The Big Ol' All-Encompassing ILG "LOL Indie Games" Thread

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http://neurohack.com/transcendence/design/Version1.00Announce.html

I remember playing this years ago, back when it was around version 0.6. Definitely impressive and fun, good look for a roguelike shmup. Can't believe the dude has been working on it the whole time.

Nhex, Thursday, 25 March 2010 07:07 (fourteen years ago) link

two weeks pass...

From the maker of IJI comes HERO CORE:
https://www.youtube.com/watch?v=Cu_xdCHdSqg

Nhex, Saturday, 10 April 2010 00:25 (fourteen years ago) link

one month passes...

Finally got around to trying it - pretty good. Not a huge effort over what's out in a lot of flash games (like that recent Auntie Pixelante one, for instance) but the effort is there - probably worth the short amount of time if you like Metroidvanias.

http://www.remar.se/daniel/herocore.php

Nhex, Sunday, 30 May 2010 05:29 (thirteen years ago) link

three months pass...

Was going to buy VVVVVV w/o playing the demo now it's £3.49 because it seems exactly like the kind of thing I should love (I love the way it looks and sounds, and I spent my 80s playing the 2d platformers it makes nods to) but hot damn am I ever terrible at the demo. I think I'd rather pay £3.49 to watch someone who was actually good at it play it straight through.

vampire headphase (a passing spacecadet), Friday, 10 September 2010 16:30 (thirteen years ago) link

Sorry, £3.49 on Gamersgate, £3.59 on Steam, no idea what it is in $$$ - $5 I guess?

vampire headphase (a passing spacecadet), Friday, 10 September 2010 16:30 (thirteen years ago) link

it is $5 over here. i had similar feelings, though at the current price it's a lot more tempting to get compared to $20, though I'm probably still too bad at it to bother. really dug the soundtrack!

Nhex, Friday, 10 September 2010 18:15 (thirteen years ago) link

I beat the first level of VVVVVV and died 85 times (a little hard to get used to keyboard controls). Game seems pretty awesome! Glad I finally picked it up (and glad for cheap steam price).

Jeff LeVine, Saturday, 11 September 2010 03:32 (thirteen years ago) link

So I watched a bunch of people playing on youtube and confirmed my suspicions that this game and I are just fundamentally terrible at each other (man am I ever going to hate the fixed-speed forced-scrolling sections, if I make it that far) but what the hell, £3.50 is like one drink in a pub, so I decided I may as well throw it at the programmer anyway

I really like the design and the music and the way it reminds me of 80s platformers (like Jet Set Willy, which I see a few references to in level design and room names) where rooms have multiple exits and join up in multiple ways and you feel like it's a giant open space and not necessarily a linear scramble from A to B - for me that is what really sets it apart from the Flash games it otherwise shares a lot with

vampire headphase (a passing spacecadet), Saturday, 11 September 2010 14:14 (thirteen years ago) link

Shd report back here and say that actually the difficulty is not super-impossible. OK, my death counter is higher than possibly anyone else who's ever played a game, so I am pretty bad at it, but I only felt properly stuck for about 10 minutes - the save points are pretty generously placed, so you can generally keep on moving forwards and whenever you start to think "man I am never gonna do this bit" you get a little further and further and then to the next checkpoint.

Plus when I redid the demo levels in the full game I'd already got a lot more comfortable with the controls, so they were already a lot easier and I picked up the trinkets I didn't have a chance of grabbing on the demo play. And in the full game the levels are connected by a giant open area with very few spikes in, so you get some more control practice exploring that.

So I got about an evening or two's play out of it and thoroughly enjoyed it. Maybe a bit short to be worth the original price, but definitely worth $5. Don't think I'll be going back and playing the bonus modes, though, cz they all involve a level of skill I am quite clearly never going to achieve. One of them offers a trophy for playing all the way through without losing a life! Hahaha. Yeah.

(Is it bad that a big reason why I bought it was seeing a room on a youtube playthrough named after a Guided By Voices song? That and the music, which is pretty awesome, as has been mentioned)

patapon pataphysics (a passing spacecadet), Friday, 17 September 2010 22:10 (thirteen years ago) link

so, minecraft.

Muscus ex Craneo Humano (forksclovetofu), Saturday, 18 September 2010 00:41 (thirteen years ago) link

that's what i've heard, forks. haven't had a chance to try it yet tho

Mordy, Saturday, 18 September 2010 02:38 (thirteen years ago) link

People are going apeshit for this game! I tried it for a half hour and I don't get it AT ALL. It seems like the "game" elements of it are pretty cosmetic, and people are basically just using it as a slow-motion, heavily obfuscated platform for creating 3D art. It kind of reminds me of Line Rider in that respect.

Dan I., Thursday, 23 September 2010 01:28 (thirteen years ago) link

^ditto

Muscus ex Craneo Humano (forksclovetofu), Thursday, 23 September 2010 04:54 (thirteen years ago) link

one year passes...

Yo, nhex, if you like Daniel Remar, you should check out the ittle dew demo in one of his scrap packs. It has a lot of placeholder graphics, but the puzzles are great.

bamcquern, Sunday, 15 July 2012 17:26 (eleven years ago) link

hmm? scrap pack? huh? linky

also follow up from 2010: VVVVVV was the shit. i still gotta beat that bastard

Nhex, Sunday, 15 July 2012 19:13 (eleven years ago) link

This is the scrap pack with ittle dew:

http://www.remar.se/daniel/scrappack.php

The second one has a hero core variant and some other stuff you might like:

http://www.remar.se/daniel/scrappack2.php

bamcquern, Sunday, 15 July 2012 20:18 (eleven years ago) link

thx dude, will check out

Nhex, Sunday, 15 July 2012 22:37 (eleven years ago) link

eleven months pass...

Not sure if there was any talk about it at the time, but has anyone played Waves? Twitchy ball-rolling shooting coloured lights, sorta schmuppy but not really.Demo here (PC only):

http://www.squidinabox.com/

I'm playing with an XBox controller and its a blast, controls feels intuitive and simple but novel and full of depth (or maybe I just haven't played this kinda game before and loads of games control this well). They let you play with mouse+keyboard but I can't imagine why you'd want to do that.

Random .mdb Memories (NotEnough), Thursday, 4 July 2013 21:07 (ten years ago) link

one month passes...

Indie gaming serious sadness continues with Papers Please
http://www.eurogamer.net/articles/2013-08-09-papers-please-review
Cart Life was depressing enough, I'm not sure I want to do another one of these so soon.
Ironically though I find it fascinating that these games are so depressing and miserable. At the same time, I don't really need a simulator for that stuff, I already know how annoying it is to balance a budget and family concerns in real life. Still, evolving art form, etc.

Nhex, Friday, 9 August 2013 14:37 (ten years ago) link

one year passes...

http://www.puppygames.net/blog/?p=1574

am0n, Tuesday, 19 August 2014 16:51 (nine years ago) link

Couldn't figure out which thread to put that it in. Classic PC/indie dev rant/publicity stunt!

Nhex, Tuesday, 19 August 2014 18:27 (nine years ago) link

that was terrible

Mordy, Tuesday, 19 August 2014 18:28 (nine years ago) link

seven years pass...

https://kotaku.com/25-exciting-indie-games-to-wishlist-right-now-1848124335

Loads of interesting looking titles on there!

Nelleee Hooper (Leee), Saturday, 27 November 2021 18:53 (two years ago) link


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