I hate Civilization

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yeah im pretty bad about fantasizing backstory to my civs as i play, as much is i like the 'natural wonders' or w/e one of the things that i want p badly is the ability to name terrain (sea of otash, an azure seven square expanse btw the bustling trade city of myrrah and the fortified city of dorter, was named after the famed pirate captain otash &c &c)

ummmm

anyway i was thinking civ o.g. would be fun since anyone can run it you can get it for free v v easily it requires no expansions to be playable and its more difficult than civ 2 + easier to play in small increments

i have copies of all of them ~around~ although civ 4 is currently uninstalled so im good for w/e but my vote wld be for the o.g. civ if anyone is interested...

stepmomster (Lamp), Friday, 22 July 2011 23:36 (twelve years ago) link

i'm in for whatever, assuming i can get it to run on linux. civ4 does if you perform the dark rituals correctly so the other ones should be fine too.

my Sonicare toothbrush (difficult listening hour), Friday, 22 July 2011 23:41 (twelve years ago) link

what's the best way to get civ 1?

circles, Saturday, 23 July 2011 00:12 (twelve years ago) link

is freeciv a close enough clone?

civ v's on sale this weekend on steam, but i'm restraining myself

Nhex, Saturday, 23 July 2011 03:16 (twelve years ago) link

difficult listening hour and Lamp's posts above have to be one of my favorite back-to-back sequences in recent ILX memory, bravo!

Doctor Casino, Saturday, 23 July 2011 15:11 (twelve years ago) link

two weeks pass...

so is anyone in for this? i know a week of august has already gone by but we could still do a reasonable august gotm. i will upload a save file with a 4000 b.c. save if any1 is interested

Lamp, Sunday, 7 August 2011 20:58 (twelve years ago) link

what exactly is a 'civfanatics style game'

thomp, Monday, 8 August 2011 10:23 (twelve years ago) link

ten months pass...

Been nerding out of this all day... http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

sofatruck, Tuesday, 12 June 2012 19:20 (eleven years ago) link

Doh! Revived another thread with the same article... And yeah, nerding out on it here too.

Elvis Telecom, Tuesday, 12 June 2012 19:51 (eleven years ago) link

Oh oops... I did a search but missed it.

sofatruck, Tuesday, 12 June 2012 20:47 (eleven years ago) link

of the three threads revived today for this article, this one has the best title. (i don't agree with it tho. maybe i would if it were on ILE instead of ILG.)

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 21:18 (eleven years ago) link

yeah, this is amazing.

Incidentally I had no idea the ice caps could melt in civ ii.

I tend to obsessively play the same scenarios over and over again in freeciv (most similar, probably, to civ 2) even though I know I can win them handily. I like to see just how handily I can win them, but even that is mostly luck by now as I've pretty much perfected my strategy.

why would she write "argh"? (Hurting 2), Wednesday, 13 June 2012 02:06 (eleven years ago) link

two months pass...

my entire game plan relied on building the united nations so that i'd be eligible for secretary-general despite not being one of the two largest civs, because then i could use my painstakingly cultivated excellent diplomatic relations with everybody to turn them against my irl best friend (playing india) and get myself elected king of the world or whatever, but THREE CONSECUTIVE SPIES failed at 80 PERCENT PROBABILITY to sabotage the production of the u.n. in delhi, and then instead of a great engineer i got a great merchant so i couldn't rush my own, and now i'm pretty sure my only chance at victory is to invade delhi and seize the u.n. building (does just holding it make you eligible or do you have to build it? i actually don't know), but everyone's defensive-pacted with everyone else so that would probably cause a global thermonuclear war, which would be the first war in human history. when we fall we fall hard.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 16:54 (eleven years ago) link

i wish we were playing rise of nations. when you're losing in that you can just launch a bunch of icbms and cause a nuclear winter out of spite.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 16:54 (eleven years ago) link

sounds like a well balanced game!

Thanks WEBSITE!! (Z S), Tuesday, 11 September 2012 17:04 (eleven years ago) link

yeah i love it when you hit the late game without a clear winner cuz you actually get to use all the fun stuff as it's intended instead of just dully blowing up longbowmen with your helicopter gunships. the corporations in beyond the sword are probably the platonic stop-adding-shit-to-civ addition, but i'm actually really into them; i'd be fucked at the moment if i didn't control SID'S SUSHI CO. one of the common complaints about religion in vanilla civ4 is that they're all identical (although surely you can see why they did this rather than like give islamic civs a military-expansion bonus) and the corporations fix this (even if the ones that generate food are probably unintentionally better than all the others). plus i like that you can aggressively expand them into enemy civs and suck up all the money. (and that, pace friedman, they have no diplomatic effect at all.)

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:26 (eleven years ago) link

things in civ that make no sense, though: WHY. CAN YOU NOT. SHIP FOOD. FROM ONE CITY TO ANOTHER. been playing a bunch of master of orion 2 lately and specialization in that makes so much more sense: you have agricultural planets and industrial planets, and the former feed the latter.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:28 (eleven years ago) link

then when someone blockades an industrial planet it's a huge awesome crisis cuz the workers start starving en masse.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:29 (eleven years ago) link

ya... you used to be able to transport food in CIV II or some crazy old version. rip

Porto for Pyros (The Cursed Return of the Dastardly Thermo Thinwall), Tuesday, 11 September 2012 18:28 (eleven years ago) link

yes this game makes 0 sense

goole, Tuesday, 11 September 2012 18:31 (eleven years ago) link

really nothing moves except armies! populations, commodities, "ideas" etc., all static.

that and the differences between eras are really minimal when they should be gigantic. ancient athens was, what 25k? that's the size of a suburb now, or a favela. the range and killing power of modern machines is many decimal points greater than spearmen.

I COULD GO ON

goole, Tuesday, 11 September 2012 18:34 (eleven years ago) link

well money's global (and thus so is research and "espionage points") and resources are available in any city you connect to the trade network. (so you can do cool stuff like destroy the roads leading to a city you're besieging, so that they don't have copper or iron or oil or whatever it is they need to build the kind of units that would offer a defense.) but yeah that's it. the game acts like the population numbers refer to actual population ("the burgeoning greek empire now contains one million souls!") but since yes they clearly make no sense i just ignore them; they're game-numbers not sim-numbers. (you can also decide that at some point they start representing millions rather than thousands, or whatever.) in big macro ways i'm often surprised by how successful the sim is (considering all the micro-level compromises); by the midgame there are always legitimate (and complicated!) geopolitical reasons things are the way they are. considering that it's entirely procedurally-generated (unlike something like europa universalis which has one cribbing eye on real history the whole time) it's neat.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 18:47 (eleven years ago) link

we should have a moo2 thread though. ERADICATE THE CAPTURED POPULATION OF THIS PLANET AT 1 MILLION A TURN? YES/NO

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 18:48 (eleven years ago) link

resources are available in any city you connect to the trade network.

sounds cool! i never played past 3 btw

goole, Tuesday, 11 September 2012 18:51 (eleven years ago) link

what bugs me about the latest incarnation is that there's no inflation that goes towards trade. 30 turns of a luxury resource gets you $240 whether it's 200 bc or 2000 ad - even tho everything else is much more expensive that much later in the game.

ok, there's that and no science trading. i miss being able to gift gun powder to the tiny civ fighting a geopolitical foe!

Porto for Pyros (The Cursed Return of the Dastardly Thermo Thinwall), Tuesday, 11 September 2012 18:58 (eleven years ago) link

Yeah, as I complained on the other thread, they really stripped out a lot that I like about civ with the latest one.

Fiendish Doctor Wu (kingfish), Wednesday, 12 September 2012 02:33 (eleven years ago) link

three years pass...

Civ games are fascist

― the people vs peer gynt (goole), Wednesday, August 26, 2009 12:08 PM Bookmark Flag Post Permalink

just saw this post in Mario was a hero to most but he never meant shit to me , made me realize this has actually been on my mind a lot lately. like how much i played this game as a kid, and how much I've, unrealizingly, had to un-learn so many of its tropes. many of which are standard-issue grand-narratives stuff (the teleology of technology, history as the history of wars and of material accumulation, eurocentric take on cultural achievements and 'wonders' etc., actually generally assuming that the narrative of europe is fundamentally the narrative of history even if it gets won by the zulus this time out - the zulus will progress from pottery to bach to stealth bombers).... and some of which may be unique to the experience of playing history as a game like this.

so getting back to fascism: the conceit of the game is that you somehow play the continuous leader of a civilization, forever, directing its actions and standing as the sort of personal body of the nation --- or something - and this doesn't change even though the civilization moves from monarchy to "democracy" - "democracy" proves to be a sham, you still make all the decisions exactly as you did before, but some economic and public-satisfaction calculations shift around. your goal is to crush all other nations and have your people love you, at whatever cost. "civilization," folks!

Doctor Casino, important war pigeon (Doctor Casino), Tuesday, 15 December 2015 18:15 (eight years ago) link

four years pass...

started a civ 2 game

adorable how Deomocracy = zero corruption + 'limits' on war

mookieproof, Sunday, 29 March 2020 04:47 (four years ago) link

that'd be *actual* democracy rather than the US military-industrial oligarchy

an incoherent crustacean (MatthewK), Sunday, 29 March 2020 06:15 (four years ago) link

thank's

mookieproof, Sunday, 29 March 2020 06:30 (four years ago) link

#trenchant

an incoherent crustacean (MatthewK), Sunday, 29 March 2020 07:10 (four years ago) link

President Tracer Hand of the Mixers would like to have a word with you

mookieproof, Sunday, 29 March 2020 07:18 (four years ago) link

I'm waiting for Fred to show up

an incoherent crustacean (MatthewK), Sunday, 29 March 2020 07:40 (four years ago) link

we are holding off on contacting fred until our stealth fighters can subdue his enclaves

mookieproof, Sunday, 29 March 2020 07:46 (four years ago) link

i was thinking the other day how fanaticism was civ2's version of fascism -- and how if you are playing a democracy and a war starts, the best strategy is to switch to fanaticism during the war.

wasdnuos (abanana), Sunday, 29 March 2020 10:02 (four years ago) link

I really wanted to get Civ6 but my cruddy old 'HD Ready' TV overscans everything slightly and cuts off the edge of the game and there's no way to switch it off. So instead I got a game called Dawn Of Man where you take a village of prehistoric stone age people up through and into the Iron Age. Not sure what to make of it yet

doorstep jetski (dog latin), Sunday, 29 March 2020 10:33 (four years ago) link


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