Final Fantasy VII: Kind Of REDACTED In Retrospect

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c(''c) (Leee), Thursday, 12 January 2006 20:34 (fourteen years ago) link

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:49 (fourteen years ago) link [NSFW - controversial mod edit]

A BOLD QUAHOG (ex machina), Thursday, 12 January 2006 21:51 (fourteen years ago) link

goddamit jon, link that shit

kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 21:59 (fourteen years ago) link

Oh, guess I didn't need to change the thread title.

Laura H. (laurah), Thursday, 12 January 2006 22:03 (fourteen years ago) link


kingfish russian bigamist (kingfish 2.0), Thursday, 12 January 2006 22:04 (fourteen years ago) link

I was gonna say "that's pretty tame" and then I finally saw teh cock.

Flower King of Flies (noodle vague), Thursday, 12 January 2006 22:32 (fourteen years ago) link

There's another picture in that gallery where Yuffie looks like a can opener.

Laura H. (laurah), Thursday, 12 January 2006 22:36 (fourteen years ago) link


sleep (sleep), Thursday, 12 January 2006 22:39 (fourteen years ago) link


c(''c) (Leee), Friday, 13 January 2006 00:28 (fourteen years ago) link

ffx for nes

rio natsume, Monday, 16 January 2006 10:47 (fourteen years ago) link

I really think, btw, that FF7 was the beginning of the end for Square's quality control (A BOLD CLAM indeed, I know)

I don't know if your clam holds up to inspection when considering their entire line of stuff since FF7 (b/c the only Square game I've played to completion since that came out is Parasite Eve), but the lack of quality control sure pissed me off during my initial playthrough of the game after it came out. It seemed to me obvious that I was playing an unfinished game once I got past being totally enthralled by the early city stuff. All of a sudden, little touches started disappearing, like the branching dialogue boxes for the relationship subplots. I suppose that that Earthbound review duder would claim that that was just a brilliant bit of misdirection on Square's part, but the way it was handled was really sloppy. Moving on from the first part of the game, the overworld seemed nowhere near as interesting or well-formed an environment as the city was. Is that comparing apples and oranges a bit? Maybe, but why did the characters have to leave that environment at all? All the characters in the party that weren't part of the terrorist group just felt superfluous (especially Cait Sith-- WTF Japanese kawaii bullshit). And why did the third CD basically just contain the final boss?

Chris F. (servoret), Monday, 16 January 2006 12:37 (fourteen years ago) link

That's awesome, Rio. I'm going to start playing that tonight. xpost

Laura H. WHO IS A GIRL (laurah), Monday, 16 January 2006 16:22 (fourteen years ago) link

I hated the way you had to fight every single random battle on the plains to get experience, otherwise your characters were too shit to fight the big bosses. Sometimes you'd just finish a battle and then that fucking annoying noise again, jesus!!!

I can't remember what I changed cait sith's name to, but I'm sure it was better than cait sith.

Ronan (Ronan), Tuesday, 17 January 2006 13:51 (fourteen years ago) link

Was it Algernon Vang?

aldo_cowpat (aldo_cowpat), Tuesday, 17 January 2006 13:53 (fourteen years ago) link

I tend not to have much problem with long cutscenes, seeing as that's when I go to the bathroom. Plus I actually have really fond memories of the high-level spell cutscenes, because once you got into the really long ones they kept advancing them, almost with every single use, to the point where it seemed like any higher spell level would have to involve destroying the entire universe. I mean, first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass -- that was #7, right? That was pretty sweet.

nabisco (nabisco), Wednesday, 18 January 2006 21:49 (fourteen years ago) link

Laura H. (laurah), Friday, 20 January 2006 17:52 (fourteen years ago) link

first the dragon comes out of the atmosphere, and then it comes from behind the sun or something, and then by the end the damn thing zooms out to some dark planet even beyond Pluto and the giant mega-dragon spends five minutes racing through the entire solar system and then homing back in one your one enemy's ass

yeh, and after all that it causes only 200 damage or something.
i have very fond memories of ff vii, as i was very ill at the time i played it & the only thing i could cope with was switching on my console & then lying in bed pressing x and o repeatedly.

zappi (joni), Friday, 20 January 2006 22:04 (fourteen years ago) link

Chrono Cross had plenty of these overblown cutscene attack segments(like the meteor attack, etc)

hell, even Planescape and Anachronax had them, and both games made explicit where they cribbed it from

kingfish kuribo's shoe (kingfish 2.0), Friday, 20 January 2006 22:12 (fourteen years ago) link


Dan (Haws) Perry (Dan Perry), Sunday, 22 January 2006 19:47 (fourteen years ago) link

Not true, I uninstalled it earlier this week. And then watched Advent Children anyway.

Andrew Farrell (afarrell), Sunday, 22 January 2006 21:01 (fourteen years ago) link

i have yet to see advent children. is it any good?

kingfish kuribo's shoe (kingfish 2.0), Sunday, 22 January 2006 23:38 (fourteen years ago) link


adam (adam), Monday, 23 January 2006 01:21 (fourteen years ago) link


VIDEO STRESS (blastocyst), Monday, 23 January 2006 04:08 (fourteen years ago) link


kingfish kuribo's shoe (kingfish 2.0), Monday, 23 January 2006 05:33 (fourteen years ago) link

one year passes...

this is sort of adorable

Jordan, Friday, 21 December 2007 18:23 (twelve years ago) link

this thread makes me so sad because its mostly kind of right. i used to have a poster of cloud--this whole game was my life for like 6 months.

max, Friday, 21 December 2007 18:27 (twelve years ago) link

What is wrong w/ you people Yuffie is so obviously the best followed closely by Cait Sith.

Leee, Friday, 21 December 2007 18:54 (twelve years ago) link

Ugh, that video has horrible sound quality. I will go FULLBORE NOSTALGIA and say those pop-midi soundtracks of IV-VI were vastly superior the more film-like scores to VIII and later.

Nhex, Friday, 21 December 2007 18:59 (twelve years ago) link

i stand by my comments upthread.

Jordan, Friday, 21 December 2007 19:07 (twelve years ago) link

I think the quality is fine in the Youtube video, it's just the actual performance itself that has problems. I demand perfection in my RPG battle themes, and the younger the performers are, the more perfection I demand! 110%.

Z S, Friday, 21 December 2007 19:29 (twelve years ago) link

"Still More Fighting" is the best song in the game.

abanana, Friday, 21 December 2007 19:32 (twelve years ago) link

This is actually pretty awesome

The chocobo theme performed on dual guitars by Zack Kim, the goto hangout buddy in 6th grade, who also performs the Simpsons theme and Super Mario Bros. song upon request.

Z S, Friday, 21 December 2007 19:55 (twelve years ago) link

ha, that last kid is sick!

Jordan, Friday, 21 December 2007 20:20 (twelve years ago) link

one year passes...

An early ILG classick

kingfish, Monday, 9 March 2009 07:58 (ten years ago) link

I've softened on FFVII quite a lot but overlong cut-scenes can still fuck right off.

SB ya later, alligator (Noodle Vague), Monday, 9 March 2009 08:12 (ten years ago) link

probably my favourite gaming memory, but yeah i wouldn't go back to it.

Anthony, I am not an Alcoholic & Drunk (darraghmac), Monday, 9 March 2009 09:56 (ten years ago) link

I realise there might be something wrong with me but i still go back to it. recently to finish of the emerald weapon, and i certainly will give ruby a try sometime in the future

sonderangerbot, Monday, 9 March 2009 11:46 (ten years ago) link

ugh I hate that I titled this thread this

Wes HI DEREson (HI DERE), Monday, 9 March 2009 12:53 (ten years ago) link

find it kind of retarded, in retrospect?

i still love this game, and also hate it

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:27 (ten years ago) link

i had the orchestral score

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:27 (ten years ago) link

SEPHIROTH! dun dun dun dun dun dundun SEPHIROTH!!

rip dom passantino 3/5/09 never forget (max), Monday, 9 March 2009 14:28 (ten years ago) link

sephiroth will never lose his awesomeness though.

Anthony, I am not an Alcoholic & Drunk (darraghmac), Monday, 9 March 2009 15:06 (ten years ago) link

ya that one-winged angel track is tha hotness

boner state university (cankles), Monday, 9 March 2009 17:27 (ten years ago) link

i wish i could find CD1 so i could sell this

abanana, Monday, 9 March 2009 17:35 (ten years ago) link

See, I've played other PC RPGs that people have madly repped for (particularly Arcanum and the Fallout series) and been seriously "eh" about them. The thing that made the Black Isle/Bioware games so outstanding was that they managed to get the seamless actionesque interface properly on top of the turn-based combat system; that revolution in and of itself completely flipped expectations from RPGs to another level, whereas FFVII basically made console RPGs focus on cutscenes and stat-fiddling.

I will not deny that the storyline to FFVII is great. It's some seriously excellent narrative. I found the actual game mechanics irritating, though; even when it came out for the PC, I had absolutely no desire to pick it up (I'd played it on my roommate's PS and I was moving out due to getting married.)

― Dan (But Yeah, Cait Sith Is Retardo) Perry (Dan Perry), Thursday, January 12, 2006 12:18 PM (3 years ago) Bookmark Suggest Ban Permalink

hah, i'm playin BG1 right now and those 2 games (fallout[awesome], arcanum[sux]) are my main points of comparison. i have a lot of problems with it, mostly gameplay related - just a lot of dumb design decisions. like, if you're implementing a regimented, RTS-style group formation movement system that makes it impossible to maneuver in tight spaces, make sure that half the game's environments (ie. all the interiors) aren't comprised of ventilation duct-sized corridors and matchbox houses. and the fact that enemies respawn WHILE YOU'RE IN an area drives me nuts, it's basically the same as random battles and possibly is worse. it's got some things going for it tho, like great strategic depth to the fighting and it's pretty immersive. i think it's just that everything lives in the shadow of fallout for me now.

boner state university (cankles), Monday, 9 March 2009 19:52 (ten years ago) link

Honestly, BG2 kicks all kinds of shit out of BG1. It's seriously amazing.

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:04 (ten years ago) link

(there are still some pathing issues but MAN the story is about a bazillion times better)

Wes HI DEREson (HI DERE), Monday, 9 March 2009 20:04 (ten years ago) link

I don't care what anyone says I'm going to buy this and play the shit out of it at the expense of everything else in my life

ultros ultros-ghali, Saturday, 5 December 2015 19:14 (four years ago) link

can't wait to see this in HD

AdamVania (Adam Bruneau), Saturday, 5 December 2015 19:19 (four years ago) link

man this looks actively bad and dumb

thwomp (thomp), Sunday, 6 December 2015 01:47 (four years ago) link

"actively bad and dumb" is the new ATB system

El Tomboto, Sunday, 6 December 2015 01:48 (four years ago) link

rank the ffvii minigames best to worst:

--golden saucer shooting
--motorbike with no control over speed but you have a sword
--tower defense egg thing

hm, i feel like there's a couple i've missed

xp oh have they released details about how thats gonna work?

thwomp (thomp), Sunday, 6 December 2015 01:53 (four years ago) link

submarines. i kinda like the feel of the submarines.

thwomp (thomp), Sunday, 6 December 2015 01:53 (four years ago) link

gold saucer
fort condor tower defense
chocobo racing -- without the L+R cheat it's ridiculous
submarine -- interesting system but there's no challenge

aaaaablnnn (abanana), Sunday, 6 December 2015 04:10 (four years ago) link


thwomp (thomp), Sunday, 6 December 2015 04:28 (four years ago) link

oh, wait, the where-to-dig thing in that one town. that ain't even a game.

thwomp (thomp), Sunday, 6 December 2015 04:32 (four years ago) link

Mog game ftw

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:33 (four years ago) link

Submarine game was incredible too. Way better than it needed to be

AdamVania (Adam Bruneau), Sunday, 6 December 2015 04:34 (four years ago) link

i'm sort of excluding anything that takes place with the standard set of interaction5s in the game's normal engine. lol that i forgot about chocobo racing though. I GUESS i would rank them worst-to-best

6. chocobo racing (one boring track, having to do it over and over, breeding just not v fun)
5. tower defense (fiddly and anti-fun, and one of the places the game's standard look really works against it. and the difficulty level didn't scale very interestingly.)
4. motorbike and swords (defending your convoy doesn't actually matter, impossible to lose really, wish you could accelerate. sort of feels nice though, you could start from here and end up with a sort of ok endless runner)
3. snowboarding (physics feel janky but man it's so 1997 it's amazing)
2. golden saucer light gun without light gun game (it's a nicely put together course, if only you actually had a gun)
1. submarine (no challenge but weirdly atmospheric (i just like submarines a lot), i like how it feels kind of like a fighter place sim underwater)

thwomp (thomp), Sunday, 6 December 2015 04:58 (four years ago) link

Boxing was trash

AdamVania (Adam Bruneau), Sunday, 6 December 2015 05:48 (four years ago) link

let's be real all the minigames were bad

Nhex, Sunday, 6 December 2015 05:54 (four years ago) link

well, yes.

thwomp (thomp), Sunday, 6 December 2015 06:08 (four years ago) link

Remember all of those awesome spell cutscenes that lasted for five minutes that were amazing the first time you used them but quickly became so outrageously annoying that you never used the high-end spells more than three times?
Also, Cait Sith! WTF?

― Dan (And So On) Perry (Dan Perry), Wednesday, January 11, 2006 6:02 PM (9 years ago) Bookmark Flag Post Permalink

when i was a kid i would go nuts for those summon cutscenes every single time, so screw you 2006 dan perry

qualx, Sunday, 6 December 2015 06:56 (four years ago) link

Summon cutscenes were the best. I will be very surprised if they can top them. Bahamas in particular.

So I guess it will now be multiple games, and people are freaking out, playing the outraged consumer, etc personaly I think its fine and cant wait to see what they do. There is a lot of concern the world map will be cut. Thing is for a good half of the original game you could really only go one or two places at a time. People upset they wont be able to walk to Kalm when in reality isn't it just a big field from Midgar?

Then again that sense of scale once you left Midgar was a HUGE moment in the original so hopefully they can still nail that.

AdamVania (Adam Bruneau), Monday, 7 December 2015 13:51 (four years ago) link

Remake is going to be episodic supposedly so they can release it quicker

( X '____' )/ (zappi), Monday, 7 December 2015 14:01 (four years ago) link

maybe it's just best to wait for the inevitable Final Fantasy VII HD complete on-disc edition in 2017

Nhex, Monday, 7 December 2015 15:08 (four years ago) link

remake is giving me The Spirits Within flashbacks

welltris (crüt), Monday, 7 December 2015 15:26 (four years ago) link

Man fuck this episodic bullshit. If it means that open-world exploration is severely curtailed at best then... I don't know.

Stupid of me to get excited about a video game dammit.

ultros ultros-ghali, Monday, 7 December 2015 18:40 (four years ago) link

four years pass...

You know I didn't realize till I saw the remake trailers that Aeris doesn't have (and never had!) pointed ears.

Camina Burana Drummer (Leee), Tuesday, 14 January 2020 01:43 (one month ago) link

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