Ico / Shadow of the Colossus

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I have a Jap PS3, and am thinking I would like to play SotC upscaled. Would the fact that this game would be entirely in a language I don't understand be a barrier to enjoying it?

webber, Thursday, 16 August 2007 03:56 (sixteen years ago) link

Hahaha, no.

the part where the black thing pulls the girl into the hole, which is roughly the beginning of the game.

Well now that you've got that sorted, know that this is going to happen a bajillion more times.

marmotwolof, Thursday, 16 August 2007 05:18 (sixteen years ago) link

The only thing I can think of you'd really want SotC in English for is the hints you get when you're stuck on how to kill one of 'em, but I think the story would be fairly self explanatory from the visuals if you don't care about the details. GameFAQs would cover you either way on both of those fronts.

In fact, they have the entire game script here:
http://www.gamefaqs.com/console/ps2/file/924364/39549

marmotwolof, Thursday, 16 August 2007 05:26 (sixteen years ago) link

i sort of love that it's probably the only game to generate a whole big file on gamefaqs that's not actually about how to play it but just story speculation!!

Not by a long shot. Check out Killer7's FAQs some time. There's a lot of this crap, nerdz be overanalyzin'.

marmotwolof, Thursday, 16 August 2007 05:30 (sixteen years ago) link

never heard of Killer7! but yeah, you're right.

gff, Thursday, 16 August 2007 15:48 (sixteen years ago) link

Dude Killer7 is the awesomeness.

marmotwolof, Thursday, 16 August 2007 19:04 (sixteen years ago) link

i've been trying to do the time attack stuff ... and it's hella hard!! reminds me just how long i took to beat some of those guys

gff, Tuesday, 21 August 2007 17:19 (sixteen years ago) link

i'm confused about the progression after you beat the game once, too. like, i'm back in the temple, and i can pray by each statue to start the time-attack, winning a new item after every two wins (whistling arrows, w00t).

but, then what? I can also leave the temple and go beat the colossi again, "for real" (did the first one, again, just to see). but what mode am i in? what good does it do?

i read some gamefaq thing that you have to beat the game in normal, do the normal time attacks, beat the game in hard, then do the hard time attacks... and you have enough strength and life to do [big secret though obvious thing].

but then i saw a youtube of someone doing [big secret though obvious thing] w/o all that, so, like, what's the point?

gff, Tuesday, 21 August 2007 17:23 (sixteen years ago) link

Link?

Jordan, Tuesday, 21 August 2007 18:32 (sixteen years ago) link

two months pass...

yo dudes -

have you guys seen beowulf!??

there is a fairly long scene that is a STRAIGHT. UP. RIP. of both the bird colossus and the water colossus, with our hero clinging desperately on

Tracer Hand, Wednesday, 14 November 2007 02:23 (sixteen years ago) link

The movie or the game?

antexit, Wednesday, 14 November 2007 02:39 (sixteen years ago) link

Or the epic poem?

forksclovetofu, Wednesday, 14 November 2007 13:40 (sixteen years ago) link

My workplacei s going to see Beowulf at the IMAX on Friday. I will try and play some SoTC before then... to catch up.

Will M., Wednesday, 14 November 2007 16:09 (sixteen years ago) link

the movie!

Tracer Hand, Thursday, 15 November 2007 00:13 (sixteen years ago) link

ten months pass...

SotC is still so beautiful

goole, Monday, 13 October 2008 18:55 (fifteen years ago) link

when are they gonna do one of these bad boys for next-gen

s1ocki, Monday, 13 October 2008 19:07 (fifteen years ago) link

Demon's Souls is a forthcoming RPG that has been likened to SotC because of its giant-size monsters. screens look incredible.

street jungle patois (Roberto Spiralli), Monday, 13 October 2008 19:15 (fifteen years ago) link

six months pass...

I was just thinking about how this is probably a top five game for me. What a great experience.
Here's a video of the tech demo. Where's my fuggin next gen sequel!

buttoutofu (forksclovetofu), Tuesday, 14 April 2009 04:47 (fifteen years ago) link

Yeah, it was my favorite video game experience of the last ten years for sure. If they had found a way to make the parts between colossus fights more engaging (though I liked the spareness of it), it would probably be my favorite game period.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 14 April 2009 07:06 (fifteen years ago) link

loved ico, hated colossus.

turnover is validating, profit is salivating (ledge), Tuesday, 14 April 2009 08:13 (fifteen years ago) link

Rumor is that Team ICO has something ready to show at E3.

Telephone thing, Tuesday, 14 April 2009 12:16 (fifteen years ago) link

absolutely LOVE SotC, top 5 game for me.

i still haven't played Ico, need to find a way to do that.

buttslam is a pretty good move (circa1916), Wednesday, 15 April 2009 01:19 (fifteen years ago) link

colossus is top 5 for me too, loved that game

Ømår Littel (Jordan), Wednesday, 15 April 2009 04:33 (fifteen years ago) link

one month passes...

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 05:27 (fourteen years ago) link

so, shadow of colossus only this time you ride the colossus?
yeah, that could talk me into buying a ps3

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 14:48 (fourteen years ago) link

is that actually a thing?

also... where do i know that music?

s1ocki, Wednesday, 20 May 2009 14:53 (fourteen years ago) link

yeh, that musics bugging me as well, its from a film - i'm thinking Miyazaki or Coens?

zappi, Wednesday, 20 May 2009 14:58 (fourteen years ago) link

oh, youtube comments say Millers Crossing.

zappi, Wednesday, 20 May 2009 15:02 (fourteen years ago) link

ahhhh

s1ocki, Wednesday, 20 May 2009 15:34 (fourteen years ago) link

yeah, that could talk me into buying a ps3

yep!

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 15:59 (fourteen years ago) link

People who have played these games, please estimate percentage of time spent walking around doing nothing but getting from pt A to pt B and also estimate how much of this drudgery you believe is essential to the enjoyment of these games.

Philip Nunez, Wednesday, 20 May 2009 17:32 (fourteen years ago) link

30% / 22%

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:34 (fourteen years ago) link

You aren't doing nothing; you're looking for the colossus. Sometimes that's can be a bit of a puzzle, given the lack of a HUD. It's a little bit like if you had a horse in Fallout, and there weren't any dudes out in the wasteland.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 17:38 (fourteen years ago) link

i have totally wished for that horse in fallout, and that i didn't have to worry about molerats & raiders.

Ømår Littel (Jordan), Wednesday, 20 May 2009 17:40 (fourteen years ago) link

i got the perk to keep the molerats off. And the bears.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:44 (fourteen years ago) link

"You aren't doing nothing; you're looking for the colossus."
The colossus is where the shiny thing is. When there's a vast grass plains in between you and the shiny thing, it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

Philip Nunez, Wednesday, 20 May 2009 18:01 (fourteen years ago) link

i guess it's boring but it helps to set the scene. i found it kind of soothing, and it would have felt like a very different game if you went directly from colossus to colossus.

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:07 (fourteen years ago) link

Yeah, I don't want to eat a dinner of a steak and a banana split; there's gotta be some greenery and soup to levy that shit out.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 18:15 (fourteen years ago) link

it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

I don't know, it took me a while to find some of the later colossi.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 18:35 (fourteen years ago) link

It's not greenery and soup; it's a waiter deliberately stalling for time and handing you more bread baskets.
I get the idea of different paces, but how much are you willing to put up with before you "leave the restaurant?"
please estimate how much more grind you could endure for these games.

Philip Nunez, Wednesday, 20 May 2009 18:36 (fourteen years ago) link

hey guess what philip nunez you're wrong

Swat Valley High (goole), Wednesday, 20 May 2009 18:47 (fourteen years ago) link

Yeah, I don't want to eat a dinner of a steak and a banana split

all the more for me.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:48 (fourteen years ago) link

the grind killed colossus for me. it was all grind, even after you'd found them it was a grind to kill them.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:49 (fourteen years ago) link

i experienced no "grind" at all, until the last colossus anyway

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:50 (fourteen years ago) link

one man's grind is another's healthy labour.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:51 (fourteen years ago) link

I have a game for you grinders:
"Desert Bus
Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.
The bus contains no passengers, and there is no scenery or other traffic on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point"

I'm not asking as a rhetorical put-down on grinders -- I genuinely want to know the limits of what you are willing to put up with from a game, specifically these games, because I think it might be possible to modify them for the purpose of extending the distance between you and the collosumuses.

Philip Nunez, Wednesday, 20 May 2009 19:00 (fourteen years ago) link

um, dude, I gave you percentages. you're moving into troll territory now.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 19:02 (fourteen years ago) link

"um, dude, I gave you percentages. you're moving into troll territory now."

As much as I'd like to make a game mod to cater to one dude, I'd like get a few more stats before making the attempt. But yes, I was thinking primarily of shortening the game before people responded in the opposite direction.

Philip Nunez, Wednesday, 20 May 2009 19:06 (fourteen years ago) link

BTW I have no idea how to go about doing this without seriously breaking the game. The last time I tried doing this it was just hex-editing some dungeon RPG which would give you insane stats but would crash randomly.

Philip Nunez, Wednesday, 20 May 2009 19:16 (fourteen years ago) link


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