tomb raider games s&d

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I picked up a used copy of "GTA:SA" to replace the one I had w/the cracked DVD-ROM. Fuck one copy of "Tomb Raider 2".

Pashmina (Pashmina), Monday, 8 January 2007 11:31 (seventeen years ago) link

When I was in HMV yesterday, I saw a copy of the last Core game for 3.99. Despite reading reviews all over the place detailing how much is suxx, I was vaguely tempted at that price nevertheless. I didn't buy it though.

FWIW, there is a set of mp3s of the little music stings from the first TR game here:

http://gh.ffshrine.org/soundtracks/1205

really nice, some of them.

I'm kind of freaked out by eidos pulling core design off TR, and replacing them w/another games developer, when core had actually created the game in the first place. It seems to me to be somewhat like a record company looking at some band who've seen better days, so to speak, and sacking the members, to replace them with some other guys. It seems sort of wrong and back-to-front on some fundamental level.

The games industry appears to be a bit backward w/r/t creator's rights vs work for hire to me generally, though.

Pashmina (Pashmina), Tuesday, 9 January 2007 13:42 (seventeen years ago) link

I shouldn't really give a shit about any of this, really, but I've been remembering how much I enjoyed the first game, specifically the sense of isolation and aloneness the thing managed to somehow convey while I was playing it. I got a similar sort of buzz from Hexen 2, which is a bit derivative of TR in some ways, despite being an FPS, and also from Arx Fatalis. I want a bit more of that, it was good!

Pashmina (Pashmina), Tuesday, 9 January 2007 13:49 (seventeen years ago) link

I seen you repping Arx Fatalis before, Pash, amd you're right I think: it maps out its own world such that you have to enter it if you want to successfully play. And drawing sigils with the mouse to cast spells is inspired.

Boom Dershowitz (noodle vague), Wednesday, 10 January 2007 02:28 (seventeen years ago) link

"Arx Fatalis" is frustrating b/c is appears to have been released in a not-quite-finished state, and there's a few annoying things about it, but the level designs and environments were absolutely amazing, and the sequence in which you progressively explore the crypts unter the town is incredibly effective, probably the best sequence in a video game I've encountered.

Anyway, on the way home from work last night, I figured I'd probably get 3.99 worth of entertainment out of the "Angel of Darkness" plus tbh I was curious about exactly how bad it was, based on what I'd read online. Based on playing it 'till 1.30am last night (!) I think if I'd been a fan of the previous games, and was expecting some kind of return to form, and had paid full retail for it, I'd have probably wanted the developers to suffer horribly. As it is, for 3.99, and with 0 expectations, it's actually been very enjoyable so far (ie, I was up till half one playing it, and I wasn't tempted to switch it off and go back to GTA:SA once - though the fact that I'm stuck on that fuck-awful mission where you have to get aboard the plane carrying the mafia hit team might have something to do w/this). On the downside, the character's moves are all very sluggish, and not always predictable, the game is obv unfinished - there's a parisian cafe where the interior isn't rendered from the outside and you can see the backend of other buildings through the window, some of the npc's animations aren't completed so when they speak, occasionally they don't move. At one point the icon for a nearby pickup came onscreen, so I pressed the action key, and Lara walked through the wall of the upstairs she was in, walked through the air, into an adjoining building, and picked up a 9mm clip from the floor there, wtf.

On the upside, the little character is still as cute & charming as in the 1st game, despite being much more detailed. The animation of Lara's face in the cutscenes is very well done. The best thing about it is that the general atmosphere of the thing is heading in it's inept way towards something quite surprisingly grim and almost thrilling. In the first few levels of the game, I'd had Lara sneak up behind a gendarme and break his neck, then kick a guard dog to death! In her interactions with the npcs, for all the spoken pieces are a bit corny, she nevertheless comes across as quite sinister and menacing. After escaping from a murder scene at the beginning, she winds up sleeping rough in a derelict tram car, and the first people she interviews in the shitty area of Paris she wakes up in include a couple of down-and-outs, a drug dealer and a streetwalker. The story of the thing so far, for a videogame storyline, is somewhat intriguing.

In all, it's the worst kind of artistic thing that sucks - the sort where it could obviously have been great, but it's been fucked up in ite execution. All the way through playing it, I was thinking "this could have actually been awesome, if..." Even based on the first 5 levels, I get the strong impression that if they'd actually done this thing right - specifically if the character's moves hadn't been so sluggish, if the scripted interactions with npcs had been done better, if the thing where the more hard graft she does, the stronger she gets had been implemented in a less crappy/jarring way, it would have been an absolutely great game. How can people fuck something like this up so badly?


Pashmina (Pashmina), Wednesday, 10 January 2007 12:35 (seventeen years ago) link

So yeah, to answer my orig. thread question, this one was worth picking up for cheap. I've had 3.99's worth of entertainment out of it already.

Pashmina (Pashmina), Wednesday, 10 January 2007 12:38 (seventeen years ago) link

Angel of Darkness is the one that has that stupid bit at the start where to have to learn stuff to gain strength to hang off ledges and push boxes isn't it? That was a good way to piss off everyone who liked the series - "What do you mean I'm not strong enough to hang off this ledge? I'm LARA FUCKING CROFT! I'm been doing this shite for FIVE WHOLE FUCKING GAMES!"

TR4 was worse - instead of "Lara's House For Noobs" you had to go through all the cut scenes with that annoying twat telling you how to run and jump.

onimo (onimo), Wednesday, 10 January 2007 12:57 (seventeen years ago) link

Idly trawling through some TR forum, I find these:

http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=07-bridge.jpg
http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=06-parisian__missing_bridge_area.jpg
http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=TRAOD_P42006-10-0316-52-37-681.jpg
http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=TRAOD_P42006-10-0316-52-11-071.jpg
http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=TRAOD_P42006-10-0316-47-27-531.jpg
http://s87.photobucket.com/albums/k155/slayer_333_2006/?action=view¤t=TRAOD_P42006-10-0316-47-12-601.jpg

These are all screens of parts of the Paris level of "Angel of Darkness" only accessible via using a flying cheat. A couple of the above locations can be seen in the background when playing the game, but you can't actually get to them w/o cheating. The accessible part of that part of the game has several streetmaps in it which are viewable, and the impression I get is that the playable area is at most one fifth the size of the entire map. I've had a couple of games where bits have been removed, leaving a ghostly trace in the game - the ghost tower in Vice City and the missing red light district in "Dun Darach", but nothing like this. I read on some forum that if you get the version of the game as released, which is like version 39 or 42 or something (mine is version 52), there's something like 250 character animations that don't appear in the game, as well as the extra map bits. This one, which some dude extracted and placed in the game:

http://tombraider.central-game.net/lacek/aod/bin1.avi

..appears to show the character scavenging from a garbage bin. WTF at that.

Once you get past the Paris section, it gets back into more I suppose "classic" Tomb Raider territory, hopping from platform to platform in huge underground vaults. It pretty much totally lacks the free ranging exploration thing that I remember enjoying in the first game (and that I also really dig in the GTA games), but most of the platform puzzles are at the right level of difficulty, there's been a couple of thrilling bits as well, where they added a bar so that when she's climbing walls or shimmying from ledge to ledge, she only has so much endurance, and a couple of the bits you have to traverse cut it pretty fine. The main thing it has going for it are the levels themselves. There's probably lotsa games out there with graphics that are "better" by some standard, certainly by any standard of "realism", but some of the locations in this game are absolutely gorgeous, a few are the best I've seen, actually. A fair bit of it, w/all the graphic options roofed, is like inhabiting a really nicely styled bande dessinee comic book.

The missing stuff does my head in, though. I feel like I've bought the computer game equivalent of "the wicker man" (cut version), eh. Def. a deal at the price, I've had hours out of it.

Pashmina (Pashmina), Wednesday, 17 January 2007 16:31 (seventeen years ago) link

three years pass...
six months pass...

Huh, nobody talked about Guardian of Light? That was some great co-op, actually good enough to get me interested in Tomb Raider again.

Nhex, Wednesday, 8 June 2011 22:20 (twelve years ago) link

I was excited by this too but on my 26" TV Lara was about 2 microns high

40% chill and 100% negative (Tracer Hand), Thursday, 9 June 2011 11:07 (twelve years ago) link

one year passes...

anyone get this? planning to? i'm tempted, it looks ok

goole, Thursday, 7 March 2013 21:03 (eleven years ago) link

My buddy has it and we're planning to play next week. Supposedly quite good.

pun lovin criminal (polyphonic), Thursday, 7 March 2013 21:13 (eleven years ago) link

keep us posted!

goole, Thursday, 7 March 2013 21:36 (eleven years ago) link

it looks good, will grab later this year on sale for sure

Nhex, Friday, 8 March 2013 04:21 (eleven years ago) link

This is pretty rad. Hopefully i can play this a bit this weekend. The world looks gorgeous and Modern Game As Movie Cutscenes isn't all that intrusive. I really hope I can avoid the more gruesome deaths cos that stuff really isn't appealing to me. The first puzzle where you burn that one thing and burn the other thing and push the thing etc etc was pretty satisfying, i hope there are plenty more puzzles to come.

Oh yeah, i got the first game cos i had a PC when Mario 64 came out and i was way more into TR than Mario. Never played much of any of the other games.

Emperor Cos Dashit (Adam Bruneau), Friday, 8 March 2013 15:57 (eleven years ago) link

I read some criticism that went 'this doesnt feel like Tomb Raider, where are the tombs?' and playing this game, the very first thing you do is escape your own tomb.

Emperor Cos Dashit (Adam Bruneau), Friday, 8 March 2013 17:00 (eleven years ago) link

i raided the first optional tomb, it was pretty fun if kinda short. i got it for like $20 on pc and am perfectly happy with it. dunno if i'd drop $60 for the console version.

adam, Friday, 8 March 2013 17:02 (eleven years ago) link

i bought this, it's great, i'm impressed.

funny how closely the plot & setting track with far cry 3

goole, Saturday, 9 March 2013 19:02 (eleven years ago) link

of the recent shoot-dudes-with-a-bow games this is my favorite by far.

adam, Sunday, 10 March 2013 02:42 (eleven years ago) link

what are the other shoot-dudes-with-a-bow games? is that a thing?

attempt to look intentionally nerdy, awkward or (thomp), Sunday, 10 March 2013 18:45 (eleven years ago) link

far cry 3 and crysis 3 are both bow-intensive

adam, Sunday, 10 March 2013 19:19 (eleven years ago) link

You can play Skyrim that way as well.

Emperor Cos Dashit (Adam Bruneau), Monday, 11 March 2013 01:14 (eleven years ago) link

OK i finally got this to stop crashing. At first it would crash kind of randomly shortly after exiting the intro cave, then it would crash without fail at a waterfall inside that cave. I have an ASU EAH6850 graphics card. So i downloaded 13-1_vista_win7_win8_64_dd_ccc_whql.exe, which is an older Catalyst driver that fixes the bugs. Now it does not crash! BUT! I have to re-install these drivers every time i reboot my system, before i play TR. Yeah, kind of a pain in the ass but what are you gonna do?

This game is pretty great. Last night i was shooting wolves w arrows which was pretty fun. The more narrative pace of this game is a little limiting, but i think the narrative is decent and the cinematic way everything plays out more than makes up for it. First encounter with the wolves is a great example. You are supposed to get caught in that bear trap and have to sit there and face them off and it's such a tense and awesome moment that would be way harder to pull off if the player had lots more freedom.

That said, i hope there is plenty to explore here. The island look so amazing, it's sort of sad when i get to a cool interesting new place and then wander around and find nothing but dead ends and one direct path to the next narrative-driven moment. Controlling Lara (jumping, zip lines, bow-and-arrow, gymnastic swings, etc) is a piece of cake and has been flawless so far and probably the only reason the linear nature of the game is upsetting is the control is so rad you just want to go off-map.

Emperor Cos Dashit (Adam Bruneau), Monday, 11 March 2013 16:12 (eleven years ago) link

There's a graphic brutality to the melee violence(and overall shitstorm) that both happen to and is employed by Lara that I'm wondering is necessary.

Like, I understand what they're trying to go for narratively and with her character act, but it seems that there's a visceral grisliness that goes way above and beyond what you need to communicate the character/emotional/narrative emotion.

Come to think of it, it's like a Stephen King novel, where not only does plenty of horrid shit happen to our protagonist, but also you're gunna hear about it in graphic detail.

Much like Lovecraft protagonists are little more than a set of sense organs to experience the horrifying shit for the reader, SK's protagonists can be just a corpus upon which the meat is torn apart and destroyed in detail.

In other words, Lara would need a full set of hockey pads and caged helmet to survive the concussions, contusions, and trauma(blunt force and otherwise) visited upon her.

The New Jack Mormons! (kingfish), Monday, 11 March 2013 17:23 (eleven years ago) link

Game is awesome and beautiful, tho. Wish there were more fiddly puzzles of ancient technology to bang on.

The New Jack Mormons! (kingfish), Monday, 11 March 2013 17:25 (eleven years ago) link

There's a shot stolen straight outta Apocalypse Now

The New Jack Mormons! (kingfish), Tuesday, 12 March 2013 05:24 (eleven years ago) link

due to a lazy hungover weekend and an impromptu day off work with a rolled ankle, i got through this. it's really good but i have trouble assessing whether i thought it was short or not. definitely seems to... accelerate near the end.

stuff that's good: the movement, the AI, your increasingly ragged and beat-up look, the long off-screen tease of the supernatural, the characterization and v/o, the gameplay balance (pretty much even between puzzles, exploration, stealth, and open fighting), the set pieces are all unique and fun and there are lot of them.

stuff that's bad: idk, not much! the gun sounds are really anemic (this seems like a common problem these days? FC3 too). also, it's a real design feat to make 3d platformer puzzles that also look and feel like real built or natural spaces; at times i was like, uh ok this is a game, especially with the porous climbable walls.

i played through on hard, which i recommend. some of the combats are just devilish.

goole, Tuesday, 12 March 2013 16:16 (eleven years ago) link

there are tombs to explore but they are short. effective, but short. it's basically one trick/puzzle to figure out an then you get the reward.

sorry to bring up far cry again, but the layering of architectural elements is exactly the same: you have mountainous jungle land, with ancient asian ruins, plus abandoned ww2 japanese emplacements, and then modern shanties slapped on top of it all.

goole, Tuesday, 12 March 2013 16:22 (eleven years ago) link

Yeah im thinking of switching to hard. I should really just play all games on hard. I'm naturally good at videogames. At most in combat i die maybe 4 or 5 times before figuring out a section, and i think I'm on normal right now. The biggest problem was the (first?) insta-kill stealth section w the flashlights but damn that was fun and intense.

I agree w all that stuff. Gun sounds are whatever, the bow and arrow is where it's at. Maybe my bow skills are at a higher level than my gun skills, but when I'm entering a combat zone, I take cover and then knock them all out w head-shots. Here's a little aside on videogame violence: I was showing a friend this yesterday, went into a camp and had a real intense battle, shot about a dozen or so baddies, plus a few deer and rabbits on the way out. He commented "Wow, you're just killing everything". We finish that up and try out "Nintendo Land" on Wii U and are playing through games and the favorite ends up being this one where you throw ninja-stars with the touch screen in a shooting-gallery style game. After killing several hundred ninjas we realized this game by Family Friendly Nintendo has a much higher body count than Gritty Tomb Raider Reboot. It's just the ninjas look like adorable paper dolls that explode into confetti, and I suppose that makes it much easier to accept.

Anyways, I found the first tomb, or it was probably the DLC tomb, with the crashed airplane and that destroyed temple. It was pretty amazing. I think this was shortly after i learned how to climb rock walls, which was also fucking cool. Jumping from rock wall to rock wall is so much fun. The design of this game is GREAT and i'm discovering more and more little things to keep my eye open for, like Buddha statues or dream catchers or whatever. I want to complain about it being too linear but I really enjoy all of the puzzles and dramatic moments. Like when you carefully walk across a log high over a waterfall and the camera shifts up, it really tries to get you on an instinctual level and succeeds. Parts of this game are nice, safe, and serene, and parts are really thrilling.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 12 March 2013 16:42 (eleven years ago) link

probably the DLC tomb

uh ok i guess i need to check through the menus a little better

goole, Tuesday, 12 March 2013 16:48 (eleven years ago) link

Tomb of the Lost Adventurer. I mean, it was really only one big room with one puzzle, but it was a nice design, and it took me a good half hour or so of jumping around, exploring, figuring out ways to light the stuff on fire that was holding up the plane, etc.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 12 March 2013 16:53 (eleven years ago) link

tempted to pick up either FC3 or TR - I have the impression FC3 is more of a free roaming while encountering weird stuff game while TR is more platform-ish??

licorice oratorio (baaderonixx), Tuesday, 12 March 2013 17:00 (eleven years ago) link

yeah exactly.

FC3 is open world and TR is more linear. TR does that metroid thing where you can return to cleared areas with new equipment to get at places you couldn't the first time through.

goole, Tuesday, 12 March 2013 17:05 (eleven years ago) link

they also both have a core story of a normal person who learns to survive and kill in a hostile landscape (with skill and equipment upgrades to match) but far cry's is about 1000% more annoying and unbelievable, if that matters to you

goole, Tuesday, 12 March 2013 17:07 (eleven years ago) link

i just finished FC3. i got to a pretty happy place of just doing the things i liked in the game (stealthily capturing outposts, climbing towers, doing the Wanted missions) and ignoring the stuff i didn't (path of the hunter missions, looking for all the letters/tchotchkes/etc). the story and 'boss fights' are super dumb but avoidable for long stretches of time.

nothing i've seen of TR so far looks exciting for some reason, probably because they show all the really linear setpiece moments in trailers? you guys are making it sound great though.

queeple qua queeple (Jordan), Tuesday, 12 March 2013 17:15 (eleven years ago) link

Parts of this game are nice, safe, and serene, and parts are really thrilling.

this is a good description of what i loved about the first tomb raider

TracerHandVEVO (Tracer Hand), Tuesday, 12 March 2013 17:19 (eleven years ago) link

i loved having the time and space to match wits with ancient, long-dead prankster architects

TracerHandVEVO (Tracer Hand), Tuesday, 12 March 2013 17:19 (eleven years ago) link

a bit turned off by the descriptions of gruesome gore, though :(

TracerHandVEVO (Tracer Hand), Tuesday, 12 March 2013 17:19 (eleven years ago) link

TR's not really platformish so much as it is an uncharted-style highly directed modern action game that has a few slightly open areas to mess around in.

far cry 3 is a big empty world with a reallllllly dumb story. i had a few fun moments of "emergent gameplay" but mostly it's walk walk walk cutscene walk walk walk shoot a dude. also it's one of the easiest games i've ever played. headshot after headshot, standing in the middle of the road just slaughtering dudes. like a more racist version of commando.

imho tomb raider is way more fun overall

adam, Tuesday, 12 March 2013 17:27 (eleven years ago) link

yeah it can be pretty gnarly but i kind of appreciate it. the stakes are high!

there's a repeated trope where you clutch the spot of a bad wound you get in the opening sequences.

xp

goole, Tuesday, 12 March 2013 17:31 (eleven years ago) link

i don't know, the outposts in FC3 were reasonably hard for most of the game, but i was trying to be a slick stealth dude and would let myself die if the alarm got pulled or if things got too messy.

queeple qua queeple (Jordan), Tuesday, 12 March 2013 17:50 (eleven years ago) link

Yeah i really don't care for gore. I think that stuff is a little hyped tho, it's a good way to promote the game as modern. I mean, the #1 complaint of past Tomb Raider games have been that they're for the most part just stuck in the 90s and retreading old ground. But playing the game it doesn't really come in too much. I've died a handful of times inbetween action setpieces, and they haven't been particularly gruesome. In the very first game you can die by drowning, getting mauled by mountain lions, impaled on spikes, etc. all that stuff it's just there was a lower poly count back in the day so it was less shocking. The tombs themselves, or the caves, or whatever, are decorated pretty gruesomely, lots of skulls, dead bodies, blood, etc. But it just feels like this is just like an ancient tomb being filled with skeletons and mummies, only it's recent cos there are cultists still using them. If i were watching a movie with this stuff maybe i would get squeamish, but here it's okay, it totally still looks like a computer game, just with really fancy graphics.

This game is not a horror movie, don't listen to videogame thinkpieces or whatever. It definitely has some 70s horror film atmosphere thrown in simply because teenage girl running scared in the woods. Only thing is, that teenage girl turns out to be a combo of Indiana Jones and Rambo.

The beginning of the game is misleading w the QTE, you think the whole game is gonna be like that, but once you get out of the first cave it's a good mix of cinematic sections and player-controlled ones. The thing about the QTE's is that they for the most part seem to take the place of what could be completely non-interactive cutscenes. You never really feel like you are sitting watching a movie unfold or anything.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 12 March 2013 19:54 (eleven years ago) link

i tried the multiplayer for a few rounds. not impressed.

goole, Wednesday, 13 March 2013 14:04 (eleven years ago) link

i don't know, the outposts in FC3 were reasonably hard for most of the game, but i was trying to be a slick stealth dude and would let myself die if the alarm got pulled or if things got too messy.

i admire this approach. i always try it but devolve into a grenade-tossing, assault-rifle wielding terminator by the 3rd mission. also i think playing FC3 on mouse+keyboard kind of fucked the difficulty as it was probably designed with a 360 controller in mind, aiming-wise.

adam, Wednesday, 13 March 2013 14:42 (eleven years ago) link

Once I got the silenced sniper rifle in FC3 I had a lot of fun setting up a position just out of sight of the bad guys at outposts then picking them off one by one with headhots. Most of the time I could take them all out before the alarm sounded but occasionally they'd send out guys in jeeps looking for me and I'd silently murder the driver and passengers from the safety of the underbrush. Shame the rest of the game wasn't nearly as much for (though killing sharks by running over them on a jetski was fantastic).

I've got the new TR ready to play at home tonight - really looking forward to getting stuck in. I loved the first couple of Playstation Tomb Raiders.

bizarro gazzara, Wednesday, 13 March 2013 15:27 (eleven years ago) link

my method is to snipe the snipers > sneak in and turn off the alarm, maybe take down a straggler or two > run back out and snipe everybody else.

one of my friends has been raving about TR so i guess i'll give it a shot.

queeple qua queeple (Jordan), Wednesday, 13 March 2013 18:15 (eleven years ago) link

This might be better than Uncharted 2. More fun as a game anyway

popeyphonic (polyphonic), Thursday, 14 March 2013 05:58 (eleven years ago) link

The climb/explore/find shit/arrow-to-the-head-of-feral-island-dudes sections of this are WAY more fun than the run & gun thru burning corridors parts.

I like the Arkham-style tracking of character/game progress of costume modification, but the default BDUs for Lara are a tank top, so she get mad scarred as you go on. Burn marks and wounds and slashes accompany her/your strapping-on tools as your character model evolves.

Also, it's been remarked before but the setting of this and FC3 are almost identical, with the exception that the island's natives here and the banditos are one and the same, and the Japanese soldiers who occupied the place met far grislier ends. Same increasing encroachment of paranormal bits, too.

The New Jack Mormons! (kingfish), Thursday, 14 March 2013 19:58 (eleven years ago) link

started playing this last night, it feels a lot better than i expected. kinda wish i could stay in this hunting/camping/tomb raiding zone for the whole game, no other humans or epic story involved.

shit tie (Jordan), Thursday, 2 May 2013 13:35 (ten years ago) link

Which TR?

(from a bottle you dicks) (sunny successor), Thursday, 2 May 2013 13:48 (ten years ago) link

My ps3 disc drive is fucked so I looked for the new TR in the PS Store. The full game plus a bunch of extra stuff is only $29.99! Older TR games were between $5.99 and $9.99

(from a bottle you dicks) (sunny successor), Thursday, 2 May 2013 13:51 (ten years ago) link

yeah, the new reboot one.

shit tie (Jordan), Thursday, 2 May 2013 13:54 (ten years ago) link

kinda wish i could stay in this hunting/camping/tomb raiding zone for the whole game, no other humans or epic story involved.

otm

TracerHandVEVO (Tracer Hand), Thursday, 2 May 2013 15:34 (ten years ago) link

Half off on Steam for the weekend

Hockey Drunk (kingfish), Friday, 3 May 2013 05:13 (ten years ago) link

kinda wish i could stay in this hunting/camping/tomb raiding zone for the whole game, no other humans or epic story involved.

yeah the odds on my playing this are pretty long but there was some shot of lara hunting a deer in the early promo for this that made me really long for a roguelike version

the bitcoin comic (thomp), Friday, 3 May 2013 18:56 (ten years ago) link

otm. Hopefully they are listening to the feedback (which in general seems to be "wish there was more playing around/exploring tombs, less shooting") for the sequel. I've been playing through TR Anniversary and while it's really great and exploring these awesome levels is a blast, there have been plenty of moments where I was just stuck, unsure of where to go next, for a long time, like hours spent running through the same 7 or 8 rooms. Say what you will about too much combat and movie-style QTE's but while playing the new game I never got stuck like that.

Emperor Cos Dashit (Adam Bruneau), Friday, 3 May 2013 19:08 (ten years ago) link

the reliance on Red Dead Redemption style cover-and-shoot shit is just..... like sometimes maybe it's cool, but tomb raider it ain't

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:13 (ten years ago) link

though no game is perfect; to be fair to the OG tomb raider there were PLENTY of times i ran through the same rooms over and over trying to figure out what i was missing. though maybe i just wasn't very good at it

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:15 (ten years ago) link

i thought the combat in this was really good!

goole, Friday, 3 May 2013 22:21 (ten years ago) link

it is but the shooting gallery mechanic is familiar from other games... i want to JUMP and SHOOT at the SAME TIME with TWO GUNS basically

TracerHandVEVO (Tracer Hand), Friday, 3 May 2013 22:31 (ten years ago) link

picked this up yesterday, hoping to start it this weekend

am0n, Saturday, 4 May 2013 00:11 (ten years ago) link

four weeks pass...

this game rules, feels kinda like an uncharted but without relying on guns guns guns and hordes of assholes with guns. the bow n arrow shit in this is super fun

joe bogus (am0n), Sunday, 2 June 2013 21:02 (ten years ago) link

the best bits of this are where you're actually climbing on and exploring random jungle shit, not running down corridors blasting fuckheads

Hockey Drunk (kingfish), Monday, 3 June 2013 06:30 (ten years ago) link

i hate the QTEs, so pointless

joe bogus (am0n), Monday, 3 June 2013 18:56 (ten years ago) link

come on it's like a cutscene you can fail

goole, Monday, 3 June 2013 19:54 (ten years ago) link

lol

joe bogus (am0n), Tuesday, 4 June 2013 14:19 (ten years ago) link

two weeks pass...

I wonder how much the PS STore charges for Tomb Raider II. Must be around $6, right? I love the Venice section. So much fun.

educate yourself to this reality (sunny successor), Monday, 24 June 2013 14:37 (ten years ago) link

one month passes...

"Her soul is trapped inside a decaying body! THAT'S the reason for the storms!"

TracerHandVEVO (Tracer Hand), Tuesday, 20 August 2013 22:04 (ten years ago) link

makes sense to me

R'LIAH (goole), Wednesday, 21 August 2013 14:30 (ten years ago) link

Why did they come to the island in the first place? I can't remember.

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 14:41 (ten years ago) link

The game begins with Lara setting out on her first expedition about the ship Endurance, with the intention of finding the lost kingdom of Yamatai. By her suggestion and against Whitman's advice, the expedition ventures into the Dragon's Triangle, east of Japan. The ship is struck by a violent storm and split in two, leaving the survivors stranded on an isolated island.

Which it turns out, is Yamatai. But why did they want to go there? It's a big crew! Were they gonna go raid some tombs?

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 14:45 (ten years ago) link

the glory hunter academic wanted to discover it (iirc) for what i took to be a crappy history-channel style tv show

R'LIAH (goole), Wednesday, 21 August 2013 15:11 (ten years ago) link

Ah it's coming back now - yes

I have been pondering exactly how his grisly death will play out for some time

TracerHandVEVO (Tracer Hand), Wednesday, 21 August 2013 15:38 (ten years ago) link

nine months pass...

started playing this because ps+ free / long weekend... the game itself is fun to explore but the "press square to not get choked, raped and killed" QTEs are very lame. the voice acting is terrible, the story is stupid as fuck and the EMPOWERMENT angle feels thrown in for critics and not well thought out. Girlfriend finds this appalling and asks how come Lara is basically sounding like she's having sex when she's climbing a building. On the positive, it's like a much easier and less sprawling Just Cause, so that's okay. I may finish this?

four years pass...

Rise of the Tomb Raider is very cool. the pickaxe climbing mechanics are perfectly suited to this game about scaling snow covered mountains and exploring icy caves.

the game looks really really nice and is full of beautiful wintry vistas. the lighting is very cool, the blue-white snow having colored light reflected on it, red, yellow.

there is combat yes but are a lot of actual tombs in this game, which is super nice. pulling up the map shows you all kinds of things to discover and explore: the screen itself is refreshingly free of HUD elements. there are no destination markers floating on your screen, no mini maps taking up valuable real estate. the game already looks cinematic, this just takes it to the next level.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:40 (five years ago) link

i was scaling the side of a mountain while hearing someone talk about the legendary Russian witch Baba Yaga. i have no idea if she is in this game but it is always cool when games dip into this irl folklore.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:44 (five years ago) link

aw shit... that was pretty awesome

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 00:56 (five years ago) link

https://i.imgur.com/j3DOxXTl.jpg

this game really looks amazing

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:38 (five years ago) link

https://i.imgur.com/cCsW7hnl.jpg

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:39 (five years ago) link

three years pass...

i've been playing shadow of the tomb raider. bought it a couple of years ago, made some progress then forgot about it until recently. it feels like a guilty pleasure to play it while everyone else is playing elden ring. it's so easy and repetitive, it's like comfort food that makes me feel like i'm good at video games even though i don't have the time to get good at something like elden ring. i don't like the combat sequences but even those are usually pretty easy. it looks pretty incredible. equivalent to the uncharted games in terms of visuals and (lack of) challenge i guess.

na (NA), Friday, 4 March 2022 21:08 (two years ago) link

it's funny how on rails the various exploration areas are. oh you can climb this one specific wall but none of the other walls that are the same height and made of the same material, ok.

na (NA), Friday, 4 March 2022 21:10 (two years ago) link

they build the whole plot around lara's guilt for all the destruction she has caused in the pursuit of raiding tombs, then she'll go into an ancient church and just bash the shit out of the walls with a crowbar to find hidden clues

na (NA), Friday, 4 March 2022 21:12 (two years ago) link

Yeah, I have a couple of those games that I picked up cheap, and I can totally see (even having not played them yet) how they have influenced the current generation of AAA games.

Josh in Chicago, Friday, 4 March 2022 22:03 (two years ago) link

it's funny how on rails the various exploration areas are. oh you can climb this one specific wall but none of the other walls that are the same height and made of the same material, ok.

This frustrates me so much, especially when it’s not always obvious which wall one can climb. I was stuck for ten minutes in some temple area in Uncharted 2 because I couldn’t figure out which combination of ledges I need to leap across to get to a window I needed to climb in—like, Drake can survive falling several stories or leaping over giant pits, but for some reason, he can’t simply hop onto the waist-high pile of rubble right below the window and climb up. I understand why, from the designer’ POV, but still...

blatherskite, Friday, 4 March 2022 22:14 (two years ago) link


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