This is the thread for LucasArts alumni/DoubleFine/Telltale games: Psychonauts, Costume Quest, Brutal Legend, Deathspank, Sam and Max, etc.

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My least favorite level was easily the last level. Inside-out bunny rabbit things scared me. :(

polyphonic (polyphonic), Thursday, 1 June 2006 16:15 (seventeen years ago) link

i hated it just for that one overly demanding inverting climing spiral-jump thing.

kingfish doesn't live here anymore (kingfish 2.0), Thursday, 1 June 2006 16:18 (seventeen years ago) link

Yeah, that SUCKED. La di da di da fun fun for a few days then BANG: two days of frustrating hassle.
See also: Shadow of the Colossus

Forksclovetofu (Forksclovetofu), Thursday, 1 June 2006 17:55 (seventeen years ago) link

I intend to!

Andrew Farrell (afarrell), Friday, 2 June 2006 09:13 (seventeen years ago) link

three months pass...
I just got Psychonauts on rental. It's fun game.

treefell (treefell), Friday, 8 September 2006 13:18 (seventeen years ago) link

only just been talking about this game to a colleague, he got it last night. He doesn't seem overly impressed by it though.

Ste (Fuzzy), Friday, 8 September 2006 13:28 (seventeen years ago) link

I like to root for Psychonauts as a cult classic in the making, even though I didn't enjoy it quite as much as I wanted to. I also read so many people who say, "I know this is a classic, I'll play it someday" - and then they don't. It's obviously a good game but it's missing that hook.

But I wonder if the reason it didn't click is the protagonist. I never found Raz (was that his name?) that interesting. I liked the drama with his dad, and the way the final boss ties to his own neuroses more than some made-up external threat. They wrote some slick stuff in the story. But the noble boy with a heart of gold thing didn't do it for me. He's too Luke Skywalker, and maybe a maverick would've worked better?

That said, they got many things right - Peter McDonnell's music when you're wandering around the camp really sticks with me, and the camp's great - I took the time to find all 16 things in the scavenger hunt, just because it was so much fun to explore the place.

save the robot (save the robot), Friday, 8 September 2006 16:21 (seventeen years ago) link

he got it last night. He doesn't seem overly impressed by it though.

It doesn't really get impressive until you get through the semi-disguised training mode.

The game really kicks in beginning with Lungfishopolis.

polyphonic (polyphonic), Friday, 8 September 2006 17:13 (seventeen years ago) link

But I wonder if the reason it didn't click is the protagonist. I never found Raz (was that his name?) that interesting.

What game protagonist is interesting? Leon from Resident Evil 4 is one of the least interesting characters in the history of video gaming. Most video game protagonists are relatively empty tough-guy vessels. I think Raz compares pretty explicitly with Jak from the original Jak & Daxter, or perhaps Ratchet from R&C -- two relatively-annoying cartoon characters who recede into the background in favor of the more entertaining Clank, or Daxter, or every other character in Psychonauts, or...

polyphonic (polyphonic), Friday, 8 September 2006 17:16 (seventeen years ago) link

That makes sense, but you still have to spend a lot of time alone with him. I guess I've been comparing Raz to Manny in Grim Fandango, who was really engaging - you could tell he had stories even though you never found out what they were, and his responses and side comments were fantastic.

To take another example, in Dreamfall, I liked April Ryan but hated the new character, whazzername. The game got better for me every time it switched over to April's perspective. But again, you had to spend a lot of time alone with them, listening to them talk about stuff.

save the robot (save the robot), Friday, 8 September 2006 19:11 (seventeen years ago) link

Ratchet has quite a lot of personality, and the dynamics between him and Clank are a reasonable amount of the plot (in the first one). Jak on the other hand is straight cardboard.

Andrew Farrell (afarrell), Saturday, 9 September 2006 08:21 (seventeen years ago) link

I only played the first two R&C games, but I found Ratchet to be annoying and pretty cookie cutter from the young cartoon hero mold.

polyphonic (polyphonic), Sunday, 10 September 2006 01:57 (seventeen years ago) link

From games.slashdot.org:

Tim Schafer's Double Fine Studios (originator of the double-plus awesome Psychonauts) has joined up with Vivendi to publish a title. The property, as yet unnamed, will be published under the Sierra Entertainment label.

From the article: "Said an atypically straight Tim Schafer, president and CEO of Double Fine Productions, 'The Sierra team has been awesome to work with. Everyone we've met brings experience from a small developer background, so they know where we're coming from and what we have to do to make a great game. Combine a developer-friendly attitude, support for innovation, major-publisher status with a worldwide scope and you have a perfect match for Double Fine.'"

http://www.gamasutra.com/php-bin/news_index.php?story=10802

save the robot (save the robot), Sunday, 10 September 2006 18:48 (seventeen years ago) link

http://www.doublefine.com/news.htm#14SEPTEMBER2006

now distro'd by Steam, and marked down for $10 for PC/PS2

kingfish prætor (kingfish 2.0), Tuesday, 19 September 2006 05:05 (seventeen years ago) link

I've just bought Psychonauts. Will give it a whirl tonight and report back cos I know you're all dying to hear my opinion.

Kv_nol (Kv_nol), Tuesday, 19 September 2006 11:36 (seventeen years ago) link

Remember that it doesn't get good until Lungfishopolis so don't quit or judge until after that level at the earliest.

polyphonic (polyphonic), Tuesday, 19 September 2006 15:46 (seventeen years ago) link

The training level is tough, but the design is great.

kingfish prætor (kingfish 2.0), Tuesday, 19 September 2006 16:58 (seventeen years ago) link

6 straight hours. That is all. More tomorrow, must sleep...

Kv_nol (Kv_nol), Tuesday, 19 September 2006 22:05 (seventeen years ago) link

Hahah that Tim Schaefer is mentalistic. I love him.

Curse you, delicious marketing spokescar! (trayce), Wednesday, 20 September 2006 00:42 (seventeen years ago) link

Right:

I hate using the joystick for steering but I'll admit that's a personal choice. It does piss me off that every time I come out of saving I fuck up and go into my satchel! That habit will fade I hope.

I have completed the first training missions and was nearly finished the sharpshooter when, wouldn't you know it, I was killed at the very last minute! After that I thought "Well why not buy that arrowhead divining thingy and spend a few minutes doing that." Two hours people, two hours following vibrations and a piercing tone. That is how much I was enjoying the look and feel of this game!

I don't much enjoy the aiming and the floaty bear things freak me out (I was seriously knackered though which prob didn't help). The script is okay, was dead happy to hear Invader Zim again though (Richard Steven Horvitz) even without his wee robot buddy. I like the way that there is movement among the other characters and that they react differently at different points in the game. Tonight I have to go out (damn you social life) but I'll try to get some more in soon.

Kv_nol (Kv_nol), Wednesday, 20 September 2006 09:30 (seventeen years ago) link

polyphonic otm, except i'd say it gets great just a bit earlier with the Lungfish boss battle. almost every level afterwards is utterly inspired, often in ridiculously varying ways

man, what a great game. it was one of those where i really had to go do something else (like sleep) but i just had to see what the next level looked like and once i got there, god DAMN it if i didn't have to play through it. wash rinse repeat.

lemin (lemin), Thursday, 21 September 2006 12:41 (seventeen years ago) link

http://www.videogameslive.com/index.php?story=59

aw shit, missed this

kingfish prætor (kingfish 2.0), Friday, 22 September 2006 06:12 (seventeen years ago) link

one month passes...
I LOVE PSYCHONAUTS

Tho the theatre / Napoleon levels are bumming me out slightly. Fuck a jumping puzzle. ESPECIALLY fuck a "must run max speed and jump at JUST THE RIGHT TIME else you fall to ground and must start over" puzzle.

David R. (popshots75`), Monday, 23 October 2006 18:33 (seventeen years ago) link

OMG I was just about to buy this game but I can NEVER EVER do jump puzzles. That is why I am enjoying Earthbound so much right now, it lets me press A whenever I goddamn well please.

Abbott (Abbott), Monday, 23 October 2006 23:18 (seventeen years ago) link

Sam & Max is out.

kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 02:54 (seventeen years ago) link

I got so sick of waiting for Load times etc I stopped playing Psychonauts and doubt I'll go back. I'm right at the end as well, it was just too irritating to do something really fast and then wait. And wait. And wait. Ruined the rythmn of the whole thing.

Kv_nol (Kv_nol), Tuesday, 24 October 2006 07:26 (seventeen years ago) link

OK, I finished pain-in-ass theatre level, and am now running from bull in day-glo paint. SO AWESOME. (Napoleonic shenanigans will have to wait until I feel like jumping and falling 25 times.)

David R. (popshots75`), Tuesday, 24 October 2006 11:50 (seventeen years ago) link

Oops, turns out Sam & Max won't be out for another week. Hmm.

http://www.telltalegames.com/samandmax

kingfish prætor (kingfish 2.0), Tuesday, 24 October 2006 13:26 (seventeen years ago) link

Tho the theatre / Napoleon levels are bumming me out slightly. Fuck a jumping puzzle. ESPECIALLY fuck a "must run max speed and jump at JUST THE RIGHT TIME else you fall to ground and must start over" puzzle.

This drove me insane. It gets harder from there, but that one "jump from the tree to the roof and to the other roof" part of Napoleon really was the single most frustrating part of the game.

They should make games like that easier, for those of us who want to "appreciate" them.

save the robot (save the robot), Wednesday, 25 October 2006 17:58 (seventeen years ago) link

That shit was so easy, what's wrong with you guys.

polyphonic (polyphonic), Wednesday, 25 October 2006 18:30 (seventeen years ago) link

OK, now the circus tent bunny mulch jump extravaganza - that's some Grade A Angus-type of bullshit.

David R. (popshots75`), Wednesday, 25 October 2006 18:53 (seventeen years ago) link

That shit was so easy, what's wrong with you guys.

Poor hand-eye coordination dur

Yeah, the circus tent was insane. But part of it was psychological. My first time to the top, I was so worried about screwing up that I kept freezing. Once I got to the top, I actually fell all the way back down again - and boy, THAT felt good - but on the way back up, it went by much more quickly. You've gotta relax. Be the ball.

save the robot (save the robot), Wednesday, 25 October 2006 19:43 (seventeen years ago) link

I'll breathe through my eyelids in honor of your peptalk, Mr. D.

David R. (popshots75`), Wednesday, 25 October 2006 19:47 (seventeen years ago) link

I only really got pissed off on just one jump in the game, and you guys know which one.

kingfish prætor (kingfish 2.0), Wednesday, 25 October 2006 20:21 (seventeen years ago) link

Gah, fine! I'll go back to psychonauts, but if it takes forever to load at any point, I'll kill someone.

SPOILER!!!

Does anyone have a hint for where I'm meant to go to when I reach the top of the asylum? There are two locked doors and stuff...

Kv_nol (Kv_nol), Thursday, 26 October 2006 12:32 (seventeen years ago) link

Keep going higher!

David R. (popshots75`), Thursday, 26 October 2006 12:39 (seventeen years ago) link

There is no higher. Is there?!

Kv_nol (Kv_nol), Thursday, 26 October 2006 15:49 (seventeen years ago) link

four months pass...
Went back to it two days ago. Telekenisis people, that's all I can tell you! From then on it's been fairly straightforward except

SPOILER SPOILER SPOILER

The fucking platformer in the meat tent. I've gotten to the last platform so many times but I had to quit as hear attack was imminent!

end of spoiler

Still though. New PS2 didn't solve load times. Talk about ruining the rythmn.

kv_nol, Tuesday, 27 February 2007 16:46 (seventeen years ago) link

Sam & Max eps 2 & 3 are out, still have only played #1, which was good.

kingfish, Tuesday, 27 February 2007 21:42 (seventeen years ago) link

Episode 4 is out on gametap and it is the best one yet.

abanana, Tuesday, 27 February 2007 22:44 (seventeen years ago) link

Frustration w/ the circus tent + 360 = I never finished. Tho I still could! OH BOY OH BOY.

David R., Friday, 2 March 2007 21:10 (seventeen years ago) link

The Meat Circus is the worst bit of the game.

kingfish, Friday, 2 March 2007 21:32 (seventeen years ago) link

"My face" I DON'T FUCKING CARE! YOU TRY CATCHING THOSE KNIVES ACTUALLY KNOW WHAT? FUCK YOU!

When that thought arrived I kind of figured a break was needed :) That break is indefinite!

kv_nol, Monday, 5 March 2007 12:04 (seventeen years ago) link

If you're on about the knifes that you have to ride to get lifted up to the next platform, you can just use your shield to automatically have them go where they need to.

kingfish, Monday, 5 March 2007 19:52 (seventeen years ago) link

Really? No Kingfish, go away. My heartrate is finally getting back to nearly normal! I'll just leave the end as one big mystery. Or finish it when work becomes stressful again.

kv_nol, Monday, 5 March 2007 23:05 (seventeen years ago) link

which part are you stuck on? the only really impossible bit i found was the inward spiraling helix jump. after that, it was okay.

kingfish, Tuesday, 6 March 2007 06:02 (seventeen years ago) link

It's chasing the bloody kid up the three different platforms. I get to the third and I know I'm meant to float but by then the kid's already dead in most cases!

kv_nol, Tuesday, 6 March 2007 09:28 (seventeen years ago) link

kill the bad guys when they immediately show up, that's what i did.

kingfish, Tuesday, 6 March 2007 16:28 (seventeen years ago) link

He's many jumping things away with the bad guys, I can't get to him, that's the problem!

kv_nol, Tuesday, 6 March 2007 16:48 (seventeen years ago) link

three weeks pass...
Sam and Max episode 5 is pretty good. Maybe the longest one yet, or maybe I just sucked at it. oh and there's a subtle Symphony of the Night reference in it!

abanana, Friday, 30 March 2007 17:05 (seventeen years ago) link

psychonauts advice: don't watch the intro movie right away. it's like half an hour long and not that good. play past the warzone area at least, then start a new game to watch the intro.

remove butt (abanana), Friday, 1 April 2016 20:50 (eight years ago) link

some of the early levels are kinda nbd, but the mid to late levels are so awesome

reggae mike love (polyphonic), Saturday, 2 April 2016 00:56 (eight years ago) link

it's really a rare example where it really IS worth slogging through the mediocre 5-hour tutorial to get to the wackadoo stuff in the second half of the game

Nhex, Saturday, 2 April 2016 02:32 (eight years ago) link

I'm having fun but I don't think I've ever had the 3d-jumping-puzzle skills required for this game

a passing spacecadet, Saturday, 2 April 2016 17:10 (eight years ago) link

the design and characterisation is lovely tho and yes I missed the voice of Invader Zim too

a passing spacecadet, Saturday, 2 April 2016 17:12 (eight years ago) link

This is such a wonderful game in its writing and art direction and level design (even with pretty mediocre platforming mechanics), but the meat circus has to be one of the most frustrating final levels I can think of.

one way street, Saturday, 2 April 2016 18:50 (eight years ago) link

they fixed that one annoying jump in computer versions.

remove butt (abanana), Saturday, 2 April 2016 18:53 (eight years ago) link

Yeah, I played it with those pc revisions, but I still found that level pretty thoroughly irritating. I'm not that invested in 3d platformers, though, and was mostly posting through this for the writing and level design, so that probably informed my frustration.

one way street, Saturday, 2 April 2016 19:14 (eight years ago) link

*playing through this, I mean

one way street, Saturday, 2 April 2016 19:14 (eight years ago) link

still in Basic Braining. hating the rotating log tunnel. resorted to watching a youtube in case there was one crazy trick, guy playing just breezed on through like it ain't no thing :(

tbf I am mainly playing (at least this level) with just the arrow keys as I'm on a laptop and touchpadding is too slow, but I'm also p. uncoordinated at all two-handed games so it's prob not going to go much better even if I hook a mouse/controller up

a passing spacecadet, Saturday, 2 April 2016 21:06 (eight years ago) link

psychonauts is 100% a pad game, definitely get one. besides the analog control you'll later use more buttons for the different powers you get

Nhex, Sunday, 3 April 2016 01:47 (eight years ago) link

I still haven't beaten the goddamned Meat Circus :( On the PS2, it was That Jump; on subsequent playthroughs I either trailed off before getting that far (the asylum tower is pretty tiresome) or, latest attempt, got stuck on the horrible Little Oly/save-the-bunny section of the Meat Circus.

You guys are caterpillar (Telephone thing), Sunday, 3 April 2016 20:05 (eight years ago) link

I never got past the save the bunny thing either. Still think it might be my favorite game.

EZ Snappin, Sunday, 3 April 2016 20:12 (eight years ago) link

eleven months pass...

about to get started on thimbleweed park!

sktsh, Friday, 31 March 2017 19:06 (seven years ago) link

please let us know what you think, very curious about this game

AdamVania (Adam Bruneau), Friday, 31 March 2017 20:29 (seven years ago) link

I'm about two hours in and really enjoying it. I'm not a big gamer anymore, and was a huge Lucasarts fan as a kid, so I'm probably not best placed to critique this. But so far it's a lot of fun. Certainly way more enjoyable than Broken Age.

Chuck_Tatum, Sunday, 2 April 2017 22:25 (seven years ago) link

i spent most of the weekend playing thru it, just finished. it was pretty good but not nearly as good as it could have been with more focused writing imo, it kind of just abandons the twin peaks/x-files premise after the first act and becomes pretty slapdash by the end.

ciderpress, Monday, 3 April 2017 04:31 (seven years ago) link

five months pass...

Psychonauts is free today on Humble Store:

https://www.humblebundle.com/store/psychonauts

Hit to Death in the "Galactic Head" (kingfish), Thursday, 14 September 2017 21:39 (six years ago) link

three months pass...

As mentioned elsewhere, Grim Fandango(my personal fave Lucasarts game) is free today at GOG:

Is that a...
❄️G❄️I❄️V❄️E❄️A❄️W❄️A❄️Y❄️?!

The legendary and ridiculously delightful GRIM FANDANGO is FREE
Still pretty much the best adventure game you'll play in 2017

Just hit "Get It Free" on the front page, you can keep it where your heart used to be... 💀 pic.twitter.com/3SxSmfagY7

— ❄️GOG.com❄️ (@GOGcom) December 13, 2017

Google Murray Blockchain (kingfish), Thursday, 14 December 2017 02:37 (six years ago) link

one year passes...

Double Fine bought by Microsoft.

adam the (abanana), Sunday, 9 June 2019 23:19 (four years ago) link

Glad they have stability that they probably need. A little sad that the indie dream has died

Nhex, Monday, 10 June 2019 14:30 (four years ago) link

being bought or funded by one of the big pubs IS the indie dream in 2019

ciderpress, Monday, 10 June 2019 14:40 (four years ago) link

all too true

Nhex, Monday, 10 June 2019 15:17 (four years ago) link


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