My girlfriend was a little stoned watching me play this and the character creation thing BLEW HER MIND (she's not a video game person). "So you just MADE that man... And now he's in the GAME?"
― antexit, Wednesday, 21 November 2007 11:51 (eleven years ago) link
i just picked this up tonight. Excited! So far, have not made it past the character generator. I am paralyzed by choice. Do I want to be angry universe saving bad-ass, nebbish universe saving scientist, sultry universe saving woman? Decisions!
Badass, nebbish woman saving the galaxy with science is the only choice here. Sort of like a female Lex Luthor or something. Do it!!!
I am getting this in 24 hours. Just found out I have company up for the weekend. Not evne MY friends... the gf's friends. AAAAAAAAAARGHHHHH.......
― Will M., Wednesday, 21 November 2007 15:49 (eleven years ago) link
ups guy come soon pls/girlfriend's parents who are staying at my house for holiday go to bed early pls thanks
gf dad came in as i was happily playing cod4, shooting marines in the head etc and told me it was "depressing," all the killing and death. it gave me pause
― adam, Wednesday, 21 November 2007 20:54 (eleven years ago) link
That's probably the first time three consecutive posts have mentioned girlfriends in the history of gaming messageboards.
― antexit, Wednesday, 21 November 2007 22:10 (eleven years ago) link
bioware obv attracts a more well-kempt breed of gaming nerd
― adam, Thursday, 22 November 2007 00:03 (eleven years ago) link
Ok, I got a few hours into this last night. So far it's fantastic.
Having a main character who isn't a mute cipher is a nice change of pace in a CRPG - you have lots of spoken dialogue, history, NPCs you come across will recognize you and reference events from your past and things you've done so far in the game world, etc. The massive amount of recorded dialogue also makes the game very immersive - I havn't felt the urge to turn on the subtitles and fast-forward through any conversations yet. This is furthered by the slick, minimalistic interface and elegant menus. Visually the game is absolutely gorgeous, and it has a great Blade Runner - esque synth and ambient soundtrack that's a nice change of pace from blaring, cinematic, epic horns and clashing.
Combat is very fast for an RPG and definitely gives the illusion of an FPS battle - cover is very important since once your shields drop you take damage very fast, you can hug it and pop out for shots, use "biotics" (aka mind powers) to move enemy cover out of the way, etc. The weapons don't seem to do vastly different amounts of damage so much as they're useful for different situations - pistols for accuracy, shotgun for point-blank ranges, assault rifle for mid - long range, sniper rifle for long range, etc. The party AI seems pretty good so far, and they're very responsive to your commands to seek cover, engage specific targets, etc.
My only complaint so far is a lack of documentation / info re: the mechanics behind combat, how stats affect it, etc, but I'll figure it out as I go along.
― Matt D, Thursday, 22 November 2007 14:28 (eleven years ago) link
the soundtrack is amazing. i only got to play like 1.5hrs last night but god damn
― adam, Thursday, 22 November 2007 15:50 (eleven years ago) link
That's exactly what I thought after playing it for an ohur or two was DAMN, this is the first video game where I seriosly considered getting the soundtrack to listen to while not playng the game.
The above is a lie; I have listened to many vg soundtracks :( but... this one is different.
Speaking of gf, I tried to get her to put her fine arts skills to use to help me make a main character who looked like me. I trusted her fully. The end result is so UGLY that I'm considering starting the game over. Seriously, she made my character look like his parents were cousins. And also, both cows. Cow cousins.
What class are you guys playing? I picked adept, but I, uh, haven't figured out how to use spells yet. So I am running around shooting things w/ pistol. Also, what backgrounds? I took sole survivor earthborn.
― Will M., Thursday, 22 November 2007 16:07 (eleven years ago) link
Sole Survivor Spacer, Vanguard. Use your biotics with the right bumper -you can map a single power to activate when you tap the bumper, or you can hold it for a radial menu with all your powers, e.g Throw, Warp, Barrier, whatever (and other abilities) in it - the game will pause, you select your power, line it up, and fire.
― Matt D, Thursday, 22 November 2007 17:06 (eleven years ago) link
Is throw any good? I accidentally auto-levelled Karsh or whatever his name is in this game (lol KoTOR voice actor coming back) and it gave him a bunch of... throw.
― Will M., Thursday, 22 November 2007 19:31 (eleven years ago) link
Apparently everyone in every podcast i listen to went the vanguard route. which makes sense because it is somewhat badass-seeming. i went adept just to not be like them (seriously, it was like 9 vanguards, one guy did infiltrator)
― Will M., Thursday, 22 November 2007 19:32 (eleven years ago) link
you listened to 10 separate mass effect podcasts?
― s1ocki, Friday, 23 November 2007 05:54 (eleven years ago) link
just three or four different video game podcasts with 2-4 people each
― Will M., Sunday, 25 November 2007 02:30 (eleven years ago) link
Anyway, I am at the point in the game where it really opens up and you can run around exploring the galaxy. It is so fun. It really feels almost like Master of Orion 2, with the wonder of flying around looking at random planets and learning about their old dead cultures, but isnstead of not actually being able to explore thme ,you get this KoTOR-style closeness to the planets. It is really, really fun exploration-y stuff, and THEN on top of that... there's the actual storyline. Also, you can totally do dumb things, like fight guys you're not yet strong enough to fight, which I miss in video games. Too much railroading in games... they should let you get into trouble sometimes.
I really like this game.
― Will M., Sunday, 25 November 2007 02:37 (eleven years ago) link
i just bought this and the clerk said "good man!" which makes me want to kill myself.
― bnw, Sunday, 25 November 2007 04:31 (eleven years ago) link
― antexit, Sunday, 25 November 2007 15:57 (eleven years ago) link
What I'm curious about is how much of the game is conversation? And if the conversation parts hold up to be actually interesting, or is it just a bunch of pseudo-sf jibber-jabber that you wish you could skip through?
― Jeff LeVine, Sunday, 25 November 2007 23:29 (eleven years ago) link
A huge amount of it is conversation. I really dig it; the world is actually interesting and rich enough that I want to learn more about it. I turned off subtitles after a while, because just listening to it is a lot more immersive. I find the conversation very interesting, but I can't really explain why. I even like flying to the uncharted worlds and surveying for thorium deposits or whatever. I am just very into this game. Once my speakers and etc are set up again (we been painting) I am going ot wear headphones to play, though, because I keep getting interrupted by gf/blenders/cat/other shit that makes me not hear things. It's probably a good thing that I don't live alone though, because I would jsut boot this game up and... not stop playing.
― Will M., Monday, 26 November 2007 15:57 (eleven years ago) link
i think the conversation is in no way annoying. the characters and voices are all thoroughly interesting! need to log some more hours, though...
― cutty, Monday, 26 November 2007 17:01 (eleven years ago) link
Ok, I finished it a while ago, and despite its shortcomings, this game was really, really awesome.
― Will M., Monday, 10 December 2007 18:37 (eleven years ago) link
PC version is out in May with possibly some improvements... according to the press release...
* Optimized controls designed specifically for the PC.
* High resolution visuals - Mass Effect for the PC features highly detailed textures, characters and environments.
* Fully customizable controls - PC gamers can re-map the control scheme any way they like.
* Run & Gun Control - Players can assign biotic powers or skills to 'hot keys' allowing them to play Mass Effect with a heavier focus on action.
* New decryption mini-game.
* New inventory screen GUI and functionality - The enhanced inventory system makes it easier for players to equip and modify their weapons and armor.
― Jeff LeVine, Tuesday, 12 February 2008 18:09 (eleven years ago) link
May!? I was hoping it'd be much sooner than that.
― JimD, Tuesday, 12 February 2008 18:46 (eleven years ago) link
Is this game anything at all like Battlestar Galactica?
― czn, Wednesday, 13 February 2008 10:37 (eleven years ago) link
I'd say that it's more like Star Trek or Babylon 5 in terms of the back story (a federation of different races, each with their own strengths), and more like Star Wars in the sense that you have powers that are Jedi-like. It has the cool, austere feel of BSG, and with a soundtrack that's reminiscent of Vangelis's work for Blade Runner.
There isn't any (user controlled) space combat, and you don't use the lunar lander's attack capabilities very much.
― polyphonic, Wednesday, 13 February 2008 17:29 (eleven years ago) link
I bought this last night. I hope I don't regret it. Haven't opened it; waiting to finish Bioshock, which should happen whenever I have time to actually play it again.
― Garrett Martin, Tuesday, 26 February 2008 21:41 (eleven years ago) link
i used the car thing's attacks all the time. especially the cannon.
― Creeztophair, Wednesday, 27 February 2008 00:58 (eleven years ago) link
Did you ever struggle to dispatch anyone with it? I really liked the feel of driving around in the lander, but it just seems like that aspect of the game was very underdeveloped.
― polyphonic, Wednesday, 27 February 2008 07:28 (eleven years ago) link
yes, the driving part is terrible.
― bnw, Wednesday, 27 February 2008 16:18 (eleven years ago) link
I agree the driving is a bit lame, but apart from that i think it's totally awesome.
I found the game became a lot easier after getting decent a sniper rifle and decent sniper skills
― wilter, Wednesday, 7 May 2008 04:35 (eleven years ago) link
more like ass effect
― s1ocki, Wednesday, 7 May 2008 06:07 (eleven years ago) link
You guys hear about that ridiculous DRM they're putting in the PC version? Like, it's bad enough so many of these new games put SecuROM on it (as a freakin' WIndows service that's hard to remove) but now if you pay $50 for the privilege of owning this game, it'll check every 10 days over the internet if your key is legit. If your internet is down, too bad, you wasted your money on a single player game.
The sad thing I was actually considering buying this, but like Bioshock, I guess I'll spend my money elsewhere.
― Nhex, Wednesday, 7 May 2008 07:50 (eleven years ago) link
Kotaku is hiring!
― David R., Wednesday, 7 May 2008 13:28 (eleven years ago) link
oh god s1ocki please get a kotaku job, that would be super hilarious awesome
― Will M., Wednesday, 7 May 2008 18:11 (eleven years ago) link
until the moment i killed myself
― s1ocki, Wednesday, 7 May 2008 18:43 (eleven years ago) link
this game is the best conversation with aliens simulator ever
― AJ Styles, Wednesday, 7 May 2008 20:54 (eleven years ago) link
i bet it's not as good as star control 2
― s1ocki, Wednesday, 7 May 2008 22:30 (eleven years ago) link
Is anything as good as Star Control 2?
― Nhex, Thursday, 8 May 2008 06:12 (eleven years ago) link
i need to play this fucking star control 2 game
― Will M., Thursday, 8 May 2008 18:20 (eleven years ago) link
Wow, they actually backpedaled on the 10-day phone home thing got a huge backlash. Surprising. Still, at least they listened.
The 3-times only hardware profile activation thing is still obnoxious (say goodbye to your resale rights or lending out the disc to a friend) and one-time online activation is kind of reasonable, if lame for an offline single player game, but I guess this is the point we're at when it comes to lame PC copy protection.
― Nhex, Saturday, 10 May 2008 13:29 (eleven years ago) link
I'm not shocked they pulled that. It completely changes the context of the fact that these games are still using the utterly deplorable SecuROM. ad they simply said "we're using SecuROM" people would be like "fuck this shit." Once they said "We are using SecuROM+++" and people said "fuck this" and they said "just kidding secuROM" people were like "oh ok i will buy this then."
I'm still seriously considering not buying Spore because seriously, SecuROM is so broken it's excruciating. I won't lie; I've pirated a lot of PC games. I haven't for a while, though, but one of the last games I bought for my PC was Splinter Cell Chaos Theory (I pertty much stopped playing PC games after this). The SecuROM on that game was so excruciating that I almost pirated it just to avoid that shit. I ended up just playing the game WAY less than I wanted to. I fucking HATE that shit. Would'nt recognize my DVD drive half of the time. ARGH.
― Will M., Monday, 12 May 2008 17:33 (eleven years ago) link
ugh is there a way to automatically make this less FPSy
― HI DERE, Tuesday, 19 August 2008 21:11 (ten years ago) link
It also blew my mind, but then I'm used to that slight difference between what's clearly you-controlled and everything else.
― Andrew Farrell, Monday, 6 October 2008 12:56 (ten years ago) link
I mean, all the subtle tells in other games that I've gotten used to over time actually make me appreciate it more - like (to switch genres wildly) I like the way that in the Lego games you know when to stop beating the crap out of the background when it doesn't look like it's made of Lego any more.
― Andrew Farrell, Monday, 6 October 2008 13:00 (ten years ago) link
the benefit of waiting a year is this now costs pennies
― czn (cozwn), Tuesday, 2 December 2008 14:35 (ten years ago) link
yeah I'm still intrigued by this too
― Euler, Tuesday, 2 December 2008 15:28 (ten years ago) link
i played this for two hours and didn't understand it at all. it seemed so disjointed.
― zappi, Tuesday, 2 December 2008 15:37 (ten years ago) link
I started to enjoy it about four hours in. It's a total slog before that, and although it does get better, I don't know if it makes up for those first few hours. And damn, do I really want to take 30 hours to play through an episode of Babylon 5, a show I could never stand for more than a few seconds?
― GM, Tuesday, 2 December 2008 15:57 (ten years ago) link
By the end of the game, when you have a variety of special powers that are maxed out and awesome, it's totally worth it.
― polyphonic, Tuesday, 2 December 2008 17:28 (ten years ago) link
Playing this now, since my upgraded mobo/system finally is stable enough to not constantly crash during play.
Am in very early parts of came, on the Citadel, and it strikes me that you could very easily use this engine/game to make a Doctor Who title. You already have a hero running around corridors on a space station or various class-M planets, accompanied by one or two companions, hacking into computers, badgering alien races for information, etc.
― The Secret & Shocking Underground World of Streetwalking Gummi Bears (kingfish), Monday, 12 January 2009 05:27 (ten years ago) link
even though my character was all special powers - i found them all really upsetting and the controls for choosing them sucked.never beat the game. the main highlight for me this whole game was trying to max my relationship potential with whats her name (the human girl).
― ❤ⓛⓞⓥⓔ❤ (CaptainLorax), Monday, 12 January 2009 05:59 (ten years ago) link
witcher 3 is so anomalous in terms of its writing (and uniqueness of setting) that i imagine some of it is having rich source material to work from. i find that mass effect (or, ugh even worse, dragon age) are far more generic than even bethesda's fallout or elder scrolls games - esp if you expand the parameters to include Morrowind (which the studio deserves credit for) or Fallout 1 & 2 (which they do not). mass effect does relationships better, and the actual prose is probably better (tho this might just be cleaner prose i'm not sure that any of it is actually memorable or effective). none of them are comparable to witcher 3 and honestly it really exposed to me how bad AAA contemporary western RPGs are (esp these very open-world models, i think deus ex: mankind divided was - despite coasting on the mythos of the franchise - remarkably tight in terms of plotting and writing maybe bc of how short and somewhat on the rails it was, but we will discuss it more in coint + plick i'm sure).
― Mordy, Monday, 20 March 2017 22:41 (two years ago) link
Nothing prevents a game developer from licencing. There are comparable, "less generic" fantasy and science fiction worlds that would make great IPs. For example, Morecock's Brecht-inspired Elric saga (and Chaosium's tabletop RPG Stormbringer). Iain Bank's Culture series, etc.
The bigger issue is that there's only a handful of VG companies that can afford the entry fee into the AAA RPG domain. So Bioware has its generic fantasy and space opera series, as does Bethesda (Starfield will be the original sci-fi IP). Perhaps the hope resides in nations with lower development costs. Hey CD Project Red, you've heard of Stanislaw Lem, haven't you?
― Sanpaku, Monday, 20 March 2017 23:08 (two years ago) link
the important thing is that they've heard of cyberpunk 2020
― Mordy, Monday, 20 March 2017 23:26 (two years ago) link
the problem with shadowrun (which I've played and gm'd irl and find the same problems there) is that it's basically a generic fantasy game grafted onto a low quality Gibson urban setting. Consequently I've found all the recent vg releases to be pretty lackluster. Also the underlying mechanical system is totally broken and unbalanced.
― Mordy, Monday, 20 March 2017 23:29 (two years ago) link
Didn't (think to) find this thread till now, anyway, I'd been thinking that I made a mistake starting off as an Infiltrator since the sniper rifle is so hard to use... and then I maxed out sniping, and now it doesn't drift anymore! Nice! But I'm still not sure how useful it's going to be in typical combat situations (taking out Geth Destroyers when I'm surface-rambling).
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 00:25 (one year ago) link
The series has its faults, but balance between combat classes isn't one of them. Thinning the ranks from a distance works fine, you just won't need Garrus anymore. It's a good class for a more strategic player, who is willing to trade time for better odds. For fun, though, choices other than Vanguard are suboptimal.
― Bad wig continuity (Sanpaku), Wednesday, 6 June 2018 02:25 (one year ago) link
It's a good class for a more strategic player
lol this is not me! I don't think I've actually used Garrus after I recruited him (it's been Tali/Liara partytime as much as possible for me).
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 18:00 (one year ago) link
Also the PS3 port's graphics are total butt compared to what I've seen of the XBox version.
― Martin Landau Ballet (Leee), Wednesday, 6 June 2018 18:02 (one year ago) link
the multiplayer in ME:3(?) was fun as hell. I didn't think it had any right to be, but it was.
― officer sonny bonds, lytton pd (mayor jingleberries), Wednesday, 6 June 2018 18:55 (one year ago) link
Just found out that Thresher Maws are easier to kill on foot than in the Mako! Game-changer!
― Martin Landau Ballet (Leee), Thursday, 7 June 2018 17:37 (one year ago) link
Oh man, so I made a BIG DECISION on one mission, and let's just say I can safely sell all my human heavy armor now. ;_;
― Martin Landau Ballet (Leee), Tuesday, 12 June 2018 18:36 (one year ago) link
the vibe and soundtrack in the first one are all-time, it's a shame they went down the orchestral bombast route in the other games.
gameplay aside, the film grain and synth jams were like all i had ever wanted out of a game when it first came out.
― adam, Tuesday, 12 June 2018 18:48 (one year ago) link
That's too bad, soundtrack is awesome.
I beat the game this weekend, and I did not expect to get so wrapped up in it! Obviously the parts where you decide who lives (RIP Council). Now to free up space on my HD to be able to download ME2.
― Martin Landau Ballet (Leee), Monday, 18 June 2018 21:04 (one year ago) link
Started playing and when I saw Tali on the first real mission I was like YAY getting the team back together! But then noooo, she wouldn't come with and then my entire team from the first game is scattered across the stars, and even though I only ever used T and L, the remoteness made me sad.
― Martin Landau Ballet (Leee), Saturday, 23 June 2018 15:29 (one year ago) link
Am I right in thinking that Miranda is an indispensable if not OP member to have on your team? And that teaming her with Jack covers most enemy types?
― Martin Landau Ballet (Leee), Monday, 25 June 2018 17:32 (one year ago) link
And am I also right in thinking that "Mass" stands for "Miranda's ass"?
― Martin Landau Ballet (Leee), Monday, 25 June 2018 22:39 (one year ago) link
Am I right in thinking that Miranda is an indispensable if not OP member to have on your team?
None of them are indispensable in terms of gameplay, I think. Your choices really only affect the story.
― reggae mike love (polyphonic), Monday, 25 June 2018 22:46 (one year ago) link
Did the Shadow Broker missions last night, excepting for how long they were, hella fun, probably because I've gotten a hang of the combat mechanics now.
― Martin Landau Ballet (Leee), Tuesday, 26 June 2018 17:28 (one year ago) link
In the mission where you recruit Kelly, there's a room with a damaged Geth crawling on the ground -- I punched it dead right away, but then I thought it looked like a Quarian and I was really bothered by the possibility that I killed it.
― Martin Landau Ballet (Leee), Friday, 29 June 2018 00:56 (one year ago) link
Two ME games in, and there's yet to be a vehicle-confined mission/assignment that isn't painful. (Well OK, the Shadow Broker chase isn't too bad, since I don't have to shoot anything.)
― Martin Landau Ballet (Leee), Tuesday, 3 July 2018 18:54 (one year ago) link
I beat ME2 yesterday! But two of my squad died (because I didn't get the sub-team assignments right, everything else is set up for an "Everybody lives!" ending), so thankfully there's an autosave where I can restart the entire mission (I overwrote the one save file I have).
― Martin Landau Ballet (Leee), Thursday, 5 July 2018 17:13 (one year ago) link
Like, what was I thinking putting a tank-born krogan in charge of a squad?
― Martin Landau Ballet (Leee), Thursday, 5 July 2018 17:14 (one year ago) link
It might be rudimentary, but I really liked how the ME2 ending lets you choose different team members to lead different squads or perform a specialized task to create the sense of teamwork (beyond having your two AI squaddies shooting enemies). Hearing my tech specialist tell me that it's getting hot in the pipes definitely immersed me further.
― Sybil Disobedience (Leee), Saturday, 7 July 2018 00:07 (one year ago) link
Started into ME3, I finished the Priority: Tuchanka mission, and omg, Mordin! Right in the heart!
This installment feels like the most fully inhabited in that I actually enjoy the conversations with the characters. The dialogue is generally sharper (even if a lot of Shep's dialogue branches still have that bad habit of paraphrasing the preceding statement) and the characters have more concrete personalities.
Gameplay-wise, I don't enjoy the combat as much as I ended up liking ME2 (of course, that may just be the learning curve), but one thing for certain is that my left hand hurts from holding the L1 button down so much.
The War Asset mechanic thing seems promising in that decisions seem to be a little more consequential, specifically that some decisions invariably involve tradeoffs no matter your paragon/renegade level -- I'm thinking of the Salarian who wanted me to sabotage the genophage cure.
― Sybil Disobedience (Leee), Monday, 9 July 2018 21:53 (one year ago) link
Oh noes I missed the Thane cameo permanently. :(
― Sybil Disobedience (Leee), Tuesday, 10 July 2018 18:26 (one year ago) link
Which was better, ME1 or 2?
― reggae mike love (polyphonic), Tuesday, 10 July 2018 18:40 (one year ago) link
ME2 easily. The writing is generally better (ME1 has too much extraneous detail that made it easy to lose track of what was going on), your squadmates are better developed, and obviously the gameplay is better.
― Sybil Disobedience (Leee), Tuesday, 10 July 2018 18:49 (one year ago) link
Finished the game yesterday! I kind of stopped following the details of the main plot by the middle of ME1, so the plotholes don't bother me so much; the ending(s) don't seem horrible (aside from the possibility that Tali gets stranded on an alien planet after just helping to reclaim Rannoch, that is some cold Exodus-style blue balling) and in fact had some great pathos IMO.
So: loved the character interactions (in other RPGs I have little patience for running around my ship to see if ally dialogue is unlocked, but in ME3 it was a highlight of the game), gameplay not so much (the last level that spams Banshees == no thanks (I finally cheesed it by using tactical cloak to get to the goal)).
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 17:14 (one year ago) link
I'm envious of the fact you've been able to play these back to back, odd thing about playing them as they got released meant that through ME3 I was bumping into minor NPCs who were telling me about the outcomes of choices I'd made 5 years earlier, and I had no memory of the characters or of anything they were talking about.
― JimD, Monday, 16 July 2018 17:53 (one year ago) link
lol I don't know about that, I finished a bunch of ME3-specific side quests where Shepard sez "Here's this thing you said you needed" to some NPC and I have no idea when I picked it up or even talked to the NPC.
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 18:14 (one year ago) link
Apparently the Citadel DLC is the exact sort of fanservice that I want but $15??? I paid $30 for the whole trilogy!
Are there ever any DLC sales?
― Abercromb Metrion Finchos (Leee), Monday, 16 July 2018 22:29 (one year ago) link