I'm 12h 50m in and 45% complete. Don't know how that compares to other people, I think I might be quite slow.
Ha, 25 hrs and 20 minutes played, 34% complete.
― JimD, Wednesday, 16 June 2010 11:38 (thirteen years ago) link
poker is so boring :\
― Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Wednesday, 16 June 2010 13:59 (thirteen years ago) link
ah it's ok - when you systematically cut the cutscenes
― licorice oratorio (baaderonixx), Wednesday, 16 June 2010 14:04 (thirteen years ago) link
I think i got 40 hours out of this and about 30 good hours
― I have been forks-style since day one (forksclovetofu), Wednesday, 16 June 2010 14:43 (thirteen years ago) link
So how long is this game? I've been through about 4 missions for Bonnie and a couple for the Marshall. I've already put in 6-7 hours. If there are about 10-20 people to do missions for (like in recent GTA games) I will be playing this for quite awhile (like Fallout 3 come to think about it)...
i started like this, but when i opened up mexico i kinda flew through the missions and barely touched any of the side stuff. cutscenes got increasingly boring and i skipped them. i haven't played for a while, but i am actually itching to get 'back on the horse'. ho ho ho.
― go O and O (Ste), Wednesday, 16 June 2010 14:47 (thirteen years ago) link
forks - i haven't played this game, but it seems to me like basically every game in this genre has the problem of being too long, or having a weak finish (or alternatively, just too much fluff in the middle to get the to the end)*, but do you think there are other GTA/alike games that don't suffer from this problem? *except maybe Saints Row 2 as you could tear through the story relatively fast if you wanted to, or maybe I liked the story missions in it more. San Andreas might have had the opposite problem, i think that game was generally strongest in the middle hours after long tutorial, but again it's a long way to the finale
― Nhex, Wednesday, 16 June 2010 15:04 (thirteen years ago) link
Bully is pretty refined, imo.
― no turkey unless it's a club sandwich (polyphonic), Wednesday, 16 June 2010 16:40 (thirteen years ago) link
i thought bully was too short. but i go a little ocd on r* games i guess...
― goole, Wednesday, 16 June 2010 16:44 (thirteen years ago) link
ps has anyone joined the social club? i tried last night and it wouldn't work. thought it was maybe a browser problem.
― goole, Wednesday, 16 June 2010 16:57 (thirteen years ago) link
what is the social club?
― progressive cuts (Tracer Hand), Wednesday, 16 June 2010 16:59 (thirteen years ago) link
http://socialclub.rockstargames.com/
― goole, Wednesday, 16 June 2010 16:59 (thirteen years ago) link
think i must have signed up for gta. doesn't seem to offer much except some 'exclusive cheats', + stat viewing etc.
― sent from my neural lace (ledge), Wednesday, 16 June 2010 19:20 (thirteen years ago) link
It's handy for keeping track of which locations it thinks you still haven't found.
― JimD, Wednesday, 16 June 2010 19:28 (thirteen years ago) link
are the extra challenges fun to do? that's all i'm really into at the moment
― goole, Wednesday, 16 June 2010 19:29 (thirteen years ago) link
got my first duel disarm ^_^
― Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Wednesday, 16 June 2010 20:44 (thirteen years ago) link
I feel like I'll be playing this game for the rest of my life
― calstars, Wednesday, 16 June 2010 21:27 (thirteen years ago) link
are the extra challenges fun to do?
only a couple there at the moment, they look fairly tough, e.g. for pike's basin:
* Kill 3 people in one Dead Eye burst * Drag a gang member through the basin * Kill all enemies while on horseback
― sent from my neural lace (ledge), Wednesday, 16 June 2010 22:07 (thirteen years ago) link
only just figured out how to do duels after googling :/
in a good way or a bad way
― emotional radiohead whatever (Jordan), Wednesday, 16 June 2010 22:08 (thirteen years ago) link
you'd think that for the sharpshooter challenge for shooting two hats off people's heads, a penalty for accidentally killing oooooh five or so folk while trying might be a good idea.
― sent from my neural lace (ledge), Wednesday, 16 June 2010 22:13 (thirteen years ago) link
* Kill 3 people in one Dead Eye burst
this seems pretty easy now that I have the 'paint the target' thing
― Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Thursday, 17 June 2010 15:35 (thirteen years ago) link
it was more the horse thing tbh, although i suppose it would just be tedious, not difficult. especially tedious if they manage to kill yr horse too.
― sent from my neural lace (ledge), Thursday, 17 June 2010 15:43 (thirteen years ago) link
i killed five goats in one burst the other night and immediately got shot dead at by a Federale who i didn't notice was standing right next to me. don't fuck with Mexican goats!
― progressive cuts (Tracer Hand), Thursday, 17 June 2010 16:37 (thirteen years ago) link
aw man not the livestock
― goole, Thursday, 17 June 2010 16:42 (thirteen years ago) link
they looked tasty
i forgot that john marston doesn't eat
― progressive cuts (Tracer Hand), Thursday, 17 June 2010 17:00 (thirteen years ago) link
when the game began i actually assumed there was going to be some kind of snake eater subsistence action going on.. i guess i haven't shaken it completely
― progressive cuts (Tracer Hand), Thursday, 17 June 2010 17:01 (thirteen years ago) link
Finally won my first multiplayer last night, tho it was a 2 vs 2 capture the bag. I didn't realise you can just whistle up a horse, so a couple of quick trips to get the bag sealed it, barely saw any of the opposition. Was kinda weird, I'm used to getting really crappy kill/death ratios. Sick of 2 vs 1 shootouts, would be nice to get into action with about 10 people or so. This is probably a time difference thing tho, I'm in NZ and only get to play at night here.
― Bill E, Friday, 18 June 2010 00:00 (thirteen years ago) link
i was having plenty of 16 player action the other (uk) night. kd ratio slooooowly rising. might rise faster now i've figured out how to use dead-eye in multiplayer.
― sent from my neural lace (ledge), Friday, 18 June 2010 08:31 (thirteen years ago) link
You can do that? How?
― JimD, Friday, 18 June 2010 08:38 (thirteen years ago) link
it doesn't slow stuff down but it does the auto-target painting of dead-eye level 2. nb only read about it not tried it yet.
― sent from my neural lace (ledge), Friday, 18 June 2010 08:45 (thirteen years ago) link
& it might need some control option fiddling since every time i've pressed the right stick previously i get a 'look behind' view instead.
― sent from my neural lace (ledge), Friday, 18 June 2010 08:46 (thirteen years ago) link
um, i'm not sure of the point of it then? i guess i'll have to try it and see but if you're still just targeting in normal motion, why don't you just normal target and shoot instead?
― go O and O (Ste), Friday, 18 June 2010 09:12 (thirteen years ago) link
oh sorry, does it auto paint?
p. sure it slows down your targets too
― stofu (cozen), Friday, 18 June 2010 09:14 (thirteen years ago) link
how can it do that in multiplayer tho?
― go O and O (Ste), Friday, 18 June 2010 09:16 (thirteen years ago) link
iunno the logistics but iirc it slows time as well as auto-paints
― stofu (cozen), Friday, 18 June 2010 09:19 (thirteen years ago) link
autopaint, yeah. slowdown, u mad dogg.
― sent from my neural lace (ledge), Friday, 18 June 2010 09:31 (thirteen years ago) link
ah seems ur right, I was just confused because it goes into that blurro vision
― stofu (cozen), Friday, 18 June 2010 09:33 (thirteen years ago) link
While in Dead Eye, if you mark targets while having either Dynamite, Throwing Knives, or Fire Bottles equipped, the thrown object acts as a homing missile and continues flying until the target is hit.
― stofu (cozen), Friday, 18 June 2010 09:35 (thirteen years ago) link
haha awesome!
gonna firebomb a coupla bros
― progressive cuts (Tracer Hand), Friday, 18 June 2010 10:58 (thirteen years ago) link
the thrown object acts as a homing missile and continues flying until the target is hit.
Isn't that a bit shit in a Wild West game? Not asking for total realism here but come on it's not fucking Halo!
― slow motion hair ruffle (onimo), Friday, 18 June 2010 11:03 (thirteen years ago) link
ha yeah it's a glitch I think
― stofu (cozen), Friday, 18 June 2010 11:04 (thirteen years ago) link
ah right, thought you meant it was a feature!
― slow motion hair ruffle (onimo), Friday, 18 June 2010 11:06 (thirteen years ago) link
Aw come on, lighten up. I don't mind a little Tsui Hark in my Leone.
― progressive cuts (Tracer Hand), Friday, 18 June 2010 11:18 (thirteen years ago) link
semi-lolzy: you can rope a goat
― kenny logins (goole), Monday, 21 June 2010 17:30 (thirteen years ago) link
I roped a deer. Couldn't hogtie it tho. I hogtied the horse rapist and got a bounty on me head. I'm in Mexico now.
― Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 17:56 (thirteen years ago) link
i didn't know you could lasso other animals other than horses
― go O and O (Ste), Monday, 21 June 2010 18:22 (thirteen years ago) link
think the non-horse animals get stunned when you lasso them
― mayor jingleberries, Monday, 21 June 2010 19:44 (thirteen years ago) link
Wonder if I can lasso a bear... fuckin bears. Had to kill 5 bighorns and elks, found a whole clutch of them all together, suddenly I was tackled by a bear, with no dead-eye, and no presence of mind to refill it without spazzing out over the start/select buttons too often. DEAD. Then after I got my elks and bighorns I had to kill a bear, rode around for 20 minutes before finding one, and then got set upon by wolves at the same time. DEAD.
also wtf are these wife and child story missions, damn this is like some lord of the rings triple ending bullshit.
― sent from my neural lace (ledge), Monday, 21 June 2010 22:32 (thirteen years ago) link
SEQUEL DO U C
― Astronaut Mike Dexter (Jimmy The Mod Awaits The Return Of His Beloved), Monday, 21 June 2010 22:58 (thirteen years ago) link