Ico / Shadow of the Colossus

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http://www.gametrailers.com/gamepage.php?id=1019

Check the video review for this. it looks amazing.

kingfish neopolitan sundae (kingfish 2.0), Tuesday, 18 October 2005 23:49 (eighteen years ago) link

Shadow Of Colossus looks like it will be THE game to keep me going til they finally release The Legend of Zelda: Twilight Princess. It looks incredible!

Craig Gilchrist (Craig Gilchrist), Saturday, 22 October 2005 14:17 (eighteen years ago) link

awesome beautiful awesome beautiful

jeffrey (johnson), Saturday, 22 October 2005 21:41 (eighteen years ago) link

better. than. ocarina. of. time?

c7n (Cozen), Sunday, 23 October 2005 10:35 (eighteen years ago) link

yeah I said it

c7n (Cozen), Sunday, 23 October 2005 10:36 (eighteen years ago) link

Is it worth it for someone who didn't like Ico? (ie me)

adam (adam), Sunday, 23 October 2005 12:18 (eighteen years ago) link

um... they're different games in content and design but very similar in tone... mournful and slow... where ico's puzzles where all dormant in the design of the levels waiting for you to come along and unpick them at your leisure colossus' levels are the moving breathing colossi themselves... they are the ledges and puzzles you have to jump from and solve... the feeling of holding onto one of the colossi at 300 feet while you watch your stamina run out just holding on looking for somewhere to rest is exhilirating... haven't felt that from a video game in ages... the camera is pretty tricky... but that's what you expect in a game which is 3d and designed to highlight your sense of scale and disorientation...

c7n (Cozen), Sunday, 23 October 2005 13:15 (eighteen years ago) link

it is really simple in design too...no non-controllable characters except wanda who you are trying to rez...

uh kinda weird but, like the 1up review said, you totally do start to question yourself for killing the colossi... their deaths are really bathetic... and the score is awesome, but your mileage may vary on mawkish classicism

c7n (Cozen), Sunday, 23 October 2005 13:19 (eighteen years ago) link

criticisms so far: tricky camera (but get over it, we all ASKED for the 3D revolution so we all have to LIVE with this consequence) and frame rate could be better (but considering the scale of the thing it is really pushing the aging PS2's power)

c7n (Cozen), Sunday, 23 October 2005 13:20 (eighteen years ago) link

Sold. Video review's what done it. Full report later.

adam (adam), Sunday, 23 October 2005 16:01 (eighteen years ago) link

yeah that's a v. straightforward, good explanation of the game, its weaknesses and strengths... coulda done with a bit more imagination appreciating the story but a nice clean review

c7n (Cozen), Sunday, 23 October 2005 17:20 (eighteen years ago) link

Holy crap.

adam (adam), Sunday, 23 October 2005 19:10 (eighteen years ago) link

yeah?

c7n (Cozen), Sunday, 23 October 2005 19:20 (eighteen years ago) link

The camera is way less bad than reviews would have you believe. I mean, I've played Alone in the Dark 1 more times than I can remember and that's just about the worst camera system in the world. This is a million times better.

I've done the first three. The freedom to approach your problem via trial and error and experimentation is fantastic. And it's beautiful. And the score is good. And it's been a long time since I've felt guilty-ish over actions in a game (last time might have letting one of those asshole knights die in Conquest of Camelot). Good stuff. Unfortunately I have a paper to write.

adam (adam), Sunday, 23 October 2005 20:54 (eighteen years ago) link

the camera angles in AitD 1 were locked down, weren't they? yeah, there was definate decision to favor cinematic camera shots over ease of blasting zombie in the face.

kingfish neopolitan sundae (kingfish 2.0), Sunday, 23 October 2005 22:20 (eighteen years ago) link

Fuck, i was gunna post a link to the first AitD game, but Underdogs doesn't even have a listing for it...

kingfish neopolitan sundae (kingfish 2.0), Sunday, 23 October 2005 22:25 (eighteen years ago) link

Fixed camera angles annoy the shit out of me. In SotC it can get a little out of hand but that is easily fixed with the right thumbstick.

adam (adam), Sunday, 23 October 2005 22:41 (eighteen years ago) link

Cozen, you want 115MB of mawkish classicism? I got MP3s of the score ripped from the game. I'll YSI if there is interest.

adam (adam), Monday, 24 October 2005 10:50 (eighteen years ago) link

yes please

c7n (Cozen), Monday, 24 October 2005 11:08 (eighteen years ago) link

R. Kelly: Are you mawking me now?
Nivea: Boy, ain't nobody gotta mawk you
R. Kelly: Yeah you mawking me

c7n (Cozen), Monday, 24 October 2005 11:48 (eighteen years ago) link

Ok, I'll totally put it up when I get home. Itching to slay colossi.

adam (adam), Monday, 24 October 2005 15:37 (eighteen years ago) link

http://s60.yousendit.com/d.aspx?id=2QKO44D4ID1N30KEKT1OJ13U2N

adam (adam), Tuesday, 25 October 2005 12:09 (eighteen years ago) link

thanks adam!!

how you getting on? I've got 8 defeated from the weekend but I've not been relaxed enough to play it over the past couple of days and just found myself stressed out with all the aimless, listless riding...

that's just me after work though so I've been concentrating on other games

c7n (Cozen), Tuesday, 25 October 2005 21:50 (eighteen years ago) link

I've got 10 down. I like the aimless riding. 10 was amazing.

adam (adam), Tuesday, 25 October 2005 23:19 (eighteen years ago) link

yeah I love it too, just need to be relaxed to properly enjoy it

c7n (Cozen), Wednesday, 26 October 2005 08:16 (eighteen years ago) link

http://www.awa.dk/whisky/seagrams/crownroyal.jpg

adam (adam), Wednesday, 26 October 2005 10:01 (eighteen years ago) link

Best. Ending. Ever. Tedious-ass last level though.

adam (adam), Wednesday, 26 October 2005 21:08 (eighteen years ago) link

though partially just as a break from Shadow of the Colossus, which is a Resident Evil 4-level mega-brilliant awesome game).

Big words, Adam! I'm v. interested in this game. If I traded my Xbox in for a PS2 today, it would be to play Katamari and this.

Did you read what Penny Arcade had to say about it today?

Jordan (Jordan), Wednesday, 26 October 2005 23:27 (eighteen years ago) link

I don't get it. Is he complaining about the frame rate issues? Because those are basically negligible. Also Penny Arcade always seems to bend over backwards to praise the latest PC FPS so their views are always kind of suspect to me.

adam (adam), Thursday, 27 October 2005 00:20 (eighteen years ago) link

I dunno. They were talking about camera and control issues the other day.

Jordan (Jordan), Thursday, 27 October 2005 00:57 (eighteen years ago) link

are tempted to go back to ico now, adam, or are you going to play sotc through again for its unlockables?

boring personal anecdote time: playing sotc for me is such a fkn chore right now cos it means I need to lug my PS2 downstairs to the only telly in the house with NTSC 60hz. compatibility... so roll on sunday so I can play it relaxed...

what was your final time?

c7n (Cozen), Thursday, 27 October 2005 20:20 (eighteen years ago) link

10 hours.

My copy of Ico is in New Orleans (I am not) so I won't get to give it another shot until December. I'm going to play through SotC on the hard mode and do some of the time attacks. Actually, I'm going to go do that right now.

adam (adam), Thursday, 27 October 2005 20:46 (eighteen years ago) link

is this out in pal - land? please say yes.

rio natsume, Friday, 28 October 2005 15:44 (eighteen years ago) link

should be. check Amazon UK or something.

kingfish orange creamsicle (kingfish 2.0), Friday, 28 October 2005 15:54 (eighteen years ago) link

ain't out in PAL land till 1st quarter 2006

: /

c7n (Cozen), Friday, 28 October 2005 17:16 (eighteen years ago) link

colossal essay here

farrr toooo looooong

c7n (Cozen), Sunday, 30 October 2005 20:07 (eighteen years ago) link

whatsa matta, you don't like 8000-word reviews?

kingfish orange creamsicle (kingfish 2.0), Sunday, 30 October 2005 22:45 (eighteen years ago) link

that put me off tim rogers kinda totally :(

Gravel Puzzleworth (Gregory Henry), Monday, 31 October 2005 02:16 (eighteen years ago) link

It's not art because nothing is was my least favourite line.

jeffrey (johnson), Monday, 31 October 2005 19:01 (eighteen years ago) link

The last level took me forever. What an ending though. I'm not quite sure how it makes me feel though... I feel happy and sad, fulfilled and cheated at the same time.

Craig Gilchrist (Craig Gilchrist), Saturday, 5 November 2005 15:48 (eighteen years ago) link

that's what she sad!

s1ocki (slutsky), Saturday, 5 November 2005 16:55 (eighteen years ago) link

Time Attack is stressful indeed.

adam (adam), Saturday, 5 November 2005 23:56 (eighteen years ago) link

Ico was a snooze fest.

57 7th (calstars), Sunday, 6 November 2005 04:23 (eighteen years ago) link

Colossus is beautiful, literally breathtaking at times. I just beat #8 yesterday. The ~15 seconds after you take down a colossus is a special experience. Very well done.

I actually like Tim's rambling, sprawling non-reviews. If you just accept from the beginning that there will be plenty of tangents and a healthy dose of bullshit, they're generally amusing to read when you're bored at work. If you're into that sort of thing.

sleep (sleep), Wednesday, 9 November 2005 19:17 (eighteen years ago) link

Ico was a snooze fest.

quoting myself from the PS2 thread:

the reason ico is good is because it is not afraid to be boring. if you don't appreciate the game it is because you have forgotten how to be bored properly.

allen riley (allenriley), Thursday, 10 November 2005 08:02 (eighteen years ago) link

I got Ico around the same time I got Colossus, so I only got maybe 3 hours into the game before switching. I'm not really sure how I feel about Ico. I like the idea of it, the barebones story and gameplay, the sense of scale, the overall lack of characters, enemies, music, powerups/items, HUD, etc. It's very minimal/spare as 3D adventure games go, and manages to be really nice looking without using flashy effects. But as mentioned way upthread, the fighting can be pretty frustrating, and I have to be in the right mood to enjoy all the spaciousness and emptiness and wandering enough to put up with the tiresome battles.

Most of the same things could be said about SotC, except the fighting in that game is extremely satisfying, frightening, and generally much more engaging than whacking shadows with a stick 50 times. And that difference alone is enough to make it a much better game.

sleep (sleep), Thursday, 10 November 2005 16:48 (eighteen years ago) link

i can only remember one battle that was long or tiresome without reason in Ico. it's not like every time there are bunches of shadow creeps in a room you actually have to fight all of them.

the second to last battle, of course, completely doesn't count. i mean omg

the opening of the gates/walking across the bridge sequence and subsequent cutscene is the most heart-on-string i've ever been while playing a videogame

lemin (lemin), Friday, 11 November 2005 09:03 (eighteen years ago) link

the "bad" fight mechanics to ico were pretty integral to the idea of the game, I thought. you're just some kid with horns, of course you can't fight very well!

pretentiosexual rights activist (haitch), Saturday, 12 November 2005 07:11 (eighteen years ago) link

gunna go bust this out again

cozen (Cozen), Saturday, 12 November 2005 12:26 (eighteen years ago) link

Plus, you could like the stick on fire, and a lit torch would take out the the shadows even better.

was it only the japanese version that had the lightsaber?

kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 23:06 (eighteen years ago) link

josh

самокритика me, daddy (||||||||), Thursday, 5 September 2019 22:49 (four years ago) link

The actual battles do a good job of twisting the formula iirc

change display name (Jordan), Thursday, 5 September 2019 22:50 (four years ago) link

The game looks absolutely gorgeous.

Josh in Chicago, Thursday, 5 September 2019 23:01 (four years ago) link

So I've killed three colossi, each one more tedious and annoying than the last. Is this going to get any better?
― ledge (ledge), Wednesday, 15 March 2006 09:34 (thirteen years ago) bookmarkflaglink

The Pingularity (ledge), Friday, 6 September 2019 10:03 (four years ago) link

(that video was good though, and i've gotta have some respect for a game which can make people disappear into insane yet seemingly plausible conspiracy theory rabbit holes for years on end)

The Pingularity (ledge), Friday, 6 September 2019 10:07 (four years ago) link

I'm on the ... 8th monster? And this is the first one (maybe the second?) I had to look up online, since I had no idea what to do or how to do it, and the cryptic hints were no help. In fact, knowing the solution now, there is literally no way, even with those hints, I would have figured out what to do. (I'm sure I'm not the first one to joke that the camera is the toughest colossus to beat of them all.)

Josh in Chicago, Sunday, 15 September 2019 16:02 (four years ago) link

Fingers cramping up from holding down the grip trigger button all the time the ultimate boss iirc

( X '____' )/ (zappi), Sunday, 15 September 2019 16:15 (four years ago) link

Another monster or two down. I'm going to chalk this up to a great experience but probably a bad game. Equally repetitive and novel, thrilling and boring, which is weird but it's a mix that makes it worth playing even if playing it is not particularly interesting or challenging, imo. ("Challenging," that is, after you spend forever figuring out the thing you need to do to make the monster do the thing, which doesn't feel like solving a puzzle so much as a PIA you just have to do.)

Josh in Chicago, Sunday, 15 September 2019 22:26 (four years ago) link

Holy shit, monster number 11 or so - the one in the lake - was so frustrating and lame it made me want to quit the game. For starters, it's a bullshit "hint" to say "get to higher ground" when you are on the back of a monster taller than everything except the giant bridges and mountains you can't reach. Beyond that, this is the first time the camera totally fucked me and trapped me under water, but since you can't drown (apparently) I had to quit the game and try again. And then once you figure out the monster mechanics, you once again have to do the same shit, again and again, over and over. I couldn't ask for a better looking game, but this thing plays like a demo.

Josh in Chicago, Monday, 16 September 2019 20:00 (four years ago) link

Maybe it was the 12th colossus? Gah, I hope so.

Josh in Chicago, Monday, 16 September 2019 20:02 (four years ago) link

i've probably already said this multiple times in this thread but ico/shadow of the colossus/last guardian are all cool, innovative concepts undone by terrible clunky controls and bland environments. such overrated games.

na (NA), Monday, 16 September 2019 20:16 (four years ago) link

Dragon monster was more fun, but still ultimately kind of lame. I think I am almost done? might as well just finish it.

Josh in Chicago, Monday, 16 September 2019 20:43 (four years ago) link

This game was from before 3rd person 3d games had good controls

change display name (Jordan), Monday, 16 September 2019 20:59 (four years ago) link

i played the tony hawk ps2 games so i know that isn't true

na (NA), Monday, 16 September 2019 21:04 (four years ago) link

Regardless, they made it all snazzy for PS4 - it looks gorgeous and there is clearly a ton of work put into it - so it's a mystery why so much of it kind of runs like shit or seems sort of underdeveloped.

That said, the second bull monster that involves knocking down towers, that was a bit more fun, too, so that's two in a row after a tedious fallow period. It's an aggressive boss, which is more engaging than giant things that just lumber/fly/walk around sort of aimlessly while you patiently (or impatiently) wait for it to lift up its foot and check to see if it stepped in colossus poop or whatever. It's not really puzzle solving if the solution is mostly patience.

I dunno, I wish there were more challenges or enemies or something between bosses. Now I see why so many people said Breath of the Wild sets the bar so high for open world games. Then again, this is really no more open world than Dark Souls, and that game was a blast, constantly interesting/challenging.

Josh in Chicago, Monday, 16 September 2019 22:21 (four years ago) link

Ico has no flaws - I don't remember problems with Shadow of the Colossus, but I only played it the once.

Andrew Farrell, Monday, 16 September 2019 22:26 (four years ago) link

OK, last couple of monsters, particularly the final colossus, were pretty cool, even if the combat (as such) remained pretty simple. The ending was very satisfying, too, though I felt sad for the horse. As well you're supposed to, but honestly I felt bad throughout, since you're forced to take him along and he's such a loyal steed who puts up with so much abuse.

Josh in Chicago, Tuesday, 17 September 2019 04:03 (four years ago) link

seven months pass...

*spoilers*

jeezus christ the end sequence

the sleeping lady finds the baby (where Wander fell into the pit of darkness) while the limping horse he killed off slowly climbs up the stairs? that's kinda fucked up

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 07:03 (three years ago) link

hahaha, you have discovered one of the great endings

Fuck the NRA (ulysses), Wednesday, 22 April 2020 15:37 (three years ago) link

it was a very nice surprise after what happened just before (regarding Wander's fate), which i unfortunately jokingly predicted before playing the game. i didn't think it would actually happen!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:41 (three years ago) link

overall i had a blast playing it, though!

of the two notorious issues with the game that are frequently mentioned, i found the controls to be sluggish but functional, and the camera to be awful in certain sections (like swimming under a beast) but ok for the most part. maybe they were improved a bit for the remaster?

also, lol, i didn't realize until the very last shrine that i was supposed to shoot the lizard, and soon afterward also realized i could pick up the little glowing piles of dust. oops! up until then i was very impressed at the restraint in adding "collectibles" to the game

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 15:47 (three years ago) link

the glow piles were new to the remaster! there's an insane story behind it.

Nhex, Wednesday, 22 April 2020 16:25 (three years ago) link

a story within the game behind it, or a developer story? either way i'm curious to hear it!

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:51 (three years ago) link

also i see that there were also piles of fruit i was supposed to be collecting?

and probably also hidden locations near each of the shrines. i ran across in the woods, a little cave hideout with some human stuff in there, and an -ACHIEVEMENT- popped up. that was the only one i found, so apparently i was very bad at exploring despite spending literally hours trying to hop up the sides of mountains that i didn't realize were impassable boundaries

let me be your friend on the other end! (Karl Malone), Wednesday, 22 April 2020 16:53 (three years ago) link

I didn't learn about the lizard thing until well after I beat the game. I don't think it was common knowledge back then.

reggae mike love (polyphonic), Wednesday, 22 April 2020 17:07 (three years ago) link

tread lightly with this i suppose
https://www.polygon.com/2018/2/11/17001204/shadow-of-the-colossus-sword-of-dormin-how-to

Fuck the NRA (ulysses), Wednesday, 22 April 2020 17:29 (three years ago) link


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