven years ago) link


Heave Ho, Friday, 16 November 2007 11:41 (eleven years ago) link


Mr. Que, Friday, 16 November 2007 19:15 (eleven years ago) link


jergïns, Friday, 23 November 2007 01:49 (eleven years ago) link


Crêpe, Friday, 23 November 2007 11:23 (eleven years ago) link


Crêpe, Saturday, 24 November 2007 21:29 (eleven years ago) link

thin wheat

jergïns, Saturday, 24 November 2007 21:48 (eleven years ago) link


jergïns, Wednesday, 28 November 2007 09:08 (eleven years ago) link


I am Robocop, Wednesday, 28 November 2007 20:35 (eleven years ago) link


Huwa Hu, Thursday, 29 November 2007 23:06 (eleven years ago) link

http://farm3.static.flickr.com/2138/2074511541_38d27d726a_m.jpg people who aren't grady

Heave Ho, Friday, 30 November 2007 03:45 (eleven years ago) link


▒█▄█ ▄▄ ▒█▄█, Friday, 30 November 2007 16:19 (eleven years ago) link

http://flickr.com/people/16909920@N06/ fuk'd

Crêpe, Tuesday, 4 December 2007 23:50 (eleven years ago) link

http://farm1.static.flickr.com/33/95021558_d872be4c25.jpg i know where this is supposed to go but can't bother looking it up

Heave Ho, Thursday, 6 December 2007 07:44 (eleven years ago) link


Heave Ho, Friday, 7 December 2007 18:43 (eleven years ago) link


Heave Ho, Friday, 7 December 2007 21:13 (eleven years ago) link


Heave Ho, Friday, 7 December 2007 23:13 (eleven years ago) link

pure evil http://www.reallybored.net/videos/College-Girl-Shaved-While-Passed-Out

Heave Ho, Sunday, 9 December 2007 02:11 (eleven years ago) link

Many years ago, I heard someone say: "If you and I are standing in gasoline up to our ankles and you have 3 matches and I have 4, which of us is more

- Zen Clown

Heave Ho, Wednesday, 12 December 2007 04:59 (eleven years ago) link

Hassle free, a biscuit made from cannibals, the people who make these die almost every time. as genial as with biscuit as with fowl, cannibals always become unusual gourmands with exacting tastes. you can now assume these tastes without the years of hard work that went into cultivating them simply by ordering these delightful biscuits -- you'll fare better once they're in you, and they're so, so, so, so, just so. Stop sitting by yourself at the chapel, bring a plate of these delightful biscuits made from cannibals. Don't ask where they're from, rest assured -- they're from somewhere else.

The pointy corners of these biscuits allow for greater biscuit area submersion when dunking one in blood. Or tea. Did I say blood?

A word about manufacturing. First he becomes a biscuit, and then they eat him. This is one of the most powerful images in all of colonial discourse we're selling tonight on the Chopping Channel, graduate students the world over have already done the thinking for you on this one, all you need to do is enjoy.

Why waste your time laughing at those young people still shocked & outraged by disclosures of sweatshops, when you could be eating a cannibal biscuit.

Milton Parker, Friday, 21 December 2007 02:30 (eleven years ago) link


Heave Ho, Saturday, 22 December 2007 05:34 (eleven years ago) link

Wounded Iraqi camera

Sébastien, Monday, 24 December 2007 07:01 (eleven years ago) link


generalmills, Thursday, 27 December 2007 16:50 (eleven years ago) link


gr8080, Sunday, 30 December 2007 20:26 (eleven years ago) link

two weeks pass...


jergïns, Thursday, 17 January 2008 22:54 (eleven years ago) link


Sébastien, Tuesday, 22 January 2008 04:09 (eleven years ago) link

"We are rich. You guys aren't getting it. The $1 million/year that it will cost is like a rounding error in our business (enterprise software)." - Philip Greenspun

Much Hard One, Sunday, 3 February 2008 22:36 (eleven years ago) link


jergïns, Monday, 4 February 2008 20:08 (eleven years ago) link


jergïns, Saturday, 16 February 2008 08:34 (eleven years ago) link


carne asada, Friday, 29 February 2008 19:39 (eleven years ago) link


Ai Lien, Wednesday, 5 March 2008 04:20 (eleven years ago) link

what follow beer is more beer

Sébastien, Thursday, 6 March 2008 14:47 (eleven years ago) link

hey london, messed up teenage girl
you're fucked up
you're fucked up
l o n d o n spells LONDON!

Sébastien, Saturday, 8 March 2008 04:14 (eleven years ago) link


Daniel_Rf, Thursday, 25 April 2019 13:06 (five months ago) link


Daniel_Rf, Thursday, 25 April 2019 13:08 (five months ago) link


Daniel_Rf, Thursday, 25 April 2019 13:10 (five months ago) link



pplains, Friday, 26 April 2019 11:16 (five months ago) link

Would go to that gig.

Freddie Starr (Hitler in shorts) (Tom D.), Friday, 26 April 2019 11:18 (five months ago) link

you had me at "large rotating fangs"

Fuck the NRA (ulysses), Monday, 13 May 2019 06:22 (five months ago) link


Daniel_Rf, Thursday, 16 May 2019 17:52 (five months ago) link



― pplains, Friday, April 26, 2019 7:16 AM

my text

punning display, Wednesday, 29 May 2019 23:22 (four months ago) link

three weeks pass...

B b code

If I were a POLL I’d be Zinging (James Redd and the Blecchs), Saturday, 22 June 2019 03:25 (three months ago) link


Milton Parker, Monday, 1 July 2019 05:55 (three months ago) link


Milton Parker, Monday, 1 July 2019 05:56 (three months ago) link

one month passes...


Fuck the NRA (ulysses), Thursday, 1 August 2019 16:16 (two months ago) link

two months pass...


“Mount Trashmore,” an eight-story dump, contains almost every piece of garbage discarded on Grand Cayman since it went all-in on financial services in the 1960s.

johnny crunch, Friday, 18 October 2019 14:10 (two days ago) link

You must be logged in to post. Please either login here, or if you are not registered, you may register here.