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Hit a bit of a wall with this last night & I don't think I'm too far into it (maybe halfway?). Suddenly all the challenges I found were IMPOSSIBLE.

Jeff LeVine, Thursday, 20 September 2007 19:55 (sixteen years ago) link

http://skate.share.ea.com/profiles/18869/posts/151320.aspx

by the way this game is fucking bonkers; it got me to buy a 360 on reputation and promise alone and WOW is it ever good. REALLY looking forward to getting setup w/ Live for it, too.

jamescobo, Friday, 21 September 2007 14:11 (sixteen years ago) link

I bought this game yesterday and am really enjoying it, although it is definitely true that the game's strength is just riding around doing tricks, not the missions/storyline.

polyphonic, Saturday, 22 September 2007 16:07 (sixteen years ago) link

two weeks pass...

I'm almost done with this, with only one film challenge left. Except it's as hard as rescuing Lance Vance underwater under a dam infested with electric plants which is due to explode any minute. Whilst fighting off Ghosts n' Gobins. Naked.

melton mowbray, Tuesday, 9 October 2007 00:57 (sixteen years ago) link

What do you have to do in it?

I'm stuck on the transfer through the window and something else I can't remember. Also, all the film challenges are too hard for me now. 4500 points in 30 seconds AND I have to do x, y, and z in the process? Cannot do. :(

polyphonic, Tuesday, 9 October 2007 17:02 (sixteen years ago) link

5500 points in 30 seconds, in a no-skate zone. Got 5300 today and I swear you could see the profanity ejecting from my mouth all over the telly.

Somehow I lucked the window one first time. I totally fucked it, but it let me have it anyway! Much like several of the "manual on this" ones, where I just landed a grind on the corner by accident.

This is possibly the most frustrating but stubbornly addictive game on the 360 so far.

melton mowbray, Wednesday, 10 October 2007 03:15 (sixteen years ago) link

What kind of moves are you pulling off where you get 5300 in 30 seconds? Is it a bunch of regular stuff in a line, or are you doing frontflips and shit?

polyphonic, Wednesday, 10 October 2007 17:18 (sixteen years ago) link

360 Hardflips seem to be the way forward, with a bit of a spin, into a grind. Then some silly manuals and shuvits. It's the maddest thing. I guess when you get into 3x multiplier it really helps. Bear in mind I can't really do these things on command. They're one in a million.

Still haven't finished this challenge :(

melton mowbray, Thursday, 11 October 2007 03:21 (sixteen years ago) link

Yeah - as I started to advance in the game and started to see how many points you had to get on some of those things I started to get a bit discouraged - I'm not sure I want to even try that hard. Some of the tricks too, I just started to find a bit too frustrating to pull off. Still I want to get back to it - I'd like to at least be able to open the x-games thing. Since I haven't played for a few weeks, I wonder if I've lost whatever minimal skill I'd perhaps developed?

Jeff LeVine, Thursday, 11 October 2007 03:52 (sixteen years ago) link

three weeks pass...

Played this a bunch again last weekend (or was it the weekend before that?) and made a bunch of progress (beat the two x-games challenges, for example), but overall, I think I've had my fill of the game - the precision challenges are just too impossible. The idea of the way the game controls is neat, but they've had to map too much stuff to the sticks - I really find it almost impossible to pull off (consistently) the trickier moves. The two challenges I spent the most time on and just can't seem to pull off are the 360 flip to hubba and Rob and Big's 360 Flip and land in an FS Crooked on the bench. It kind of runs the fun.

Jeff LeVine, Thursday, 1 November 2007 19:47 (sixteen years ago) link

ruins the fun

Jeff LeVine, Thursday, 1 November 2007 19:48 (sixteen years ago) link

http://jl13.com/images/flickit1.jpg

http://jl13.com/images/flickit2.jpg

Jeff LeVine, Thursday, 1 November 2007 21:07 (sixteen years ago) link

The two challenges I spent the most time on and just can't seem to pull off are the 360 flip to hubba and Rob and Big's 360 Flip and land in an FS Crooked on the bench.

I am stuck on these very same two challenges (and also the through-the-window transfer), and haven't picked the thing up in a few weeks. Very frustrating, but I don't regret the purchase.

The difference between the Varial Kickflip and the 360 Flip are so minute that I always wind up driven to violence, especially if I run into a pedestrian (I HATE PEDESTRIANS SO MUCH).

polyphonic, Thursday, 1 November 2007 21:34 (sixteen years ago) link

five months pass...

giving this another whirl!!

czn, Thursday, 10 April 2008 22:00 (sixteen years ago) link

damn this is hard

czn, Thursday, 10 April 2008 22:16 (sixteen years ago) link

Whatever you do, don't play on XBOX Live unless you want to be thoroughly embarrassed by some annoying Beavis kid.

polyphonic, Thursday, 10 April 2008 22:35 (sixteen years ago) link

two months pass...

This game has kept GTA 4 and Halo 3 out of my 360 for the last fortnight.
I'm totally rubbish, but it's got a strange combination of 'just one more go' with the challenges and being a great game to just chill out with doing random tricks as you wander around the streets.

treefell, Sunday, 29 June 2008 22:45 (fifteen years ago) link

Yeah, it's a really nice game to zone out to.

polyphonic, Monday, 30 June 2008 00:51 (fifteen years ago) link

six months pass...

never played this but the demo for the sequel is pretty cool.

Women can be captains too, you know? (jim), Sunday, 11 January 2009 19:43 (fifteen years ago) link

I'm playing Skate 2 tonight, I will be sure to give my impressions.

Your heartbeat soun like sasquatch feet (polyphonic), Sunday, 11 January 2009 20:34 (fifteen years ago) link

I'm downloading the demo right now (it's HUGE). I liked the first game, and it sounds like 2 is a better game, but it also sounds like it's so similar to the first one that I'm not sure there's any point to it, i.e. I'm not sure I want to basically play through that whole game again.

Jeff LeVine, Sunday, 11 January 2009 21:17 (fifteen years ago) link

It's pretty likely that I'll play Skate 2 more than any other game in 2009. Skate was such a great game to just zone out to, and if they improved the sandbox (which it seems is the case) and added walking/lip tricks, it will be hard to get me to stop playing.

Your heartbeat soun like sasquatch feet (polyphonic), Sunday, 11 January 2009 21:40 (fifteen years ago) link

I really love the concept and vibe of this game but executing the moves was far too hard for me so in the end I just gave up : /

cozwn, Sunday, 11 January 2009 21:49 (fifteen years ago) link

Dude you are a gamer you can totally do it.

Your heartbeat soun like sasquatch feet (polyphonic), Sunday, 11 January 2009 22:56 (fifteen years ago) link

guys is it true all you do in this is make 20 sec "films"?

There's a Grady now?? (sunny successor), Sunday, 11 January 2009 23:40 (fifteen years ago) link

Played the demo - confirming my gut instincts - feels (basically) exactly the same as the original. Good game, but I'm not feeling any need to pick up the sequel. It looks a little better, I guess, but not much. There are some weird things about it too - framerate still felt a little hitchy - and while it's cool you can now get off your board, it's weird that you can only walk forward & that when you hit "y" the board magically flies back to you (instead of you walking over to it and picking it up). Moving objects also felt kind of clunky...

Jeff LeVine, Monday, 12 January 2009 00:00 (fifteen years ago) link

the framerate is a solid 60fps now I read?

you walk too slow when you get off the board I thought : /

it's nice you can change cameras this time tho why they omitted that from the demo I don't know

cozwn, Monday, 12 January 2009 00:01 (fifteen years ago) link

i've played this demo a lot, definitely getting this. Took me a while to get used to the controls and the way the game is in comparison to Tony Hawk's (i.e. you ollie with the right stick, you can't do stupidly mental strings of tricks, 1080 double kickflip backflip nosebone with grind for 50 metres, you have to actually land your grinds yourself etc.) but now I'm really enjoying it, especially the grinds.

Women can be captains too, you know? (jim), Tuesday, 13 January 2009 02:30 (fifteen years ago) link

Based on 2 hours of playing the game last night, I honestly think skate 1 is better. There are a lot of glitchy things that make me think the game was rushed to retail. I'm surprised by how poorly they implemented walking and dragging. It looks very nice, and I'm sure I'll play it a fuckload, but I'm a little disappointed.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 13 January 2009 04:08 (fifteen years ago) link

The film editor is highly inferior to the one in the first game.

The ability to place a marker when you're trying to accomplish a trick is a great, great thing.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 13 January 2009 04:09 (fifteen years ago) link

if this is worse than the last one then I better pick that up as well.

Women can be captains too, you know? (jim), Tuesday, 13 January 2009 23:42 (fifteen years ago) link

you should definitely pick up skate. jim; I think it's pennies these days and it's def a great game

cozwn, Tuesday, 13 January 2009 23:46 (fifteen years ago) link

boom, bought. Thank you internet for allowing my unemployed ass to impulse buy.

Women can be captains too, you know? (jim), Tuesday, 13 January 2009 23:50 (fifteen years ago) link

now I want to give my copy ANOTHER another go but my littlest bro knocked it

cozwn, Wednesday, 14 January 2009 00:00 (fifteen years ago) link

so I did go back and give it another go and suddenly everything just clicked: I can see the best lines, I am having fun finding cool spots to session and find the good lines, the tricks now seem possible cos I realise it's best to flick the stick rather than roll it (yeah this was a "no shit" moment for me)

the only bother is that my disc has some massive scratches on it (literally 2mm ring of scratches round the whole circumference -> this must be the drive that's caused it) so sometimes the game hard freezes the 360, or I'll be skating around and fall into massive black holes where the art hasn't loaded in

tempted to pick up skate.2 now for this reason

cozwn, Sunday, 18 January 2009 19:59 (fifteen years ago) link

they really did a great job with the city in this game: there are hardly any spots where it isn't fun to skate, there's always something to trick off or grind on and it all loos pretty different from area to area

cozwn, Sunday, 18 January 2009 20:03 (fifteen years ago) link

also I've uploaded some of my replays but I can't find them on EA's www
: ////

cozwn, Sunday, 18 January 2009 20:04 (fifteen years ago) link

polyphonic, why's the film editor worse in the second one? the editor in the first one is really well implemented, I thought, and very easy to use

also what does this mean: The ability to place a marker when you're trying to accomplish a trick is a great, great thing.

cozwn, Sunday, 18 January 2009 20:08 (fifteen years ago) link

boom, bought. Thank you internet for allowing my unemployed ass to impulse buy.

― Women can be captains too, you know? (jim), Tuesday, January 13, 2009 11:50 PM (5 days ago)

hurry up ffs, play.com!

the marker is a thing you can place at a spot so that you can automatically go back to that spot, in the demo for instance you're up the top of this ramp which gives you sweet air when you get to the bottom and you can keep just going straight back there by pressing LB plus up on the dpad or something.

Women can be captains too, you know? (jim), Sunday, 18 January 2009 20:13 (fifteen years ago) link

oh, I thought it might've been something difft cos you can do that in skate.1

cozwn, Sunday, 18 January 2009 20:16 (fifteen years ago) link

ah right, i assume that's what he meant, might be wrong.

Women can be captains too, you know? (jim), Sunday, 18 January 2009 20:19 (fifteen years ago) link

If this doesn't arrive tomorrow I may be forced to actually try and get a job.

Women can be captains too, you know? (jim), Sunday, 18 January 2009 20:33 (fifteen years ago) link

oh, I thought it might've been something difft cos you can do that in skate.1

You can? I never noticed it. I can't tell you how many times I would fail some trick and then spend an eternity trying to get back in position to try again, very frustrating.

polyphonic, why's the film editor worse in the second one?

To be fair I didn't spend a lot of time with it, but the first one was much more intuitive. I made something cool with it on my first try.

Your heartbeat soun like sasquatch feet (polyphonic), Sunday, 18 January 2009 21:06 (fifteen years ago) link

blimey

how does he jump so high?

cozwn, Monday, 19 January 2009 09:56 (fifteen years ago) link

you can glitch out of the map in skate.2 and just skate around in the city for 6mins, which is nice

also apparently the skate.2 video editor has a moveable tripod camera? tht sounds like it'd be great for setting up some nice shots

cozwn, Monday, 19 January 2009 10:03 (fifteen years ago) link

so glad you can walk up stairs this time, the little dude in skate. was one dalek-ass motherfucker!

cozwn, Monday, 19 January 2009 10:25 (fifteen years ago) link

haha, true. I got skate today and am really enjoying except for my inability to do a nollie 360 flip except unintentionally. need to do one on to a grind for a challenge and it's driving me crazy.

Women can be captains too, you know? (jim), Monday, 19 January 2009 19:35 (fifteen years ago) link

ah, just did it now, the relief.

Women can be captains too, you know? (jim), Monday, 19 January 2009 19:39 (fifteen years ago) link

we should play some party play! gt is cozeny

I just aced the hole in the wall challenge in two goes : D

cozwn, Monday, 19 January 2009 19:43 (fifteen years ago) link

oh yeah that nollie 360 flip challenge is driving me mad too... the one where you have to nollie 360 flip onto a grind off the stairs of hubba (??) or something; can't do it for the life of me

cozwn, Monday, 19 January 2009 19:44 (fifteen years ago) link

skate.3 announced

cozwn, Tuesday, 15 September 2009 16:25 (fourteen years ago) link

It's funny because I was finally feeling like it had been long enough since the original skate came out that I was starting to feel ready to pick up skate 2. Now I don't know - maybe I should just wait until 3. It looks like maybe they've built a new city this time too?

Jeff LeVine, Tuesday, 15 September 2009 16:47 (fourteen years ago) link

yeah, it's seemingly a new city and the game has a co-op bent?

cozwn, Tuesday, 15 September 2009 16:53 (fourteen years ago) link

Think I'm going to rent the next one instead of buying it, given that I finished 2 in like two days.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 15 September 2009 17:42 (fourteen years ago) link

one month passes...

man f this, so hard.

cialis morissette (goole), Monday, 26 October 2009 02:34 (fourteen years ago) link

oh, new Skate in a new city will be awesome. Looking fwd.

Pedro Paramore (jim), Monday, 26 October 2009 02:36 (fourteen years ago) link

really beginning to dislike this, controls are so unforgiving, everything is too hard to line up, too hard to time, pools/halfpipes are incomprehensible. "pumping" works how?

cialis morissette (goole), Monday, 26 October 2009 02:45 (fourteen years ago) link

At some point it became really easy for me, so maybe just give it time?

Your heartbeat soun like sasquatch feet (polyphonic), Monday, 26 October 2009 02:49 (fourteen years ago) link

this isn't really all that difficult. Except for on Xbox live where everyone completely annihilated me when i tried to play it.

Pedro Paramore (jim), Monday, 26 October 2009 03:01 (fourteen years ago) link

oh yeah and also what polyphonic said. How do you get to Carnegie Hall?

Pedro Paramore (jim), Monday, 26 October 2009 03:02 (fourteen years ago) link

yeah, I agree w/goole, I think this game is nails hard but eventually it just seems to click

try rolling out the moves quickly instead of inaccurately flicking them

coz (webinar), Monday, 26 October 2009 10:02 (fourteen years ago) link

three months pass...

Hardcore mode dramatically alters the physics in the game and tunes them down to a really realistic level, so not only do your tricks pop way lower than in normal mode but your speed is cut way down as well. It should take at least 5 pushes with your foot to get to a decently fast speed, so you will mostly be hitting those rails and ledges at a more realistic speed with 3 or so pushes. You can still ollie somewhat high if you flick it hard enough but it is a little more challenging to get a lot of air. With the physics change comes less grind magnetism. Meaning, everything that is grind-able is way harder to get on. It won't magically suction you to that spot to grind just because you are in proximity with it, you literally will have to line up your trick and land exactly on to the ledge or rail or bank that you are trying to grind on.

Not only is it extremely difficult even for a seasoned Skate veteran like myself but it just makes the game so much more rewarding when you do land that trick that you have been trying to nail for the past half an hour. I cannot stress how much different the game feels when put into hardcore mode. Overall it adds a huge sense of accomplishment even with the simplest tricks or gaps. The physics are tuned down so much that you can actually fail a kick flip on flat ground, something that was not possible in the last two games. That in itself is something a lot of skateboarding realism fans will love. It actually feels like skateboarding—although with a controller—but it nails the realism with hardcore mode.

a passing heavy daftie (cozen), Thursday, 18 February 2010 19:19 (fourteen years ago) link

hmmmm

are your opponents similarly handicapped?

greg dulli appointed feduhral mahshulls (goole), Thursday, 18 February 2010 19:22 (fourteen years ago) link

Yeah, do not want punishing physics for my dude while Danny Way pops 4 feet of air from a stand still...

CraigG, Friday, 19 February 2010 16:10 (fourteen years ago) link

psyched for this.

DJ Get Up Kids (jim in glasgow), Sunday, 21 February 2010 21:58 (fourteen years ago) link

one month passes...

So their latest video shows that Skate 3 finally has a customize your own skate park feature. Looks pretty cool; you can share your skate park with the community (more importantly, download loads of skate parks made by people with the patients to piss around with level builders), and you can challenge people to come to your park for a jam. You can also, when free skating, dump objects like ramps, rails, etc, wherever you like to improve a location. All looking pretty sweet.

CraigG, Wednesday, 24 March 2010 22:04 (fourteen years ago) link

hippyjump

SKATE 3 DEMO coming April 15th to both XBOX Live and PSN.

404s & Heartbreak (jim in glasgow), Tuesday, 6 April 2010 19:02 (fourteen years ago) link

STILL PSYCHED!

404s & Heartbreak (jim in glasgow), Tuesday, 13 April 2010 11:16 (fourteen years ago) link

hmm, demo not particularly thrilling. Hardcore mode is pretty hard, i guess.

404s & Heartbreak (jim in glasgow), Thursday, 15 April 2010 12:02 (fourteen years ago) link

Yeah, there wasn't a lot going on in that demo, huh? Just downloaded it and gave it a whirl. Seems like much more of the same, which means I'll prolly buy it, but I'll wait til it's £20-£25 I reckon. Love the new damage indicators when you smash yourself and you go all x-ray though. nice touch.

CraigG, Thursday, 15 April 2010 18:07 (fourteen years ago) link

gotta admit - I can't even drum up enough interest this time around to download and try out the demo for 3. For the most part I really enjoyed the first game, but yearly sequels seem completely pointless here & it just looks pretty much like they want you to buy the same game again. This series is the perfect example of how quickly a fresh, new approach can get completely stale, unfortunately.

Jeff LeVine, Friday, 16 April 2010 22:05 (fourteen years ago) link

such a great franchise doesn't deserve this treatment, I'd love if they at least took a couple of years between iterations and fully fleshed out their new ideas

etrian odysseus (cozen), Friday, 16 April 2010 22:06 (fourteen years ago) link

When Skate came out, the thing that was so refreshing about it is that it felt much more like a simulation of skateboarding than the arcade style version of Tony Hawk. But now they add this bailing mini-game that is honestly less realistic than Tony Hawk even. Hey, throw yourself off a building and then dive headfirst into a dumpster for extra points! Turn yourself into a flying squirrel by holding your arms out!

I'm not sure it won't be fun, and hopefully they'll fix the graphics (especially of the characters, who looked terrible), but the demo definitely made me wonder. Think I'll rent this one.

no turkey unless it's a club sandwich (polyphonic), Sunday, 18 April 2010 00:01 (fourteen years ago) link

one month passes...

https://www.youtube.com/watch?v=f1Acngq-das&feature=youtu.be

cozen, Monday, 14 June 2010 15:34 (thirteen years ago) link

one month passes...

playing the skate3 demo got me back into playing skate2. and i'm into it! still hard as hell tho.

they really don't expect you to have all of those tricks at your fingertips, right? i basically look up what i need to do for a given challenge and then try to execute it. if i just go i end up doing the same things over and over again. and some of the challenges are damn near impossible. i always feel like i'm just half-assing my way through things -- getting my thumb to do the same thing consistently is basically beyond me i think.

but still, i'm really liking it. frustrating but it has me coming back. i'm excited for 3!

goole, Wednesday, 21 July 2010 21:21 (thirteen years ago) link

seven years pass...

I think I'm more hyped at the rumours of a Skate 4 than I was about the recent Fallout teaser/rumours.

CraigG, Thursday, 7 June 2018 09:47 (five years ago) link

i think i'm more hyped at the prospect of gifs of hilariously janky physics in a potential skate 4 than i was about the recent skate 4 rumours

and TOWERS MONACO as 'seaman' (bizarro gazzara), Thursday, 7 June 2018 09:49 (five years ago) link

I think if they can combine the traditional janky physics of the Skate series with the revolutionary jankiness of Mass Effect Andromeda we could be in for a real treat

CraigG, Thursday, 7 June 2018 12:27 (five years ago) link

next-gen jank

next-jank

and TOWERS MONACO as 'seaman' (bizarro gazzara), Thursday, 7 June 2018 12:28 (five years ago) link


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