D: Return to Castle Wolfenstein. It was incredible up until the zombies. Why couldn't they just let me be content shooting nazis a bit longer?
― melton mowbray (adr), Tuesday, 21 February 2006 18:24 (eighteen years ago) link
(This is the second thread I've posted "Splatterhouse!" on in 24 hours. Horror fans, if you don't know this great side-scroller that incorporates all kinds of 80s horror cliches, get it on MAME or a Turbografix emulator!)
― antexit (antexit), Tuesday, 21 February 2006 21:10 (eighteen years ago) link
― melton mowbray (adr), Tuesday, 21 February 2006 21:29 (eighteen years ago) link
― antexit (antexit), Tuesday, 21 February 2006 23:17 (eighteen years ago) link
― Ste (Fuzzy), Wednesday, 22 February 2006 09:29 (eighteen years ago) link
I still haven't finished the Marine campaign on Aliens Versus Predator 2 because it fucks me up too much.
F.E.A.R: I plaayed the demo of this, but it absolutely flattened my system (Athlon XP 2400, 1Gb, GeForce FX5900)... I had to run it in 640x480! 640x480! With all the detail turned down! What's performance like for those of you who have bought it? I got the impression that the demo wasn't really performing as well as it should have done...
― tissp! (the impossible shortest specia), Wednesday, 22 February 2006 11:07 (eighteen years ago) link
― Abu Hamster (noodle vague), Wednesday, 22 February 2006 12:24 (eighteen years ago) link
Also the Project Zero/Fatal Frame games.
(also obv. Resident Evil 4)
― Andrew Farrell (afarrell), Wednesday, 22 February 2006 13:21 (eighteen years ago) link
not too bad, tho I have a Radeon 9500 Pro. I had to dial down the settings on the "incosequential shit"(water refl, soft shadows, particulate matter, etc)
― kingfish has gene rayburn's mic (kingfish 2.0), Wednesday, 22 February 2006 15:48 (eighteen years ago) link
oh hell how did I forget that one! seconded.
― Ste (Fuzzy), Wednesday, 22 February 2006 15:53 (eighteen years ago) link
I also meant to order a Whopper WITH Cheese, not WITHOUT, dammit.
― David R. (popshots75`), Wednesday, 22 February 2006 15:55 (eighteen years ago) link
― Jimmy Mod: The Prettiest Flower In The Pond (The Famous Jimmy Mod), Wednesday, 22 February 2006 16:33 (eighteen years ago) link
― Dan I. (Dan I.), Wednesday, 22 February 2006 18:22 (eighteen years ago) link
― Ste (Fuzzy), Wednesday, 22 February 2006 19:16 (eighteen years ago) link
(wandering around an abandoned and occasionally bloody warehouse/industrial complex with random hallicination/flashback/trip-out sequences, and a creepier Wednesday Addams following you)
and intense, hyperviolent firefights
(Half Life-style)
― kingfish has gene rayburn's mic (kingfish 2.0), Wednesday, 22 February 2006 19:41 (eighteen years ago) link
Has anyone played the demo of Beware yet? It's been out for a while, the game is still in development from what I can tell. It looks like the type of horror game I would enjoy, a driving based horror game.
(link to download page)https://www.indiedb.com/games/beware/downloads/beware-demo
― Ste, Wednesday, 11 December 2019 11:11 (four years ago) link
i like the idea of a horror driving game. cars are spooky
― YOU CALL THIS JOURNALSIM? (dog latin), Wednesday, 11 December 2019 11:26 (four years ago) link
That is a cool idea. It's like a game version of that insane Russian dash cam movie "Road Movie."
― Josh in Chicago, Wednesday, 11 December 2019 13:18 (four years ago) link
I love the lighting, will give it a thorough test when I get home later.
I'd always thought about how to make a game from the Duel movie, but couldn't see how it would have any lasting appeal.
― Ste, Wednesday, 11 December 2019 14:35 (four years ago) link
(but then I think that about zombie games and that genre seems to manage just fine)
― Ste, Wednesday, 11 December 2019 14:36 (four years ago) link
I can see a Duel-type game as survival horror that necessitates getting from point a to point b. Like, the longer you stay in one place and scavenge and live or build and defend or whatever the more danger you are in, but escaping to a new location has its own challenges. Like evil trucks.
― Josh in Chicago, Wednesday, 11 December 2019 16:00 (four years ago) link
is there a video of it? I couldn't see one on the link
― YOU CALL THIS JOURNALSIM? (dog latin), Wednesday, 11 December 2019 16:05 (four years ago) link
This was where I was introduced to it:
https://www.youtube.com/watch?v=j6CXGkUVluA
― Ste, Wednesday, 11 December 2019 16:24 (four years ago) link
ok want want want ">Observer_" !!!
― Ste, Wednesday, 11 December 2019 19:05 (four years ago) link
This is why I don't design games I would never have thought of that.
― Ste, Thursday, 12 December 2019 08:48 (four years ago) link
when you wrote 'Duel', for a minute I thought you meant 'Joust'!
― YOU CALL THIS JOURNALSIM? (dog latin), Thursday, 12 December 2019 10:43 (four years ago) link
A thing that happened in the 13-year delay: Amnesia (also Alien:Isolation)
― Andrew Farrell, Thursday, 12 December 2019 11:43 (four years ago) link
What I love about the Alien in "Isolation" is that (like the baddie in Resident Evil 2?) it can't really be fought or escaped, it's just this impervious force with a clever AI gumming up the works. Sometimes the rest of "Isolation" is so intense and stressful that you forget all about the Alien! And then it kills you.
― Josh in Chicago, Thursday, 12 December 2019 13:05 (four years ago) link