TOP 10 FREE INDEPENDENT GAMES of 2008 - #1: Virtual Silence

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so uh roll on game #2

thomp, Wednesday, 29 October 2008 11:50 (twelve years ago) link

i disliked all the non level-ending puzzles because the colour-changing was quite a neat bit of process, but the stuff they made you do seemed like schematic diagrams of how the puzzles in a game like that might actually work. also it was really dull playing back through all this because my first try i wanted to get the bad ending. also when i played through again my incessantly literalist brain screwed me over viz. "haha oh look if i make the screen red his ball vanishes oh shit look an exit those you run into oh wait"

the review up top is pathetically poor writing.

thomp, Wednesday, 29 October 2008 11:54 (twelve years ago) link

When everything's said and done, I think this is more of a tech demo than a finished piece. I though the play mechanics of altering color to change the game world were pretty innovative (here's a different direction on that theme that will likely come to XBLA)and I do agree that the end puzzles are pretty frustrating and unintuitive. That said, it's hardly ten minutes (or twenty, if you felt the need to "win" it) wasted. The final puzzle especially was enjoyable; how often do you play a game that gives you a metroid countdown and then fucks with your vision so you can't even see if you're going in the right direction? The storyline is, as noted, badly marred with poor grammar and spelling but, again, the IDEA is solid.
It's a pretty impressive rough draft; I'd love to see someone with a budget run with these ideas.

forksclovetofu, Wednesday, 29 October 2008 13:34 (twelve years ago) link

yeah if you link to another actionbutton review i'm never clicking on another one of your threads again

ಥ﹏ಥ (cankles), Wednesday, 29 October 2008 15:18 (twelve years ago) link

shit, the countdown was a level? i thought you were just meant to sit there and wait for the kid to die! god, my version of the game is way cooler.

thomp, Wednesday, 29 October 2008 15:59 (twelve years ago) link

Forks pretty otm there. It wasn't mindblowing, but for a 15 minute long game, the fact that certain elements stick in your head at all is pretty impressive. Onward to #2!

z "R" s (Z S), Wednesday, 29 October 2008 16:19 (twelve years ago) link

I only got to test #3 before I had to go off my lunch break. I will try the rest later, but boy the feeling of non-control is really jarring in the way that that one good part of bioshock is really jarring. (i maintain that the golf club scene is the only redeeming factor in BS)

Everyone is a Jedi (Will M.), Wednesday, 29 October 2008 17:24 (twelve years ago) link


forksclovetofu, Wednesday, 29 October 2008 18:04 (twelve years ago) link

I'm about halfway through Test #2... and I failed Test #1! I'm really trying to be patient here, but the slowness and intentionally cruddy controls are aggravating. And that actionbutton review was ridiculous pretentious garbage. How did you guys make it through? Should I really keep pressing with this?

Nhex, Sunday, 2 November 2008 18:50 (twelve years ago) link

If all else fails, don't forget you can shoot.

z "R" s (Z S), Sunday, 2 November 2008 18:51 (twelve years ago) link

^thug talk^

z "R" s (Z S), Sunday, 2 November 2008 18:51 (twelve years ago) link, this thing just hard crashed my Mac. Through a VMware Fusion virtualization session, no less. Amazing.

Nhex, Sunday, 2 November 2008 19:09 (twelve years ago) link

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