Magic: The Gathering C/D

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i'm gonna play in the dark ascension prerelease. haven't played since invasion but made a new friend with a sick collection and played a couple cube drafts with him; was ill.

is cockatrice the new good online app? what about magic workstation?

i will also play people itt online. suppose i might as well get cockatrice

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 03:55 (twelve years ago) link

cockatrice is way better than workstation!

call all destroyer, Friday, 20 January 2012 03:56 (twelve years ago) link

it's way better in that it doesn't crash / is super easy to set up and use

but the deck builder really sucks and there is no sealed generator

iatee, Friday, 20 January 2012 04:00 (twelve years ago) link

dark ascension seems pretty neat so far, there's a card that raises all Zombies from the dead and then literally says "Destroy all Humans"

sucks to be like the one dude playing the hypothetical "Human" deck and just get totally hosed. guess you have to accept your fate

frogbs, Friday, 20 January 2012 04:02 (twelve years ago) link

was thinking about a human deck for dark ascension actually, the human token generators + champ of the parish + all the innistrad human-centric equivalent seems like a good time. until the zombie apocalypse.

adam, Friday, 20 January 2012 04:04 (twelve years ago) link

I like the 'stuff happens when you have less than 5 life' ability

iatee, Friday, 20 January 2012 04:06 (twelve years ago) link

"magic: the gaythering"
About 37,000,000 results (0.20 seconds)

NZA, Friday, 20 January 2012 04:06 (twelve years ago) link

2,650 results

iatee, Friday, 20 January 2012 04:07 (twelve years ago) link

37 mil is for the alternative spelling 'magic the gathering'

iatee, Friday, 20 January 2012 04:08 (twelve years ago) link

yeah there are some pretty obnoxious ones (like the pro black and green double strikers and that stupid "geist of saint something" that's way more powerful than it should be), but that card just amuses me - IIRC the Zombies in Innistrad aren't even worth playing in draft

frogbs, Friday, 20 January 2012 04:09 (twelve years ago) link

im makin a t2 deck based around this card:

http://deckbox.org/system/images/mtg/cards/234436.jpg

obviously its expensive to cast but it's a damn 20-point life swing and there are a lot of good accel. cards, so why the hell not? it's like a $1 card too

frogbs, Friday, 20 January 2012 04:10 (twelve years ago) link

haha that's pretty dope

iatee, Friday, 20 January 2012 04:12 (twelve years ago) link

there are some blue/black mill yrself decks that work with zombies but it requires a really specific draft setup in order to get the big black spells to pay off ime

geist of saint traft is way overpowered but its p easy to work against. i still like g/w humans deck tbh just too many combos in limited rn

Lamp, Friday, 20 January 2012 04:15 (twelve years ago) link

the 6-7 mana cards are definitely so much better than they used to be - i've had games where i'd be in total control and my opponent would just tap out and play some ridiculous card where its like "all your crreatures die, and oh yeah mine all get bigger LOL", whereas in the past it would only be like a 6/6 flyer or something

frogbs, Friday, 20 January 2012 04:15 (twelve years ago) link

like travel prep + gnaw to the bone make g/w so rad

Lamp, Friday, 20 January 2012 04:16 (twelve years ago) link

was thinking about a human deck for dark ascension actually, the human token generators + champ of the parish + all the innistrad human-centric equivalent seems like a good time. until the zombie apocalypse.

yeah 'gather the villagers' or w/e the new dark ascension card is that gives two +1/+1 human tokens looks so rad w/champion of the parish.

Lamp, Friday, 20 January 2012 04:17 (twelve years ago) link

geist of saint traft is way overpowered but its p easy to work against. i still like g/w humans deck tbh just too many combos in limited rn

give me a break, it's got "hexproof", the dumbest ability of all time
so like, I can't touch it, but you can play that enchant creature that gives it +4/+4 and flying the next turn

frogbs, Friday, 20 January 2012 04:19 (twelve years ago) link

wtf geist of saint traft that's ridiculous

iatee, Friday, 20 January 2012 04:20 (twelve years ago) link

I mean that's essentially a 6/6 w/ no drawbacks for 3 mana

iatee, Friday, 20 January 2012 04:21 (twelve years ago) link

i havent played against decks w/that card much but its only 2/2

Lamp, Friday, 20 January 2012 04:22 (twelve years ago) link

yeah but if they get off to a slow start you can hit them w/ 6 damage

I dunno I guess context matters and decks are pretty small creature heavy these days but in old school magic that card would be banned in two minutes

iatee, Friday, 20 January 2012 04:24 (twelve years ago) link

yeah Lamp and Morphling was just a 3/3!

frogbs, Friday, 20 January 2012 04:25 (twelve years ago) link

anyway i'm doin some cock on this sorin's vengence deck, it's actually working okay. what I hate is that I'm playing aganist the same damn decks over and over again, it's like these decks are winning magic WORLDS, you don't need to test them to see if they work!

frogbs, Friday, 20 January 2012 04:30 (twelve years ago) link

haha i have no idea what morphling is.

i can see why it seems overpowered and certainly the fact that its reaching snapcaster level prices tends to imply its really good but the couple of times ive played against someone w/that card it wasnt much of a problem, there are so many cheap creatures that can take out a 2/2 ive been able to deal w/them quickly and in draft no ones going to have a bunch of them

i wouldve assumed in constructed formats there are a lot of ways to deal w/ it then but the way its risen in price maybe not?

Lamp, Friday, 20 January 2012 04:31 (twelve years ago) link

what id really like to see is someone get a werewolf deck that works

Lamp, Friday, 20 January 2012 04:32 (twelve years ago) link

problem is there are hardly any good werewolves after transformation. moonmist would slay if transformation got more powerful.

apparently the new werewolves in dark ascension are better

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:34 (twelve years ago) link

morphling was basically the most annoying creature ever, it just seemed unkillable, especially since decks that ran it usually played a lot of counterspells

geist isn't really a format breaker but it's so clearly powerful, a 3 mana creature that can end the game quick on its own and combos with a lot of stuff. like 3 mana creatures that need to be answered right away are so rare.

frogbs, Friday, 20 January 2012 04:35 (twelve years ago) link

i haven't really figured out how to make werewolves work but i like reckless waif as a first turn drop given that cockatrice constructed players often don't cast anything on their first turn as their carefully laid trap decks come to fruition

adam, Friday, 20 January 2012 04:36 (twelve years ago) link

er idk what format that pic is but it was originally urza's saga

iatee, Friday, 20 January 2012 04:38 (twelve years ago) link

Mayor of Avabruck seems very very good on its own. I have a friend who tried the werewolf deck and it simply didn't work, it gives your opponent too much control over what's going to happen

frogbs, Friday, 20 January 2012 04:39 (twelve years ago) link

i mean, if you're under pressure, you have to cast spells to deal with it, but if you do your guys remain shit humans. i would guess dark ascension has a few good ones that actually make the deck viable

frogbs, Friday, 20 January 2012 04:41 (twelve years ago) link

haha yeah the one time i tried drafting werewolves it turned out p badly. the good cards are just so expensive to get out!

yeah mayor of averbruck is p good. i like kruin outlaws a lot too but yr curve on werewolf decks isnt great and moonmist is hard to time at least for me

Lamp, Friday, 20 January 2012 04:43 (twelve years ago) link

vampires are quite good in limited btw - vampiric fury is everywhere and is pretty punchy, and creatures like interloper and markov patrician are strong too. i did one draft where i first-picked a bloodline keeper, then built a solid and super fast deck around it, with like 3 vampiric furies and 3 interlopers. i lost in round 2 though due to some crap pulls :(

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:44 (twelve years ago) link

don't think i drew the bloodline keeper once in that second round come to think of it

chillin in the volvo, listenin' to alva-noto (fennel cartwright), Friday, 20 January 2012 04:46 (twelve years ago) link

Moonmist is really the only great thing about the deck. Otherwise like I said it really gives your opponent too much power over everything. Kind of the anti-control

frogbs, Friday, 20 January 2012 04:47 (twelve years ago) link

i mean i like a lot of the individual werewolf cards and im p into the flavour but its just so slow

w/ the stuff like 'huntmaster of the fells' it looks like setting up a combo/token deck for werewolves

xp - theres one guy at the store i play at that loooves vampires but i havent been so impressed. the group of friends i play casually w/ theres a dude that plays vampires that does well tho w/ olivia volderen and the nobles.

Lamp, Friday, 20 January 2012 04:47 (twelve years ago) link

I think I am opposed to this creaturist stuff in principle, it feels un-mtg

iatee, Friday, 20 January 2012 04:48 (twelve years ago) link

but I guess it's been going on for years

iatee, Friday, 20 January 2012 04:49 (twelve years ago) link

the draft deck I was most proud of was a Curse of the Bloody Tome deck, I drafted 5 of those plus 3 dream twists and just tried to turbo mill. It only played 4 creatures, hands down the weirdest draft deck I ever made. It made it to the finals and got CRUSHED by an insanely fast and super-reckless vampire deck that suddenly had no drawbacks against me

frogbs, Friday, 20 January 2012 04:50 (twelve years ago) link

I think I am opposed to this creaturist stuff in principle, it feels un-mtg

what do you mean?

frogbs, Friday, 20 January 2012 04:50 (twelve years ago) link

the metagame being about creature types instead of that sorta just being an aside

iatee, Friday, 20 January 2012 04:52 (twelve years ago) link

i think outside of limited the metagame isnt really that much abt creatures? idk this is just from browsing forums

Lamp, Friday, 20 January 2012 04:54 (twelve years ago) link

yeah i dont know if i agree with that iatee, creature type definitely matters a lot more now but I think that's just part of an overall plan to make more cards that play well with other cards

frogbs, Friday, 20 January 2012 04:57 (twelve years ago) link

I think I am opposed eras where creature decks are the most poweful for aesthetic reasons. like there's something more appealing about the highest levels of the game being complicated mostly-spell decks w/ complicated interactions.

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

anyway just being a complainy oldtimer ignore me

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

opposed to*

iatee, Friday, 20 January 2012 05:00 (twelve years ago) link

as an old-timey counterspell douchebag i completely agree. arcane rules interactions are sort of aesthetically pleasing in their grotesque way. see match 2 game 2 video here: http://www.channelfireball.com/home/running-the-gauntlet-esper-vs-8-player-queues/

adam, Friday, 20 January 2012 05:04 (twelve years ago) link

the problem is that "complicated mostly-spell decks w/ complicated interactions" don't allow for much interactivity from the opponent (whereas creatures can be dealt with/manipulated in many ways) so it kind of removes a lot of the skill component.

also, the creatures themselves (and the cards that interact with them) are getting much more sophisticated ; I have a deck that runs like 26 creatures that's probably the most complex and intricate type 2 deck I've ever made

frogbs, Friday, 20 January 2012 05:05 (twelve years ago) link

I think the opposite is true actually - creatures are (eventually) on the board and so most of the time what you do with them is going to be fairly predictable, whereas your hand is hidden so there's a certain poker element

iatee, Friday, 20 January 2012 05:07 (twelve years ago) link


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