Metal Gear Solid 4: Guns of the Patriots

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Originally I gave up on the game at the final Vamp fight, but finally went back to it and beat the rest about a year later. I'd like to say it's worth it to finish that last boss fight (the fist fight one?), but it really isn't unless you're desperate to see another two hours of incomprehensible or pointless cut-scenes.

Jeff LeVine, Wednesday, 7 April 2010 16:51 (fourteen years ago) link

I'm not sure most of the boss fights are really less tedious in 3, it's just that the stuff that surrounds the boss fights in 3 is much more compelling and fully realized and integrated into a somewhat cohesive story, while 4 feels very much like bits of a bunch of games (some good) kind of mushed up together and never really gets into any kind of good flow that makes one want to keep progressing.

Jeff LeVine, Wednesday, 7 April 2010 16:58 (fourteen years ago) link

you normally get some pretty nifty unlocks at least when you complete MGS4

I will complete but goddamn that fist fight is a chore

etrian odysseus (cozen), Wednesday, 7 April 2010 17:31 (fourteen years ago) link

completed it. the fist fight was OK once I realised I had been doing it wrong. best to just fist fight rather than dodge and try and initiate the QTE cutscene as it takes too long that way

anyway final breakdown:
14 continues
31 alerts
247 kills
"EAGLE"

good game. flawed but v.good, and a fitting end to the series on consoles ;)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:14 (fourteen years ago) link

do I try a big boss emblem run: y/n

(n)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:43 (fourteen years ago) link

ilx poster cozen u lead a rich & fulfilling lyfe: y/n

f a ole schwarzwelt (Lamp), Wednesday, 7 April 2010 20:45 (fourteen years ago) link

(m)

etrian odysseus (cozen), Wednesday, 7 April 2010 20:47 (fourteen years ago) link

If you do try a Big Boss Emblem run be prepared for controller smashing levels of frustration with the motorbike chase in Act 3.

alananana (Mr Raif), Wednesday, 7 April 2010 21:10 (fourteen years ago) link

yeah def not goin to do tht - only so much of my rich & fulfilling lyfe going spare

etrian odysseus (cozen), Wednesday, 7 April 2010 21:52 (fourteen years ago) link

perhaps u wd enjoy these rich & fulfilling recypes mr lamp?
http://www.bilerico.com/2009/07/semen_recipes.png

etrian odysseus (cozen), Thursday, 8 April 2010 07:26 (fourteen years ago) link

is that a cum flan

full government name (cutty), Thursday, 8 April 2010 19:54 (fourteen years ago) link

homophobia nagl there bro hb n.e.way tho yung blud

Lamp, Friday, 9 April 2010 05:08 (fourteen years ago) link

Started this but it just seemed like a movie. Girlfriend gone this weekend so might try again.

Spencer Chow, Friday, 9 April 2010 06:59 (fourteen years ago) link

hb to u too apols for the cum blancmange

etrian odysseus (cozen), Friday, 9 April 2010 09:21 (fourteen years ago) link

np but my birthday isnt for months

Lamp, Friday, 9 April 2010 09:45 (fourteen years ago) link

me either hi5

etrian odysseus (cozen), Friday, 9 April 2010 09:50 (fourteen years ago) link

two years pass...

EYE HAVE YOU

god this was such a chore to get through. i agree that there are a lot of neat things about the gameplay itself but you never get a chance to really try it out. the story makes no sense and is impossible to care about, and they kinda ruined the stealth aspect by making every weapon in the world available at any time.

sonderangerbot, Wednesday, 23 May 2012 19:00 (eleven years ago) link

it's variability and options the game gave you. you didn't have to purchase a single weapon - but that they were there, and in such a plethora, i thought one of the game's strong points. i love any game that allows me to oversee exactly how i enact things.

the story definitely didn't make sense, but neither did the other 3 games so it wasn't an entire groaning point this late in the series.

/defenseofoneofmyfavoritegames

kelpolaris, Sunday, 27 May 2012 04:58 (eleven years ago) link

oh i know and i've always defended the series cut-scene orgies before, but i think they finally overdid it this time with the mission briefing stuff and the monkey. could also be i had more tolerance for that sort of thing when i was younger and could play for 10 hours straight, where nowadays i kinda want to actually play when i can find the time

sonderangerbot, Sunday, 27 May 2012 11:04 (eleven years ago) link

yeah, i can sympathize and yet at the same time MGS has always been a series, to me, that demanded an afternoon and all attention. it's never been a quickie-let's-do-one-mission-before-my-ride-gets-here kinda thing. which relays in fact that i absolutely loved the mission briefing scenes, the novelty in fact that a game is actually allowing itself just to wallow and experience things at their most unexciting in preparation for whatever's to come. i wouldn't say it's on a tranquil shadow of the colossus level, but as someone who often hates the medium i spend so much time within it was pretty refreshing to me to find that there were developers who valued the potential for the medium to accomplish something outside of immediate and constant action. videogames could be so much more and it continually bums me out we've been playing the same things/concepts for decades on end. so anyways: interactive cut-scenes i might be blowing up here, but i appreciated wholesale.

i can't really excuse the monkey. i didn't find that really funny at all.

kelpolaris, Monday, 28 May 2012 20:46 (eleven years ago) link

one year passes...

i can't believe some of you people defend this shit! consistently! fuck you! FUCK YOU!!!!

― cankles, Monday, 30 June 2008 07:06 (5 years ago) Bookmark Flag Post Permalink

♛ LIL UNIT ♛ (thomp), Thursday, 22 May 2014 21:39 (nine years ago) link

four years pass...

playing through this for the first time. it is pretty good. it is funny as much as MGS2 denies to be a power fantasy this game is the ultimate indulgence of that. cutscene heavy and every bit the overblown western action film inspired military sci fi fantasy the series has always been.

the cyborg ninja Raiden is totally redeemed and we see him delivering the most emo edge lines of all time in that plane lol. i love it.

the game itself feels very safe, like chicken noodle soup. i have not died once and am 4/5 of the way through. it has Huey and the Col. helping you, just like MGS, it has Naomi, it has the return of MGS1 levels, etc.

i am enjoying the return to Shadow Moses even though as a level it's really the most aimless one yet, it proves that you can't really remake those old games cos the entire game would be one level! then again the start of MGS4 is full of walk across a room, see a cutscene, walk across another room, see another cutscene, save, see another cutscene.

there were times when i was in Europe (that stalking through the foggy city streets level ruled) when it was playing cutscenes and pausing to save, multiple times, during the cutscenes. lol.

on some level i can't help but love this for the audiaciousness. this game is in the Guiness Book of World Records for this stuff.

PS. MGSV is still my favorite.

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:54 (five years ago) link

oh yeah wtf is with the game installing in between chapters? the first time that happened i thought my PS3 was losing its mind

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 01:56 (five years ago) link

suddenly the difficulty has skyrocketed. i made it through most of act 4 with no problem, took out the Sniper Wolf robot, was enjoying the constant nostalgia and Otacon saying awestruck things about the first MGS, literally saying "You are the shit", etc.

now i am in the split screen duel. on the right half Raiden is in a fight with Vamp and on the left i am stuck in a little spot of ground in front of the Metal Gear and charged with killing endless waves of gekkos. now this is bullshit and not fun. i have heat seeking rocket launchers and a rail gun, i can call up Drebben in the middle of a fight and buy ammo as much as i want, but no matter what i keep dying. inevitably there is a gekko that jumps next to me, count down to self destruction, and explodes, killing me in the process. even if i have rations equipped, i still die. any tips for this part?

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:55 (five years ago) link

ok some quick googling told me to charge the rail gun. will try that...

Hazy Maze Cave (Adam Bruneau), Monday, 25 June 2018 23:59 (five years ago) link

https://www.gameinformer.com/b/features/archive/2014/02/28/the-story-behind-metal-gear-solid-4-39-s-bizarre-intro.aspx

this is pretty awesome read talking about the making of the intro live action segments.

Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:53 (five years ago) link

also i watched the Superbunnyhop review last night. i LOL'd at him pointing out that this game has the main villains

a) shutting down all guns, resulting in the first total global ceasefire
b) curing cancer with nanomachines

it is hilarious that halfway through the game the main bad guy has inadvertently caused world peace.

Hazy Maze Cave (Adam Bruneau), Wednesday, 27 June 2018 20:55 (five years ago) link

Man, do I ever not remember any of this nonsense, which almost makes me question if I ever even played 4 (which I did, because old Snake, and Johnny Diarrhea).

Martin Landau Ballet (Leee), Wednesday, 27 June 2018 21:03 (five years ago) link

i finished this game today. the end of the game is like 3 hours of cutscenes w some gameplay just tossed in. really once you get through Shadow Moses the game goes entirely linear, to the point where you are just holding forward for a good while.

it's a shame cos the gameplay during the start is a nice evolution of MGS3-style but by halfway through there is nothing stealthy about it. the last few hours you shoot like a million bullets. often there will be a room but of badguys and you just fight them over and over until the game just steps in and takes the control away from you.

still, it's pretty enjoyable. definitely worth a watch a least once. it really feels like the sequel to MGS everyone wanted from MGS2. the ending is super melodramatic. i like how during the very last bonus audio Snake calls himself a "blue rose", Kojima w the FWWM reference.

Hazy Maze Cave (Adam Bruneau), Saturday, 30 June 2018 23:22 (five years ago) link

shoot i didn't have this thread bookmarked, v happy to read all of your posts on here adam! so many things i love abt this game, thought i talked abt it around here somewhere, maybe on one of the other mgs threads. the gear vs gear 5-minute combat remains one of my most favourite video game things ever because it's just such an absurd waste of development money for something that is completely unused at any ohter point. not even in a dumb dlc rush mode or something.

challops trap house (Will M.), Tuesday, 3 July 2018 19:00 (five years ago) link

i loved that bit. all the MGS games have a OTT action setpiece, usually near the end of the game, where it just goes crazy. MGS2 had that bit at the end of the postmodern part where you just fight 2 dozen enemies in room after room that is also completely at odds with the rest of the game, where you stealth your way past a dozen enemies spread out over the entire game map. it is part and parcel with the cutscenes, the interactive cinematic stylisms that are the bread and butter of the series.

was kind of surprised that half the game was just a recreation of MGS, tho i guess that IS what the fans wanted, the expectation subverted by MGS2. the happy endings were all pretty nice, Big Boss as always pulling a fast one on everybody, Raiden waking up to have his life also revealed as a life and bestowing a suburban fairy tale ending on the ultimate tortured edgelord emo robot ninja of all time.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:04 (five years ago) link

i liked how at one point they are all stuck and Johnny is the only one that can help them, and it turns out that him having diarrhea and being a general weirdo meant that he refused the nanomachines treatment, so he is free to save the day.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:07 (five years ago) link

https://www.youtube.com/watch?v=KWqlz0wsQQ4

Raiden's speech starting around 3:00 in is so classic. "I'm a shadow, one that no light will shine on". you could open a Hot Topic just selling t-shirts with every line that he says here.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:11 (five years ago) link

"It was never going to work out for me. It even rained the day I was born."

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:12 (five years ago) link

"I have nothing. I have always been alone. Always."

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:15 (five years ago) link

i think it would rank near the bottom for me though, i like playing 2/3/V way more, i like the stories in those games more as well. still a lot of fun and worth seeing at least once.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 20:16 (five years ago) link


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