Red Dead Redemption

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While in Dead Eye, if you mark targets while having either Dynamite, Throwing Knives, or Fire Bottles equipped, the thrown object acts as a homing missile and continues flying until the target is hit.

stofu (cozen), Friday, 18 June 2010 09:35 (thirteen years ago) link

haha awesome!

gonna firebomb a coupla bros

progressive cuts (Tracer Hand), Friday, 18 June 2010 10:58 (thirteen years ago) link

the thrown object acts as a homing missile and continues flying until the target is hit.

Isn't that a bit shit in a Wild West game? Not asking for total realism here but come on it's not fucking Halo!

slow motion hair ruffle (onimo), Friday, 18 June 2010 11:03 (thirteen years ago) link

ha yeah it's a glitch I think

stofu (cozen), Friday, 18 June 2010 11:04 (thirteen years ago) link

ah right, thought you meant it was a feature!

slow motion hair ruffle (onimo), Friday, 18 June 2010 11:06 (thirteen years ago) link

Aw come on, lighten up. I don't mind a little Tsui Hark in my Leone.

progressive cuts (Tracer Hand), Friday, 18 June 2010 11:18 (thirteen years ago) link

semi-lolzy: you can rope a goat

kenny logins (goole), Monday, 21 June 2010 17:30 (thirteen years ago) link

I roped a deer. Couldn't hogtie it tho. I hogtied the horse rapist and got a bounty on me head. I'm in Mexico now.

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 17:56 (thirteen years ago) link

i didn't know you could lasso other animals other than horses

go O and O (Ste), Monday, 21 June 2010 18:22 (thirteen years ago) link

think the non-horse animals get stunned when you lasso them

mayor jingleberries, Monday, 21 June 2010 19:44 (thirteen years ago) link

Wonder if I can lasso a bear... fuckin bears. Had to kill 5 bighorns and elks, found a whole clutch of them all together, suddenly I was tackled by a bear, with no dead-eye, and no presence of mind to refill it without spazzing out over the start/select buttons too often. DEAD. Then after I got my elks and bighorns I had to kill a bear, rode around for 20 minutes before finding one, and then got set upon by wolves at the same time. DEAD.

also wtf are these wife and child story missions, damn this is like some lord of the rings triple ending bullshit.

sent from my neural lace (ledge), Monday, 21 June 2010 22:32 (thirteen years ago) link

SEQUEL DO U C

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 22:58 (thirteen years ago) link

RED DEAD 2: THE DEPRESSION YEARS! THRILL AS YOU TOIL FOR THE WPA DIGGING DITCHES! GET SENT TO WAR!

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 22:59 (thirteen years ago) link

war is fun!

sent from my neural lace (ledge), Monday, 21 June 2010 23:01 (thirteen years ago) link

red dead/CoD crossover

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 23:03 (thirteen years ago) link

hunt the kaiser, kill the hun

Don Homer (kingfish), Tuesday, 22 June 2010 05:51 (thirteen years ago) link

i've sort of hit a wall with this - strangely, right after i got to blackwater, which i'd been anticipating all game

i was like "ooh, a real town!" but really it's just the same stuff - poker, a cinema, an empty bedroom, a general store selling the exact same stuff as the store in escuela

and the missions are the same - they might be introduced with different cutscenes and require you to do some bone-simple platforming but essentially it's "saddle up, ride for awhile, get off your horse and shoot some motherfuckers"

i think i really would appreciate even just a bump up in difficulty right about now to make up for the sameyness of it. weirdly, one of the first new austin gang hideouts was the toughest - where you have to blast your way through a mine to find the "funny man" and you have a yokel behind you who generously allows you to take the treasure once you find it (and then blows himself up? never figured that out. maybe he was trying to blow ME up). anyway, i died about six times trying to get through that goddamned mine but i remember every corner of it now and the sense of satisfaction when i finally beat the fucking thing was delicious.

progressive cuts (Tracer Hand), Tuesday, 22 June 2010 11:36 (thirteen years ago) link

that mine was my fav coz of the shit you could shoot and kill people w/ ie dynamite and the oil lamps

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Tuesday, 22 June 2010 12:52 (thirteen years ago) link

Yeah, I sailed through that one, but ymmv is the way of all GTAalikes, isn't it? People always complain about difficulty spikes in these games, but then everyone seems to think they crop up at different points - it's just what happens with sandboxes and emergent gameplay. Sometimes shit just goes wrong for you. And sometimes it happens over and over again on the same mission.

JimD, Tuesday, 22 June 2010 13:03 (thirteen years ago) link

on that mine level i didn't realise you could, and can at anytime, raise and lower the mine lift at the top of the hill.

go O and O (Ste), Tuesday, 22 June 2010 13:19 (thirteen years ago) link

I agree that this game is kind of repetitive and easy but maybe that's why I love it? I'm not very good at video games and get frustrated with ones that are too hard. Plus it makes RDR relaxing. You get to ride around on your horse, checking out the scenery, and then the gun battles usually aren't that stressful because you know they aren't going to be hard.

I do wish that when you died it would regenerate you at your nearest save location on the map instead of the last place you saved. There's nothing like riding across Mexico to complete a stranger mission, getting killed, and then having to ride across Mexico again to try it over.

congratulations (n/a), Tuesday, 22 June 2010 13:27 (thirteen years ago) link

yeah this game is chilled as hell, even in multiplayer mode most of the time. i should return to it once the world cup is not on every night, i still haven't finished the treasure hunting which was my favourite part.

go O and O (Ste), Tuesday, 22 June 2010 13:35 (thirteen years ago) link

n/a i kind of agree - i like that it's not total crazy hard.

i just miss the feeling, early in the game, when you'd approach a yellow "x" and feel like you really didn't know what was going to happen. and now i pretty much know. somebody's going to go on and on about something, then i'm going to ride shotgun in their stagecoach, get out and waste some dudes

progressive cuts (Tracer Hand), Tuesday, 22 June 2010 16:56 (thirteen years ago) link

which don't get me wrong, is still pretty good fun

progressive cuts (Tracer Hand), Tuesday, 22 June 2010 16:56 (thirteen years ago) link

it is exciting when you get to do something different, like use dynamite to blow up a convoy or waste dudes with cannons for a change.

congratulations (n/a), Tuesday, 22 June 2010 17:09 (thirteen years ago) link

i'm all about chill + easy. usually i get excited about the prospect of a game like this and then get bogged down in frustration & restarts (ie far cry 2).

emotional radiohead whatever (Jordan), Tuesday, 22 June 2010 17:11 (thirteen years ago) link

I like the pace of it too, just being able to wander round & hunt etc if I'm not too into it is kinda cool. Had a good multiplayer session last night ended up in a succession of 6 v 6 gang wars which was great, even managed to get my K:D ratio into the positive on a couple of occasions which is pretty good for me! Except when I continually managed to get trapped in the crossfire at McFarlanes Ranch with someone in the Barn & on the windmill.

Bill E, Wednesday, 23 June 2010 01:51 (thirteen years ago) link

turnin down the auto-aim helps up the challenge factor.

but I also dead ended once I opened up Blackwater. Haven't touched the game in like a week.

bnw, Wednesday, 23 June 2010 02:16 (thirteen years ago) link

Finished the game finally.

That last act was kinda weird.

no turkey unless it's a club sandwich (polyphonic), Wednesday, 23 June 2010 05:00 (thirteen years ago) link

The co-op missions they released yesterday are SO FUCKING GREAT. Most we blasted through first time, one we spent what felt like about 2.5 hours trying to finish (maybe 20 retries? at 5-10 minutes per attempt). All huge fun though!

JimD, Wednesday, 23 June 2010 08:51 (thirteen years ago) link

Yeah the hard one was grebt, wouldn't have minded them upping the difficulty factor a bit for the others.

barack psychosis (ledge), Wednesday, 23 June 2010 08:54 (thirteen years ago) link

What does co-op mission mean. Is that like multiplayer real people against computer enemies?

progressive cuts (Tracer Hand), Wednesday, 23 June 2010 09:51 (thirteen years ago) link

yup, up to four people. like the ones in gta iv - deal breaker, bomb da base ii, hangman's noose. ah hangman's noose, how i did love thee.

barack psychosis (ledge), Wednesday, 23 June 2010 09:54 (thirteen years ago) link

never played GTA!

progressive cuts (Tracer Hand), Wednesday, 23 June 2010 10:10 (thirteen years ago) link

but yeah that sounds fun! for some reason i can get with that, but the idea of death matches or whatever is just a giant turnoff.

progressive cuts (Tracer Hand), Wednesday, 23 June 2010 10:12 (thirteen years ago) link

one of the best things about gta4 was the multiplayer, which i normally hate. great times

Guru Meditation (Ste), Wednesday, 23 June 2010 10:12 (thirteen years ago) link

is there a way to automatically team up with people on your friends list (on PS3)? There are times I've seen other people from this thread are playing RDR but I have no idea how to hook up with you within the game.

congratulations (n/a), Wednesday, 23 June 2010 12:24 (thirteen years ago) link

^

Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Wednesday, 23 June 2010 13:35 (thirteen years ago) link

finished this last night (i think). would have done it sooner if i hadn't spent two hours trying to figure out if there was a bug keeping me from changing outfits. there wasn't. enjoyed the ending tho

sonderangerbot, Wednesday, 23 June 2010 16:17 (thirteen years ago) link

the music in this was obviously A+ from start to finish but not once did i realize jose gonzales (and jason schwartzman!?) was involved

sonderangerbot, Wednesday, 23 June 2010 22:01 (thirteen years ago) link

And Jamie Lidell for the main campaign ending song, which I thought sucked tbh. Loved the Gonzales track though. AT THE TIME ANYWAY.

barack psychosis (ledge), Wednesday, 23 June 2010 23:04 (thirteen years ago) link

at the time i thought the lidell track worked really well. don't think i ever heard the gonzalez track in the game, that's a shame

sonderangerbot, Thursday, 24 June 2010 01:55 (thirteen years ago) link

I turned off the music and started playing my own about halfway through, so never noticed.

no turkey unless it's a club sandwich (polyphonic), Thursday, 24 June 2010 02:22 (thirteen years ago) link

Had one of those hugely depressing sandbox sessions last night, where you turn on the xbox to do just one mission, and set off across the map to the marker, but get distracted by a few of those cougar you need to shoot, and a few of those prickly pears you need to pick up, and so you potter about and rack up some challenge points/cash/etc, and then lasso a new horse and stuff, and actually get close to your mission marker about 50 minutes later, then some random guy who's having a fight with some other random guy gets his gun out, and you can't tell whether he's about to start on you so you run him over on your new horse and then suddenly you're surrounded by lawmen and you don't have a rock to hide behind and when you try to fight them you realise you're still using your lasso and you think "oh shit, I haven't saved" and you try to save but you can't camp when people are shooting at you and then

DEAD

and that's an hour of your life down the drain so you just turn the console off again and go to bed.

JimD, Thursday, 24 June 2010 06:24 (thirteen years ago) link

^^^^^^^^^THIS IS WHAT I DID LAST NIGHT TOO

bad isn't it.

But i picked myself up again, managed to finally get my beaver furs and red sages and feathers for the fly guy.

Ended up a sweet relaxing session after that, realising that if i called up my horse deed it auto saves (i think?).

another small complaint, there really is not much to buy in the stores is there which seems odd seeing as there are plenty of ways to make money and basically loot is one of the main focuses of the game.

Guru Meditation (Ste), Thursday, 24 June 2010 08:22 (thirteen years ago) link

just sold this. once i got to the last area, it became clear that there was not much more excitement to be had and i lost interest.

jeff, Thursday, 24 June 2010 08:35 (thirteen years ago) link

one thing that lets this game down is that there is really no story. there's a PREMISE but there's no narrative, just roughly sketched scenes threaded together like beads on a string. which has really made my investment in finishing it fall through the floor. i don't give a shit about reuniting marsten with his wife and child tbh especially given that i've never even seen or heard them in the game.

the other thing is that after the first several missions, you have experienced all the different types of gameplay that there are. (i think i've been a little spoiled by "beyond good and evil", which kept opening up entirely new types of gameplay as you went on.) the mine mission was good because it was a little tougher, and you could really use the environment in interesting ways. but i keep wanting to see new stuff, excitement on the level of breaking a horse in for the first time, or the first time you play poker, or the first time you do a nightwatch job. all that stuff is over and done with in the first few hours of play and afterwards it's just more of the same. really sympathize with Ste's comment about nothing to buy in the stores. surely it is bizarre that a north midwestern town has the same stuff to buy as a small mexican village??

it's been fun no doubt but i am going to give this a nice little break for awhile i think.

progressive cuts (Tracer Hand), Thursday, 24 June 2010 10:31 (thirteen years ago) link

the other thing is that after the first several missions, you have experienced all the different types of gameplay that there are

I think it's a fair criticism but then are there that many games that introduce new gameplay elements late on in games?

You'd think with the story thing they'd at least throw in a dream/flashback sequence to the wife and kid to give you a bit of investment in the outcome.

I have still to buy this and it's interesting to see the slight tail off from the initial Best Game Ever euphoria.

this is gonna get messi (onimo), Thursday, 24 June 2010 10:37 (thirteen years ago) link

the other thing is that after the first several missions, you have experienced all the different types of gameplay that there are

I think it's a fair criticism but then are there that many games that introduce new gameplay elements late on in games?

i was thinking about this the other day, while reading this thread (haven't purchased RDR yet, too broke): back in like Atari times, we'd totally be down with playing a game that was essentially screen after screen of the same essential gaming dynamic, with variegated difficulty levels, and never complain. obviously technology and gamers have both progressed in terms of sophistication, but i guess even the more sophisticated games (GTA4, RDR) and still going to boil down to basic repetitative gaming formats eventually.

Ghia (stevie), Thursday, 24 June 2010 10:47 (thirteen years ago) link

I do agree that the missions end up being repetitive, but it's not as bad as GTA IV was for that, and also the various challenges do add a bit of spice; ok picking herbs gets a bit dull but i had fun trying to find all the different critters to kill, searching out the treasure, etc, so overall i'm pretty happy with the depth in the gameplay.

barack psychosis (ledge), Thursday, 24 June 2010 10:53 (thirteen years ago) link


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