http://s3.amazonaws.com/twitpic/photos/full/73623773.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1277507019&Signature=GTgfn10EZwg8e2RjDrqyp1JF3PE%3D
http://juiceoffer.com/uploads/monkey-island-2-001.jpg
― Beach Pomade (Adam Bruneau), Friday, 25 June 2010 22:47 (thirteen years ago) link
I forgot how badass and terrifying LeChuck used to look.
http://i.imgur.com/QBvZSsY.jpg
― calstars, Wednesday, 12 July 2017 22:18 (six years ago) link
I want that little trap door on the left to open up
― calstars, Wednesday, 12 July 2017 22:19 (six years ago) link
colonel's bequest from the GOG sale right? i haven't played that one.
― Einstein, Kazanga, Sitar (abanana), Thursday, 13 July 2017 02:32 (six years ago) link
iirc opening up that laundry chute was the very first way i died in this game, this being the first playable screen.
― ﴿→ ☺ (Doctor Casino), Thursday, 13 July 2017 04:30 (six years ago) link
but really it's a super interesting game, a nice side-experiment in What Other Kinds Of Games Can This Interface Make?. replay is important and if you really want to nail it you have to do some kind of insane stuff of basically, when you figure out which event triggers the clock advancing, you should double back and make sure you've done all the interacting and eavesdropping you can manage in that earlier time interval. but it's all about dialogue and clues and shit; there are inventory puzzles but fewer than in a king's quest game. the vibe is so great in any case, the 'creepy evening on the bayou' feel really comes through.
worrisome stereotype alert though - i want to say they mostly steer clear of really terrible dialect stuff for the african-american cook character, but said character is obviously a problematic and creaky old type from the get-go.
― ﴿→ ☺ (Doctor Casino), Thursday, 13 July 2017 04:35 (six years ago) link
Fan art is amazing sometimes
https://www.youtube.com/watch?v=gq024O5HNk8
― Chuck_Tatum, Friday, 8 December 2017 22:34 (six years ago) link