i miss having a pc :(
― goole, Tuesday, 5 October 2010 20:10 (thirteen years ago) link
alright, i'm gonna give it a try with the nhex changes and see where it gets me
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Tuesday, 5 October 2010 20:39 (thirteen years ago) link
Downloaded the GOG version and went through all the steps from Nhex's link and the resolution is great, the game loads smoothly and I'm gonna roll up a character here in just a sec. Kinda excited! How long of a game is this? A week? Two weeks?
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Tuesday, 5 October 2010 21:57 (thirteen years ago) link
I was going to say it's really really long, but then I realized my memories are totally colored by the crappy summer during which I played it, so maybe it wasn't as long as I thought. Also, all the disc swapping for each area made it feel longer too. Perhaps someone else could objectively assess it...
― Nhex, Wednesday, 6 October 2010 05:15 (thirteen years ago) link
right at the very beginning, this is instantly awesomealso it's great to play a game that has NO LOAD TIME and is still fun
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Wednesday, 6 October 2010 16:00 (thirteen years ago) link
yay
― I got yr comedy modding right here (HI DERE), Wednesday, 6 October 2010 16:03 (thirteen years ago) link
This is probably my favorite game of all time
urg and it just crashed when i got out of the mortuary... hopefully not a replicable bug.
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Wednesday, 6 October 2010 16:33 (thirteen years ago) link
damn this thing crashes a lot
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Thursday, 7 October 2010 04:33 (thirteen years ago) link
Really? Mine's been fine so far (apart from a recurring crash-on-exit, but that doesn't seem to do any harm).
― JimD, Thursday, 7 October 2010 10:21 (thirteen years ago) link
yeah, i've had four crashes when i go into buildings.
― high speed p-diddy-esque shrimping vessel (forksclovetofu), Thursday, 7 October 2010 14:06 (thirteen years ago) link
my cd copy used to crash when I tried to enter the mortuary from the front door. easily gotten around, of course :)
― my sex drew back into itself tight and dry (abanana), Thursday, 7 October 2010 15:35 (thirteen years ago) link
WTF
http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/#more-137374
What can change the nature of a sequel?Post-Planescape: Fargo Reveals The Future Of Torment
By Alec Meer on January 9th, 2013 at 5:00 pm
...RPS – Where are inXile up to in terms of designing this thing, given you’ve presumably incredibly busy with Wasteland? Will you be working on it concurrently with Wasteland or saving it for later?Fargo: We’re very early in Torment’s preproduction right now. We have a basic story outline, design sketches of the major characters, and thematic concepts defined. Wasteland 2 is in full production and we don’t want to detract from that focus. But with that said, the writers on Wasteland are complete for the most part and the concept artists are not involved at this stage in the game. The guys working on Torment are no longer working on Wasteland 2 and I want to keep these talented guys busy for us. Typically we do begin design of the next game while the production team is working on the current one. This allows the team to take a nice break once they are complete on the current game and then come back to roll onto a design that is thorough and polished. The last thing we want to do is break up a winning team.
Fargo: We’re very early in Torment’s preproduction right now. We have a basic story outline, design sketches of the major characters, and thematic concepts defined. Wasteland 2 is in full production and we don’t want to detract from that focus. But with that said, the writers on Wasteland are complete for the most part and the concept artists are not involved at this stage in the game. The guys working on Torment are no longer working on Wasteland 2 and I want to keep these talented guys busy for us. Typically we do begin design of the next game while the production team is working on the current one. This allows the team to take a nice break once they are complete on the current game and then come back to roll onto a design that is thorough and polished. The last thing we want to do is break up a winning team.
― "It's the Stay-Puft Marshmallow Drunk!" (kingfish), Thursday, 10 January 2013 03:45 (eleven years ago) link
no kickstarter no credibility
― What am I, in France? (forksclovetofu), Thursday, 10 January 2013 04:26 (eleven years ago) link
read the link, they mention their plans
― "It's the Stay-Puft Marshmallow Drunk!" (kingfish), Thursday, 10 January 2013 04:50 (eleven years ago) link
just bein sarcastic. but yeah, seems the time's right for it.
― What am I, in France? (forksclovetofu), Thursday, 10 January 2013 05:44 (eleven years ago) link
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera
― the europan nikon is here (grauschleier), Wednesday, 6 March 2013 14:31 (eleven years ago) link
damn you, kickstarter.
― Nhex, Wednesday, 6 March 2013 15:18 (eleven years ago) link
honestly i'm a little burned out on these
― Nhex, Wednesday, 6 March 2013 15:22 (eleven years ago) link
no way am i funding another kickstarter from these dudes when they haven't shipped wasteland 2. the give-us-money email very patiently explained the nature of game dev cycles or whatever but fuck yall for real, where's my game and yall want more of my money?
― adam, Wednesday, 6 March 2013 15:25 (eleven years ago) link
let's see one of these games come out first b4 i chip in cash to a new one - so far is ftl the only kickstarted game to be a real success?
― Mordy, Wednesday, 6 March 2013 15:26 (eleven years ago) link
"This is better news than the PS4."
— ScruffTheNerfHerder
― the 'dirty sprite' is implied (forksclovetofu), Wednesday, 6 March 2013 15:38 (eleven years ago) link
there's a ps4?
― attempt to look intentionally nerdy, awkward or (thomp), Wednesday, 6 March 2013 16:55 (eleven years ago) link
not really
― the 'dirty sprite' is implied (forksclovetofu), Wednesday, 6 March 2013 16:59 (eleven years ago) link
Turns out they don't need adam's money now.
― Andrew Farrell, Thursday, 7 March 2013 15:17 (eleven years ago) link
oh shit, that was quick
― "Bellini." (DJP), Thursday, 7 March 2013 15:34 (eleven years ago) link
So, if they get enough K$ dosh, can they just buy the damn Planescape name and be done with it?
― The New Jack Mormons! (kingfish), Thursday, 7 March 2013 21:55 (eleven years ago) link
nah, they already asked Wizards of the Coast for permission and were rejected, i believe
― Nhex, Thursday, 7 March 2013 21:58 (eleven years ago) link
so kickstarter gets kicked back like 5%? is that how it works?
― adam, Thursday, 7 March 2013 22:02 (eleven years ago) link
http://blog.beamdog.com/2017/05/developing-planescape-torment-enhanced.html
― Nhex, Saturday, 6 May 2017 20:56 (six years ago) link
Chris Avellone just got cancelled:
https://kotaku.com/multiple-women-accuse-games-writer-chris-avellone-of-se-1844135498
― pomenitul, Wednesday, 24 June 2020 15:16 (three years ago) link
A digest of the accusations that are being levelled against him:
https://www.reddit.com/r/pcgaming/comments/he4fhh/chris_avellone_no_longer_working_on_dying_light_2/fvp5at8?utm_source=share&utm_medium=web2x
― pomenitul, Wednesday, 24 June 2020 15:19 (three years ago) link
Ah Christ, what a schmuck
― Glower, Disruption & Pies (kingfish), Thursday, 25 June 2020 04:46 (three years ago) link