― Crêpe, Thursday, 6 December 2007 03:15 (thirteen years ago) link
I associate "intense" with bearded college-sophomore hippie dudes who say "deep" stuff about energy and the universe and make too much eye contact and then 18-year-old girls who just showed up from Midwestern high schools are like "that guy was so intense"
Sebastien Chikara is "intense," see?
lul, energy? then I thought :
"On October 10, 2007, leading space advocacy organizations and Apollo astronaut Buzz Aldrin will announce the formation of a new alliance to "ensure that the benefits of renewable clean energy from space solar power are understood and supported by business, governments and the general public," according to an alliance statement.
The inaugural event of the new alliance, to be held at the National Press Club in Washington D.C. at 9:00 am, will highlight a study underway by the National Security Space Office (NSSO) on the viability of space-based solar power, presented by Lt. Col. Paul Damphousse, National Security Space Office. John Mankins, President, SUNSAT Energy Council, a leading expert on space solar power, will also speak.
According to the organizers, media and Congressional staff who wish to attend can email Katherine Brick at kather✧✧✧.br✧✧✧@n✧✧.o✧✧.
Space solar power refers to gathering energy in space and transmitting it wirelessly for use on Earth. This technology could be a major solution to humanity's long-term energy needs, providing limitless renewable power with zero carbon emissions, according to Mankins and other experts."
― Sébastien, Saturday, 15 December 2007 16:42 (thirteen years ago) link
If it succeeds, Microsoft's planned parallel-computing software, designed to take advantage of new manycore chips -- processors with more than eight cores, possible as soon as 2010 -- could bring as much as a hundredfold computing speed-up in solving some problems.
Likely to be timed to the arrival of "Windows 7," it would allow even hand-held devices to see, listen, speak and make complex real-world decisions -- in the process, transforming computers from tools into companions.
― Sébastien, Wednesday, 19 December 2007 15:53 (thirteen years ago) link
That was a good thread.
― baaderonixx, Wednesday, 16 January 2008 11:39 (thirteen years ago) link
Are there any political philosophers you consider to be science
fictional? I'm thinking of how Karl Marx talks a lot about things
happening in his future Utopia - fishing in the afternoon and
philosophizing in the evening and all that. But there's obviously a lot
of these sorts of speculations going on in any political philosophy that
cares about the future. Any political theory or theorist in particular
that you find compelling as SF?
Actually, Marx talks very little about future society. Even that famous
quote comes from an unpublished work. Marx's most science-fictional
vision is of 'the automatic factory' - for Marx, reducing the amount of
time spent in boring, unfulfilling work is the basis for human freedom.
Freedom begins when the working day ends. It's all very current and it's
all right there in Capital. I've speculated elsewhere that Marx's
approach to society - look at what's emerging, look at the technology,
look at the underlying conflicts that these bring out - may have in some
vulgarised form actually inspired the emergence of science fiction
itself. Science fiction is an adventure playground in the materialist
conception of history.
― Sébastien, Friday, 18 January 2008 05:08 (thirteen years ago) link
After he disappeared she'd go to the park they met at years ago, sit and watch the couples go by and wait for his return. Sometimes she'd dressin what she'd been wearing on that day. Sometimes try a different bench or a different direction in the hot sun in Khartoum. She'd look for his smile in angry crowds, in indifferent strangers exiting restaurants down small side streets with anagram names, and it would still be boiling hot when she'd return home and flush his cold dinner down the toilet. And after a while people stopped noticing her. They stopped paying attention. They stopped shaking their heads, saying, "He's never coming back you know." "No, he's never coming back."
― Catsupppppppppppppp dude 茄蕃, Tuesday, 22 January 2008 08:49 (thirteen years ago) link
On the galactic setting where the Culture exists:
The galaxy (our galaxy) in the Culture stories is a place long
lived-in, and scattered with a variety of life-forms. In its vast and
complicated history it has seen waves of empires, federations,
colonisations, die-backs, wars, species-specific dark ages,
renaissances, periods of mega-structure building and destruction, and
whole ages of benign indifference and malign neglect. At the time of the
Culture stories, there are perhaps a few dozen major space-faring
civilisations, hundreds of minor ones, tens of thousands of species who
might develop space-travel, and an uncountable number who have been
there, done that, and have either gone into locatable but insular
retreats to contemplate who-knows-what, or disappeared from the normal
universe altogether to cultivate lives even less comprehensible.
On the ships and their Minds:
Culture starships - that is all classes of ship above
inter-planetary - are sentient; their Minds (sophisticated AIs working
largely in hyperspace to take advantage of the higher lightspeed there)
bear the same relation to the fabric of the ship as a human brain does
to the human body . . . The Culture's largest vessels - apart from
certain art-works and a few Eccentrics - are the General Systems
Vehicles of the Contact section. (Contact is the part of the Culture
concerned with discovering, cataloguing, investigating, evaluating and -
if thought prudent - interacting with other civilisations; its rationale
and activities are covered elsewhere, in the stories.) The GSVs are fast
and very large craft, measured in kilometres and inhabited by millions
of people and machines. The idea behind them is that they represent the
Culture, fully. All that the Culture knows, each GSV knows; anything
that can be done anywhere in the Culture can be done within or by any
GSV. In terms of both information and technology, they represent a last
resort, and act like holographic fragments of the Culture itself, the
whole contained within each part.
The Culture doesn't actually have laws; there are, of course,
agreed-on forms of behaviour; manners, as mentioned above, but nothing
that we would recognise as a legal framework. Not being spoken to, not
being invited to parties, finding sarcastic anonymous articles and
stories about yourself in the information network; these are the normal
forms of manner-enforcement in the Culture.
Politics in the Culture consists of referenda on issues whenever
they are raised; generally, anyone may propose a ballot on any issue at
any time; all citizens have one vote. Where issues concern some
sub-division or part of a total habitat, all those - human and machine -
who may reasonably claim to be affected by the outcome of a poll may
cast a vote. Opinions are expressed and positions on issues outlined
mostly via the information network (freely available, naturally), and it
is here that an individual may exercise the most personal influence,
given that the decisions reached as a result of those votes are usually
implemented and monitored through a Hub or other supervisory machine,
with humans acting (usually on a rota basis) more as liaison officers
than in any sort of decision-making executive capacity; one of the few
rules the Culture adheres to with any exactitude at all is that a
person's access to power should be in inverse proportion to their desire
On why most people in the Culture live in Orbitals:
The attraction of Orbitals is their matter efficiency. For one
planet the size of Earth (population 6 billion at the moment; mass
6x1024 kg), it would be possible, using the same amount of matter, to
build 1,500 full orbitals, each one boasting a surface area twenty times
that of Earth and eventually holding a maximum population of perhaps 50
billion people (the Culture would regard Earth at present as
over-crowded by a factor of about two, though it would consider the
land-to-water ratio about right). Not, of course, that the Culture would
do anything as delinquent as actually deconstructing a planet to make
Orbitals; simply removing the sort of wandering debris (for example
comets and asteroids) which the average solar system comes equipped with
and which would threaten such an artificial world's integrity through
collision almost always in itself provides sufficient material for the
construction of at least one full Orbital (a trade-off whose
conservatory elegance is almost blissfully appealing to the average
Mind), while interstellar matter in the form of dust clouds, brown
dwarfs and the like provides more distant mining sites from which the
amount of mass required for several complete Orbitals may be removed
with negligible effect.
― Sébastien, Wednesday, 13 February 2008 18:39 (thirteen years ago) link
1. Declare the internet a public good in the same way we think of water, electricity, highways or public education.
2. Commit to providing affordable high-speed wireless Internet access nationwide.
3. Declare a “Net Neutrality” standard forbidding Internet service providers from discriminating among content based on origin, application or type.
4. Instead of “No Child Left Behind,” our goal should be “Every Child Connected.”
5. Commit to building a Connected Democracy where it becomes commonplace for local as well as national government proceedings to be heard by anyone any time and over time.
6. Create a National Tech Corps, because as our country becomes more reliant on 21st century communications to maintain and build our economy we need to protect our communications infrastructure.
We've spent some time looking through the candidates' policy statements on technology, the media, education, transparency and infrastructure
― Sébastien, Wednesday, 13 February 2008 18:40 (thirteen years ago) link
to connect p2p/a2k
(peer-to-peer/access to knowledge) technoscience politics to the
politics of permaculture practices and to the politics of pro-choice
consensual non-normalizing biomedicine.
― Sébastien, Thursday, 19 June 2008 04:54 (twelve years ago) link
The terraces, forming an outdoor terrain that extends over the whole surface of the city
― Sébastien, Sunday, 20 July 2008 04:10 (twelve years ago) link
― gzip, Friday, 25 July 2008 10:08 (twelve years ago) link
― Sébastien, Saturday, 26 July 2008 03:14 (twelve years ago) link
― ╬☉д⊙, Saturday, 4 October 2008 00:15 (twelve years ago) link
good clear picture of [CapitalistMan]http://img19.imageshack.us/img19/148/imgadz.gif
― Sébastien, Monday, 7 December 2009 07:14 (eleven years ago) link
a a a a a a a a melody got me a a a a a a a a melody got me a a a melody got me are we are we melody got me are are melody got me don don a dont dont melody got me dont e a a dont e dont ev melody got me dont eve dont even dont even worryabout a thing
about a thing
― plaxico (I know, right?), Monday, 15 February 2010 20:44 (eleven years ago) link
The ideal for a book would be to lay everything out on a plane of exteriority of this kind, on a single page, the same sheet: lived events, historical determinations, concepts, individuals, groups, social formations.
― Sébastien, Wednesday, 27 April 2011 01:38 (ten years ago) link
What is Codework?
Codework is a practice, not a product.
It is praxis, part and parcel of the critique of everyday life.
It is not canonic, although it is taken as such.
It is not a genre, although it is taken as such.
The term is relatively new and should always be renewed.
We are suffused with code and its intermingling with surface phenomena.
Wave-trains of very low frequency radio pulses for example.
Phenomenology of chickadee calls.
Codework is not a metaphor, not metaphorical.
It exists precisely in the obdurate interstice between the real and the symbolic. It exists in the arrow.
It is not a set of procedures or perceptions. It is the noise in the system. It is not the encapsulation or object of the noise or the system.
It is continuous; it is parasitic; it is thetic.
When it becomes metaphor, masterpiece, artwork, it is still-born; it is of no interest except as cultural residue: it is of great interest to critics, gallerists, editors.
When it is not collectible, not a thing, virtual or otherwise, it is not of interest to critics, gallerists, editors.
Things have already taken up its name, as if pictures in an exhibition.
This is nothing more than the continuous reification, territorialization, conquest, of the real - as if the real were always already cleansed, available for the taking - as if the real were already transformed into capital.
Capital is the encapsulation, objectification, of code. Capital drives the code-conference, the code-book, the code-movement, the code-artist, the code-masterpiece; capital drives the technology.
In short: Capital drives code into metaphor.
In short: Metaphor drives code into capital.
In short, but of greater difficulty: Capital drives metaphor into code.
In production, simpler: Metaphor drives capital into code.
The driving of metaphor, code, or capital is not codework.
Codework is the labor of code, subject to thermodynamics.
Codework is demonstrative, demonstrative fragment, experiment, partial- inscription, partial-object, the thing prior to its presentation, the linguistic kernel of the pre-linguistic. Code is the thetic, the gestural, of the demonstrative.
It the gesture that never quite takes. It is the noise inherent in the gestural.
However: Codework will become a subject or a sub-genre or a venue or an artwork or an artist or a dealer or a collector. However: This is not codework, or: What I describe above is not codework; after all, names are subsumed beneath the sign (Emblematic) of capital - as if something is being accomplished. (Hackers who are not hackers are unhacked.)
To code is not to produce codework; it is to produce code on the level of the code or interface. Bridged code, embedded code, is not codework; the irreversible spew of cellular automata is codework, all the better if the rules are noisy. The cultural production of codework abjures intensifications, strange attractors, descriptions such as this (which is the oldest game in the book). The hunt and reception of short-wave number codes is codework. Writers on the edge are circumscribed by codework, malfunctioned psychoanalytics, scatologies. Jews, Gypsies, Gays, Blacks, are endlessly coded and decoded; the codes are dissolute, partial, always already incomplete: the differend is codework.
To speak against the differend is codework; tumors are codework, metastases. The useless sequences of DNA, RNA.
Be wary of the violence of the legible text. Beware the metaphor which institutionalizes, the text which defines, the text of positivities, not negations, the circumscribing text, inscribing text; beware of the producers and institutions of these texts, whose stake is in hardening of definitions, control, capital, slaughter: Texts slaughter.
And texts slaughter texts.NavigationHome Projects cyhist KnowledgeBase Syllabus Archive Plaintext Tools About the CLCLog inNamePasswordForgot your password?New user?
― Sébastien, Sunday, 15 May 2011 01:03 (ten years ago) link
We want to save the Earth's biosphere, settle the oceans and space, end hunger and poverty, utilize alternative sources of energy, bring about a better democracy and economy to the world, and generally provide a standard of living and quality of life far beyond anything mankind has ever experienced. http://www.luf.org/
--The Millennial Project 2.0
The Millennial Project is a comprehensive plan for space development, beginning with the terrestrial cultivation of an environmentally sustainable civilization and Post-Industrial culture and culminating, far in the future, in the colonization of our immediate stellar neighborhood. The TMP2 project is specifically a project of the Living Universe Foundation community to continually update and revise the content of the original plan as described by Marshal T. Savage in his book The Millennial Project.
--At The Seasteading Institute, we work to enable seasteading communities - floating cities - which will allow the next generation of pioneers to peacefully test new ideas for government. The most successful can then inspire change in governments around the world.
--OSCOMAK supports playful learning communities of individuals and groupschaordically building free and open source knowledge, tools, and simulationswhich lay the groundwork for humanity's sustainable development on Spaceship Earth andeventual joyful, compassionate, and diverse expansion into space(including Mars, the Moon, the Asteroids, or elsewhere in the Universe).--
― Sébastien, Thursday, 30 June 2011 01:47 (nine years ago) link
The Open Source Ecology wiki,home of the Global Village Construction Set,developing community-based solutions for re-inventing local production.
RepRap is about making self-replicating machines, and making them freely available for the benefit of everyone. We are using 3D printing to do this, but if you have other technologies that can copy themselves and that can be made freely available to all, then this is the place for you too.
― Sébastien, Thursday, 30 June 2011 02:12 (nine years ago) link
My friend, I have no problem with the thought of a galactic civilization vastly unlike our own... full of strange beings who look nothing like me even in their own imaginations... pursuing pleasures and experiences I can't begin to empathize with... trading in a marketplace of unimaginable goods... allying to pursue incomprehensible objectives... people whose life-stories I could never understand.
― Sébastien, Thursday, 30 June 2011 23:56 (nine years ago) link
>/ 50 don't make no money. U gotta side with the jews. [ Cut to a room, fancy hotel, Gerber-blanc & mauve. A contemporary is in the game for billions. ]
[Credits] digital on Gabbapention[ A ball. ]
― Parade (a you), Friday, 1 July 2011 00:01 (nine years ago) link
― test 2, Thursday, 7 July 2011 02:09 (nine years ago) link
clashes [...] between careerism as a means of actualizing and subverting the self, establish the voice of creativity as a vulnerable protagonist that is taken under fire by the chaos.
― Sébastien, Thursday, 7 July 2011 15:24 (nine years ago) link
actualizing an imagined scroll of the Cyrenaic school, a dialog at the wake of Aristippus of Cyrene.
― Sébastien, Saturday, 16 July 2011 17:25 (nine years ago) link
Never mind humanist, postmodernism may well be the last cultural movement that's 100% human.
You may laugh at this prediction now, but you won't laugh in 2012: the point at which postmodernism turns into posthumanism is the moment when Arnold Schwartzenegger becomes president of the US. That's the point at which the pomo fight between the authentic and the fake morphs into the posthuman fight between flesh and digital flesh.
― Momus (Momus), Saturday, 30 October 2004 07:05 (8 years ago) PermalinkWhat I mean is that he will be elected to 'terminate' Islamic fundamentalism, a dialectic that will by that point be a bit tired, but that he will actually be the first 'terminator president', and herald in an age of unprecedented man-machine combination.
― Momus (Momus), Saturday, 30 October 2004 07:09 (8 years ago) PermalinkAnd if you ask me what will the cultural life be like in that new posthuman world, I'd say that, just as there as continuities between modernism and postmodernism, so there will be continuities between the postmodern and the posthuman. The rockist questions about authenticity will not go away -- in fact, they'll become, if anything, more central. But with a twist: it will be the clones and machines which will harp on most on authenticity and humanity, whereas the humans will insist on artificiality. The future (and you read it here first, folks!) is Robot Rockism.
― Momus (Momus), Saturday, 30 October 2004 07:46 (8 years ago) Permalink
― Sébastien, Monday, 27 May 2013 01:09 (eight years ago) link
― am0n, Tuesday, 11 June 2013 20:47 (eight years ago) link
― ttyih boi (crüt), Wednesday, 12 June 2013 03:08 (eight years ago) link